diff --git a/Changelog.txt b/Changelog.txt
index ccd48eb01..22b5d05b0 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -7,6 +7,10 @@ Key:
! Change
- Removal
+Version 1.3.01
+ = Fixed bug where Tree Feller had no cooldown
+ = Fixed bug with activating Skull Splitter after using Tree Feller
+
Version 1.3.00
+ Added ability to customize drops for Excavation skill (treasures.yml)
+ Added ability to customize drops for Fishing skill (treasures.yml)
diff --git a/pom.xml b/pom.xml
index 5f989eb6c..5db48151e 100644
--- a/pom.xml
+++ b/pom.xml
@@ -2,7 +2,7 @@
4.0.0
com.gmail.nossr50.mcMMO
mcMMO
- 1.3.00
+ 1.3.01
mcMMO
https://github.com/mcMMO-Dev/mcMMO
diff --git a/src/main/java/com/gmail/nossr50/skills/Skills.java b/src/main/java/com/gmail/nossr50/skills/Skills.java
index a24aa36ba..f9bdde49c 100644
--- a/src/main/java/com/gmail/nossr50/skills/Skills.java
+++ b/src/main/java/com/gmail/nossr50/skills/Skills.java
@@ -76,7 +76,19 @@ public class Skills
if(!PP.getAbilityUse() || PP.getSuperBreakerMode() || PP.getSerratedStrikesMode() || PP.getTreeFellerMode() || PP.getGreenTerraMode() || PP.getBerserkMode() || PP.getGigaDrillBreakerMode())
return;
- if(ability.getPermissions(player) && tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
+ //Woodcutting & Axes need to be treated differently
+ //Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
+ if(skill == SkillType.WOODCUTTING || skill == SkillType.AXES)
+ {
+ if(tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
+ {
+ if(LoadProperties.enableAbilityMessages)
+ player.sendMessage(tool.getRaiseTool());
+
+ tool.setToolATS(PP, System.currentTimeMillis());
+ tool.setToolMode(PP, true);
+ }
+ } else if(ability.getPermissions(player) && tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
{
if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
{
@@ -272,6 +284,16 @@ public class Skills
if(type.getTool().getToolMode(PP))
type.getTool().setToolMode(PP, false);
+ //Axes and Woodcutting are odd because they share the same tool so we show them the too tired message when they take action
+ if(type == SkillType.WOODCUTTING || type == SkillType.AXES)
+ {
+ if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
+ {
+ player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
+ return;
+ }
+ }
+
int ticks = 2 + (PP.getSkillLevel(type) / 50);
if(!ability.getMode(PP) && cooldownOver(player, PP.getSkillDATS(ability), ability.getCooldown()))
{