Cleans and commments the BlockLocation class by storing most of its information as a Location
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@ -32,27 +32,23 @@ import org.bukkit.block.data.type.WallSign;
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/**
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* This class represents a block location
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*
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* <p>The BlockLocation class is basically a Location with some extra functionality.</p>
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*/
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public class BlockLocation {
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private final int x;
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private final int y;
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private final int z;
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private final World world;
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private final Location location;
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private BlockLocation parent = null;
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/**
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* Creates a new block
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* Creates a new block location
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* @param world <p>The world the block exists in</p>
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* @param x <p>The x coordinate of the block</p>
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* @param y <p>The y coordinate of the block</p>
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* @param z <p>The z coordinate of the block</p>
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*/
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public BlockLocation(World world, int x, int y, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.world = world;
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this.location = new Location(world, x, y, z);
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}
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/**
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@ -60,10 +56,7 @@ public class BlockLocation {
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* @param block <p>The block to </p>
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*/
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public BlockLocation(Block block) {
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this.x = block.getX();
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this.y = block.getY();
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this.z = block.getZ();
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this.world = block.getWorld();
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this.location = new Location(block.getWorld(), block.getX(), block.getY(), block.getZ());
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}
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/**
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@ -71,10 +64,7 @@ public class BlockLocation {
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* @param location <p>The location the block exists in</p>
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*/
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public BlockLocation(Location location) {
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this.x = location.getBlockX();
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this.y = location.getBlockY();
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this.z = location.getBlockZ();
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this.world = location.getWorld();
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this.location = location.clone();
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}
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/**
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@ -84,10 +74,8 @@ public class BlockLocation {
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*/
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public BlockLocation(World world, String string) {
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String[] split = string.split(",");
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this.x = Integer.parseInt(split[0]);
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this.y = Integer.parseInt(split[1]);
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this.z = Integer.parseInt(split[2]);
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this.world = world;
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this.location = new Location(world, Integer.parseInt(split[0]), Integer.parseInt(split[1]),
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Integer.parseInt(split[2]));
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}
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/**
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@ -95,93 +83,174 @@ public class BlockLocation {
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* @param x <p>The x position relative to this block's position</p>
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* @param y <p>The y position relative to this block's position</p>
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* @param z <p>The z position relative to this block's position</p>
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* @return <p>A new block </p>
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* @return <p>A new block location</p>
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*/
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public BlockLocation makeRelative(int x, int y, int z) {
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return new BlockLocation(this.world, this.x + x, this.y + y, this.z + z);
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return new BlockLocation(this.location.clone().add(x, y, z));
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}
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/**
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* Makes a location relative to the block location
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* @param x <p>The x position relative to this block's position</p>
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* @param y <p>The y position relative to this block's position</p>
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* @param z <p>The z position relative to this block's position</p>
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* @param rotX <p>The x rotation of the location</p>
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* @param rotY <p>The y rotation of the location</p>
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* @return <p>A new location</p>
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*/
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public Location makeRelativeLoc(double x, double y, double z, float rotX, float rotY) {
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return new Location(this.world, (double) this.x + x, (double) this.y + y, (double) this.z + z, rotX, rotY);
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Location newLocation = this.location.clone();
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newLocation.setYaw(rotX);
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newLocation.setPitch(rotY);
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return newLocation.add(x, y, z);
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}
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/**
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* Makes a block location relative to the current location according to given parameters
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* @param right <p></p>
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* @param depth <p>The y position relative to the current position</p>
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* @param distance <p>The distance away from the previous location to the new location</p>
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* @param modX <p>x modifier. Defines movement along the x-axis. 0 for no movement</p>
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* @param modY <p></p>
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* @param modZ <p>z modifier. Defines movement along the z-axis. 0 for no movement</p>
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* @return A new location relative to this block location
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*/
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public BlockLocation modRelative(int right, int depth, int distance, int modX, int modY, int modZ) {
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return makeRelative(-right * modX + distance * modZ, -depth * modY, -right * modZ + -distance * modX);
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}
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/**
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* Makes a location relative to the current location according to given parameters
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* @param right <p></p>
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* @param depth <p>The y position relative to the current position</p>
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* @param distance <p>The distance away from the previous location to the new location</p>
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* @param rotX <p>The yaw of the location</p>
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* @param rotY <p>Unused</p>
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* @param modX <p>x modifier. Defines movement along the x-axis. 0 for no movement</p>
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* @param modY <p>Unused</p>
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* @param modZ <p>z modifier. Defines movement along the z-axis. 0 for no movement</p>
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* @return A new location relative to this block location
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*/
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public Location modRelativeLoc(double right, double depth, double distance, float rotX, float rotY, int modX, int modY, int modZ) {
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return makeRelativeLoc(0.5 + -right * modX + distance * modZ, depth, 0.5 + -right * modZ + -distance * modX, rotX, 0);
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}
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/**
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* Sets the type for the block at this location
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* @param type <p>The new block material type</p>
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*/
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public void setType(Material type) {
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world.getBlockAt(x, y, z).setType(type);
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this.location.getBlock().setType(type);
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}
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/**
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* Gets the type for the block at this location
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* @return <p>The block material type</p>
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*/
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public Material getType() {
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return world.getBlockAt(x, y, z).getType();
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return this.location.getBlock().getType();
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}
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/**
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* Gets the block at this location
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* @return <p>The block at this location</p>
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*/
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public Block getBlock() {
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return world.getBlockAt(x, y, z);
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return this.location.getBlock();
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}
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/**
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* Gets the location representing this block location
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* @return <p>The location representing this block location</p>
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*/
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public Location getLocation() {
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return new Location(world, x, y, z);
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return this.location.clone();
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}
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/**
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* Gets the integer x coordinate for this block location
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* @return <p>The x coordinate for this block location</p>
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*/
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public int getX() {
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return x;
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return this.location.getBlockX();
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}
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/**
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* Gets the integer y coordinate for this block location
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* @return <p>The y coordinate for this block location</p>
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*/
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public int getY() {
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return y;
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return this.location.getBlockY();
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}
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/**
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* Gets the integer z coordinate for this block location
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* @return <p>The z coordinate for this block location</p>
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*/
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public int getZ() {
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return z;
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return this.location.getBlockZ();
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}
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/**
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* Gets the world this block location is within
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* @return <p>The world for this block location</p>
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*/
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public World getWorld() {
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return world;
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return this.location.getWorld();
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}
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/**
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* Gets this block location's parent block
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* @return <p>This block location's parent block</p>
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*/
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public Block getParent() {
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if (parent == null) findParent();
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if (parent == null) return null;
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if (parent == null) {
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findParent();
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}
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if (parent == null) {
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return null;
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}
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return parent.getBlock();
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}
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/**
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* Tries to find the parent block location
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*
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* <p>If this block location is a sign, the parent is the block location of the block the sign is connected to.</p>
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*/
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private void findParent() {
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int offsetX = 0;
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int offsetY = 0;
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int offsetZ = 0;
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BlockData blk = getBlock().getBlockData();
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if (blk instanceof WallSign) {
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BlockFace facing = ((WallSign) blk).getFacing().getOppositeFace();
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BlockData blockData = getBlock().getBlockData();
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if (blockData instanceof WallSign) {
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BlockFace facing = ((WallSign) blockData).getFacing().getOppositeFace();
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offsetX = facing.getModX();
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offsetZ = facing.getModZ();
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} else if (blk instanceof Sign) {
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} else if (blockData instanceof Sign) {
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offsetY = -1;
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} else {
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return;
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}
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parent = new BlockLocation(world, getX() + offsetX, getY() + offsetY, getZ() + offsetZ);
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parent = this.makeRelative(offsetX, offsetY, offsetZ);
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}
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@Override
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public String toString() {
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return String.valueOf(x) + ',' + y + ',' + z;
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return String.valueOf(this.location.getBlockX()) + ',' + this.location.getBlockY() + ',' + this.location.getBlockZ();
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}
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@Override
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public int hashCode() {
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int result = 18;
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result = result * 27 + x;
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result = result * 27 + y;
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result = result * 27 + z;
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result = result * 27 + world.getName().hashCode();
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result = result * 27 + this.location.getBlockX();
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result = result * 27 + this.location.getBlockY();
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result = result * 27 + this.location.getBlockZ();
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if (this.location.getWorld() != null) {
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result = result * 27 + this.location.getWorld().getName().hashCode();
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}
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return result;
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}
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@ -193,7 +262,10 @@ public class BlockLocation {
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if (getClass() != obj.getClass()) return false;
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BlockLocation blockLocation = (BlockLocation) obj;
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return (x == blockLocation.x) && (y == blockLocation.y) && (z == blockLocation.z) && (world.getName().equals(blockLocation.world.getName()));
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return blockLocation.getX() == this.getX() && blockLocation.getY() == this.getY() &&
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blockLocation.getZ() == this.getZ() &&
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blockLocation.getWorld().getName().equals(this.getWorld().getName());
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}
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}
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