Cleanup cooldown monitoring a bit.

This commit is contained in:
GJ 2012-06-25 10:29:29 -04:00
parent 2559ea61d8
commit 61205989cc
2 changed files with 3 additions and 4 deletions

View File

@ -38,7 +38,7 @@ public class SkillMonitor implements Runnable {
*/
for (AbilityType ability : AbilityType.values()) {
if (ability.getCooldown() > 0 ) {
Skills.watchCooldown(player, PP, curTime, ability);
Skills.watchCooldown(player, PP, ability);
}
}
}

View File

@ -76,11 +76,10 @@ public class Skills {
*
* @param player The player to send a message to
* @param PP The profile of the player
* @param curTime The current system time
* @param ability The ability to watch cooldowns for
*/
public static void watchCooldown(Player player, PlayerProfile PP, long curTime, AbilityType ability) {
if (!PP.getAbilityInformed(ability) && curTime - (PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR) >= (ability.getCooldown() * TIME_CONVERSION_FACTOR)) {
public static void watchCooldown(Player player, PlayerProfile PP, AbilityType ability) {
if (!PP.getAbilityInformed(ability) && cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
PP.setAbilityInformed(ability, true);
player.sendMessage(ability.getAbilityRefresh());
}