mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Abilities send messages to nearby players when they wear off.
This commit is contained in:
parent
885ec70d28
commit
80374333b6
@ -10,6 +10,7 @@ Key:
|
||||
Version 1.3.00-dev
|
||||
+ Added ability to customize drops for Excavation skill (treasures.yml)
|
||||
+ Added ability to customize drops for Fishing skill (treasures.yml)
|
||||
+ Added messages to nearby players when your abilities wear off
|
||||
+ Added jungle trees to Woodcutting XP tables
|
||||
+ Added player notification for when they stop Bleeding
|
||||
+ Added configuration option to control mcMMO reporting damage events
|
||||
@ -22,6 +23,7 @@ Version 1.3.00-dev
|
||||
+ Added /mcremove command which lets you remove users from MySQL or FlatFile
|
||||
+ Added config values for XP multipliers for different hostile mobs
|
||||
+ Added 'mcmmo.commands.inspect' permission node for the new /inspect command
|
||||
+ Added Impact & Greater Impact subskills to Axes
|
||||
+ Re-added mcMMO reporting damage events
|
||||
= Fixed bug where Swords command showed Bleed Length twice instead of Bleed Chance
|
||||
= Fixed bug where Tree Feller wasn't checking for Tree Feller permission
|
||||
@ -42,6 +44,7 @@ Version 1.3.00-dev
|
||||
! Changed default values of Woodcutting XP tables
|
||||
! Changed 'Pine' to be renamed 'Oak' in Woodcutting XP tables
|
||||
! Changed the name of Unarmed Apprentice/Mastery to Iron Arm Style
|
||||
! Changed Axes to gain bonus damage every 50 skill levels
|
||||
! Changed Unarmed to start with a +3 DMG (1 Heart = 2 DMG) bonus from Iron Arm Style to make leveling it more viable
|
||||
! Changed Unarmed to gain bonus damage every 50 skill levels
|
||||
! Changed Unarmed to gain more bonus damage total than before
|
||||
|
@ -8,27 +8,29 @@ import com.gmail.nossr50.locale.mcLocale;
|
||||
|
||||
public enum AbilityType
|
||||
{
|
||||
BERSERK(LoadProperties.berserkCooldown, mcLocale.getString("Skills.BerserkOn"), mcLocale.getString("Skills.BerserkOff"), "Skills.BerserkPlayer", mcLocale.getString("Skills.YourBerserk")),
|
||||
SUPER_BREAKER(LoadProperties.superBreakerCooldown, mcLocale.getString("Skills.SuperBreakerOn"), mcLocale.getString("Skills.SuperBreakerOff"), "Skills.SuperBreakerPlayer", mcLocale.getString("Skills.YourSuperBreaker")),
|
||||
GIGA_DRILL_BREAKER(LoadProperties.gigaDrillBreakerCooldown, mcLocale.getString("Skills.GigaDrillBreakerOn"), mcLocale.getString("Skills.GigaDrillBreakerOff"), "Skills.GigaDrillBreakerPlayer", mcLocale.getString("Skills.YourGigaDrillBreaker")),
|
||||
GREEN_TERRA(LoadProperties.greenTerraCooldown, mcLocale.getString("Skills.GreenTerraOn"), mcLocale.getString("Skills.GreenTerraOff"), "Skills.GreenTerraPlayer", mcLocale.getString("Skills.YourGreenTerra")),
|
||||
SKULL_SPLIITER(LoadProperties.skullSplitterCooldown, mcLocale.getString("Skills.SkullSplitterOn"), mcLocale.getString("Skills.SkullSplitterOff"), "Skills.SkullSplitterPlayer", mcLocale.getString("Skills.YourSkullSplitter")),
|
||||
TREE_FELLER(LoadProperties.treeFellerCooldown, mcLocale.getString("Skills.TreeFellerOn"), mcLocale.getString("Skills.TreeFellerOff"), "Skills.TreeFellerPlayer", mcLocale.getString("Skills.YourTreeFeller")),
|
||||
SERRATED_STRIKES(LoadProperties.skullSplitterCooldown, mcLocale.getString("Skills.SerratedStrikesOn"), mcLocale.getString("Skills.SerratedStrikesOff"), "Skills.SerratedStrikesPlayer", mcLocale.getString("Skills.YourSerratedStrikes"));
|
||||
BERSERK(LoadProperties.berserkCooldown, mcLocale.getString("Skills.BerserkOn"), mcLocale.getString("Skills.BerserkOff"), "Skills.BerserkPlayer", mcLocale.getString("Skills.YourBerserk"), mcLocale.getString("Skills.BerserkPlayerOff")),
|
||||
SUPER_BREAKER(LoadProperties.superBreakerCooldown, mcLocale.getString("Skills.SuperBreakerOn"), mcLocale.getString("Skills.SuperBreakerOff"), "Skills.SuperBreakerPlayer", mcLocale.getString("Skills.YourSuperBreaker"), mcLocale.getString("Skills.SuperBreakerPlayerOff")),
|
||||
GIGA_DRILL_BREAKER(LoadProperties.gigaDrillBreakerCooldown, mcLocale.getString("Skills.GigaDrillBreakerOn"), mcLocale.getString("Skills.GigaDrillBreakerOff"), "Skills.GigaDrillBreakerPlayer", mcLocale.getString("Skills.YourGigaDrillBreaker"), mcLocale.getString("Skills.GigaDrillBreakerPlayerOff")),
|
||||
GREEN_TERRA(LoadProperties.greenTerraCooldown, mcLocale.getString("Skills.GreenTerraOn"), mcLocale.getString("Skills.GreenTerraOff"), "Skills.GreenTerraPlayer", mcLocale.getString("Skills.YourGreenTerra"), mcLocale.getString("Skills.GreenTerraPlayerOff")),
|
||||
SKULL_SPLIITER(LoadProperties.skullSplitterCooldown, mcLocale.getString("Skills.SkullSplitterOn"), mcLocale.getString("Skills.SkullSplitterOff"), "Skills.SkullSplitterPlayer", mcLocale.getString("Skills.YourSkullSplitter"), mcLocale.getString("Skills.SkullSplitterPlayerOff")),
|
||||
TREE_FELLER(LoadProperties.treeFellerCooldown, mcLocale.getString("Skills.TreeFellerOn"), mcLocale.getString("Skills.TreeFellerOff"), "Skills.TreeFellerPlayer", mcLocale.getString("Skills.YourTreeFeller"), mcLocale.getString("Skills.TreeFellerPlayerOff")),
|
||||
SERRATED_STRIKES(LoadProperties.skullSplitterCooldown, mcLocale.getString("Skills.SerratedStrikesOn"), mcLocale.getString("Skills.SerratedStrikesOff"), "Skills.SerratedStrikesPlayer", mcLocale.getString("Skills.YourSerratedStrikes"), mcLocale.getString("Skills.SerratedStrikesPlayerOff"));
|
||||
|
||||
private int cooldown;
|
||||
private String abilityOn;
|
||||
private String abilityOff;
|
||||
private String abilityPlayer;
|
||||
private String abilityRefresh;
|
||||
private String abilityPlayerOff;
|
||||
|
||||
private AbilityType(int cooldown, String abilityOn, String abilityOff, String abilityPlayer, String abilityRefresh)
|
||||
private AbilityType(int cooldown, String abilityOn, String abilityOff, String abilityPlayer, String abilityRefresh, String abilityPlayerOff)
|
||||
{
|
||||
this.cooldown = cooldown;
|
||||
this.abilityOn = abilityOn;
|
||||
this.abilityOff = abilityOff;
|
||||
this.abilityPlayer = abilityPlayer;
|
||||
this.abilityRefresh = abilityRefresh;
|
||||
this.abilityPlayerOff = abilityPlayerOff;
|
||||
}
|
||||
|
||||
public int getCooldown()
|
||||
@ -51,6 +53,11 @@ public enum AbilityType
|
||||
return mcLocale.getString(this.abilityPlayer, new Object[] {player.getName()});
|
||||
}
|
||||
|
||||
public String getAbilityPlayerOff(Player player)
|
||||
{
|
||||
return mcLocale.getString(this.abilityPlayerOff, new Object[] {player.getName()});
|
||||
}
|
||||
|
||||
public String getAbilityRefresh()
|
||||
{
|
||||
return this.abilityRefresh;
|
||||
|
@ -17,7 +17,6 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
@ -26,14 +25,13 @@ import org.bukkit.entity.Wolf;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.plugin.Plugin;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import com.gmail.nossr50.Combat;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcPermissions;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.party.Party;
|
||||
|
||||
public class Axes {
|
||||
@ -124,7 +122,7 @@ public class Axes {
|
||||
{
|
||||
didImpact = applyImpact(attacker, target);
|
||||
if(didImpact)
|
||||
targetPlayer.sendMessage("**HIT BY IMPACT**");
|
||||
targetPlayer.sendMessage(mcLocale.getString("Axes.GreaterImpactOnSelf"));
|
||||
}
|
||||
} else {
|
||||
//Since mobs are technically unarmored this will always trigger
|
||||
@ -133,7 +131,7 @@ public class Axes {
|
||||
|
||||
if(didImpact)
|
||||
{
|
||||
attacker.sendMessage("STRUCK WITH GREAT FORCE!");
|
||||
attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -111,6 +111,12 @@ public class Skills
|
||||
ability.setMode(PP, false);
|
||||
ability.setInformed(PP, false);
|
||||
player.sendMessage(ability.getAbilityOff());
|
||||
|
||||
for(Player y : player.getWorld().getPlayers())
|
||||
{
|
||||
if(y != player && m.isNear(player.getLocation(), y.getLocation(), 10))
|
||||
y.sendMessage(ability.getAbilityPlayerOff(player));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -408,4 +408,13 @@ m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
@ -403,4 +403,13 @@ m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
@ -401,4 +401,13 @@ m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
@ -390,4 +390,13 @@ m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
@ -401,4 +401,13 @@ m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
@ -407,4 +407,13 @@ m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
@ -401,4 +401,13 @@ m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
@ -408,4 +408,13 @@ m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
@ -393,4 +393,13 @@ m.BlastMining8 = +70% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Axes.GreaterImpactOnSelf=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.GreaterImpactOnEnemy=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Skills.BerserkPlayerOff=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GreenTerraPlayerOff=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.TreeFellerPlayerOff=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Loading…
Reference in New Issue
Block a user