Removes disableMaterialLimitation
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EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
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EpicKnarvik97/Blacksmith/pipeline/head This commit looks good
Removes the disableMaterialLimitation option Replaces EnchantmentTarget.BREAKABLE.includes(item) with getMaxDurability(item) > 0 as it seems more generic
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@ -49,15 +49,7 @@ public enum GlobalSetting {
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* The cost for repairing a damaged anvil
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*/
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ANVIL_DAMAGED_COST("global.damagedAnvilReforgingCost", SettingValueType.POSITIVE_DOUBLE, 20.0,
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"damagedAnvilReforgingCost"),
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/**
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* Whether to disable the normal limitation for which items are reforgeAble
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*
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* <p>If true, all items instanceof Damageable can be reforged</p>
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*/
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DISABLE_MATERIAL_LIMITATION("global.disableMaterialLimitation", SettingValueType.BOOLEAN, false,
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"disableMaterialLimitation");
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"damagedAnvilReforgingCost");
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private final String path;
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private final String parent;
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@ -295,15 +295,6 @@ public class GlobalSettings {
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}
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}
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/**
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* Whether to disable the "EnchantmentTarget.BREAKABLE" limitation
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*
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* @return <p>True if the material limitation is disabled</p>
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*/
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public boolean disableMaterialLimitation() {
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return asBoolean(GlobalSetting.DISABLE_MATERIAL_LIMITATION);
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}
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/**
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* Gets the given value as a boolean
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*
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@ -460,8 +460,7 @@ public class NPCSettings {
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}
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Material material = InputParsingHelper.matchMaterial(item);
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boolean limitationDisabled = BlacksmithPlugin.getInstance().getSettings().disableMaterialLimitation();
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if (material != null && ItemHelper.isRepairable(new ItemStack(material, 1), limitationDisabled)) {
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if (material != null && ItemHelper.isRepairable(new ItemStack(material, 1))) {
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if (!blacklist) {
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reforgeAbleItems.add(material);
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} else {
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@ -179,8 +179,7 @@ public class BlacksmithTrait extends Trait {
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List<Material> reforgeAbleItems = config.getReforgeAbleItems();
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boolean notHoldingAnvil = !this.config.getRepairAnvils() || !ItemHelper.isAnvil(hand.getType(), false);
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boolean limitationDisabled = BlacksmithPlugin.getInstance().getSettings().disableMaterialLimitation();
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boolean notHoldingRepairable = !ItemHelper.isRepairable(hand, limitationDisabled) ||
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boolean notHoldingRepairable = !ItemHelper.isRepairable(hand) ||
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(!reforgeAbleItems.isEmpty() && !reforgeAbleItems.contains(hand.getType()));
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if (notHoldingAnvil && notHoldingRepairable) {
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@ -1,7 +1,6 @@
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package net.knarcraft.blacksmith.util;
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import org.bukkit.Material;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.Damageable;
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@ -20,13 +19,11 @@ public final class ItemHelper {
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/**
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* Gets whether the given item is repairable
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*
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* @param item <p>The item to check</p>
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* @param disableMaterialLimitation <p>Whether to disable the EnchantmentTarget.BREAKABLE limitation</p>
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* @param item <p>The item to check</p>
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* @return <p>True if the item is repairable</p>
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*/
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public static boolean isRepairable(ItemStack item, boolean disableMaterialLimitation) {
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return item.getItemMeta() instanceof Damageable && (disableMaterialLimitation ||
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EnchantmentTarget.BREAKABLE.includes(item));
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public static boolean isRepairable(ItemStack item) {
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return item.getItemMeta() instanceof Damageable && getMaxDurability(item) > 0;
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}
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/**
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@ -79,7 +76,7 @@ public final class ItemHelper {
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List<Material> reforgeAbleMaterials = new ArrayList<>();
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for (Material material : Material.values()) {
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ItemStack item = new ItemStack(material);
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if (item.getItemMeta() instanceof Damageable && EnchantmentTarget.BREAKABLE.includes(item)) {
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if (isRepairable(item)) {
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reforgeAbleMaterials.add(material);
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}
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}
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@ -23,16 +23,14 @@ public final class SalvageHelper {
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*
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* <p>Note: Only items craft-able in a crafting table are salvageable. Netherite gear is therefore not salvageable.</p>
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*
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* @param server <p>The server to get recipes from</p>
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* @param salvagedItem <p>The item stack to salvage</p>
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* @param ignoredSalvage <p>Any material which should not be returned as part of the salvage.</p>
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* @param limitationDisabled <p>Whether the repairable item limitation is disabled</p>
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* @param server <p>The server to get recipes from</p>
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* @param salvagedItem <p>The item stack to salvage</p>
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* @param ignoredSalvage <p>Any material which should not be returned as part of the salvage.</p>
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* @return <p>The items to return to the user, or null if not salvageable</p>
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*/
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public static List<ItemStack> getSalvage(Server server, ItemStack salvagedItem, List<Material> ignoredSalvage,
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boolean limitationDisabled) {
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public static List<ItemStack> getSalvage(Server server, ItemStack salvagedItem, List<Material> ignoredSalvage) {
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if (salvagedItem == null || salvagedItem.getAmount() < 1 ||
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!ItemHelper.isRepairable(salvagedItem, limitationDisabled)) {
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!ItemHelper.isRepairable(salvagedItem)) {
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return null;
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}
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@ -33,10 +33,6 @@ global:
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# The cost of fully repairing a damaged anvil
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damagedAnvilReforgingCost: 20.0
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# This disables the EnchantmentTarget.BREAKABLE limitation. If set to true, all items able to have durability are seen
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# as reforgeAble. This should not be set to true unless you have special needs.
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disableMaterialLimitation: false
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# The settings which are set to any new NPC. To change any of these settings for an existing NPC, you must change the
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# Citizens NPC file, or use the /blacksmith command
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@ -4,11 +4,11 @@ import be.seeseemelk.mockbukkit.MockBukkit;
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import net.knarcraft.blacksmith.CustomServerMock;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.Damageable;
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import org.junit.jupiter.api.AfterAll;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertFalse;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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@ -36,27 +36,17 @@ public class ItemHelperTest {
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name.endsWith("_HELMET") || name.equals("ELYTRA") || name.endsWith("BOW") ||
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name.endsWith("_LEGGINGS") || name.endsWith("_BOOTS") || name.equals("TRIDENT") ||
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name.equals("FISHING_ROD") || name.equals("FLINT_AND_STEEL") || name.equals("SHEARS")) {
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assertTrue(ItemHelper.isRepairable(new ItemStack(material, 1), false));
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assertTrue(ItemHelper.isRepairable(new ItemStack(material, 1)));
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}
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}
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assertFalse(ItemHelper.isRepairable(new ItemStack(Material.POTATO, 1), false));
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assertFalse(ItemHelper.isRepairable(new ItemStack(Material.DIRT, 1), false));
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assertFalse(ItemHelper.isRepairable(new ItemStack(Material.POTATO, 1)));
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assertFalse(ItemHelper.isRepairable(new ItemStack(Material.DIRT, 1)));
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}
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@Test
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public void isRepairableLimitDisabledTest() {
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/*The assertFalse pert of this test is kind of pointless, as every material in the game seems to implement
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Damageable */
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for (Material material : Material.values()) {
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ItemStack itemStack = new ItemStack(material, 1);
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if (new ItemStack(material, 1).getItemMeta() instanceof Damageable) {
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assertTrue(ItemHelper.isRepairable(itemStack, true));
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} else {
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assertFalse(ItemHelper.isRepairable(itemStack, true));
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}
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}
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assertTrue(ItemHelper.isRepairable(new ItemStack(Material.POTATO, 1), true));
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assertTrue(ItemHelper.isRepairable(new ItemStack(Material.DIRT, 1), true));
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public void getMaxDurabilityTest() {
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assertEquals(1561, ItemHelper.getMaxDurability(new ItemStack(Material.DIAMOND_PICKAXE, 1)));
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assertEquals(0, ItemHelper.getMaxDurability(new ItemStack(Material.POTATO, 1)));
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}
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}
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@ -40,14 +40,14 @@ public class SalvageHelperTest {
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@Test
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public void getNullForInvalidItemTest() {
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//Assert that a non-reforge-able item will return null
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assertNull(SalvageHelper.getSalvage(server, new ItemStack(Material.POTATO, 1), null, false));
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assertNull(SalvageHelper.getSalvage(server, new ItemStack(Material.POTATO, 1), null));
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}
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@Test
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public void getNullForLessThanOneItemTest() {
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//Assert that 0 or 1 items will return null
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assertNull(SalvageHelper.getSalvage(server, new ItemStack(Material.IRON_AXE, 0), null, false));
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assertNull(SalvageHelper.getSalvage(server, new ItemStack(Material.IRON_SWORD, -1), null, false));
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assertNull(SalvageHelper.getSalvage(server, new ItemStack(Material.IRON_AXE, 0), null));
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assertNull(SalvageHelper.getSalvage(server, new ItemStack(Material.IRON_SWORD, -1), null));
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}
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@Test
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@ -57,7 +57,7 @@ public class SalvageHelperTest {
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expectedSalvage.add(new ItemStack(Material.STICK, 2));
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ItemStack itemToSalvage = new ItemStack(Material.DIAMOND_PICKAXE, 1);
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//Note: Conversion to sets makes sure the order doesn't matter
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assertEquals(expectedSalvage, new HashSet<>(SalvageHelper.getSalvage(server, itemToSalvage, null, false)));
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assertEquals(expectedSalvage, new HashSet<>(SalvageHelper.getSalvage(server, itemToSalvage, null)));
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}
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@Test
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@ -67,7 +67,7 @@ public class SalvageHelperTest {
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expectedSalvage.add(new ItemStack(Material.STICK, 14));
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ItemStack itemToSalvage = new ItemStack(Material.DIAMOND_PICKAXE, 7);
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//Note: Conversion to sets makes sure the order doesn't matter
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assertEquals(expectedSalvage, new HashSet<>(SalvageHelper.getSalvage(server, itemToSalvage, null, false)));
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assertEquals(expectedSalvage, new HashSet<>(SalvageHelper.getSalvage(server, itemToSalvage, null)));
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}
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@Test
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@ -82,7 +82,7 @@ public class SalvageHelperTest {
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damageable.setDamage(100);
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}
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itemToSalvage.setItemMeta(meta);
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List<ItemStack> salvage = SalvageHelper.getSalvage(server, itemToSalvage, null, false);
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List<ItemStack> salvage = SalvageHelper.getSalvage(server, itemToSalvage, null);
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//Assert that some items are given
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assertNotEquals(salvage, new ArrayList<>());
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//Assert that a damaged item won't give full salvage
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@ -102,7 +102,7 @@ public class SalvageHelperTest {
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damageable.setDamage(100);
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}
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itemToSalvage.setItemMeta(meta);
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List<ItemStack> salvage = SalvageHelper.getSalvage(server, itemToSalvage, ignoredSalvage, false);
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List<ItemStack> salvage = SalvageHelper.getSalvage(server, itemToSalvage, ignoredSalvage);
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//Assert that some items are given
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assertNotEquals(salvage, new ArrayList<>());
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//Assert that a damaged diamond pickaxe with sticks ignored returns 2 diamonds a salvage
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