GJ
|
050be563bf
|
Less magic numbers.
|
2013-06-12 19:26:09 -04:00 |
|
GJ
|
965dbda101
|
Clean up some stuff with our DATS.
|
2013-06-12 19:20:05 -04:00 |
|
GJ
|
3a78e1b487
|
More code duplication removal.
|
2013-06-12 15:56:42 -04:00 |
|
GJ
|
db637f0bc9
|
Remove more code duplication.
|
2013-06-12 15:41:26 -04:00 |
|
GJ
|
28a78d820a
|
Tidy up our InventoryListener.
|
2013-06-12 15:10:43 -04:00 |
|
GJ
|
a1792fe125
|
We were calling deflect twice. Also made individual functions for each
type of combat.
|
2013-06-07 15:47:00 -04:00 |
|
T00thpick1
|
8705974e08
|
Use a single manager to handle our databases.
|
2013-06-07 15:46:57 -04:00 |
|
TfT_02
|
de0487d16f
|
This should make it work properly
|
2013-06-07 15:46:56 -04:00 |
|
TfT_02
|
375fa4f75c
|
Added permission node to prevent inspecting hidden players
|
2013-06-07 15:46:53 -04:00 |
|
GJ
|
d43ae17bd2
|
Tweak a few things on the UpdateChecker.
|
2013-06-07 15:46:52 -04:00 |
|
Kane York
|
f81a763d6c
|
Use finally to close the update checker stream
|
2013-06-07 15:46:52 -04:00 |
|
GJ
|
0ba4bc25c7
|
Use player objects instead of names - should be more efficient and less
buggy.
|
2013-05-28 13:33:20 -04:00 |
|
TfT_02
|
1ae9b0f4d2
|
Animals can also have the "Spawned Entity" tag
|
2013-05-26 17:55:24 +02:00 |
|
GJ
|
5e00636761
|
And a little more...
|
2013-05-22 22:30:09 -04:00 |
|
GJ
|
030c8e59d7
|
The other way leaks memory like a sieve.
|
2013-05-22 00:01:19 -04:00 |
|
GJ
|
9aa49a09da
|
Little more cleanup.
|
2013-05-21 14:03:00 -04:00 |
|
GJ
|
bf8945ac59
|
Try to clean CombatUtils a bit...
|
2013-05-21 13:36:44 -04:00 |
|
GJ
|
d9926bab4e
|
Try to clean up our poor EntityListener...
|
2013-05-21 13:27:52 -04:00 |
|
GJ
|
92ec04bd46
|
Better boolean handling.
|
2013-05-21 11:44:16 -04:00 |
|
GJ
|
0b6372a6ea
|
Don't run these calculations twice. Also, pretty sure one of these was
bugged.
|
2013-05-21 11:41:39 -04:00 |
|
GJ
|
4f8b66f94d
|
Clean up our block listener some.
|
2013-05-21 11:11:55 -04:00 |
|
GJ
|
0c52b3016c
|
We've got these functions, might as well use them.
|
2013-05-21 10:02:09 -04:00 |
|
T00thpick1
|
22f6ae858b
|
Update inventories after chimera wing
|
2013-05-19 16:13:19 -04:00 |
|
TfT_02
|
2d66b8ed12
|
Cleanup - fixing various formatting issues
|
2013-05-18 22:41:42 +02:00 |
|
riking
|
71d030e5ad
|
Change rounding strategy to ceiling for mob healthbars
|
2013-05-17 00:19:59 -04:00 |
|
T00thpick1
|
068f47b523
|
Option for any distance
|
2013-05-16 19:53:58 -04:00 |
|
T00thpick1
|
79aab57abc
|
Configure the inspect distance
|
2013-05-16 19:31:12 -04:00 |
|
GJ
|
a7861fc54b
|
Move all miscellaneous Spout code to a single location.
|
2013-05-16 10:51:18 -04:00 |
|
GJ
|
936bec8ff5
|
Unused import.
|
2013-05-16 09:32:48 -04:00 |
|
GJ
|
01d10971a1
|
Calling things that many times is BAD.
|
2013-05-16 09:32:27 -04:00 |
|
GJ
|
fca5f9ec98
|
We shouldn't need to do this. If issues arise, then there's a bug in
Bukkit that needs patching.
|
2013-05-16 09:23:35 -04:00 |
|
GJ
|
c9ae6436bd
|
Because we forget things too often.
|
2013-05-16 08:41:57 -04:00 |
|
GJ
|
b6c4d2b4ad
|
Fixed bug where Nether Quartz wasn't included in Smelting or item
sharing
|
2013-05-16 08:13:01 -04:00 |
|
TfT_02
|
68d8d6dd30
|
Added permission node to bypass the fishing exploit prevention
Permission node: `mcmmo.bypass.kraken` false by default.
|
2013-05-15 23:35:17 +02:00 |
|
GJ
|
2a57d7007d
|
Don't go through everything twice. Also, those were horrible variable
names.
|
2013-05-15 17:28:47 -04:00 |
|
GJ
|
fd675ac291
|
Changed Spout notification tiers to be stored in SpoutConfig instead of
AdvancedConfig. Also restructured some Spout stuff for easier
readability.
|
2013-05-15 17:08:43 -04:00 |
|
GJ
|
41f020bbb7
|
Cleaning up our listeners, as well as some Spout stuff.
|
2013-05-15 15:39:40 -04:00 |
|
GJ
|
00dee500e0
|
Caching options is bad, and so was that way of getting the menu key.
|
2013-05-15 15:28:05 -04:00 |
|
GJ
|
aa9eb0868c
|
Add option to use scoreboards for power level display, similar to the
Spout titles. This will NOT override any existing plugin that uses the
overhead scoreboard slot.
|
2013-05-15 15:13:11 -04:00 |
|
T00thpick1
|
78f53f294a
|
Debris should drop normal drops
|
2013-05-15 13:02:21 -04:00 |
|
GJ
|
d8ddd27d71
|
Calculate bonus XP based on initial arrow location, rather than final
shooter location.
|
2013-05-15 08:35:12 -04:00 |
|
GJ
|
8d5696507a
|
Add bow force multiplier to Archery XP.
|
2013-05-15 01:20:12 -04:00 |
|
T00thpick1
|
9ec376a228
|
Unused import and update changelog
|
2013-05-15 00:53:01 -04:00 |
|
T00thpick1
|
a05a0da9fb
|
Mob Spawner XP multiplier
|
2013-05-15 00:48:18 -04:00 |
|
T00thpick1
|
5029ad9d93
|
Apply Perks after cutoff
|
2013-05-14 23:54:54 -04:00 |
|
T00thpick1
|
b416a59bb7
|
Don't cache config options to prepare for eventual config reload support
|
2013-05-14 22:59:16 -04:00 |
|
GJ
|
2e79c8d770
|
Properly track infinite arrows.
|
2013-05-14 22:45:09 -04:00 |
|
GJ
|
501f5de55a
|
Fixing everything you guys broke while I was gone...
|
2013-05-14 11:28:50 -04:00 |
|
T00thpick1
|
de12970486
|
New api event
|
2013-05-13 22:28:39 -04:00 |
|
Glitchfinder
|
7550b99aaa
|
Patching more NPEs involving invbalid players, plus mob health bars.
|
2013-05-13 18:46:19 -07:00 |
|