9e0722c218
Remove all of the types from a player's inventory when jailed and an
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item is in their inventory.
2014-07-14 23:30:37 -05:00
3226515107
Don't allow players to keep their inventory from jail.
2014-07-14 23:28:01 -05:00
720d4c1608
Fix the tests failing.
2014-07-14 23:20:21 -05:00
9ca8e14e29
Add a black list to storing the player's inventory.
2014-07-14 23:16:05 -05:00
a5bf89b07e
Don't allow jailing in unloaded worlds and don't allow joining while
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jailed in unloaded worlds.
2014-07-14 22:53:48 -05:00
5c4122ee92
Fix the unjailing not working, was messed up when we switch to UUIDs
2014-07-14 21:55:01 -05:00
b83d1245f8
Simplify one of our checks on getPrisoner
2014-07-14 21:40:21 -05:00
ce1231da39
Add some debugging code.
2014-07-14 21:38:15 -05:00
27b557991e
Add some debugging to the jailing of a player.
2014-07-14 21:19:12 -05:00
049ea63102
Send a message to the unjailer when they unjail someone.
2014-07-14 21:11:46 -05:00
9e1b75c602
Remove the cache object before we release the prisoner.
2014-07-14 21:01:43 -05:00
ba3bbe095b
Bukkit likes to be backwards it seems.
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Instead of RGB they do BGR...like seriously!?!?
2014-07-14 20:45:50 -05:00
0aeaa26d1e
Rofl the helmet is called helmet...not boots :p
2014-07-14 20:42:17 -05:00
36be8a89a0
Let's try another color for orange...
2014-07-14 20:38:00 -05:00
978994300d
Capitalize the values we get, so we can try to get the data.
2014-07-14 19:28:49 -05:00
2c336527a5
Fix the config containing tabs instead of spaces.
2014-07-14 19:10:44 -05:00
8fe7dea3ae
Add limited inmate clothing! Closes Ticket #22
2014-07-14 19:05:28 -05:00
a38ae137ee
Add a prisoner death event, closes #28
2014-07-14 18:39:38 -05:00
3912dbfabc
Only save the prisoners if they were changed, add that flag.
2014-07-14 18:23:29 -05:00
f3c2772a87
Use BIGINT for the time
2014-07-14 18:07:13 -05:00
f042af4731
Fix the time not being converted correctly.
2014-07-14 18:03:17 -05:00
c7de4364b1
If the world is null, don't return a string of the location.
2014-07-14 17:09:06 -05:00
34ebc5bc08
Update readme and convert the old positions.
2014-07-14 17:01:34 -05:00
48972e9523
Schedule the time decrease for every ten seconds
2014-07-14 16:52:32 -05:00
fe7aabc6ea
Very using the new api, some older versions are still used.
2014-07-14 16:39:01 -05:00
88817fb9a2
If the data passed is empty, return an empty inventory. Try to fix the
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latest issue reported in #26
2014-07-07 14:56:25 -05:00
f2cf051b4e
Run the save every minute, instead of every 10 seconds.
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Next up: making mysql async.
2014-06-12 11:13:55 -05:00
b6ffb8a272
Add reference to the cache in the readme.
2014-06-12 11:03:04 -05:00
2c971eb9bc
Add some JavaDoc explaining what the CacheListener is for.
2014-06-12 11:00:01 -05:00
c6cdd5499e
Add a comment to the test.
2014-06-12 10:56:49 -05:00
d535b758d4
Add .gitattributes
2014-06-12 10:50:53 -05:00
a77e0cc472
Performance changes to get better performance on the move protection.
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We now get the cache object inside the move event and get all the other
objects from that. The reason for this is so that we don't have to then
loop through all the prisoners in a jail again to get one prisoner, just
get it from the cache object.
2014-06-12 10:30:00 -05:00
a442887b36
Telling me something changed but I don't know what. Will revert if it is
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something breaking.
2014-06-12 10:15:11 -05:00
7ad5fedfd1
Work on the tests and change up some performance issues.
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1. In the player move event we looped through the jailed players more
than once which really is an issue when you have several hundred jailed
and since the move event is called several times a second, that was a
huge performance hit.
2. Don't save the prisoner data as soon as they are jailed, we take care
of that else where with the shutting down and counting down time.
2014-05-30 15:54:11 -05:00
45bd4ac8c1
Reference the plugin and not Bukkit
2014-05-30 14:28:04 -05:00
74e62be46c
Use InputStreamReader when reading the default en.yml from the plugin.
2014-05-30 14:03:20 -05:00
af1fa37470
Add a cache for prisoners online only, this should help performance #26
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The cache listens to a lot of events and custom events to ensure the
cache is up to date, this way we don't have to loop through all the
prisoners in a jail every single time they move or something but instead
just check the cache.
2014-05-30 12:23:32 -05:00
82f17f3a4b
Merge branch 'master' of git@github.com:graywolf336/Jail.git
2014-05-30 11:12:30 -05:00
c5720ec84d
Move the handcuffing to store data per uuid.
2014-05-30 11:12:08 -05:00
8cb7a76eeb
Fix #27 , all scoreboards are managed by UUIDs and no longer names.
2014-05-24 14:20:37 -05:00
3e54d79dd3
Try to lower the amount of time spent on each move event as mentioned in
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issue #26
2014-05-08 19:30:20 -05:00
0bb679329d
Fix the error when saving a cell that has a prisoner. This should fix
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and close #26 .
2014-05-03 09:52:45 -05:00
7db5fe9da5
Attempt to fix the NPE error when loading the old JailPayCurrency
2014-05-03 01:15:00 -05:00
ef5dfe3815
If we have converted data, save everything after JailIO is loaded.
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This might solve #26 but I'm not closing it yet as this is untested.
2014-05-03 01:12:26 -05:00
42d0e7983f
Convert the jailpay settings over.
2014-05-02 01:43:30 -05:00
b3033913c7
Properly output how many cells were loaded, hopefully this has something
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to do with #26 displaying incorrect information.
2014-05-02 01:35:04 -05:00
b8dc15decb
We use player instead of name for the player's last known name.
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Good catch by @dewick on issue #26 .
2014-05-02 01:31:04 -05:00
084e8bea01
Warn when a cell doesn't have a teleport location or cell. Also, don't
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double store a prisoner when they get put in a cell from a jail after
being converted.
2014-05-01 17:39:48 -05:00
7e3956dee5
Update the readme.
2014-05-01 17:32:00 -05:00
623c6442d8
Update the readme about changes in beta 2.
2014-04-30 13:19:26 -05:00