be0b16e80a
Fixes the order of selected language VS fallback language
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-04-12 02:36:35 +02:00
cb70874093
Adds an option for toggling whether reforging removing enchantments
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-30 12:34:34 +01:00
faff982585
Fixes a collision between the test enchantments
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-28 09:20:27 +01:00
c84c2cf30e
Adds tests for TypeValidationHelper
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-28 09:13:02 +01:00
a79f2e273a
Adds missing tests for ItemHelper
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-17 05:28:46 +01:00
347b69b2a8
Removes disableMaterialLimitation
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EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
Removes the disableMaterialLimitation option
Replaces EnchantmentTarget.BREAKABLE.includes(item) with getMaxDurability(item) > 0 as it seems more generic
2023-01-16 19:45:41 +01:00
e5cb3b4a30
A lot of tests, and some improvements
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EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
Adds a lot more tests for some utility classes
Adds a new option to disable the hard-coded limitation "EnchantmentTarget.BREAKABLE" which can be useful for servers with custom items or similar.
Makes enchantment name matching case-insensitive.
Prevents an exception is enchantment name contains invalid characters.
Makes invalid objects supplied to asStringList return null instead of throwing an exception.
Uses isBlank instead of trim.isEmpty in the isEmpty method
Re-uses the random generator if calculating salvage several times
2023-01-16 17:42:54 +01:00
7d468115e0
Makes the npc talking format configurable #19
2023-01-16 03:02:13 +01:00
bbb93bb0eb
Fixes a bug in multi-item salvage
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-14 17:46:29 +01:00
7cc2aef9d4
Adds some tests for the salvage helper
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-14 15:10:40 +01:00
8e5d4c7a61
Adds a helper class for calculating random item salvage #18
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2023-01-13 20:34:34 +01:00
89cebb85c3
Changes version to SNAPSHOT
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-11 14:56:30 +01:00
0d077ccdbb
Bumps version to 1.0.4 for release
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-11 14:38:35 +01:00
1bc03d7670
Improves some README descriptions
2023-01-11 14:29:59 +01:00
f192a5a2b5
Fixes a bug in the preset prefix logic
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-11 02:46:30 +01:00
bd00a59d08
Makes it possible to edit reforgeAbleItems globally #17
2023-01-11 01:54:52 +01:00
8423eabc57
Fixes handling of preset replacement
2023-01-11 01:32:48 +01:00
488d4c7589
Makes some settings inherit properly #16
2023-01-11 00:51:05 +01:00
753c7c6275
Adds optional ability to reforge anvils #15
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2023-01-09 23:47:17 +01:00
a856aa03e0
Implements material wildcards for costs #14
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-09 16:53:52 +01:00
913cc5736e
Prevents filters from matching non-reforge-able materials
2023-01-09 15:25:05 +01:00
a5ae3cb295
Fixes a bug caused by "-" being consumed
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-09 15:13:55 +01:00
7d940ee334
Updates dependencies
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-09 05:06:33 +01:00
ea54492ccf
Adds negation for material names and presets #13
2023-01-09 05:03:28 +01:00
30b8507b9f
Improves the tab-completion values for reforgeAbleItems
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2023-01-06 14:52:30 +01:00
c5ffa2b0c4
Improves setup information
2023-01-06 00:03:33 +01:00
a9cfea2d32
Fixes a repo name
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2022-11-26 15:37:14 +01:00
1bab972c13
Improves Jenkinsfile
2022-11-26 15:14:53 +01:00
d1c549fd20
Adds auto deploy
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2022-11-26 14:51:52 +01:00
c9ff3af6ac
Adds distribution management and Jenkinsfile
EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
2022-11-26 04:13:41 +01:00
5089a721a0
Fixes some minor issues
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Fixes some repositories using http instead of https
Fixes formatting for tables
2022-11-14 02:44:18 +01:00
a036c39dc3
Updates code to account for KnarLib changes
2022-11-07 22:22:23 +01:00
a501a3cbb4
Changes things for the non-static Translator
2022-11-07 15:20:30 +01:00
7875e9a705
Adds missing time unit strings
2022-11-07 01:59:49 +01:00
ac5f032ce9
Uses a placeholder for the plugin version
2022-11-07 00:22:03 +01:00
7784ee46a5
Adds an alert if an update is available
2022-11-07 00:18:13 +01:00
3c805ee284
Uses KnarLib for common tasks
2022-11-07 00:07:32 +01:00
3c4394d6fa
Bumps version to 1.0.3
2022-11-05 04:40:09 +01:00
d0f4ff11b7
Adds missing null checks before asStringList
2022-11-05 04:39:18 +01:00
ee2b503886
Bumps version to 1.0.2
2022-11-05 04:28:28 +01:00
89c1c4a56c
Adds a new enchantmentBlocklist option
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The enchantmentBlocklist allows specifying a list of enchantments blacksmiths should be blocked from adding to items. Especially curse of binding and curse of vanishing are problematic as the effect is quite bad. Mending is possibly undesirable as it's supposed to be quite rare.
2022-11-05 04:21:47 +01:00
012d1df099
Allows 0 for positive integers and doubles
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It wasn't possible to set extra enchantment chance to 0. This fixes that problem.
2022-11-04 21:31:56 +01:00
10bfd29468
Removes outdated presets for the reforgeAbleItems list
2022-10-26 21:02:36 +02:00
849e9d7a9d
Adds Economy plugin to dependencies to prevent confusion
2022-10-26 20:33:44 +02:00
89d1f79f7d
Improves description of the reforge-able items format
2022-10-26 20:20:35 +02:00
36e254c0df
Fixes README formatting creating an unintended space
2022-10-26 20:08:34 +02:00
05440e66a0
Bumps version to 1.0.1
2022-10-26 19:51:33 +02:00
4d740521f3
Fixes tab-completion when editing default messages
2022-10-25 19:45:45 +02:00
b38cfbe710
Improves description of unsetting per-material/enchantment costs
2022-10-25 18:46:12 +02:00
cc7d66f270
Fixes several bugs and problems
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Fixes getting the name of enchantments
Fixes inconsistencies in material and enchantment name-checking
Allows using "null" or "-1" to unset per-material or per-enchantment configuration options
Fixes a bug where basePrice was set to a material name instead of the price for the material being displayed
Adds missing tab-completion for material/enchantment costs
Prevents inconsistencies in deciding if a value is null
2022-10-24 13:57:58 +02:00