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Fixed bug where Tree Feller had no cooldown whatsoever. GJJJJ!!!!
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@ -7,6 +7,10 @@ Key:
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! Change
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- Removal
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Version 1.3.01
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= Fixed bug where Tree Feller had no cooldown
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= Fixed bug with activating Skull Splitter after using Tree Feller
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Version 1.3.00
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+ Added ability to customize drops for Excavation skill (treasures.yml)
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+ Added ability to customize drops for Fishing skill (treasures.yml)
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>1.3.00</version>
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<version>1.3.01</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<issueManagement>
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@ -76,7 +76,19 @@ public class Skills
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if(!PP.getAbilityUse() || PP.getSuperBreakerMode() || PP.getSerratedStrikesMode() || PP.getTreeFellerMode() || PP.getGreenTerraMode() || PP.getBerserkMode() || PP.getGigaDrillBreakerMode())
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return;
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if(ability.getPermissions(player) && tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
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//Woodcutting & Axes need to be treated differently
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//Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
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if(skill == SkillType.WOODCUTTING || skill == SkillType.AXES)
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{
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if(tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
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{
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if(LoadProperties.enableAbilityMessages)
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player.sendMessage(tool.getRaiseTool());
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tool.setToolATS(PP, System.currentTimeMillis());
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tool.setToolMode(PP, true);
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}
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} else if(ability.getPermissions(player) && tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
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{
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if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
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{
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@ -272,6 +284,16 @@ public class Skills
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if(type.getTool().getToolMode(PP))
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type.getTool().setToolMode(PP, false);
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//Axes and Woodcutting are odd because they share the same tool so we show them the too tired message when they take action
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if(type == SkillType.WOODCUTTING || type == SkillType.AXES)
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{
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if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
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{
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player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
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return;
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}
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}
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int ticks = 2 + (PP.getSkillLevel(type) / 50);
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if(!ability.getMode(PP) && cooldownOver(player, PP.getSkillDATS(ability), ability.getCooldown()))
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{
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