Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
3c4d10ae3f | |||
aff0082906 | |||
20c3c93c06 | |||
dab9378a67 | |||
b8d98c26d4 | |||
8bb9c464d6 | |||
2b5d791581 |
@ -301,6 +301,7 @@ gates:
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functionality:
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enableBungee - Enable this for BungeeCord support. This allows portals across Bungee servers.
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handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
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handleLeashedCreatures - Whether or not to handle creatures leashed by a player going through gates. Set to false to disallow leashed creatures going through gates.
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economy:
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useEconomy - Whether or not to enable Economy using Vault (must have the Vault plugin)
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createCost - The cost to create a stargate
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@ -367,6 +368,12 @@ bungeeSign=Teleport to
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# Changes
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#### \[Version 0.9.0.4] EpicKnarvik97 fork
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- Adds teleportation of leashed creatures. By default, any creature connected to a player by a lead will be teleported
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with the player through stargates, even if the player is in a vehicle. This behavior can be disabled in the config
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file.
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#### \[Version 0.9.0.3] EpicKnarvik97 fork
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- Adds a missing error message when a player in a vehicle cannot pay the teleportation fee
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2
pom.xml
2
pom.xml
@ -4,7 +4,7 @@
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<groupId>net.knarcraft</groupId>
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<artifactId>Stargate</artifactId>
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<version>0.9.0.3</version>
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<version>0.9.0.4</version>
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<licenses>
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<license>
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@ -13,6 +13,7 @@ public final class StargateGateConfig {
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private int maxGatesEachNetwork = 0;
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private boolean rememberDestination = false;
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private boolean handleVehicles = true;
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private boolean handleLeashedCreatures = true;
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private boolean sortNetworkDestinations = false;
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private boolean protectEntrance = false;
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private boolean enableBungee = true;
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@ -76,6 +77,15 @@ public final class StargateGateConfig {
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return handleVehicles;
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}
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/**
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* Gets whether leashed creatures should be teleported with a teleporting player
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*
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* @return <p>Whether leashed creatures should be handled</p>
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*/
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public boolean handleLeashedCreatures() {
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return handleLeashedCreatures;
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}
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/**
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* Gets whether the list of destinations within a network should be sorted
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*
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@ -142,6 +152,7 @@ public final class StargateGateConfig {
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//Functionality
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handleVehicles = newConfig.getBoolean("gates.functionality.handleVehicles");
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handleLeashedCreatures = newConfig.getBoolean("gates.functionality.handleLeashedCreatures");
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enableBungee = newConfig.getBoolean("gates.functionality.enableBungee");
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//Integrity
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@ -173,5 +184,4 @@ public final class StargateGateConfig {
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Stargate.logWarning("You have specified an invalid color in your config.yml. Defaulting to BLACK and WHITE");
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PortalSignDrawer.setColors(ChatColor.BLACK, ChatColor.WHITE);
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}
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}
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@ -0,0 +1,69 @@
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package net.knarcraft.stargate.portal;
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import net.knarcraft.stargate.Stargate;
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import net.knarcraft.stargate.event.StargateEntityPortalEvent;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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/**
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* The portal teleporter takes care of the actual portal teleportation for any entities
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*/
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public class EntityTeleporter extends Teleporter {
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private final Entity teleportingEntity;
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/**
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* Instantiates a new portal teleporter
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*
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* @param portal <p>The portal which is the target of the teleportation</p>
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*/
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public EntityTeleporter(Portal portal, Entity teleportingEntity) {
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super(portal);
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this.teleportingEntity = teleportingEntity;
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}
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/**
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* Teleports an entity to this teleporter's portal
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*
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* @param origin <p>The portal the entity is teleporting from</p>
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*/
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public void teleport(Portal origin) {
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Location traveller = teleportingEntity.getLocation();
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Location exit = getExit(teleportingEntity, traveller);
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//Rotate the entity to face out from the portal
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adjustRotation(exit);
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//Call the StargateEntityPortalEvent to allow plugins to change destination
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if (!origin.equals(portal)) {
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exit = triggerEntityPortalEvent(origin, exit);
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if (exit == null) {
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return;
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}
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}
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//Load chunks to make sure not to teleport to the void
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loadChunks();
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teleportingEntity.teleport(exit);
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}
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/**
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* Triggers the entity portal event to allow plugins to change the exit location
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*
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* @param origin <p>The origin portal teleported from</p>
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* @param exit <p>The exit location to teleport the entity to</p>
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* @return <p>The location the entity should be teleported to, or null if the event was cancelled</p>
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*/
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protected Location triggerEntityPortalEvent(Portal origin, Location exit) {
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StargateEntityPortalEvent stargateEntityPortalEvent = new StargateEntityPortalEvent(teleportingEntity, origin,
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portal, exit);
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Stargate.getInstance().getServer().getPluginManager().callEvent(stargateEntityPortalEvent);
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//Teleport is cancelled. Teleport the entity back to where it came from just for sanity's sake
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if (stargateEntityPortalEvent.isCancelled()) {
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new EntityTeleporter(origin, teleportingEntity).teleport(origin);
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return null;
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}
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return stargateEntityPortalEvent.getExit();
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}
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}
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@ -48,6 +48,9 @@ public class PlayerTeleporter extends Teleporter {
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//Load chunks to make sure not to teleport to the void
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loadChunks();
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//Teleport any creatures leashed by the player in a 15-block range
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teleportLeashedCreatures(player, origin);
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//If no event is passed in, assume it's a teleport, and act as such
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if (event == null) {
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player.teleport(exit);
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@ -13,7 +13,9 @@ import org.bukkit.block.data.Bisected;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.type.Slab;
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import org.bukkit.entity.AbstractHorse;
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import org.bukkit.entity.Creature;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitScheduler;
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import java.util.ArrayList;
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@ -247,4 +249,47 @@ public abstract class Teleporter {
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return chunksToLoad;
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}
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/**
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* Teleports any creatures leashed by the player
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*
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* @param player <p>The player which is teleported</p>
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* @param origin <p>The portal the player is teleporting from</p>
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*/
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protected void teleportLeashedCreatures(Player player, Portal origin) {
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//If this feature is disabled, just return
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if (!Stargate.getGateConfig().handleLeashedCreatures()) {
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return;
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}
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//Find any nearby leashed entities to teleport with the player
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List<Creature> nearbyEntities = getLeashedCreatures(player);
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//Teleport all creatures leashed by the player to the portal the player is to exit from
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for (Creature creature : nearbyEntities) {
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creature.setLeashHolder(null);
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scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> {
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new EntityTeleporter(portal, creature).teleport(origin);
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scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> creature.setLeashHolder(player), 3);
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}, 2);
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}
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}
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/**
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* Gets all creatures leashed by a player within the given range
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*
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* @param player <p>The player to check</p>
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* @return <p>A list of all creatures the player is holding in a leash (lead)</p>
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*/
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protected List<Creature> getLeashedCreatures(Player player) {
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List<Creature> leashedCreatures = new ArrayList<>();
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//Find any nearby leashed entities to teleport with the player
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List<Entity> nearbyEntities = player.getNearbyEntities(15, 15, 15);
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//Teleport all creatures leashed by the player to the portal the player is to exit from
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for (Entity entity : nearbyEntities) {
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if (entity instanceof Creature creature && creature.isLeashed() && creature.getLeashHolder() == player) {
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leashedCreatures.add(creature);
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}
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}
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return leashedCreatures;
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}
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}
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@ -1,12 +1,12 @@
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package net.knarcraft.stargate.portal;
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import net.knarcraft.stargate.Stargate;
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import net.knarcraft.stargate.event.StargateEntityPortalEvent;
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import net.knarcraft.stargate.utility.DirectionHelper;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.util.Vector;
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@ -15,7 +15,7 @@ import java.util.List;
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/**
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* The portal teleporter takes care of the actual portal teleportation for any vehicles
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*/
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public class VehicleTeleporter extends Teleporter {
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public class VehicleTeleporter extends EntityTeleporter {
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private final Vehicle teleportingVehicle;
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@ -26,7 +26,7 @@ public class VehicleTeleporter extends Teleporter {
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* @param teleportingVehicle <p>The teleporting vehicle</p>
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*/
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public VehicleTeleporter(Portal portal, Vehicle teleportingVehicle) {
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super(portal);
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super(portal, teleportingVehicle);
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this.teleportingVehicle = teleportingVehicle;
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}
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@ -36,8 +36,9 @@ public class VehicleTeleporter extends Teleporter {
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* <p>It is assumed that if a vehicle contains any players, their permissions have already been validated before
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* calling this method.</p>
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*
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* @param origin <p>The portal the vehicle teleports from</p>
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* @param origin <p>The portal the vehicle is teleporting from</p>
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*/
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@Override
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public void teleport(Portal origin) {
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Location traveller = teleportingVehicle.getLocation();
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Location exit = getExit(teleportingVehicle, traveller);
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@ -63,7 +64,7 @@ public class VehicleTeleporter extends Teleporter {
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}
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//Teleport the vehicle
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teleportVehicle(exit, newVelocity);
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teleportVehicle(exit, newVelocity, origin);
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}
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/**
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@ -71,8 +72,9 @@ public class VehicleTeleporter extends Teleporter {
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*
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* @param exit <p>The location the vehicle should be teleported to</p>
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* @param newVelocity <p>The velocity to give the vehicle right after teleportation</p>
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* @param origin <p>The portal the vehicle teleported from</p>
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*/
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private void teleportVehicle(Location exit, Vector newVelocity) {
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private void teleportVehicle(Location exit, Vector newVelocity, Portal origin) {
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//Load chunks to make sure not to teleport to the void
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loadChunks();
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@ -80,10 +82,10 @@ public class VehicleTeleporter extends Teleporter {
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if (!passengers.isEmpty()) {
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if (!(teleportingVehicle instanceof LivingEntity)) {
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//Teleport a normal vehicle with passengers (minecart or boat)
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putPassengersInNewVehicle(passengers, exit, newVelocity);
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putPassengersInNewVehicle(passengers, exit, newVelocity, origin);
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} else {
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//Teleport a living vehicle with passengers (pig, horse, donkey, strider)
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teleportLivingVehicle(exit, passengers);
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teleportLivingVehicle(exit, passengers, origin);
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}
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} else {
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//Teleport an empty vehicle
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@ -93,35 +95,17 @@ public class VehicleTeleporter extends Teleporter {
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}
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}
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/**
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* Triggers the entity portal event to allow plugins to change the exit location
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*
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* @param origin <p>The origin portal teleported from</p>
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* @param exit <p>The exit location to teleport the vehicle to</p>
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* @return <p>The location the vehicle should be teleported to, or null if the event was cancelled</p>
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*/
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private Location triggerEntityPortalEvent(Portal origin, Location exit) {
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StargateEntityPortalEvent stargateEntityPortalEvent = new StargateEntityPortalEvent(teleportingVehicle, origin,
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portal, exit);
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Stargate.getInstance().getServer().getPluginManager().callEvent(stargateEntityPortalEvent);
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//Teleport is cancelled. Teleport the entity back to where it came from just for sanity's sake
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if (stargateEntityPortalEvent.isCancelled()) {
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new VehicleTeleporter(origin, teleportingVehicle).teleport(origin);
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return null;
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}
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return stargateEntityPortalEvent.getExit();
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}
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/**
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* Teleport a vehicle which is not a minecart or a boat
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*
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* @param exit <p>The location the vehicle will exit</p>
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* @param passengers <p>The passengers of the vehicle</p>
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* @param origin <p>The portal the vehicle teleported from</p>
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*/
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private void teleportLivingVehicle(Location exit, List<Entity> passengers) {
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private void teleportLivingVehicle(Location exit, List<Entity> passengers, Portal origin) {
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teleportingVehicle.eject();
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teleportingVehicle.teleport(exit);
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handleVehiclePassengers(passengers, teleportingVehicle, 2);
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handleVehiclePassengers(passengers, teleportingVehicle, 2, origin);
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}
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/**
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@ -134,9 +118,10 @@ public class VehicleTeleporter extends Teleporter {
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* @param passengers <p>A list of all passengers in the vehicle</p>
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* @param exit <p>The exit location to spawn the new vehicle on</p>
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* @param newVelocity <p>The new velocity of the new vehicle</p>
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* @param origin <p>The portal the vehicle teleported from</p>
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*/
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private void putPassengersInNewVehicle(List<Entity> passengers, Location exit,
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Vector newVelocity) {
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Vector newVelocity, Portal origin) {
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World vehicleWorld = exit.getWorld();
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if (vehicleWorld == null) {
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Stargate.logWarning("Unable to get the world to teleport the vehicle to");
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@ -149,7 +134,7 @@ public class VehicleTeleporter extends Teleporter {
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teleportingVehicle.remove();
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//Set rotation, add passengers and restore velocity
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newVehicle.setRotation(exit.getYaw(), exit.getPitch());
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handleVehiclePassengers(passengers, newVehicle, 1);
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handleVehiclePassengers(passengers, newVehicle, 1, origin);
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scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> newVehicle.setVelocity(newVelocity), 1);
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}
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@ -159,12 +144,18 @@ public class VehicleTeleporter extends Teleporter {
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* @param passengers <p>The passengers to handle</p>
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* @param vehicle <p>The vehicle the passengers should be put into</p>
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* @param delay <p>The amount of milliseconds to wait before adding the vehicle passengers</p>
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* @param origin <p>The portal the vehicle teleported from</p>
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*/
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private void handleVehiclePassengers(List<Entity> passengers, Vehicle vehicle, long delay) {
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private void handleVehiclePassengers(List<Entity> passengers, Vehicle vehicle, long delay, Portal origin) {
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for (Entity passenger : passengers) {
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passenger.eject();
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scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> teleportAndAddPassenger(vehicle, passenger),
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delay);
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scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> {
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if (passenger instanceof Player player) {
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//Teleport any creatures leashed by the player in a 15-block range
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teleportLeashedCreatures(player, origin);
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}
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teleportAndAddPassenger(vehicle, passenger);
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}, delay);
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}
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}
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|
@ -9,6 +9,7 @@
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# language - The language file to load for messages
|
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# rememberDestination - Whether to remember the cursor location between uses
|
||||
# handleVehicles - Whether to allow vehicles through gates
|
||||
# handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player
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# sortNetworkDestinations - Whether to sort network lists alphabetically
|
||||
# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
|
||||
# mainSignColor - The color used for drawing signs (Default: BLACK).
|
||||
@ -49,6 +50,7 @@ gates:
|
||||
functionality:
|
||||
enableBungee: false
|
||||
handleVehicles: true
|
||||
handleLeashedCreatures: true
|
||||
economy:
|
||||
useEconomy: false
|
||||
createCost: 0
|
||||
|
@ -1,6 +1,6 @@
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||||
name: Stargate
|
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main: net.knarcraft.stargate.Stargate
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version: 0.9.0.3
|
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version: 0.9.0.4
|
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description: Stargate mod for Bukkit Revived
|
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author: EpicKnarvik97
|
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authors: [ Drakia, PseudoKnight, EpicKnarvik97 ]
|
||||
|
Reference in New Issue
Block a user