Commit Graph

1729 Commits

Author SHA1 Message Date
GJ
f3074461ed More cleanup. 2012-05-18 14:29:53 -04:00
GJ
146f832919 Minor refactoring & cleanup. 2012-05-18 13:40:21 -04:00
GJ
a622707608 Cleanup & Silk Touch changes. 2012-05-18 11:15:30 -04:00
NuclearW
6da43b15c8 Move to a more ideal location.
Not as efficient as I would like, but certainly better than it was before
2012-05-18 03:14:19 -04:00
NuclearW
d0bb7b075e This was a bad idea 2012-05-18 03:12:40 -04:00
NuclearW
c1ecd74644 Actually remove from map on unload 2012-05-18 03:12:16 -04:00
NuclearW
a1aada0777 Iron armor 2012-05-17 23:53:25 -04:00
NuclearW
c55a8eeccd Iron tools 2012-05-17 23:40:34 -04:00
NuclearW
73cc8adcab Beginnings of repair.vanilla.yml 2012-05-17 23:16:59 -04:00
NuclearW
7bb05f7f26 Update version for development
towards a stronger nation defense system
2012-05-17 22:41:40 -04:00
NuclearW
7f0803c3f6 Add in xpMultiplier 2012-05-17 22:40:46 -04:00
NuclearW
1185ea4f96 Beginnings of RepairConfig 2012-05-17 22:40:46 -04:00
NuclearW
43db51a664 RepairConfigManager 2012-05-17 22:40:46 -04:00
GJ
d35cdc91f8 Think it's finally right... 2012-05-17 22:24:45 -04:00
GJ
8d643277c0 Locale update. 2012-05-17 22:22:53 -04:00
GJ
5be1858b45 Stupid file... 2012-05-17 22:20:25 -04:00
GJ
13d6e16630 Stupid file... 2012-05-17 22:18:44 -04:00
GJ
dcb1cbbdb7 Locale update. 2012-05-17 22:11:16 -04:00
nossr50
f7f077be3e Merge branch 'master' of github.com:mcMMO-Dev/mcMMO 2012-05-17 19:00:14 -07:00
nossr50
3d79416520 Getting ready for promotions in this good economy 2012-05-17 18:59:51 -07:00
GJ
c559e70270 Mod support - able to define tiers for custom blocks now.
Tier 1 - breaks with wood/gold
Tier 2 - breaks with stone
Tier 3 - breaks with iron
Tier 4 - breaks with diamond
2012-05-17 21:57:41 -04:00
GJ
efcc15d89d Custom blocks should now work right with Super Breaker. 2012-05-17 21:37:14 -04:00
GJ
d17fe6bb7a Mod Support - Item Tiers.
1 is Wood, 2 is Stone, 3 is Iron, 4 is Diamond.
2012-05-17 21:19:17 -04:00
NuclearW
01235ff398 isInJar 2012-05-17 21:02:26 -04:00
NuclearW
3d6e490505 Expunge this line 2012-05-17 20:49:43 -04:00
NuclearW
bd3491d210 Registration 2012-05-17 20:01:37 -04:00
NuclearW
d139146e0b Too much space 2012-05-17 19:57:56 -04:00
GJ
b36da06fad Mod Support - Custom blocks now allow for the setting of how many items
they drop when broken.
2012-05-17 17:21:59 -04:00
GJ
d20c5e1773 Mod Support - Woodcutting now works. Still need to add # of drops from a
given block.
2012-05-17 17:03:56 -04:00
GJ
0afc0d59a4 Config refactoring. 2012-05-17 10:26:21 -04:00
NuclearW
26481c547a Beginnings of RepairManager implementation
Plus more factories for a stronger economy
2012-05-17 09:43:42 -04:00
NuclearW
45fe8c182b Put new permissions to good use 2012-05-17 09:43:42 -04:00
NuclearW
c25ddd0dbc <GJ> MOAR PERMISSIONS! 2012-05-17 09:43:42 -04:00
NuclearW
efc9a10fdf Make use of enum 2012-05-17 09:43:42 -04:00
NuclearW
a8eb9dfedf <GJ> All hail the enum! 2012-05-17 09:43:42 -04:00
NuclearW
87cf5cb932 Add metadata value for repair material 2012-05-17 09:43:41 -04:00
GJ
e1ca2c0b98 Mod support - Fixed blocks config not loading or generating. 2012-05-17 08:33:50 -04:00
NuclearW
a9295751c8 Beginnings of RepairManager interface
Not sure yet exactly what to leave in Repair and what to have in the Manager implementation.

I'm fairly sure that the xpHandler should be in Repair, but that's private at the moment so usage from the Manager is impossible except with public modifier, which is unacceptable.

Considering moving Repair to the new repair package, perhaps eventually all skills will have packages and skills.  Moving it seems like the logical solution with protected modifier.
2012-05-17 04:32:14 -04:00
NuclearW
2a46a5c00a Remove boost from the repair xpHandler
Replace old false values with doubles which will produce identical results

While the boost value will remain confusing in configs later, it will now at least be easier.
2012-05-17 04:28:31 -04:00
NuclearW
d3b7af3c5f Beginnings of the repairable 2012-05-17 04:01:47 -04:00
NuclearW
db59f24873 Cleanup 2012-05-17 03:57:16 -04:00
GJ
5645bf7982 Mod support - XP gain & double drops should now work for custom blocks
EXCEPT Woodcutting. Custom excavation blocks will also never drop
treasures.
2012-05-17 00:24:33 -04:00
GJ
6cbf87b52c Fixed custom tools & armor not being repairable. 2012-05-16 15:48:52 -04:00
GJ
bc642deebd Custom armor can now be repaired. 2012-05-15 16:12:59 -04:00
GJ
e84a9643f8 Enchanted custom tools should now support Arcane Forging. 2012-05-15 14:39:39 -04:00
GJ
e9af0ebdc5 Custom tools - modify XP gain from breaking blocks on a per tool basis. 2012-05-15 14:21:21 -04:00
GJ
29ee8a035b Custom tools - should now support enabling/disabling ability activation
per tool.
2012-05-15 13:44:39 -04:00
GJ
81ac4e8d01 WIP on custom mod support - should now be able to repair custom tools at
an anvil.
2012-05-15 10:44:57 -04:00
NuclearW
ecc68d373f Typo fix in Acrobatics guide 2012-05-15 04:06:05 -04:00
NuclearW
3032572f18 New factories means more jobs for a better economy 2012-05-15 01:43:34 -04:00