1da0f4eddc
Adds comments to the plugin event listener
2021-02-20 14:55:23 +01:00
889a9d2cbc
Finishes commenting and refactoring the player events listener
2021-02-20 14:42:41 +01:00
1721750aa1
Adds comments and simplifies some of the code
...
Adds a PortalOption enum to simplify portal options
Adds a BungeeHelper class to collect the bungee-related code
2021-02-20 13:57:04 +01:00
2ae4fc9645
Adds class comment to the stargate tab completer
2021-02-19 12:07:34 +01:00
c912624df1
Adds comments to all custom events
...
Adds full comments to every class implementing StarGateEvent
Adds another abstract event StargatePlayerEvent which reduces code duplication
2021-02-19 12:06:23 +01:00
5b7f5649b1
Makes a whole lot of changes
...
Adds some new tests
Improves plugin command handling by using one class for each command
Makes some changes to vehicle teleportation to support horses and pigs, but vehicle teleportation is still buggy and messy
Adds some more missing comments
Adds a wildcard permission and uses built-in permissions some places to avoid checking for three different permissions
2021-02-16 21:58:31 +01:00
df074b9ff5
Adds an entity portal event listener which fixes the infuriating bug which caused empty minecarts to disappear into the nether
2021-02-12 01:35:55 +01:00
42fa6ed8d7
Huge refactoring
...
Splits Portal into Portal and PortalHandler
Adds EconomyHelper to make messaging of economy string easier
Adds a lot of missing comments
Adds vehicle teleportation again, but it needs a lot of changes to work properly
2021-02-12 00:26:47 +01:00
1719e92494
Moves a bunch of inner classes to their own files
2021-02-11 15:53:54 +01:00
c41429b6e0
Makes default gates load from files rather than being defined in code
2021-02-10 14:32:01 +01:00
d472eab21b
Adds two gate types to resources
2021-02-10 14:30:30 +01:00
095e59c65e
Makes it easier to use any compatible block as a button
2021-02-10 03:29:28 +01:00
7b9f5a6de5
Adds underwater portal support using any wall coral as a button replacement
2021-02-10 02:20:50 +01:00
e49b94cf9a
Adds a class for helping to decide if a material is a wall coral (dead or alive)
2021-02-10 02:19:48 +01:00
a8c0574f3b
Adds other authors to plugin.yml
2021-02-10 02:17:49 +01:00
f0a7ff8c47
Adds more BlockLocation tests
2021-02-09 23:25:52 +01:00
32410a82ba
Adds some tests for the equals method of BlockLocationTest
2021-02-09 21:12:43 +01:00
b6d18a4217
Adds an extra constructor to Stargate required for testing
2021-02-09 21:12:04 +01:00
5a9d70f827
Adds a warning against treating BlockLocation as a Location
2021-02-09 20:38:50 +01:00
a5cf1a7cd3
Improves translation rate of info and error strings
2021-02-09 20:10:17 +01:00
af6a2537b8
Adds more information regarding why economy could not be enabled
2021-02-09 20:09:49 +01:00
cdae2d8f35
Adds language strings related to loading Vault
2021-02-09 20:08:40 +01:00
9ace568047
Fixes garbled text caused by writing, but not reading language files as UTF-8
2021-02-09 20:07:56 +01:00
5a8e8a219e
Replaces several static strings with strings from the language files
2021-02-09 18:47:54 +01:00
3521257cb2
Adds some vault related strings to the english language file
2021-02-09 18:46:55 +01:00
b9cbe9ee4c
Makes Vault a soft dependency
2021-02-09 18:46:30 +01:00
e702a0d734
Tidies up and comments the economy handler and removes the depreciated method of getting an offline player by username
2021-02-08 14:30:14 +01:00
f97cb32466
Improves messages for the language loader
2021-02-08 14:27:53 +01:00
4f5cb84d02
Improves error handling when unable to load a language and always uses english as backup language to make sure the plugin won't crash when an invalid language is chosen
2021-02-08 05:10:10 +01:00
341a445d16
Fixes language file formats, fixes name of Norwegian Bokmål and adds Norewgian Bokmål
2021-02-08 05:07:35 +01:00
df111c2750
Adds Norwegian translation
2021-02-08 01:54:18 +01:00
6825266a92
Fixes a bug caused by BlockLocation not being able to be instantiated from a location object
2021-02-08 00:35:34 +01:00
6d6a7e52b2
Renames usages of BungeeCoordListener to BungeeCordListener
2021-02-08 00:33:55 +01:00
6e1a69881c
Cleans, comments and renames BungeeCordListener
2021-02-08 00:32:58 +01:00
9233776b2c
Adds comments to BloxPopulator
2021-02-08 00:32:20 +01:00
27aa0ed29d
Removes a function from BlockLocation present in Location which caused an infinite loop
2021-02-08 00:31:53 +01:00
4e3867eae9
Simplifies BlockLocation by making it extend Location
2021-02-07 16:58:33 +01:00
ad2be87404
Cleans and commments the BlockLocation class by storing most of its information as a Location
2021-02-07 16:37:42 +01:00
a268370f52
Updates plugin version to 0.9
2021-02-07 16:34:13 +01:00
c8d82a8575
Removes CommonFunctions as it wasn't used
2021-02-07 16:33:45 +01:00
6ff998ac3b
Restructures the plugin and starts work on cleaning and commenting the code
2021-02-07 03:37:25 +01:00
Michael Smith
188f27d419
8.0.3 release
2020-10-18 00:53:49 -07:00
Michael Smith
2628553627
Add custom buttons for gates ( Closes #7 )
2020-10-18 00:53:38 -07:00
Michael Smith
457d004abd
Fix economy support ( Closes #8 )
2020-10-18 00:45:02 -07:00
Michael Smith
2bad9ec73d
8.0.2 release
2020-09-04 08:04:31 -07:00
Michael Smith
9f71eeb08b
Add color code support in lang files ( Fixes #5 )
2020-09-01 05:10:22 -07:00
Michael Smith
654ddefb6e
Fix player relative yaw when exiting portal ( Fixes #4 )
2020-08-28 02:51:25 -07:00
Michael Smith
4c5ffed531
Bump version to 8.0.2-SNAPSHOT
2020-08-26 01:48:03 -07:00
Michael Smith
64092457a8
8.0.1 release
2020-08-23 22:22:43 -07:00
Michael Smith
3854b15903
Disable verifyPortals in default config.
...
The verifyPortals option can use a lot of resources on 1.14+ servers when there's a lot of portals.
2020-08-23 22:17:03 -07:00
Michael Smith
fece9d720a
Use StandardCharsets
2020-08-23 22:14:37 -07:00
Michael Smith
ae40b01161
Add null checks for Nullables
2020-08-23 22:10:59 -07:00
Michael Smith
b74ead594f
Add final keywords
2020-08-23 22:09:15 -07:00
Michael Smith
88642327e3
Update slab check for portal exits
2019-09-29 07:52:40 -07:00
Michael Smith
22b461e7b4
Fail earlier when loading a gate configuration with invalid materials
2019-09-29 07:52:17 -07:00
Michael Smith
a182a18ee9
Bump version to 8.0.1-SNAPSHOT
2019-09-29 07:52:09 -07:00
Michael Smith
8499e1db0d
8.0.0 release
2019-09-13 03:33:03 -07:00
Michael Smith
a594b6daeb
Support UUIDs for owners, with a fallback to player names
2019-09-13 03:31:00 -07:00
Michael Smith
4c7c284411
Fix nether portal rotation
2019-09-13 03:26:13 -07:00
Michael Smith
b5072ca886
Fix creating language file on first startup
2019-09-13 03:24:59 -07:00
Michael Smith
8b6b6d3aa1
Only manage a world if it has Stargates
2019-07-08 01:28:49 -07:00
Michael Smith
02f9b293c0
Further improve startup times in 1.14 when not verifying existing portals (verifyPortals: false)
2019-06-27 06:47:03 -07:00
Michael Smith
31cc911a9a
Add support for 1.14
2019-06-20 23:44:37 -07:00
PseudoKnight
f07aac9907
Update to 1.13.
...
Adds "verifyPortals" config option, which sets whether a stargate layout is verified when it is loaded. This can be used if, for example, the material ids in your previous gate layouts cannot match new material names, but you don't want existing stargates to break. Or if you want to change a stargate design with something like WorldEdit after it's built.
2018-08-27 05:25:13 -07:00
PseudoKnight
9c36596cca
Ignore metadata and fix material name matching
2018-05-26 14:27:42 -07:00
PseudoKnight
57684b2645
Don't force nethergate.gate to exist
2018-05-26 14:23:46 -07:00
PseudoKnight
f8e95eacbe
Change gate configuration to use Material names
2018-05-23 16:27:48 -07:00
PseudoKnight
624c9b52d7
Code cleanup
2018-05-23 15:03:44 -07:00
PseudoKnight
3be9124344
Various updates
2017-06-19 23:35:08 -07:00
PseudoKnight
cbee91bbf3
Remove right-click workaround
2016-10-02 15:18:33 -07:00
PseudoKnight
4c04149906
Bumped to 0.7.9.11
2015-01-27 04:08:55 -08:00
PseudoKnight
e64f6da793
Fixed Metrics support for 1.7.10
2015-01-27 04:05:43 -08:00
PseudoKnight
0101a3de24
Updated Economy Handling
...
- Remove iConomy support
- Updated Vault support to 1.5
- Changed "useiconomy" setting to "useeconomy"
2015-01-27 04:05:05 -08:00
Steven Scott
2b8f99c796
[Version 0.7.9.10]
...
Fix permission check for personal gates
2013-03-16 10:57:06 -07:00
Steven Scott
6c044ec82e
Remove permissions support
2013-03-10 14:07:38 -07:00
Steven Scott
5d28fab1d2
Update plugin.yml and README
2013-03-10 13:24:18 -07:00
Steven Scott
2ee9e53fe0
Resolve issue with buttons not staying on Glowstone
2013-03-10 13:01:58 -07:00
Steven Scott
202c7f3d55
Move the Bungee check to after gate layout check
2013-03-03 21:19:04 -08:00
Steven Scott
30fe7f4414
[Version 0.7.9.6]
...
- Actually remove the player from the BungeeQueue when they connect. Oops :)
- Implement stargate.server nodes
- Improve the use of negation. You can now negate networks/worlds/servers while using stargate.use permissions.
2013-02-12 21:32:44 -08:00
Steven Scott
cf5c4849b9
Oops, I broke portal material
2013-02-12 20:15:10 -08:00
Steven Scott
37243b569e
Oops, I broke water gates
2013-02-03 21:43:41 -08:00
Steven Scott
4bac9dcd11
Remove BlockPhysics, it was a waste of CPU
2013-02-03 21:12:25 -08:00
Steven Scott
7b00e6fefd
Update to be compatible with the latest build of BungeeCord
2013-02-03 21:00:06 -08:00
Steven Scott
1c58184656
Update Metrics. Remove custom sign class. Stupid Bukkit
2012-12-09 12:59:44 -08:00
Steven Scott
422b30d54e
[Version 0.7.9.1]
...
- Optimize gate lookup in onPlayerMove
- Resolve issue where Stargates would teleport players to the nether
2012-12-01 11:54:02 -08:00
Steven Scott
921d289fc2
Remove debug output from pmListener
2012-11-25 10:37:23 -08:00
Steven Scott
ba44fbf4f2
Don't handle SGBungee messages if enableBungee is false
2012-11-25 10:34:57 -08:00
Steven Scott
5aec85da3e
Allow changing enableBungee with /sg reload
...
Fix issue where custom entries in lang files were removed on load
2012-11-24 17:52:04 -08:00
Steven Scott
d464a16e38
Fix a few edge cases with Bungee gates
2012-11-24 15:58:47 -08:00
Steven Scott
ac520665e6
[Version 0.7.9.0]
...
- Added BungeeCord multi-server support (Requires Stargate-Bungee for BungeeCord)
- Updated Spanish language file
- Added basic plugin metrics via http://mcstats.org/
2012-11-24 15:42:57 -08:00
Steven Scott
fc73e1fbda
Update Hungarian lang file
2012-09-18 21:01:48 -07:00
Steven Scott
968730db2d
[Version 0.7.8.1]
...
- Resolve issue of language file being overwritten as ANSI instead of UTF8
2012-09-18 21:00:58 -07:00
Steven Scott
df12336c41
Add portal.setOwner() API
2012-09-16 16:30:25 -07:00
Steven Scott
de7134f0a4
[Version 0.7.8.0]
...
- Updated languages to include sign text (Please update any languages you are able!)
- Resolved NPE due to Bukkit bug with signs
- Resolved issue regarding new getTargetBlock code throwing an exception
- Languages now auto-update based on the .JAR version (New entries only, doesnt overwrite customization)
- New command "/sg about", will list the author of the current language file if available
- Language now has a fallback to English for missing lines (Its the only language I can personally update on release)
- Added Spanish (Thanks Manuestaire) and Hungarian (Thanks HPoltergeist)
2012-09-16 16:11:19 -07:00
Steven Scott
d3834c5709
[Version 0.7.7.5]
...
- Resolve issue of right clicking introduced in 1.3.1/2
2012-09-11 21:49:50 -07:00
Steven Scott
9e784c0eaf
[Version 0.7.7.4]
...
- Removed try/catch, it was still segfaulting.
- Built against 1.3.1
2012-08-04 12:19:53 -07:00
Steven Scott
9928b8718f
Added all language packs to JAR
2012-05-11 16:27:03 -07:00
Steven Scott
b9ba01031e
Random tweaks for permissions
2012-05-11 16:24:29 -07:00
Steven Scott
b3e84ae958
[Version 0.7.7.0]\
...
- Added Random option - This still follows the permission rules defined for normal gate usage\
- Added a bit more debug output
2012-05-09 19:05:20 -07:00
Steven Scott
9ef67b2cce
Reload all gates on world unload, this stops gates with invalid destinations being in memory.
2012-04-26 20:15:23 -07:00
Steven Scott
49120b1f8d
'
2012-04-21 18:35:13 -07:00
Stefan Bossbaly
5a872f3c86
Check to see if the events are canceled for onPlayerMove() and onPlayerInteract()
...
Make sure that the events are not canceled. Region protection plugins will cancel
events if a player is not authorized to be there.
2012-04-21 22:17:12 -03:00
Steven Scott
8ad6ab57ad
Update version number, oops
2012-03-31 10:50:19 -07:00
Steven Scott
cfd059d24c
[Version 0.7.6.5]
...
- Resolve issue with buttons on glass gates falling off
- /sg reload can now be used ingame (stargate.admin.reload permission)
2012-03-31 10:49:58 -07:00
Steven Scott
9b81b6191b
[Version 0.7.6.4]
...
- Move blockBreak to HIGHEST priority, this resolves issues with region
protection plugins
2012-03-29 21:18:04 -07:00
Steven Scott
7655989ddc
[Version 0.7.6.3]
...
- Fixed issue with displaying iConomy prices
- iConomy is now hooked on "sg reload" if not already hooked and
enabled
- iConomy is now unhooked on "sg reload" if hooked and disabled
2012-03-27 20:33:18 -07:00
Steven Scott
5046af37a0
[Version 0.7.6.2]
...
- Button now activates if gate is opened, allowing redstone interaction
- Fixed issue with sign line lengths. All sign text should now fit with
color codes.
2012-03-26 21:00:08 -07:00
Steven Scott
5beed6a712
Update config.yml to have descriptions in header only
2012-03-18 16:45:39 -07:00
Steven Scott
13c9f174c6
Allow changing of sign colors
2012-03-18 16:40:02 -07:00
Steven Scott
dcc978a07e
Resolve issue with explosion cancelling leaving invalid gates (Data
...
values)
Check blockBreakEvents for gate entrance blocks is protectEntrance is
enabled (More intensive than regular check. Only enable if required)
2012-03-18 16:12:01 -07:00
Steven Scott
b63faca109
More API changes for StargateCommand
2012-03-14 23:24:34 -07:00
Steven Scott
88b30b3579
API changes for StargateCommand
2012-03-14 21:57:54 -07:00
Steven Scott
4367e3a36a
[Version 0.7.6]
...
- Moved gate opening/closing to a Queue/Runnable system to resolve
server lag issues with very large gates
2012-03-10 16:17:29 -08:00
Steven Scott
f898e1f00c
[Version 0.7.5.11]
...
- PEX now returns accurate results without requiring use of the bridge.
- We are now LGPL
2012-03-09 23:27:34 -08:00
Steven Scott
1ba8c723de
[Version 0.7.5.10]
...
- Added sortLists options
2012-03-06 07:18:59 -08:00
Steven Scott
7ba6eeee6b
[Version 0.7.5.9]
...
- Quick event fix for latest dev builds
- Fix for sign ClassCastException
2012-03-04 11:30:26 -08:00
Steven Scott
bfcdd212c4
[Version 0.7.5.8]
...
- Fixed an exploit with pistons to destroy gates
[Version 0.7.5.7]
- Removed SignPost class
- Resolved issues with signs in 1.2
2012-03-04 00:15:49 -08:00
Steven Scott
3ff6b8b253
[Version 0.7.5.6]
...
- Quick update to the custom event code, works with R5+ now.
2012-02-22 19:11:50 -08:00
Steven Scott
f33586ced8
I'm tired of having to work around PEX's screwed up logic. As of this
...
update a warning is issued if PEX is found without the Permissions
Bridge, I will no longer be offering support for PEX.
[Version 0.7.5.5]
- PEX is built of fail, if we have it, use bridge instead.
[Version 0.7.5.4]
- Fix issue with private gates for players with long names
2012-02-12 00:19:58 -08:00
Steven Scott
f676e2520f
[Version 0.7.5.3]
...
- Added another check for Perm bridges.
2012-02-05 14:56:58 -08:00
Steven Scott
9f76acbc17
[Version 0.7.5.2]
...
- Make sure our timer is stopped on disable
- Move Event reg before loading gates to stop portal material vanishing
2012-02-05 12:36:40 -08:00
Steven Scott
425d5a988d
[Version 0.7.5.1]
...
- Don't create button on failed creation
2012-02-02 22:52:33 -08:00
Steven Scott
b4e4b50d60
Fix Portal.getNetwork()
2012-02-02 22:21:29 -08:00
Steven Scott
218484f445
[Version 0.7.5.0]
...
- Refactored creation code a bit
- Added StargateCreateEvent, see Stargate-API for usage.
- Added StargateDestroyEvent, see Stargate-API for usage.
- Updated Event API to the new standard, please see:
http://wiki.bukkit.org/Introduction_to_the_New_Event_System
- Added handleVehicles option.
- Added 'N'o Network option (Hides the network from the sign)
2012-02-02 22:00:30 -08:00
Steven Scott
bf92401ea9
[Version 0.7.4.4]
...
- Changed the implementation of StargateAccessEvent.
- Disable Permissions if version is 2.7.2 (Common version used between
bridges)
- Fix long-standing bug with hasPermDeep check. Oops.
2012-01-27 22:43:24 -08:00
Steven Scott
64053cdc63
[Version 0.7.4.3]
...
- Implement StargateAccessEvent, used for bypassing permission
checks/denying access to gates.
2012-01-27 22:01:52 -08:00
Steven Scott
82894b2e52
[Version 0.7.4.2]
...
- stargate.create.personal permission now also allows user to use
personal gates
2012-01-27 15:02:17 -08:00
Steven Scott
44be58f6a4
[Version 0.7.4.1]
...
- Quick API update to add player to the activate event
2012-01-07 13:16:43 -08:00
Steven Scott
5c34a21bf6
[Version 0.7.4.0]
...
- Fixed issue with non-air closed portal blocks
- Added StargatePortalEvent/onStargatePortal event
2012-01-07 12:59:20 -08:00
Steven Scott
89491a5c26
[Version 0.7.3.3]
...
- Added "ignoreEntrance" option to not check entrance to gate on
integrity check (Workaround for snowmen until event is pulled)
2011-12-12 22:01:52 -08:00
Steven Scott
48cb69447d
[Version 0.7.3.2]
...
- Actually fixed "><" issue with destMemory
2011-12-06 20:54:51 -08:00
Steven Scott
f071567abb
[Version 0.7.3.1]
...
- Hopefully fixed "><" issue with destMemory
2011-12-05 19:09:00 -08:00
Steven Scott
cd69ac7c8a
Lava and water gates no longer destroy on reload
...
"sg reload" now closes gates before reloading
Added Vault support
Added missing "useiConomy" option in default config
2011-12-03 19:56:50 -08:00
Steven Scott
d73f90c6e8
Quick fix for an NPE
2011-11-30 22:41:49 -08:00
Steven Scott
a088b2b3d2
[Version 0.7.2]
...
- Make it so you can still destroy gates in Survival mode
2011-11-27 19:54:14 -08:00
Steven Scott
7f7b18bd4a
[Version 0.7.1]
...
- Added destMemory option
- Switched to sign.update() as Bukkit implemented my fix
- Threw in a catch for a null from location for portal events
2011-11-24 20:08:29 -08:00
Steven Scott
61e42034dd
Update README
...
add config.yml
2011-11-21 20:09:52 -08:00
Steven Scott
52225ac12d
Revert local repo
2011-11-21 20:09:05 -08:00
Steven Scott
13e4d9a6b2
[Version 0.6.10]
...
- Added Register support as opposed to iConomy
2011-10-16 12:31:30 -07:00
Steven Scott
02f83cb19b
Added UTF8 support for lang files (With or without BOM)
2011-09-10 17:31:33 -07:00
Steven Scott
7e3efe2924
Remove a bit of debug code
2011-09-03 17:15:20 -07:00
Steven Scott
e781b6be50
[Version 0.6.8]
...
- Fixed unmanned carts losing velocity through gates
- /sg reload now properly switches languages
[Version 0.6.7]
- Added lang option
- Removed language debug output
- Added German language (lang=de) -- Thanks EduardBaer
2011-09-03 16:55:50 -07:00
Steven Scott
ab21354c7a
[Version 0.6.6]
...
- Added %cost% and %portal% to all eco* messages
- Fixed an issue when creating a gate on a network you don't have
access to
- I can't spell
2011-08-28 21:35:33 -07:00
Steven Scott
394421dff8
Added stargate.create.gate permissions
...
This is really 0.6.5... Hopefully
2011-08-28 18:08:03 -07:00
Steven Scott
8e222ea87e
Added 'S'how option for Always-On gates
2011-08-28 17:51:37 -07:00
Steven Scott
af37bac990
[Version 0.6.5]
...
- Moved printed message config to a seperate file
- Added permdebug option
- Hopefully fix path issues some people were having
- Fixed iConomy creation cost
2011-08-28 17:40:36 -07:00
Steven Scott
f1cb266a0a
Fixed iConomy
2011-08-25 21:27:43 -07:00
Steven Scott
fc6dda8b4a
[V0.6.3]
...
Fixed (Not Connected) showing on inter-world gate loading
Added the ability to negate Network/World permissions
Fixed Lockette compatibility
More stringent verification checks
2011-08-22 23:02:43 -07:00
Steven Scott
2d9283fa7d
Fixed an issue with personal gates
...
Added default permissions
2011-08-19 14:49:06 -07:00
Steven Scott
c8764c6091
Stop open gates from being destroyed on startup
2011-08-18 23:41:50 -07:00
Steven Scott
b747c9f0c0
Should hopefully be [v0.6.0]
...
Fixed cancellation of Portal events in Stargates
2011-08-18 22:14:00 -07:00
Steven Scott
e4c945449a
Added Activate/Deactivate events
2011-08-18 22:00:35 -07:00
Steven Scott
f174d9003b
Fixed issue with gate destruction
...
Added StargateEvent API
2011-08-18 21:00:02 -07:00
Steven Scott
1b117c3132
Complete re-write of Permissions
...
Far more advanced API for checking if people can do things
Better implementation of personal gate creation that works alongside
other network restrictions
Debug option now hides 90% of output if disabled
Better handling of undefined costs in .gate files
Network/World filter option now removed
SuperPerms support
Probably a lot more stuff I don't remember
2011-08-15 23:13:11 -07:00
Drakia
e1e3cd5e39
Added 'B'ackwards option
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Fixed opening of gates with a fixed destination
Added block metadata support
2011-07-12 21:07:53 -07:00
Drakia
4968927528
Take into account world/network restrictions for Vehicles
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Properly teleport empty vehicles between worlds
Properly teleport StoreageMinecarts between worlds
Take into account vehicle type when teleporting
2011-07-10 17:43:49 -07:00
Drakia
49c77a0d7d
License change.
2011-07-02 20:03:42 -07:00
Drakia
3d898ba2b5
Update to teleport method
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Update spawn minecart method
2011-06-22 22:26:37 -07:00
Drakia
85a98d87ef
Left-click to scroll signs up
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Show "(Not Connected)" on fixed-gates with a non-existant destination
Added "maxgates" option
Removed debug message
Started work on disabling damage for lava gates, too much work to
finish with the current implementation of EntityDamageByBlock
2011-06-12 16:37:38 -07:00
Drakia
d22a4b0871
Added chargefreedestination option
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Added freegatesgreen option
Thanks @jtojnar
2011-05-07 13:13:21 -07:00
Drakia
858a40e0cf
Added debug option
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Fixed gates will now show in the list of gates they link to.
Line endings in SignPost
2011-05-06 17:00:21 -07:00
Drakia
4c6c829348
Fixed an NPE with iConomy handling
2011-05-05 22:21:51 -07:00
Drakia
9a296c282e
More flexible iConHandler
2011-05-03 21:55:50 -07:00
Drakia
7508c8d386
Owner of gate now isn't charge for use if target is owner
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Updated for iConomy 5.x
Fixed random iConomy bugs
2011-05-03 21:45:11 -07:00
Drakia
806f5e5e71
Enhanced network/world security.
2011-04-30 15:59:43 -07:00
Drakia
54af5f449e
Made some errors more user-friendly
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Properly take into account portal-closed material
2011-04-26 10:35:02 -07:00
Drakia
a27e1bd017
Hopefully stop placing of block in front of signs
2011-04-25 21:34:05 -07:00
Drakia
b54c7ce62f
Gates can not be created on existing gates
2011-04-24 21:52:10 -07:00
Drakia
b9d9ee7c4f
Sign option permissions
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Per-gate iconomy target
/sg reload command
Other misc fixes
2011-04-11 22:11:59 -07:00
Drakia
2d97b497d8
Carts with no player can now go through gates.
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You can set gates to send their cost to their owner.
Cleaned up the iConomy code a bit, messages should only be shown on
actual deduction now.
Created separate 'stargate.free.{use/create/destroy}' permissions.
2011-04-08 00:42:34 -07:00
Drakia
91bf4e25ef
Remove debug msg
2011-04-06 03:09:08 -07:00
Drakia
bae416cac7
Added 'stargate.world.*' permission
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Added 'stargate.network.*' permission
Added 'networkfilter' option
Added 'worldfilter' option
2011-04-06 01:42:24 -07:00
Drakia
e3f550d43d
Fixed sign update issue.
2011-04-06 01:03:52 -07:00
Drakia
b17d00e4e8
Added 'stargate.free' permission
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Added iConomy cost into .gate files
2011-04-04 21:55:33 -07:00
Drakia
8bdbb4a613
Fixed the Blox hashcode
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Added 'F'ree option to gates
Added vehicle handling code, including iConomy while in a vehicle
Framework for changing where iConomy sends money
2011-04-02 14:17:17 -07:00
Drakia
77ed32c7fa
Fixed vehicle implementation
2011-03-29 01:43:18 -07:00
Drakia
905cf2ac45
Fixed a bug in iConomy checking.
2011-03-28 12:07:08 -07:00
Drakia
2860b13412
Changed hashCode() in Blox to take the world into account
2011-03-20 15:59:22 -07:00
Drakia
eef287f526
Replaced spaces with tabs
2011-03-20 01:34:56 -07:00
Drakia
67e54157bc
iConomy Handler
2011-03-20 01:32:45 -07:00
Drakia
1add1045ca
Added iConomy support. Currently only works with iConomy 4.4 until Niji fixes 4.5
2011-03-20 01:29:55 -07:00
Drakia
9473ca8f6f
Fixed an issue with removing stargates during load
2011-03-14 19:26:04 -07:00
Drakia
ec8c308651
Fixed portal count on load
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Added stargate.create.personal for personal stargate networks
Fixed a bug with destroying stargates by removing sign/button
2011-03-14 12:13:04 -07:00
Drakia
432ab3bbc8
Fixed a bug with worlds in subfolders
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Fixed gates being destroyed with explosions
Added stargate.destroy.owner
2011-03-13 03:07:17 -07:00
Drakia
a9461846de
Fixed a loading bug in which invalid gates caused file truncation
2011-03-11 00:34:43 -08:00
Drakia
896dc04e7a
Fixed multi-world stargates causing an NPE
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Code cleanup
Added a few more errors when a gate can't be loaded
Hopefully fixed path issue on some Linux installs
2011-03-10 13:26:14 -08:00
Drakia
e851b395d2
Hopefully fixed bug with file seperator. Just forced "/" as it works on Windows and Linux
2011-03-10 01:32:27 -08:00
Drakia
bfde05eb5c
Cleaned up code a bit
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Added more output for when gates can't be loaded
2011-03-10 01:14:52 -08:00
Drakia
352c6e4357
Changed portals to per-world file
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Lotsa null checks
Better blox.equals
2011-03-06 20:24:31 -08:00
Drakia
a7f6d37c53
Small permissions handling update.
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Core GM support removed, depends on FakePermissions if you use GM.
Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
Left-clicking to activate a stargate works again
2011-03-04 21:03:56 -08:00
Drakia
3c914dec9b
Built against b424jnks -- As such nothing lower is supported at the moment.
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Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
Removed long constructor.
2011-02-23 00:01:23 -08:00
Drakia
94d5a3b0a3
Fixed infinite loop in fixed gates.
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Fixed gate destination will not open when dialed into.
2011-02-18 22:24:46 -08:00
Drakia
0d6d680fcc
Fixed gates no longer show in destination list.
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Started adding stuff for later loading of gates (Will be used for multi world)
2011-02-18 13:53:00 -08:00
Drakia
758b15ae69
Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases.
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Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
Fixed but not AlwaysOn gates now open the destination gate.
Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
2011-02-17 02:44:47 -08:00
Drakia
1600139c4b
Fuuuu- Some code got undid and broke everything. Fixed.
2011-02-14 22:02:22 -08:00
Drakia
d37adb90ee
Hopefully fixed the "No position found" bug.
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If dest > origin, any blocks past origin.size will drop you at dest[0]
Switched to scheduler instead of our own thread for closing gates and deactivating signs
No longer depend on Permissions, use it as an option. isOp() used as defaults.
2011-02-14 21:51:55 -08:00
Drakia
b3044c6f03
Gates can now be any shape
2011-02-13 12:06:20 -08:00
Drakia
916b6df55d
Gates can now consist of any material.
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You can left or right click the button to open a gate
Gates are now initialized on sign placement, not more right clicking!
2011-02-13 00:04:49 -08:00
Drakia
13dbf6e8f1
Fixed where the default gate is saved to.
2011-02-12 20:30:52 -08:00
Drakia
fe1c136e63
Update README/plugin.yml with new version number
2011-02-12 01:55:13 -08:00
Drakia
9cbc7b0664
Forgot to load gates from new location
2011-02-12 01:53:52 -08:00
Drakia
9e18c663bf
Moved Stargate files into the plugins/Stargate/ folder
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Added migration code so old gates/portals are ported to new folder structure
Create default config.yml if it doesn't exist
Fixed removing a gate, it is now completely removed
2011-02-11 23:05:45 -08:00
Drakia
f31a62e039
Damned git GUI
2011-02-09 00:47:23 -08:00
Drakia
5312a6fe91
Changed package to net.TheDgtl.*
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Everything now uses a Blox object instead of Block. This is because when chunks are reloaded the block references change.
Started on vehicle code, it's still very buggy.
2011-02-09 00:45:58 -08:00
Drakia
eb407537f2
Initial commit
2011-02-06 03:36:48 -08:00