7 Commits

Author SHA1 Message Date
3c4d10ae3f Updates changelog and version to 0.9.0.4 2021-11-01 18:49:05 +01:00
aff0082906 Adds a config option to disable leashed creatures from teleporting with a player 2021-11-01 18:44:10 +01:00
20c3c93c06 Adds a few fixes which seem to make leash teleportation work as expected
Un-leashes and re-leashes teleported leashed entities
Delays leashed creature teleportation and the re-leashing to prevent odd behavior such as infinite leash or no-ai creature
2021-11-01 17:54:38 +01:00
dab9378a67 Merge branch 'master' into leashed-teleportation 2021-11-01 17:05:34 +01:00
b8d98c26d4 Adds triggers for teleporting leashed entities 2021-11-01 16:28:13 +01:00
8bb9c464d6 Adds some code for teleporting creatures leashed by a player 2021-11-01 16:27:29 +01:00
2b5d791581 Adds the EntityTeleporter for generic teleportation of entities 2021-11-01 16:26:46 +01:00
9 changed files with 164 additions and 37 deletions

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@ -301,6 +301,7 @@ gates:
functionality:
enableBungee - Enable this for BungeeCord support. This allows portals across Bungee servers.
handleVehicles - Whether or not to handle vehicles going through gates. Set to false to disallow vehicles (Manned or not) going through gates.
handleLeashedCreatures - Whether or not to handle creatures leashed by a player going through gates. Set to false to disallow leashed creatures going through gates.
economy:
useEconomy - Whether or not to enable Economy using Vault (must have the Vault plugin)
createCost - The cost to create a stargate
@ -367,6 +368,12 @@ bungeeSign=Teleport to
# Changes
#### \[Version 0.9.0.4] EpicKnarvik97 fork
- Adds teleportation of leashed creatures. By default, any creature connected to a player by a lead will be teleported
with the player through stargates, even if the player is in a vehicle. This behavior can be disabled in the config
file.
#### \[Version 0.9.0.3] EpicKnarvik97 fork
- Adds a missing error message when a player in a vehicle cannot pay the teleportation fee

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@ -4,7 +4,7 @@
<groupId>net.knarcraft</groupId>
<artifactId>Stargate</artifactId>
<version>0.9.0.3</version>
<version>0.9.0.4</version>
<licenses>
<license>

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@ -13,6 +13,7 @@ public final class StargateGateConfig {
private int maxGatesEachNetwork = 0;
private boolean rememberDestination = false;
private boolean handleVehicles = true;
private boolean handleLeashedCreatures = true;
private boolean sortNetworkDestinations = false;
private boolean protectEntrance = false;
private boolean enableBungee = true;
@ -76,6 +77,15 @@ public final class StargateGateConfig {
return handleVehicles;
}
/**
* Gets whether leashed creatures should be teleported with a teleporting player
*
* @return <p>Whether leashed creatures should be handled</p>
*/
public boolean handleLeashedCreatures() {
return handleLeashedCreatures;
}
/**
* Gets whether the list of destinations within a network should be sorted
*
@ -142,6 +152,7 @@ public final class StargateGateConfig {
//Functionality
handleVehicles = newConfig.getBoolean("gates.functionality.handleVehicles");
handleLeashedCreatures = newConfig.getBoolean("gates.functionality.handleLeashedCreatures");
enableBungee = newConfig.getBoolean("gates.functionality.enableBungee");
//Integrity
@ -173,5 +184,4 @@ public final class StargateGateConfig {
Stargate.logWarning("You have specified an invalid color in your config.yml. Defaulting to BLACK and WHITE");
PortalSignDrawer.setColors(ChatColor.BLACK, ChatColor.WHITE);
}
}

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@ -0,0 +1,69 @@
package net.knarcraft.stargate.portal;
import net.knarcraft.stargate.Stargate;
import net.knarcraft.stargate.event.StargateEntityPortalEvent;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
/**
* The portal teleporter takes care of the actual portal teleportation for any entities
*/
public class EntityTeleporter extends Teleporter {
private final Entity teleportingEntity;
/**
* Instantiates a new portal teleporter
*
* @param portal <p>The portal which is the target of the teleportation</p>
*/
public EntityTeleporter(Portal portal, Entity teleportingEntity) {
super(portal);
this.teleportingEntity = teleportingEntity;
}
/**
* Teleports an entity to this teleporter's portal
*
* @param origin <p>The portal the entity is teleporting from</p>
*/
public void teleport(Portal origin) {
Location traveller = teleportingEntity.getLocation();
Location exit = getExit(teleportingEntity, traveller);
//Rotate the entity to face out from the portal
adjustRotation(exit);
//Call the StargateEntityPortalEvent to allow plugins to change destination
if (!origin.equals(portal)) {
exit = triggerEntityPortalEvent(origin, exit);
if (exit == null) {
return;
}
}
//Load chunks to make sure not to teleport to the void
loadChunks();
teleportingEntity.teleport(exit);
}
/**
* Triggers the entity portal event to allow plugins to change the exit location
*
* @param origin <p>The origin portal teleported from</p>
* @param exit <p>The exit location to teleport the entity to</p>
* @return <p>The location the entity should be teleported to, or null if the event was cancelled</p>
*/
protected Location triggerEntityPortalEvent(Portal origin, Location exit) {
StargateEntityPortalEvent stargateEntityPortalEvent = new StargateEntityPortalEvent(teleportingEntity, origin,
portal, exit);
Stargate.getInstance().getServer().getPluginManager().callEvent(stargateEntityPortalEvent);
//Teleport is cancelled. Teleport the entity back to where it came from just for sanity's sake
if (stargateEntityPortalEvent.isCancelled()) {
new EntityTeleporter(origin, teleportingEntity).teleport(origin);
return null;
}
return stargateEntityPortalEvent.getExit();
}
}

View File

@ -48,6 +48,9 @@ public class PlayerTeleporter extends Teleporter {
//Load chunks to make sure not to teleport to the void
loadChunks();
//Teleport any creatures leashed by the player in a 15-block range
teleportLeashedCreatures(player, origin);
//If no event is passed in, assume it's a teleport, and act as such
if (event == null) {
player.teleport(exit);

View File

@ -13,7 +13,9 @@ import org.bukkit.block.data.Bisected;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Slab;
import org.bukkit.entity.AbstractHorse;
import org.bukkit.entity.Creature;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitScheduler;
import java.util.ArrayList;
@ -247,4 +249,47 @@ public abstract class Teleporter {
return chunksToLoad;
}
/**
* Teleports any creatures leashed by the player
*
* @param player <p>The player which is teleported</p>
* @param origin <p>The portal the player is teleporting from</p>
*/
protected void teleportLeashedCreatures(Player player, Portal origin) {
//If this feature is disabled, just return
if (!Stargate.getGateConfig().handleLeashedCreatures()) {
return;
}
//Find any nearby leashed entities to teleport with the player
List<Creature> nearbyEntities = getLeashedCreatures(player);
//Teleport all creatures leashed by the player to the portal the player is to exit from
for (Creature creature : nearbyEntities) {
creature.setLeashHolder(null);
scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> {
new EntityTeleporter(portal, creature).teleport(origin);
scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> creature.setLeashHolder(player), 3);
}, 2);
}
}
/**
* Gets all creatures leashed by a player within the given range
*
* @param player <p>The player to check</p>
* @return <p>A list of all creatures the player is holding in a leash (lead)</p>
*/
protected List<Creature> getLeashedCreatures(Player player) {
List<Creature> leashedCreatures = new ArrayList<>();
//Find any nearby leashed entities to teleport with the player
List<Entity> nearbyEntities = player.getNearbyEntities(15, 15, 15);
//Teleport all creatures leashed by the player to the portal the player is to exit from
for (Entity entity : nearbyEntities) {
if (entity instanceof Creature creature && creature.isLeashed() && creature.getLeashHolder() == player) {
leashedCreatures.add(creature);
}
}
return leashedCreatures;
}
}

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@ -1,12 +1,12 @@
package net.knarcraft.stargate.portal;
import net.knarcraft.stargate.Stargate;
import net.knarcraft.stargate.event.StargateEntityPortalEvent;
import net.knarcraft.stargate.utility.DirectionHelper;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Vehicle;
import org.bukkit.util.Vector;
@ -15,7 +15,7 @@ import java.util.List;
/**
* The portal teleporter takes care of the actual portal teleportation for any vehicles
*/
public class VehicleTeleporter extends Teleporter {
public class VehicleTeleporter extends EntityTeleporter {
private final Vehicle teleportingVehicle;
@ -26,7 +26,7 @@ public class VehicleTeleporter extends Teleporter {
* @param teleportingVehicle <p>The teleporting vehicle</p>
*/
public VehicleTeleporter(Portal portal, Vehicle teleportingVehicle) {
super(portal);
super(portal, teleportingVehicle);
this.teleportingVehicle = teleportingVehicle;
}
@ -36,8 +36,9 @@ public class VehicleTeleporter extends Teleporter {
* <p>It is assumed that if a vehicle contains any players, their permissions have already been validated before
* calling this method.</p>
*
* @param origin <p>The portal the vehicle teleports from</p>
* @param origin <p>The portal the vehicle is teleporting from</p>
*/
@Override
public void teleport(Portal origin) {
Location traveller = teleportingVehicle.getLocation();
Location exit = getExit(teleportingVehicle, traveller);
@ -63,7 +64,7 @@ public class VehicleTeleporter extends Teleporter {
}
//Teleport the vehicle
teleportVehicle(exit, newVelocity);
teleportVehicle(exit, newVelocity, origin);
}
/**
@ -71,8 +72,9 @@ public class VehicleTeleporter extends Teleporter {
*
* @param exit <p>The location the vehicle should be teleported to</p>
* @param newVelocity <p>The velocity to give the vehicle right after teleportation</p>
* @param origin <p>The portal the vehicle teleported from</p>
*/
private void teleportVehicle(Location exit, Vector newVelocity) {
private void teleportVehicle(Location exit, Vector newVelocity, Portal origin) {
//Load chunks to make sure not to teleport to the void
loadChunks();
@ -80,10 +82,10 @@ public class VehicleTeleporter extends Teleporter {
if (!passengers.isEmpty()) {
if (!(teleportingVehicle instanceof LivingEntity)) {
//Teleport a normal vehicle with passengers (minecart or boat)
putPassengersInNewVehicle(passengers, exit, newVelocity);
putPassengersInNewVehicle(passengers, exit, newVelocity, origin);
} else {
//Teleport a living vehicle with passengers (pig, horse, donkey, strider)
teleportLivingVehicle(exit, passengers);
teleportLivingVehicle(exit, passengers, origin);
}
} else {
//Teleport an empty vehicle
@ -93,35 +95,17 @@ public class VehicleTeleporter extends Teleporter {
}
}
/**
* Triggers the entity portal event to allow plugins to change the exit location
*
* @param origin <p>The origin portal teleported from</p>
* @param exit <p>The exit location to teleport the vehicle to</p>
* @return <p>The location the vehicle should be teleported to, or null if the event was cancelled</p>
*/
private Location triggerEntityPortalEvent(Portal origin, Location exit) {
StargateEntityPortalEvent stargateEntityPortalEvent = new StargateEntityPortalEvent(teleportingVehicle, origin,
portal, exit);
Stargate.getInstance().getServer().getPluginManager().callEvent(stargateEntityPortalEvent);
//Teleport is cancelled. Teleport the entity back to where it came from just for sanity's sake
if (stargateEntityPortalEvent.isCancelled()) {
new VehicleTeleporter(origin, teleportingVehicle).teleport(origin);
return null;
}
return stargateEntityPortalEvent.getExit();
}
/**
* Teleport a vehicle which is not a minecart or a boat
*
* @param exit <p>The location the vehicle will exit</p>
* @param passengers <p>The passengers of the vehicle</p>
* @param origin <p>The portal the vehicle teleported from</p>
*/
private void teleportLivingVehicle(Location exit, List<Entity> passengers) {
private void teleportLivingVehicle(Location exit, List<Entity> passengers, Portal origin) {
teleportingVehicle.eject();
teleportingVehicle.teleport(exit);
handleVehiclePassengers(passengers, teleportingVehicle, 2);
handleVehiclePassengers(passengers, teleportingVehicle, 2, origin);
}
/**
@ -134,9 +118,10 @@ public class VehicleTeleporter extends Teleporter {
* @param passengers <p>A list of all passengers in the vehicle</p>
* @param exit <p>The exit location to spawn the new vehicle on</p>
* @param newVelocity <p>The new velocity of the new vehicle</p>
* @param origin <p>The portal the vehicle teleported from</p>
*/
private void putPassengersInNewVehicle(List<Entity> passengers, Location exit,
Vector newVelocity) {
Vector newVelocity, Portal origin) {
World vehicleWorld = exit.getWorld();
if (vehicleWorld == null) {
Stargate.logWarning("Unable to get the world to teleport the vehicle to");
@ -149,7 +134,7 @@ public class VehicleTeleporter extends Teleporter {
teleportingVehicle.remove();
//Set rotation, add passengers and restore velocity
newVehicle.setRotation(exit.getYaw(), exit.getPitch());
handleVehiclePassengers(passengers, newVehicle, 1);
handleVehiclePassengers(passengers, newVehicle, 1, origin);
scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> newVehicle.setVelocity(newVelocity), 1);
}
@ -159,12 +144,18 @@ public class VehicleTeleporter extends Teleporter {
* @param passengers <p>The passengers to handle</p>
* @param vehicle <p>The vehicle the passengers should be put into</p>
* @param delay <p>The amount of milliseconds to wait before adding the vehicle passengers</p>
* @param origin <p>The portal the vehicle teleported from</p>
*/
private void handleVehiclePassengers(List<Entity> passengers, Vehicle vehicle, long delay) {
private void handleVehiclePassengers(List<Entity> passengers, Vehicle vehicle, long delay, Portal origin) {
for (Entity passenger : passengers) {
passenger.eject();
scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> teleportAndAddPassenger(vehicle, passenger),
delay);
scheduler.scheduleSyncDelayedTask(Stargate.getInstance(), () -> {
if (passenger instanceof Player player) {
//Teleport any creatures leashed by the player in a 15-block range
teleportLeashedCreatures(player, origin);
}
teleportAndAddPassenger(vehicle, passenger);
}, delay);
}
}

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@ -9,6 +9,7 @@
# language - The language file to load for messages
# rememberDestination - Whether to remember the cursor location between uses
# handleVehicles - Whether to allow vehicles through gates
# handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player
# sortNetworkDestinations - Whether to sort network lists alphabetically
# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
# mainSignColor - The color used for drawing signs (Default: BLACK).
@ -49,6 +50,7 @@ gates:
functionality:
enableBungee: false
handleVehicles: true
handleLeashedCreatures: true
economy:
useEconomy: false
createCost: 0

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@ -1,6 +1,6 @@
name: Stargate
main: net.knarcraft.stargate.Stargate
version: 0.9.0.3
version: 0.9.0.4
description: Stargate mod for Bukkit Revived
author: EpicKnarvik97
authors: [ Drakia, PseudoKnight, EpicKnarvik97 ]