Add limited inmate clothing! Closes Ticket #22
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@ -9,6 +9,11 @@ public enum Settings {
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BLOCKPLACEPENALTY("jailing.during.blockPlacePenalty"),
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BLOCKPLACEPROTECTION("jailing.during.blockPlaceProtection"),
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BLOCKPLACEWHITELIST("jailing.during.blockPlaceWhiteList"),
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CLOTHINGENABLED("jailing.jail.clothing.enabled"),
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CLOTHINGHELMET("jailing.jail.clothing.helmet"),
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CLOTHINGCHEST("jailing.jail.clothing.chest"),
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CLOTHINGLEGS("jailing.jail.clothing.legs"),
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CLOTHINGBOOTS("jailing.jail.clothing.boots"),
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COMMANDSONJAIL("jailing.jail.commands"),
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COMMANDSONRELEASE("jailing.release.commands"),
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COMMANDPENALTY("jailing.during.commandPenalty"),
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@ -4,13 +4,19 @@ import java.text.DateFormat;
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import java.text.SimpleDateFormat;
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import java.util.Date;
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import org.bukkit.Color;
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.LeatherArmorMeta;
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import com.graywolf336.jail.JailMain;
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import com.graywolf336.jail.enums.LangString;
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import com.graywolf336.jail.enums.Settings;
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import com.graywolf336.jail.events.PrePrisonerJailedByJailStickEvent;
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import com.graywolf336.jail.events.PrePrisonerJailedEvent;
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import com.graywolf336.jail.events.PrisonerJailedEvent;
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public class JailingListener implements Listener {
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private JailMain pl;
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@ -36,4 +42,73 @@ public class JailingListener implements Listener {
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event.getPrisoner().getJailer(), dateFormat.format(new Date()),
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event.getPrisoner().getRemainingTimeInMinutes(), event.getPrisoner().getReason());
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}
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@EventHandler
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public void setInmatesClothing(PrisonerJailedEvent event) {
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if(pl.getConfig().getBoolean(Settings.CLOTHINGENABLED.getPath())) {
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String[] helmet = pl.getConfig().getString(Settings.CLOTHINGHELMET.getPath()).split("~");
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switch(helmet.length) {
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case 1:
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event.getPlayer().getInventory().setHelmet(new ItemStack(Material.valueOf(helmet[0])));
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break;
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case 2:
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ItemStack item = new ItemStack(Material.valueOf(helmet[0]));
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LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
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String[] colors = helmet[1].split(",");
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[0]), Integer.parseInt(colors[1]), Integer.parseInt(colors[2])));
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item.setItemMeta(meta);
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event.getPlayer().getInventory().setHelmet(item);
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default:
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break;
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}
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String[] chest = pl.getConfig().getString(Settings.CLOTHINGCHEST.getPath()).split("~");
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switch(chest.length) {
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case 1:
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event.getPlayer().getInventory().setChestplate(new ItemStack(Material.valueOf(chest[0])));
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break;
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case 2:
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ItemStack item = new ItemStack(Material.valueOf(chest[0]));
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LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
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String[] colors = chest[1].split(",");
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[0]), Integer.parseInt(colors[1]), Integer.parseInt(colors[2])));
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item.setItemMeta(meta);
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event.getPlayer().getInventory().setChestplate(item);
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default:
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break;
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}
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String[] legs = pl.getConfig().getString(Settings.CLOTHINGLEGS.getPath()).split("~");
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switch(legs.length) {
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case 1:
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event.getPlayer().getInventory().setLeggings(new ItemStack(Material.valueOf(legs[0])));
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break;
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case 2:
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ItemStack item = new ItemStack(Material.valueOf(legs[0]));
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LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
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String[] colors = legs[1].split(",");
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[0]), Integer.parseInt(colors[1]), Integer.parseInt(colors[2])));
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item.setItemMeta(meta);
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event.getPlayer().getInventory().setLeggings(item);
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default:
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break;
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}
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String[] boots = pl.getConfig().getString(Settings.CLOTHINGBOOTS.getPath()).split("~");
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switch(boots.length) {
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case 1:
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event.getPlayer().getInventory().setBoots(new ItemStack(Material.valueOf(boots[0])));
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break;
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case 2:
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ItemStack item = new ItemStack(Material.valueOf(boots[0]));
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LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
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String[] colors = boots[1].split(",");
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meta.setColor(Color.fromBGR(Integer.parseInt(colors[0]), Integer.parseInt(colors[1]), Integer.parseInt(colors[2])));
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item.setItemMeta(meta);
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event.getPlayer().getInventory().setBoots(item);
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default:
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break;
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}
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}
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}
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}
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@ -47,6 +47,12 @@ jailing:
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jail:
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automaticMute: true
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broadcastJailing: false
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clothing:
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set: true
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helmet: leather_boots~255,102,0
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chest: leather_chestplate~255,102,0
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legs: leather_leggings~255,102,0
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boots: leather_boots~255,102,0
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commands: []
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defaultJail: nearest #the jail nearest to the player
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defaultTime: 30m #default the time to 30 minutes, if no time
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