Adds UUID fetching on player join. See #12
Whenever a player joins, their names will be checked against a map containing all names which need to be migrated to UUID. All portals the player has created which still use the player name will be updated.
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@ -10,6 +10,7 @@ import net.knarcraft.stargate.portal.VehicleTeleporter;
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import net.knarcraft.stargate.utility.BungeeHelper;
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import net.knarcraft.stargate.utility.MaterialHelper;
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import net.knarcraft.stargate.utility.PermissionHelper;
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import net.knarcraft.stargate.utility.UUIDMigrationHelper;
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import org.bukkit.GameMode;
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import org.bukkit.block.Block;
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import org.bukkit.block.data.type.WallSign;
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@ -42,6 +43,9 @@ public class PlayerEventListener implements Listener {
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*/
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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//Migrate player name to UUID if necessary
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UUIDMigrationHelper.migrateUUID(event.getPlayer());
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if (!Stargate.getGateConfig().enableBungee()) {
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return;
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}
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@ -154,7 +158,7 @@ public class PlayerEventListener implements Listener {
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//Decide if the user should be teleported to another bungee server
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if (entrancePortal.getOptions().isBungee()) {
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if (bungeeTeleport(player, entrancePortal, event)) {
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if (BungeeHelper.bungeeTeleport(player, entrancePortal, event)) {
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Stargate.getMessageSender().sendSuccessMessage(player, Stargate.getString("teleportMsg"));
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}
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return false;
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@ -306,39 +310,4 @@ public class PlayerEventListener implements Listener {
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return false;
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}
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/**
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* Teleports a player to a bungee gate
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*
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* @param player <p>The player to teleport</p>
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* @param entrancePortal <p>The gate the player is entering from</p>
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* @param event <p>The event causing the teleportation</p>
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* @return <p>True if the teleportation was successful</p>
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*/
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private boolean bungeeTeleport(Player player, Portal entrancePortal, PlayerMoveEvent event) {
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//Check if bungee is actually enabled
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if (!Stargate.getGateConfig().enableBungee()) {
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Stargate.getMessageSender().sendErrorMessage(player, Stargate.getString("bungeeDisabled"));
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entrancePortal.getPortalOpener().closePortal(false);
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return false;
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}
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//Teleport the player back to this gate, for sanity's sake
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new PlayerTeleporter(entrancePortal, player).teleport(entrancePortal, event);
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//Send the SGBungee packet first, it will be queued by BC if required
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if (!BungeeHelper.sendTeleportationMessage(player, entrancePortal)) {
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Stargate.debug("bungeeTeleport", "Unable to send teleportation message");
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return false;
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}
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//Send the connect-message to make the player change server
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if (!BungeeHelper.changeServer(player, entrancePortal)) {
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Stargate.debug("bungeeTeleport", "Unable to change server");
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return false;
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}
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Stargate.debug("bungeeTeleport", "Teleported player to another server");
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return true;
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}
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}
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@ -43,6 +43,22 @@ public class PortalOwner {
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return ownerUUID;
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}
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/**
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* Sets the unique id for a portal owner without one
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*
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* <p>This method is only meant to be used to set the unique id for an owner without one. If the owner already has
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* an unique id, an exception will be thrown.</p>
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*
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* @param uniqueId <p>The new unique id for the portal owner</p>
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*/
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public void setUUID(UUID uniqueId) {
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if (ownerUUID == null) {
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ownerUUID = uniqueId;
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} else {
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throw new IllegalArgumentException("An existing UUID cannot be overwritten.");
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}
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}
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/**
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* Gets the name of this owner
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*
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@ -5,6 +5,7 @@ import net.knarcraft.stargate.portal.PlayerTeleporter;
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import net.knarcraft.stargate.portal.Portal;
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import net.knarcraft.stargate.portal.PortalHandler;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerMoveEvent;
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import java.io.ByteArrayInputStream;
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import java.io.ByteArrayOutputStream;
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@ -169,4 +170,39 @@ public final class BungeeHelper {
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}
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}
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/**
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* Teleports a player to a bungee gate
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*
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* @param player <p>The player to teleport</p>
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* @param entrancePortal <p>The gate the player is entering from</p>
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* @param event <p>The event causing the teleportation</p>
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* @return <p>True if the teleportation was successful</p>
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*/
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public static boolean bungeeTeleport(Player player, Portal entrancePortal, PlayerMoveEvent event) {
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//Check if bungee is actually enabled
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if (!Stargate.getGateConfig().enableBungee()) {
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Stargate.getMessageSender().sendErrorMessage(player, Stargate.getString("bungeeDisabled"));
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entrancePortal.getPortalOpener().closePortal(false);
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return false;
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}
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//Teleport the player back to this gate, for sanity's sake
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new PlayerTeleporter(entrancePortal, player).teleport(entrancePortal, event);
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//Send the SGBungee packet first, it will be queued by BC if required
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if (!BungeeHelper.sendTeleportationMessage(player, entrancePortal)) {
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Stargate.debug("bungeeTeleport", "Unable to send teleportation message");
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return false;
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}
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//Send the connect-message to make the player change server
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if (!BungeeHelper.changeServer(player, entrancePortal)) {
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Stargate.debug("bungeeTeleport", "Unable to change server");
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return false;
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}
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Stargate.debug("bungeeTeleport", "Teleported player to another server");
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return true;
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}
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}
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@ -0,0 +1,111 @@
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package net.knarcraft.stargate.utility;
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import net.knarcraft.stargate.Stargate;
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import net.knarcraft.stargate.portal.Portal;
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import net.knarcraft.stargate.portal.PortalHandler;
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import net.knarcraft.stargate.portal.PortalOwner;
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import net.knarcraft.stargate.portal.PortalRegistry;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.World;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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/**
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* Helps migrate player names to UUID where necessary
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*/
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public class UUIDMigrationHelper {
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private static Map<String, List<Portal>> playerNamesToMigrate;
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/**
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* Migrates the player's name to a UUID
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*
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* <p>If any portals are missing a UUID for their owner, and the given player is the owner of those portals, the
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* given player's UUID will be used as UUID for the portals' owner.</p>
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*
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* @param player <p>The player to migrate</p>
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*/
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public static void migrateUUID(OfflinePlayer player) {
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Map<String, List<Portal>> playersToMigrate = getPlayersToMigrate();
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String playerName = player.getName();
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//Nothing to do
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if (!playersToMigrate.containsKey(playerName)) {
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return;
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}
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Stargate.debug("PlayerEventListener::migrateUUID", String.format("Migrating name to UUID for player %s",
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playerName));
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List<Portal> portalsOwned = playersToMigrate.get(playerName);
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if (portalsOwned == null) {
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return;
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}
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migratePortalsToUUID(portalsOwned, player.getUniqueId());
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//Remove the player to prevent the migration to happen every time the player joins
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playersToMigrate.remove(playerName);
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}
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/**
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* Migrates a list of portals to use UUID instead of only player name
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*
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* @param portals <p>The portals to migrate</p>
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* @param uniqueId <p>The unique ID of the portals' owner</p>
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*/
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private static void migratePortalsToUUID(List<Portal> portals, UUID uniqueId) {
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Set<World> worldsToSave = new HashSet<>();
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//Get the real portal from the copy and set UUID
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for (Portal portalCopy : portals) {
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Portal portal = PortalHandler.getByName(portalCopy.getName(), portalCopy.getNetwork());
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if (portal != null) {
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portal.getOwner().setUUID(uniqueId);
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worldsToSave.add(portal.getWorld());
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}
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}
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//Need to make sure the changes are saved
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for (World world : worldsToSave) {
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PortalFileHelper.saveAllPortals(world);
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}
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}
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/**
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* Gets all player names which need to be migrated to UUIDs
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*
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* @return <p>The player names to migrate</p>
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*/
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private static Map<String, List<Portal>> getPlayersToMigrate() {
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//Make sure to only go through portals once
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if (playerNamesToMigrate != null) {
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return playerNamesToMigrate;
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}
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playerNamesToMigrate = new HashMap<>();
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for (Portal portal : PortalRegistry.getAllPortals()) {
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PortalOwner owner = portal.getOwner();
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String ownerName = owner.getName();
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//If a UUID is missing, add the portal to the list owned by the player
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if (owner.getUUID() == null) {
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List<Portal> portalList = playerNamesToMigrate.get(ownerName);
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if (portalList == null) {
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List<Portal> newList = new ArrayList<>();
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newList.add(portal);
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playerNamesToMigrate.put(ownerName, newList);
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} else {
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portalList.add(portal);
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}
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}
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}
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return playerNamesToMigrate;
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}
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}
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