Commit Graph

1050 Commits

Author SHA1 Message Date
GJ
0b6372a6ea Don't run these calculations twice. Also, pretty sure one of these was
bugged.
2013-05-21 11:41:39 -04:00
GJ
0c52b3016c We've got these functions, might as well use them. 2013-05-21 10:02:09 -04:00
GJ
87df536a1f Only check for kraken if you're actually fishing. 2013-05-21 09:14:54 -04:00
T00thpick1
6dbf2e0d95 FishingTreasureEvent, FishingShakeEvent and MagicHunterEvent 2013-05-20 17:27:59 -04:00
TfT_02
2d66b8ed12 Cleanup - fixing various formatting issues 2013-05-18 22:41:42 +02:00
TfT_02
483f348403 Fixed bug with Blast Mining where the Ability refreshed message was being send too early 2013-05-18 22:27:17 +02:00
TfT_02
7f1ef61657 Get rid of the SuccessModifier
There's no need for this modifier, because the user can define the
exact chance for Rolls and Gracefull Rolls in the config file. This
means that the ratio between the two is already configurable.
2013-05-18 14:12:07 +02:00
GJ
a7861fc54b Move all miscellaneous Spout code to a single location. 2013-05-16 10:51:18 -04:00
T00thpick1
48aafa9834 Unused import 2013-05-15 14:27:31 -04:00
T00thpick1
78f53f294a Debris should drop normal drops 2013-05-15 13:02:21 -04:00
GJ
d8ddd27d71 Calculate bonus XP based on initial arrow location, rather than final
shooter location.
2013-05-15 08:35:12 -04:00
GJ
2e79c8d770 Properly track infinite arrows. 2013-05-14 22:45:09 -04:00
GJ
f910c76248 Conventions. 2013-05-14 12:46:45 -04:00
GJ
975cbf0bf8 The cache should be here, not in the manager. 2013-05-14 12:46:04 -04:00
GJ
501f5de55a Fixing everything you guys broke while I was gone... 2013-05-14 11:28:50 -04:00
Paul J Thordarson
c5e6704530 Magic Hunter fix and optimization
There was a small bug in magic hunter, where it tried to apply an
enchantment level between 1 and the Enchantment.getMaxLevel(), however
it didn't take into account Enchantment.getStartLevel(), so when it
tried to apply an enchantment level below the start level, an
IllegalArgumentException was being thrown and the magic hunter event
wasn't happening.

Also, it's potentially inefficient to recalculate which enchantments
are possible for each ItemStack every time, so I added a HashMap to
cache the possibleEnchantments for each material type, then check this
cache instead of just looping to regenerate the list each time.
2013-05-13 20:22:08 -04:00
NuclearW
2b414526e5 Unleash the Quacken! 2013-05-09 11:04:34 -04:00
NuclearW
c0b7eb526a Change Squid variables to Creature. 2013-05-09 11:00:28 -04:00
GJ
33610c8997 Whoops. 2013-05-03 16:15:34 -04:00
GJ
8e0a1f4f70 Summon the kraken at will! 2013-05-03 16:14:03 -04:00
GJ
b07cf6bdde It's now possible to run away from the Kraken. 2013-05-03 15:49:29 -04:00
GJ
4f9b7b2609 Because you might be legitimately fishing at 5 seconds. 2013-05-03 07:51:59 -04:00
GJ
09abab1b5d Kraken sounds can now be set to either player-only or global (default). 2013-05-03 07:51:58 -04:00
GJ
499713c8e7 Because autoclicking to shake is OK. 2013-05-03 07:51:57 -04:00
GJ
cb953a1619 Disable global chat spam from the kraken by setting the server message
to an empty string in the config.
2013-05-03 07:51:56 -04:00
TfT_02
3ab4938f3d Also need to locale these two strings
Closes #1019
2013-05-02 21:08:20 +02:00
TfT_02
f6e9fd9f3a Add more localisation 2013-05-02 21:02:12 +02:00
GJ
8dab75f3cb Can't use brackets in YAML. 2013-05-02 08:48:17 -04:00
GJ
0574de4a29 Configure the Kraken! 2013-05-02 07:56:29 -04:00
GJ
5c4c3cf59c The Kraken hates boats. 2013-05-01 22:50:12 -04:00
GJ
e7c749ee3a Added boosts to Fishing chance depending on conditions. Also, the
kraken, now with 100% more sound!
2013-05-01 21:57:42 -04:00
GJ
5c026be0cd Don't need those. 2013-05-01 21:19:29 -04:00
GJ
c465546871 Unleash the Kraken! 2013-05-01 21:17:59 -04:00
GJ
3322677d32 Added "Ice Fishing" ability to Fishing 2013-05-01 10:18:19 -04:00
GJ
b55ce30b2d Clean up our main class a bit more. Still not perfect, but it's getting
there.
2013-04-30 15:07:29 -04:00
GJ
339a54b0ac Replace SkillMonitorTask with 3 unique timers instead. This should greatly
optimize our tool and ability cooldown tracking and hopefully reduce
server load.
2013-04-29 15:33:55 -04:00
TfT_02
68a7b540c5 Ask a confirmation when a player tries to repair an enchanted item 2013-04-25 23:29:49 +02:00
GJ
98dc7b853a Protect our managers. 2013-04-25 09:16:42 -04:00
TfT_02
17a0382283 Changed experience storage from integers to floats
This will make sure no experience is lost when the server has high
skill modifiers configured, or when low amounts of experience are being
shared.
2013-04-25 07:42:38 -04:00
GJ
e99599c377 Fixed Smelting returning ink sacs instead of Lapis when double-dropping.
Fixes #986
2013-04-24 07:08:24 -04:00
TfT_02
e831f0561a Changed Call of the Wild, newly summoned pet's will have a custom name
Closes #972
2013-04-18 23:04:27 +02:00
GJ
42a30b4521 Fixed Fishing treasures always having the same enchants. 2013-04-17 07:47:43 -04:00
GJ
07ba7a8d9e Nerf fishing again... AGAIN 2013-04-16 23:48:36 -04:00
GJ
5dc40f3c03 Nerf fishing... again. 2013-04-12 17:48:04 -04:00
GJ
875091a1ce Added ability to configure drops from Shake in treasures.yml 2013-04-11 21:40:09 -04:00
GJ
fbee4f1b37 Remove debug messages. 2013-04-10 19:41:55 -04:00
GJ
26542f3d6e Because otherwise you can't fish at low levels. 2013-04-10 19:32:26 -04:00
GJ
14630fe956 Nerfin' it. 2013-04-10 18:44:11 -04:00
GJ
365abaaa8f Reverse the order to avoid NPE 2013-04-10 14:04:46 -04:00
GJ
f4681a282c Better handling of picking up items with unarmed. 2013-04-10 13:20:44 -04:00
GJ
4f87cb6446 Added "Master Angler" ability to Fishing.
This ability increases the chance that a fish will bite the line while
fishing.
2013-04-09 20:53:54 -04:00
GJ
158b3c43f8 Fixed wolves from Call of the Wild only having 8 health. 2013-04-05 16:17:59 -04:00
GJ
d4c8cc28a1 Use new hasConflictingEnchant method. 2013-04-04 22:26:48 -04:00
GJ
ce08405c00 Use new NetherWartState values. 2013-04-04 22:24:02 -04:00
GJ
0f023f627c Metadata > Hashmap 2013-04-02 08:41:51 -04:00
GJ
24153c2fb1 Dumb ternary statement was dumb. 2013-03-28 07:45:35 -04:00
TfT_02
94b560ba01 Don't activate abilities when a player is in creative mode. 2013-03-25 23:15:09 +01:00
Glitchfinder
9f55c25775 Actually adding Nether Quartz to Mining for double drops. 2013-03-21 16:05:34 -07:00
TfT_02
9730cdb880 Normalize line endings 2013-03-21 20:46:23 +01:00
GJ
399bf8e3b9 Use BukkitRunnable. 2013-03-20 03:11:16 -04:00
GJ
c3a69c8c55 Change to the newer, shorter scheduler methods. 2013-03-20 02:15:15 -04:00
GJ
255dece550 Move Arcane Forging to it's own class to match the structure we used
with Blast Mining.
2013-03-18 14:02:53 -04:00
GJ
ed09d1b390 Fixed bug where Shake wouldn't damage mobs whose max health was less
than 4.

Fixes #845
2013-03-17 08:11:20 -04:00
GJ
171026ba23 Fixed bug where Mining wasn't awarding double drops 2013-03-17 00:36:40 -04:00
bm01
3f56c8e690 Fixed Treefeller trying to cut too many leaves 2013-03-16 16:49:32 +01:00
TfT_02
b2f400f61a "Splinter the axe into dozens of pieces" 2013-03-12 23:31:44 +01:00
GJ
3a7d88db4f Fixed bug with Blast Mining increasing TNT damage. 2013-03-10 21:30:35 -04:00
GJ
9eba2c683b Use equalsIgnoreCase() instead of equals(), and use == for compaing
worlds.

Fixes #815
2013-03-10 18:06:10 -04:00
GJ
d78a1efbf6 Fixed bug with Repair not decreasing enchanting levels properly.
Fixes #817
2013-03-10 15:48:16 -04:00
t00thpick1
df67bd6720 Message player only when enchants actually exist 2013-03-09 20:05:15 -05:00
bm01
0e2746622d Fixed the Cacti & Sugar Cane fix! 2013-03-08 19:33:03 +01:00
GJ
e31b7d5c48 Cacti & Sugar Cane are an exception, because the bottom block is
normally player-placed but the top two are grown naturally.
2013-03-08 08:53:54 -05:00
GJ
4bddbbf56e This must be handled first, else no XP is awarded if double-drops are
disabled.
2013-03-08 08:49:07 -05:00
GJ
0654f27599 Fixed bug where Blast Mining was awarding too much XP 2013-03-08 08:45:16 -05:00
GJ
bd45fff1b4 Fixed bug relating to "empty" ItemStacks. Fixes #807 2013-03-08 07:40:25 -05:00
GJ
9618e45a11 That was bothering me. 2013-03-08 07:26:43 -05:00
bm01
3839373f5a Forgot this one 2013-03-08 10:35:52 +01:00
bm01
1633617006 Minor cleanup 2013-03-08 10:33:20 +01:00
bm01
57e33bbf39 Fixed triple drop awarding experience twice in mining
The previous commit also fixed this for Herbalism
2013-03-08 10:31:32 +01:00
bm01
cddcf36016 Reworked some methods related to Herbalism
Fixes double seed consumption for Green Terra when used on crops
Fixes wheat consumption instead of seed for Green Thumb
Fixes XP and double drop exploit with some blocks (flowers...)
2013-03-08 10:11:33 +01:00
NuclearW
03d0ecd450 text=auto 2013-03-07 14:43:03 -05:00
GJ
3a809dab32 Fix downgrade chances all being calculated from Rank4. 2013-03-07 12:52:43 -05:00
GJ
9377de930f Fixed bug with using Salvage on stacked items. Stacked items will now
return the appropriate amount of materials. Fixes #802
2013-03-07 08:03:18 -05:00
GJ
a9438ed52b Move BlockCracker into the UnarmedManager 2013-03-06 19:19:26 -05:00
GJ
09169bd019 Fixed bug where Fishing was becoming less successful at higher levels 2013-03-06 18:17:54 -05:00
GJ
44ede5c3f8 Create a WoodcuttingManager 2013-03-06 16:23:41 -05:00
GJ
f6a18ef777 Move Salvage functions into Repair 2013-03-06 11:31:51 -05:00
GJ
3e084b3b5d Unlock levels go in advanced.yml, not config.yml 2013-03-06 11:13:25 -05:00
GJ
2c7f931c4d Removed option to disable Salvage via the config file. This should be
handled via permissions instead.
2013-03-06 10:50:59 -05:00
GJ
6b18cec7fb Combine our placedAnvil checks into one function. 2013-03-06 10:47:56 -05:00
GJ
08960a2dbc Move Salvage checks into our RepairManager 2013-03-06 10:02:34 -05:00
GJ
5f4e269efa Fixed bug with repairing using materials with byte metadata 2013-03-06 09:43:09 -05:00
GJ
e5f6da01ec Create a proper RepairManager to match the others, rename our old
RepairManager to RepairableManager.
2013-03-06 09:37:09 -05:00
GJ
df53e2fd4f Fixed issue with some skill activations not activating enough or
activating too much.

Fixes #785
2013-03-04 22:45:37 -05:00
GJ
4210920c5f Fixed ClassCastException relating to counter-attack with Swords. Fixes
#784
2013-03-04 21:59:16 -05:00
GJ
0c027ca697 Straightening up our Managers more, also fixed a few bugs regarding
unlock levels and Deflect not working properly.
2013-03-04 09:41:24 -05:00
GJ
1fc3c8fab2 AnimalTamer already has a getName() method. 2013-03-03 15:22:40 -05:00
GJ
7c28be5e62 Straightening up our InventoryListener, SwordsManager, TamingManager,
and UnarmedManager.
2013-03-03 14:59:22 -05:00
GJ
cbe9cae4ea Straighten up the Taming classes in order to stop passing events around quite so much. Also reordered some checks in our EntityDamage listeners for readability & efficiency purposes. 2013-03-03 14:48:13 -05:00
bm01
c0b7f8a323 Moved everything that could be moved from PlayerProfile to McMMOPlayer
PlayerProfile now only store stored (flatfile or MySQL) data
2013-03-03 17:06:32 +01:00