Commit Graph

510 Commits

Author SHA1 Message Date
graywolf336
86082e2f63 Allow resisting arrests via the jail stick. 2014-07-15 00:11:36 -05:00
graywolf336
c9b0fc8480 Fix the blacklist not working or sometimes erroring out. 2014-07-14 23:47:36 -05:00
graywolf336
9e0722c218 Remove all of the types from a player's inventory when jailed and an
item is in their inventory.
2014-07-14 23:30:37 -05:00
graywolf336
3226515107 Don't allow players to keep their inventory from jail. 2014-07-14 23:28:01 -05:00
graywolf336
720d4c1608 Fix the tests failing. 2014-07-14 23:20:21 -05:00
graywolf336
9ca8e14e29 Add a black list to storing the player's inventory. 2014-07-14 23:16:05 -05:00
graywolf336
a5bf89b07e Don't allow jailing in unloaded worlds and don't allow joining while
jailed in unloaded worlds.
2014-07-14 22:53:48 -05:00
graywolf336
5c4122ee92 Fix the unjailing not working, was messed up when we switch to UUIDs 2014-07-14 21:55:01 -05:00
graywolf336
b83d1245f8 Simplify one of our checks on getPrisoner 2014-07-14 21:40:21 -05:00
graywolf336
ce1231da39 Add some debugging code. 2014-07-14 21:38:15 -05:00
graywolf336
27b557991e Add some debugging to the jailing of a player. 2014-07-14 21:19:12 -05:00
graywolf336
049ea63102 Send a message to the unjailer when they unjail someone. 2014-07-14 21:11:46 -05:00
graywolf336
9e1b75c602 Remove the cache object before we release the prisoner. 2014-07-14 21:01:43 -05:00
graywolf336
ba3bbe095b Bukkit likes to be backwards it seems.
Instead of RGB they do BGR...like seriously!?!?
2014-07-14 20:45:50 -05:00
graywolf336
0aeaa26d1e Rofl the helmet is called helmet...not boots :p 2014-07-14 20:42:17 -05:00
graywolf336
36be8a89a0 Let's try another color for orange... 2014-07-14 20:38:00 -05:00
graywolf336
978994300d Capitalize the values we get, so we can try to get the data. 2014-07-14 19:28:49 -05:00
graywolf336
2c336527a5 Fix the config containing tabs instead of spaces. 2014-07-14 19:10:44 -05:00
graywolf336
8fe7dea3ae Add limited inmate clothing! Closes Ticket #22 2014-07-14 19:05:28 -05:00
graywolf336
a38ae137ee Add a prisoner death event, closes #28 2014-07-14 18:39:38 -05:00
graywolf336
3912dbfabc Only save the prisoners if they were changed, add that flag. 2014-07-14 18:23:29 -05:00
graywolf336
f3c2772a87 Use BIGINT for the time 2014-07-14 18:07:13 -05:00
graywolf336
f042af4731 Fix the time not being converted correctly. 2014-07-14 18:03:17 -05:00
graywolf336
c7de4364b1 If the world is null, don't return a string of the location. 2014-07-14 17:09:06 -05:00
graywolf336
34ebc5bc08 Update readme and convert the old positions. 2014-07-14 17:01:34 -05:00
graywolf336
48972e9523 Schedule the time decrease for every ten seconds 2014-07-14 16:52:32 -05:00
graywolf336
fe7aabc6ea Very using the new api, some older versions are still used. 2014-07-14 16:39:01 -05:00
graywolf336
88817fb9a2 If the data passed is empty, return an empty inventory. Try to fix the
latest issue reported in #26
2014-07-07 14:56:25 -05:00
graywolf336
f2cf051b4e Run the save every minute, instead of every 10 seconds.
Next up: making mysql async.
2014-06-12 11:13:55 -05:00
graywolf336
b6ffb8a272 Add reference to the cache in the readme. 2014-06-12 11:03:04 -05:00
graywolf336
2c971eb9bc Add some JavaDoc explaining what the CacheListener is for. 2014-06-12 11:00:01 -05:00
graywolf336
c6cdd5499e Add a comment to the test. 2014-06-12 10:56:49 -05:00
graywolf336
d535b758d4 Add .gitattributes 2014-06-12 10:50:53 -05:00
graywolf336
a77e0cc472 Performance changes to get better performance on the move protection.
We now get the cache object inside the move event and get all the other
objects from that. The reason for this is so that we don't have to then
loop through all the prisoners in a jail again to get one prisoner, just
get it from the cache object.
2014-06-12 10:30:00 -05:00
graywolf336
a442887b36 Telling me something changed but I don't know what. Will revert if it is
something breaking.
2014-06-12 10:15:11 -05:00
graywolf336
7ad5fedfd1 Work on the tests and change up some performance issues.
1. In the player move event we looped through the jailed players more
than once which really is an issue when you have several hundred jailed
and since the move event is called several times a second, that was a
huge performance hit.
2. Don't save the prisoner data as soon as they are jailed, we take care
of that else where with the shutting down and counting down time.
2014-05-30 15:54:11 -05:00
graywolf336
45bd4ac8c1 Reference the plugin and not Bukkit 2014-05-30 14:28:04 -05:00
graywolf336
74e62be46c Use InputStreamReader when reading the default en.yml from the plugin. 2014-05-30 14:03:20 -05:00
graywolf336
af1fa37470 Add a cache for prisoners online only, this should help performance #26
The cache listens to a lot of events and custom events to ensure the
cache is up to date, this way we don't have to loop through all the
prisoners in a jail every single time they move or something but instead
just check the cache.
2014-05-30 12:23:32 -05:00
graywolf336
82f17f3a4b Merge branch 'master' of git@github.com:graywolf336/Jail.git 2014-05-30 11:12:30 -05:00
graywolf336
c5720ec84d Move the handcuffing to store data per uuid. 2014-05-30 11:12:08 -05:00
graywolf336
8cb7a76eeb Fix #27, all scoreboards are managed by UUIDs and no longer names. 2014-05-24 14:20:37 -05:00
graywolf336
3e54d79dd3 Try to lower the amount of time spent on each move event as mentioned in
issue #26
2014-05-08 19:30:20 -05:00
graywolf336
0bb679329d Fix the error when saving a cell that has a prisoner. This should fix
and close #26.
2014-05-03 09:52:45 -05:00
graywolf336
7db5fe9da5 Attempt to fix the NPE error when loading the old JailPayCurrency 2014-05-03 01:15:00 -05:00
graywolf336
ef5dfe3815 If we have converted data, save everything after JailIO is loaded.
This might solve #26 but I'm not closing it yet as this is untested.
2014-05-03 01:12:26 -05:00
graywolf336
42d0e7983f Convert the jailpay settings over. 2014-05-02 01:43:30 -05:00
graywolf336
b3033913c7 Properly output how many cells were loaded, hopefully this has something
to do with #26 displaying incorrect information.
2014-05-02 01:35:04 -05:00
graywolf336
b8dc15decb We use player instead of name for the player's last known name.
Good catch by @dewick on issue #26.
2014-05-02 01:31:04 -05:00
graywolf336
084e8bea01 Warn when a cell doesn't have a teleport location or cell. Also, don't
double store a prisoner when they get put in a cell from a jail after
being converted.
2014-05-01 17:39:48 -05:00