Commit Graph

338 Commits

Author SHA1 Message Date
Glitchfinder
62f5185a1b Attempting to fix index error. 2012-11-04 20:36:47 -08:00
Glitchfinder
83e072dad1 Fixing a potential error with legacy chunklet types. 2012-11-04 13:43:14 -08:00
Glitchfinder
eb5ac80714 Updating modified block storage to a region-style format. 2012-11-04 13:36:57 -08:00
Marco Cunha
58a15e61dd Fix refactoring typos 2012-10-22 19:05:13 +02:00
Marco Cunha
34ae64706e Improved DB connection handling
Support for aggressive connection timeouts, with exponential backoff
for multiple failures.
2012-10-22 14:45:16 +02:00
GJ
3c2d658b37 Protect our database. 2012-07-09 11:12:46 -04:00
GJ
f0b2cc1bab Protect our file paths. 2012-07-09 10:55:33 -04:00
NuclearW
f7a5678814 Change ChunkletManager to a notify/demand system
Allowing NullChunkletManager to bypass the ChunkletUnloader as it is not needed.
2012-07-07 14:43:14 -04:00
GJ
5b8811bd09 More work on McMMOPlayer 2012-07-06 11:57:17 -04:00
GJ
1ba498c443 Because "final static" is just backwards. 2012-07-06 00:12:17 -04:00
GJ
b94085c5f4 Make 'em final 2012-07-05 09:33:57 -04:00
GJ
caf9c07ba3 Because PP is an awful variable name. 2012-07-03 10:04:04 -04:00
bm01
1443e2f6b8 Removed unneeded null check, according to eclipse :3 2012-07-03 03:52:12 +02:00
bm01
f18a9bdcc7 Fixed duplication bug with sticky pistons 2012-07-02 23:54:05 +02:00
bm01
c88ada489a Chunklets optimization 2012-06-30 02:38:22 +02:00
GJ
f4dd7ff483 Fixed ClassDef error that prevented the server from loading unless
Spout was installed.
2012-06-28 10:03:22 -04:00
bm01
0c1a8eff85 Fixed NPE caused by Spout players after a /reload 2012-06-28 06:51:13 +02:00
GJ
61205989cc Cleanup cooldown monitoring a bit. 2012-06-25 10:29:29 -04:00
bm01
5057a8a7a3 Fixed memory leak in ProfileSaveTask 2012-06-25 14:38:07 +02:00
bm01
b8e9269488 Made things cleaner 2012-06-25 14:37:18 +02:00
bm01
dc48d467f5 Return to HashMap! 2012-06-24 22:46:45 +02:00
bm01
c9082083d1 Merged ProfileSaveTask and RemoveProfileFromMemory 2012-06-10 06:56:39 +02:00
bm01
3732db2226 Reworked Party 2012-06-09 03:08:36 +02:00
bm01
90c8e57ed7 Reworked a little Users.java 2012-06-08 20:00:02 +02:00
GJ
2f15c71412 Because making it upper case broke all the things. 2012-06-06 18:02:22 -04:00
GJ
e5d2ed4bb2 Because lowercase class names are evil. 2012-06-06 14:49:07 -04:00
bm01
56aff1d191 Replaced playerName fields in PlayerProfile and Users by the Player object 2012-06-06 02:03:27 +02:00
GJ
71446a12af Static ALL the things! 2012-06-05 10:42:56 -04:00
GJ
1cca4de9e5 Cleanup! 2012-06-05 09:57:10 -04:00
GJ
1e58c32a5f Change XP processing to use a single function. 2012-06-04 09:30:51 -04:00
GJ
2a27048174 Functions that start with capital letters are bad. 2012-06-04 09:08:41 -04:00
bm01
2a977557c2 Made sure that SpoutConfig.load is called when the instance is created, for safety 2012-05-24 06:18:43 +02:00
GJ
450e938092 Change Spout Config file to only load if Spout is enabled.
Removed unused imports.
2012-05-23 14:31:03 -04:00
GJ
63f683982f Moved Spout stuff to its own config file. 2012-05-23 10:50:47 -04:00
bm01
3e435c419a Refixed NPE due to GainXp task 2012-05-06 09:47:25 +02:00
GJ
1b37ba8daa Fixed a few issues from the merge, added the mod directory to the zip
backup.
2012-05-05 13:51:54 -04:00
nossr50
d9b3eff18f Changed how a few variables were initialized 2012-05-05 10:16:41 -07:00
bm01
dbc57060ee Reduced bleeding ticks damage 2012-05-01 23:49:11 +02:00
GJ
edaa51593b Skills refactoring 2012-05-01 13:58:47 -04:00
bm01
d235ca8ed8 Fixed SQLReconnect not working 2012-05-01 07:53:03 +02:00
bm01
18c52a5e23 Cleanup 2012-05-01 01:32:50 +02:00
GJ
064fc0a8e2 Command format & permission changes, other minor cleanup. 2012-04-29 22:58:54 -04:00
nossr50
96e6270520 Changed MySQL to not save everything at once 2012-04-29 12:02:24 -07:00
bm01
9e98351923 Capped bleeding ticks for monsters, moved players bleeding to BleedTimer 2012-04-28 07:33:57 +02:00
nossr50
47b7780c96 Refactor ALL THE THINGS! 2012-04-27 02:47:11 -07:00
nossr50
8dec24693c Possible fix for NPE on save 2012-04-27 02:21:43 -07:00
nossr50
4fa3708c2f Well this should fix the issues with config, but I hate it. 2012-04-26 20:58:21 -07:00
nossr50
9606dd3501 Part 1 of refactoring/config overhaul 2012-04-26 07:27:57 -07:00
GJ
747d8a6031 Moved our SQL Reconnect task into its own class. 2012-04-25 21:21:50 -04:00
GJ
ef17da48c7 More locale updates. 2012-04-24 09:21:21 -04:00
GJ
c45cd56c78 Making our file path strings more user friendly. 2012-04-21 14:05:39 -04:00
GJ
f94a617d94 Cleanup & refactoring, part 1. 2012-04-20 18:09:50 -04:00
GJ
77efbe39a9 Reverted to old locale strings in master - moved to new branch. 2012-04-17 10:28:13 -04:00
GJ
248f24d4b9 Locale changes, part 1. 2012-04-11 15:28:30 -04:00
GJ
80526c0e06 More command updates, better offline player support. 2012-04-04 10:34:35 -04:00
GJ
b0fbaa71bf Runnables cleanup 2012-04-01 00:11:57 -04:00
nossr50
da6755f703 I always forget to add the new file ;_; 2012-03-29 18:44:30 -07:00
GJ
6c1ee24101 Tweaked some stuff with adding XP, added an ExperienceAPI class. 2012-03-29 14:24:41 -04:00
GJ
1642c61b7f Cleanup on PlayerProfile - down to 1228 lines now. :D 2012-03-27 02:33:35 -04:00
GJ
2d3b01ba34 Assorted event updates. Created new McMMOPlayerRepairEvent for when a
repair is completed.
2012-03-26 23:01:51 -04:00
nossr50
ae8997b4f3 HUDmmo.java cleanup (formatting stuff, comment removal) 2012-03-26 14:24:11 -07:00
nossr50
46c31e1abb Trying to fix formatting... 2012-03-23 12:37:13 -07:00
nossr50
46cdfe992f Version is now 1.3.04-dev modified comments/changelog 2012-03-23 12:34:23 -07:00
nossr50
d1f13ddec0 Made MySQL reload all profiles on reconnect, modified
RemoveProfileFromMemoryTask
2012-03-23 12:30:27 -07:00
nossr50
9bfbf85b4b Optimizing how we save PlayerProfiles a bit 2012-03-22 14:28:22 -07:00
GJ
6887ddd570 Minor cleanup. 2012-03-20 22:51:02 -04:00
NuclearW
8f2c424657 Move bleeding to mcBleedTimer
Put all the logic handling adding/removing/contains there and encapsulate our List
Additionally, should prevent a ConcurrentModificationException by locking, but I'm not 100% on the contiains not throing such an exception.
2012-03-18 16:59:35 -04:00
GJ
bc725f46e8 Cleaned up the way we handle bleed tracking. 2012-03-18 15:22:12 -04:00
GJ
058cc3aac9 Changed placed block tracking to use metadata! 2012-03-14 23:31:56 -04:00
GJ
ea2615aeae Derp. Forgot a file. 2012-03-14 02:10:16 -04:00
GJ
2c417d28c5 Cleanup on Fishing.java, implemented some Enum values elsewhere. 2012-03-13 03:00:49 -04:00
GJ
49bb3e0a3c Misc. cleanup, removed old Logger.getLogger stuff.
Logger.getLogger() replaced with Bukkit.getLogger()
2012-03-12 17:28:13 -04:00
GJ
4359dc764f *CLEANUP* - mcPlayerListener.java
Also moved some stuff around to more appropriate files, created classes
for a few Runnables, and mcLocale'd a couple of strings.
2012-03-10 22:21:53 -05:00
NuclearW
4805097a0c Remove lots of redundant license prefixes from files 2012-03-07 16:53:54 -05:00
nossr50
f5fc941916 Cooldowns for Blast Mining are now fully functional (BUILD IS SAFE AGAIN) 2012-03-01 13:01:41 -08:00
GJ
57bf414d59 OPTIMIZE ALL THE SKILLS!
Adds some cool enum features & cleans up Skills.java - may possibly
break some message displays for Axes & Woodcutting.
2012-02-27 17:28:47 -05:00
NuclearW
06b2a89646 Move to external task
Only remove if we have it to remove
Only add if not already in memory
Don't load something we would immediately unload on removeUser
2012-02-23 11:48:48 -05:00
nossr50
c0a7b276b4 Made many changes to Bleeding. Capped max Bleed ticks at 10. 2012-02-20 15:54:30 -08:00
GJ
1943ce884a Updated changelog, removed unused import 2012-02-20 14:07:48 -05:00
NuclearW
5d4d4d3498 Queue still needed
Added in beginnings for fastqueue
2012-02-16 23:37:14 -05:00
NuclearW
e36cd8109d Configure all the save timer 2012-02-09 11:26:57 -05:00
nossr50
0b4692e303 Hopefully the remaining tabs are now spaces... eclipse is being odd. 2012-02-09 03:42:08 -08:00
nossr50
e99b5a4abf Changed tab to 4 spaces. 2012-02-09 03:31:44 -08:00
nossr50
ca80a7d463 Optimized how mcMMO saves player information. 2012-02-09 03:11:18 -08:00
NuclearW
f3283de8dd Terrible horrible workaround for R2 behavior 2012-01-30 10:09:45 -05:00
NuclearW
3fef87923a Some optimizations
As suggested by @bm01 in issue #19:
- Pass PlayerProfile and current time to monitorSkills
- Pass PlayerProfile and current time to watchCooldowns

Testing with only one player seems to indicate a near-negligible increase in performance, but could be useful with more users online.
2012-01-28 21:13:40 -05:00
NuclearW
299f440f63 Change damage to use events system
Should provide a fix for issue #39

Also update pom and removed an unused import.
2012-01-28 01:24:29 -05:00
TheYeti
376048d5aa Getting project ready for Maven 2012-01-09 11:00:13 -08:00