nossr50
288e82fbc3
Setup locale for Axe Splintering message
2012-03-02 12:39:18 -08:00
nossr50
feb073d159
Damage from failed Tree Feller is now random (but never kills)
2012-03-02 12:35:12 -08:00
nossr50
505df87014
Finalized durability stuff in tree feller. XP nerf only for jungle now.
2012-03-02 12:31:53 -08:00
nossr50
f6221c1c34
More tweaks to durability stuff in tree feller
2012-03-02 12:19:57 -08:00
nossr50
0a97c1dc62
Updating Tree Feller to use .getMaxDurability() API calls
2012-03-02 11:31:30 -08:00
nossr50
05cea84dcc
Can only seem to make the axe splinter some of the time..
2012-03-02 11:22:29 -08:00
nossr50
1ac544511c
Added updateInventory() to Tree Feller
2012-03-02 11:07:20 -08:00
nossr50
ef17ea6231
Merge branch 'master' of github.com:mcMMO-Dev/mcMMO
2012-03-02 11:02:05 -08:00
nossr50
75c49497ac
Nerf tree feller XP. You need durability to use tree feller now.
2012-03-02 11:01:09 -08:00
GJ
f9b9dddbc8
Updates to Taming
2012-03-02 13:55:53 -05:00
GJ
5a8b9fc344
Changes to Blast Mining method calls.
2012-03-02 13:55:53 -05:00
GJ
ed5531d44b
Cleanup EntityListener.java
2012-03-02 12:13:35 -05:00
GJ
c032a27d63
Changed Ignition to add fire ticks rather than replace them. (Thanks
...
bm01!)
2012-03-02 10:11:54 -05:00
nossr50
9a7ea3b6d0
Fixed bug where Tree Feller had no cooldown whatsoever. GJJJJ!!!!
2012-03-01 15:52:21 -08:00
nossr50
3945a681a3
ENUM all the things!
2012-03-01 14:10:50 -08:00
nossr50
592382a5d3
When in doubt use a for loop
2012-03-01 14:09:06 -08:00
GJ
72bfe63ebf
Minor tweak to Blast Mining.
2012-03-01 17:04:45 -05:00
nossr50
6d883821a8
Fix for Blast Mining XP (hopefully)
2012-03-01 14:02:23 -08:00
GJ
415786d67e
XP gain for Blast Mining.
2012-03-01 16:50:54 -05:00
nossr50
f5fc941916
Cooldowns for Blast Mining are now fully functional (BUILD IS SAFE AGAIN)
2012-03-01 13:01:41 -08:00
nossr50
dc5b37d560
Fix for dropping AIR
2012-03-01 08:34:56 -08:00
nossr50
e873902e1b
Fixing another disarm bug (thanks bm01)
2012-03-01 08:03:29 -08:00
nossr50
ee1e128c5a
Changed to dealDamage()
2012-03-01 06:48:59 -08:00
nossr50
d099bc562b
Fixed Disarm not working ever
2012-02-29 16:27:58 -08:00
nossr50
80374333b6
Abilities send messages to nearby players when they wear off.
2012-02-29 16:04:31 -08:00
nossr50
8d00468412
Axes gains bonus DMG every 50 levels like Unarmed now.
2012-02-29 15:40:16 -08:00
nossr50
5d9ac614c2
That was too OP. Disarm is 1.5x the rate of 1.2.12 now.
2012-02-29 15:24:03 -08:00
nossr50
0f8a418efd
More work on Impact. Tweaked Unarmed's disarm chance to be 2x better.
2012-02-29 15:22:03 -08:00
nossr50
f689f048b2
Updated changelog again
2012-02-29 13:19:22 -08:00
nossr50
652a27eb38
Starting work on Impact subskill for Axes
2012-02-29 11:56:15 -08:00
GJ
ee986970fe
Moving treasures to their own config file.
...
BUILD IS BROKEN, DO NOT USE.
2012-02-28 23:28:36 -05:00
bm01
093f368545
Replaced m.getDistance()
2012-02-29 03:26:19 +01:00
GJ
2b9baaf0ea
Possible fix for not registering right click air events.
2012-02-27 23:38:33 -05:00
GJ
8ad4e20cab
Fixed leaving out a logical check for new skill processing. (Oops.)
2012-02-27 20:40:25 -05:00
GJ
57bf414d59
OPTIMIZE ALL THE SKILLS!
...
Adds some cool enum features & cleans up Skills.java - may possibly
break some message displays for Axes & Woodcutting.
2012-02-27 17:28:47 -05:00
nossr50
16a0a3364a
NPE fix for Bleed Simulation (hopefully)
2012-02-27 07:56:12 -08:00
nossr50
d7d1d0b58d
Merge branch 'master' of github.com:mcMMO-Dev/mcMMO
2012-02-27 03:53:46 -08:00
nossr50
a0ab16eaa7
Minor tweaks to BleedSimulate()
2012-02-27 03:53:15 -08:00
GJ
cae4b47538
Updates to Unarmed
2012-02-26 14:38:55 -05:00
bm01
aff6b0925f
Optimization in Combat.java
2012-02-26 13:06:47 +01:00
GJ
a7f259ea3c
Moved wolf damage checks to Taming.java
2012-02-26 02:38:07 -05:00
GJ
6b36a030f6
Added back updateInventory() methods.
...
Even though I updated old inventory methods it still needs these to
reflect the amounts removed...
2012-02-25 21:42:03 -05:00
nossr50
f481741bb5
This should make us fully NoCheat compatible.
2012-02-25 04:27:09 -08:00
GJ
695d76dcf4
ENUM ALL THE THINGS!
2012-02-25 02:49:53 -05:00
GJ
73f1c08366
Blast Mining optimization
2012-02-24 18:25:24 -05:00
GJ
b98120192a
Removed useless removal checks.
2012-02-24 12:14:35 -05:00
GJ
1cd7181d26
Minor tweaks & fixes. Changed Tree Feller to use custom item drop method
...
so we fire the event like we're supposed to.
2012-02-24 11:21:07 -05:00
nossr50
1c4275ce37
Misc formatting. Clarifying something in changelog.
2012-02-24 07:19:55 -08:00
nossr50
3ff9a28fa7
Fixed exploit in Tree Feller
2012-02-24 04:52:30 -08:00
nossr50
04f13ab090
Fixed Tree Feller dropping too many saplings
2012-02-24 03:41:43 -08:00
nossr50
6708947332
Tree Feller is faster. Added limit to tree feller.
...
Added Jungle Tree to Woodcutting XP Tables.
Renamed Pine to Oak. Modified default Woodcutting XP Tables.
2012-02-24 01:46:34 -08:00
GJ
1f0fcb119d
Removed outdated inventory methods
2012-02-24 01:02:23 -05:00
GJ
bdb74d4719
Optimize even more things.
2012-02-23 23:04:41 -05:00
GJ
19ab8b89f5
More optimizing.
2012-02-23 22:26:20 -05:00
GJ
10fa9e5465
Optimize more things.
2012-02-23 21:44:44 -05:00
GJ
1fe259eb7a
Archery optimizations.
2012-02-23 21:13:06 -05:00
GJ
8cf9601af4
More Repair optimizations.
2012-02-23 19:39:06 -05:00
GJ
a2e41f31ed
Repair optimizations. LOTS of repair optimizations.
2012-02-23 18:32:32 -05:00
nossr50
5d8b049a45
Merge branch 'master' of github.com:mcMMO-Dev/mcMMO
2012-02-23 10:24:15 -08:00
nossr50
336adf9530
Changed Unarmed to start with a damage bonus
2012-02-23 10:23:04 -08:00
GJ
708cfc23b6
Locale stuff for Blast Mining
2012-02-23 13:09:41 -05:00
nossr50
66e0cc33bf
Change ignition to use Maths
2012-02-23 06:03:49 -08:00
nossr50
2aa7e37e13
Reworked Unarmed to be easier to level
2012-02-23 05:38:50 -08:00
nossr50
37364d6c86
More tweaks to Tree Feller
2012-02-23 01:59:00 -08:00
bm01
94387045e4
Removed redundant if statement
2012-02-23 10:34:34 +01:00
nossr50
d1b522b534
Green Thumb consumes seeds again
...
Fixes MCCORE-36
2012-02-23 00:13:55 -08:00
nossr50
cb4b5d1c71
Tree Feller damages the tool (again)
2012-02-22 23:42:03 -08:00
GJ
472bfa51da
Fixed my fix (because Bukkit is stupid & durability counts up).
2012-02-23 02:26:44 -05:00
GJ
6f9fc26ab5
Changed tool ability damage to use built in Bukkit methods.
2012-02-23 02:12:24 -05:00
nossr50
f274d47c81
Made Tree Feller much less aggressive.
2012-02-22 20:53:20 -08:00
nossr50
ca3b7f2172
Tree Feller now rewards xp based on the type of tree.
2012-02-22 20:25:03 -08:00
nossr50
22c9fca915
Reworked Tree Feller to take down entire tree.
2012-02-22 20:23:42 -08:00
nossr50
e4d312a11f
Combat ignores events where entity is dead now.
2012-02-22 18:43:09 -08:00
nossr50
a3f0de1c84
Moved Taming stuff into Taming.java
2012-02-22 18:39:22 -08:00
GJ
3d5bb334f6
Removed all the old Alchemy/Enchanting/Sorcery stuff from the code.
2012-02-22 09:32:08 -05:00
GJ
5c63e9779e
Added unlock levels for repairing Iron/Gold/Stone. Added configurable
...
ranks for Arcane Forging.
2012-02-21 14:19:11 -05:00
GJ
9ef9ffd16f
Fishing now uses custom drops. ("Attack of the Giant Config File")
2012-02-21 13:11:06 -05:00
GJ
c4a0ae64aa
Fixed Excavation not awarding XP unless you found a treasure.
2012-02-21 08:20:08 -05:00
GJ
b0253f9913
More fishing stuff. FISHING WILL BE BROKEN TEMPORARILY IN THIS BUILD.
2012-02-21 02:53:34 -05:00
GJ
7eb1d43201
Making fishing drops customizable (WIP)
2012-02-21 02:19:59 -05:00
nossr50
3b9e85e976
NetherBrick is also not 'Mining' enough for Mining
2012-02-20 15:06:16 -08:00
nossr50
a3cf3401bb
Stone Brick isn't 'Mining' enough for Mining
...
Fixes MCCORE-32
2012-02-20 14:58:24 -08:00
GJ
96be29ef63
Removed more old stuff relating to Excavation drops Addresses MCCORE-1
2012-02-20 17:54:42 -05:00
NuclearW
ad2ed37d0a
Change how we do custom drops
...
Beginnings of fishing drops
2012-02-20 17:10:37 -05:00
GJ
b23fa36543
Allow for configuration of custom Excavation drops (WIP) - Addresses
...
MCCORE-1
2012-02-20 13:58:22 -05:00
GJ
887f8f3e0c
Fixed backwards logic in ShakeMob.
2012-02-20 10:25:10 -05:00
NuclearW
d864a2391e
Fix levelcaps causing infinite loop
...
Resolves MCCORE-28
2012-02-19 14:53:07 -05:00
NuclearW
b08aead536
Changed Tree Feller to not rely on external ArrayList
...
Given Bukkit's behavior of events, it would have never been possible for more than one player's data to occupy the shared arraylist... Still looked ugly, though.
Also helps toward concurrent events, should they ever come.
Also moved from a static boolean flag to a per-use flag
Also removed unused static variable "w"
2012-02-19 00:54:56 -05:00
NuclearW
40af51fc05
Re-added event calling
...
Re-added other dealDamage methods
Added FakeEntityDamageByEntityEvent for us to filter our own mess out, this was the issue with Skull Splitter and Serrated Strikes earlier (a loop)
Moved FakeBlockBreakEvent to be with other events
Added configuration option to control event calling
Learned how to changelog
Broke those cuffs
2012-02-15 16:57:48 -05:00
nossr50
9589924235
Made Green Terra use Green Thumb for wheat planting.
2012-02-14 14:58:24 -08:00
nossr50
fed21a7cb9
Updated changelog, tweaked Green Thumb if statement.
2012-02-14 14:51:12 -08:00
nossr50
a97783ed86
Removed debug message.
2012-02-14 14:49:06 -08:00
nossr50
7982e33823
Fixed my fix of Green Terra not planting wheat.
2012-02-14 14:47:11 -08:00
nossr50
7cf549ba88
Merge branch 'master' of github.com:mcMMO-Dev/mcMMO
2012-02-14 14:43:53 -08:00
nossr50
0386d52e7c
Fixed Green Thumb not planting wheat.
...
Fixes #133
2012-02-14 14:42:49 -08:00
GJ
e7b763c8ea
Added config values for Dirt & Smooth Brick to Green Terra.
...
Config values are useless when not implemented.
2012-02-14 17:42:12 -05:00
nossr50
c805b17929
Fixed Green Thumb going off when Green Terra is in use.
2012-02-14 14:37:10 -08:00
nossr50
877bf7905b
Fix for Green Terra not planting wheat.
2012-02-14 14:27:05 -08:00
nossr50
b5e4bebd75
Fixed the negative XP bug on levelup.
...
Fixes #134
2012-02-14 12:09:02 -08:00
nossr50
939344816e
Tweaks to SkullSplitter/SerratedStrikes
2012-02-14 10:33:49 -08:00