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Finalized durability stuff in tree feller. XP nerf only for jungle now.
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@ -9,7 +9,7 @@ Key:
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Version 2.0.00-dev
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+ Added Ocelots to Taming XP tables.
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! Changed Tree Feller to hand out 1/3 of normal XP for each LOG block it fells
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! Changed Tree Feller to hand out 1/4 of normal XP for each JUNGLE LOG block it fells
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! Changed Tree Feller to only fell trees if you have enough durability
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! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour
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! Changed Ignition to add fire ticks rather than replacing them.
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@ -68,7 +68,10 @@ public class WoodCutting
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return;
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}
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int durabilityLoss = toBeFelled.size(), xp = 0;
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//Damage the tool
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player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss));
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//This is to prevent using wood axes everytime you tree fell
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if((player.getItemInHand().getDurability() + durabilityLoss >= player.getItemInHand().getType().getMaxDurability())
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|| player.getItemInHand().getType() == Material.AIR || player.getItemInHand() == null)
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@ -81,9 +84,6 @@ public class WoodCutting
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return;
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}
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//Damage the tool
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player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss));
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//Prepare ItemStacks
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ItemStack item;
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ItemStack oak = new ItemStack(Material.LOG, 1, (byte)0, (byte)0);
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@ -134,7 +134,7 @@ public class WoodCutting
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xp += LoadProperties.mbirch;
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break;
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case 3:
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xp += LoadProperties.mjungle;
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xp += LoadProperties.mjungle/4;
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break;
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}
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}
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@ -161,7 +161,7 @@ public class WoodCutting
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}
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}
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PP.addXP(SkillType.WOODCUTTING, xp/3, player); //Tree Feller gives nerf'd XP
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PP.addXP(SkillType.WOODCUTTING, xp, player); //Tree Feller gives nerf'd XP
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Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
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if(LoadProperties.toolsLoseDurabilityFromAbilities)
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