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Beginnings of the repairable
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package com.gmail.nossr50.skills.repair;
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public interface Repairable {
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/**
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* Gets the item id of this repairable item
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*
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* @return the id of this repairable
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*/
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public int getItemId();
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/**
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* Gets the id of the material used to repair this item
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*
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* @return the id of the repair material
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*/
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public int getRepairMaterialId();
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/**
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* Gets the minimum quantity of repair materials ignoring all other repair bonuses
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*
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* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
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*
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* @return the minimum number of items
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*/
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public int getMinimumQuantity();
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/**
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* Gets the maximum durability of this item before it breaks
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*
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* @return the maximum durability
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*/
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public short getMaximumDurability();
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/**
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* Gets the base repair durability on which to calcuate bonuses.
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*
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* This is actually the maximum durability divided by the minimum quantity
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*
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* @return the base repair durability
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*/
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public short getBaseRepairDurability();
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/**
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* Gets the minimum repair level needed to repair this item
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*
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* @return the minimum level to repair this item, or 0 for no minimum
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*/
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public int getMinimumLevel();
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}
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package com.gmail.nossr50.skills.repair;
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public class RepairableFactory {
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public static Repairable getRepairable(int itemId, int repairMaterialId, int minimumLevel, int minimumQuantity, short maximumDurability) {
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// TODO: Add in loading from config what type of manager we want.
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return new SimpleRepairable(itemId, repairMaterialId, minimumLevel, minimumQuantity, maximumDurability);
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}
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}
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@ -0,0 +1,45 @@
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package com.gmail.nossr50.skills.repair;
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public class SimpleRepairable implements Repairable {
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private final int itemId, repairMaterialId, minimumQuantity, minimumLevel;
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private final short maximumDurability, baseRepairDurability;
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protected SimpleRepairable(int itemId, int repairMaterialId, int minimumLevel, int minimumQuantity, short maximumDurability) {
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this.itemId = itemId;
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this.repairMaterialId = repairMaterialId;
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this.minimumLevel = minimumLevel;
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this.minimumQuantity = minimumQuantity;
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this.maximumDurability = maximumDurability;
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this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
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}
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@Override
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public int getItemId() {
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return itemId;
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}
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@Override
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public int getRepairMaterialId() {
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return repairMaterialId;
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}
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@Override
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public int getMinimumQuantity() {
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return minimumQuantity;
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}
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@Override
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public short getMaximumDurability() {
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return maximumDurability;
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}
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@Override
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public short getBaseRepairDurability() {
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return baseRepairDurability;
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}
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@Override
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public int getMinimumLevel() {
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return minimumLevel;
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}
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}
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