Whenever a player joins, their names will be checked against a map containing all names which need to be migrated to UUID. All portals the player has created which still use the player name will be updated.
Makes the Disconnected message red
Makes the highlighting characters (><) white when cycling stargate destinations
Moves markPortalWithInvalidGate to PortalSignDrawer
Adds missing translation strings for reloaded and signInvalidGate to the readme
Moves some extra spacing around the >< characters
Removes the checking of both parent and child by adding the child permissions to plugin.yml
Cleans comments in the PermissionHelper class
Renames hasPermDeep to hasPermissionImplicit as I finally understand how it's supposed to work
Adds missing unmock() to prevent test errors
Adds a ton of permissions which were mentioned in the code, but did not exist in the plugin.yml
Fixes a typo in nn-no
Fixes a bug causing always-on portals not to be closed properly
Fixes a possible NullPointerException in onEntityPortalEnter
Waits for block change request on reload which makes it possible to change the open-material with just a reload
Adds methods to Stargate for easier logging and less redundancy
Loads the language loader in two parts to make it available while loading
Adds a translated string to the reload-message
Uses String.format to make long messages more readable
Makes it possible to get strings directly from the backup language to make debugging easier
Renames EconomyHandler to EconomyConfig and puts it in the new config package
Moves the LanguageLoader to the config package
Fixes the explanation of chargeFreeDestination in the README
PortalStructure now contains information about the gate's physical structure, such as the location of border blocks, the location of entrances, the gate type and the button location.
PortalActivator is responsible for activating/de-activating portals, destination toggling and getting information about available destinations.
PortalOpener is responsible for opening/closing a portal. It's also the place to go for checking if the portal is open for a given player.
Comments of the Portal class have been improved, but the comments of the three new classes need fixing.
Moves player-related teleportation code to PlayerTeleporter, moves vehicle-related teleportation code to VehicleTeleporter and makes them both extend the Teleporter which now contains all common teleportation code.
Adds a proper permission check to make sure players are allowed to teleport through the artificial portal
Adds a teleportation back to the entrance as the teleportation event cannot be properly cancelled
Adds a proper class for storing info about the teleportation
Adds extra space between the portal and the vehicle if the destination portal is always on
Fixes a bug causing vehicles not being detected soon enough
Fixes boats facing into the portal rather than out from the portal
Fixes boats spawning inside water rather than on top of it if water is in front of a portal
Splits Portal into Portal and PortalHandler
Adds EconomyHelper to make messaging of economy string easier
Adds a lot of missing comments
Adds vehicle teleportation again, but it needs a lot of changes to work properly