nossr50
46dee3c9b6
Numerous tweaks to salvage + fixing repair bugs
2019-06-10 22:37:20 -07:00
nossr50
d542098f8a
New salvage enchant bypass permission node
2019-04-13 13:17:28 -07:00
nossr50
df6315dd62
Fixed Repair Mastery using incorrect numbers during calculations
2019-03-23 16:23:38 -07:00
nossr50
ce6553d857
Fixing Double Drops for Herbalism (Update your configs) see changelog for instructions
2019-03-23 13:34:14 -07:00
nossr50
8228ae248f
Fixed a bug where Arcane Salvage could never fail
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SubSkillFailure renamed to SubSkillFailed in config.yml
SubSkillFailed now sends to chat by default and no longer sends to the action bar
2019-02-01 10:34:13 -08:00
nossr50
8262711e7e
Prep for release of 2.1.4
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Fixed many display bugs
Added ranks to Super Repair, and Repair Mastery
Fixes #3754 , #3746 , #3745 , #3756
2019-01-31 20:02:39 -08:00
nossr50
e969598f58
Fixing a lot of bugs involving calculating the success of skills
2019-01-27 19:36:16 -08:00
nossr50
d81c3d06c5
XP Gains now report sources, added some config options regarding XP bars
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Fixed some issues with Roll
Fixes https://github.com/mcMMO-Dev/mcMMO/issues/3732
2019-01-27 18:11:51 -08:00
nossr50
1d6a142b12
Rewrote the RNG system to be more unified
2019-01-24 20:45:26 -08:00
nossr50
71a3eb6a93
Fixed a lot of problems with the bleed task code...
2019-01-23 16:01:30 -08:00
nossr50
126e1c5942
All skills should be on the new rank system now
2019-01-17 08:46:10 -08:00
nossr50
95d60e646d
Diminishing returns now has an optional minimum gains setting
2019-01-14 22:11:58 -08:00
nossr50
e1576e8d1c
Repair now used the ActionBar
2019-01-13 23:16:24 -08:00
nossr50
6f77bb206d
Refactoring + adding a new skillranks config (not functional yet)
2019-01-12 23:54:53 -08:00
nossr50
85fd0a79bc
Sounds volume and pitch are now configurable in the new sounds.yml file
2019-01-12 19:08:54 -08:00
nossr50
362d036b16
4 days of work and I'm still not done ;_;
2019-01-08 19:52:52 -08:00
nossr50
0d260a74c9
Refactoring to make my life easier
2018-12-29 05:24:55 -08:00
nossr50
3831ca6b0f
Burn it with fire
2018-12-27 03:04:55 -08:00
Shane Robertson
ee324c77a9
Fixed errors with block-based skill experience ( #3506 )
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* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Fixed most block based experience gain & updated wooden_tools
* Removed debug prints
2018-07-26 19:53:29 -04:00
t00thpick1
b73eced36f
Remove sound adapter
2018-07-25 20:29:40 -04:00
GiovanH
421455224f
Codebase!
2018-05-10 04:54:35 +01:00
t00thpick1
88b99a3835
I *think* this should be backwards compatible, I may be wrong and it could break both.
2016-03-01 13:08:11 -05:00
t00thpick1
c9356f9ef5
Update for 1.9 Sound enum changes. Now only compatible with 1.9+
2016-03-01 12:21:00 -05:00
t00thpick1
4fe41fe416
Check Item Type, not Material Type a second time. Fixes #2584
2015-06-11 21:15:40 -04:00
TfT_02
f75e15dfdc
Set a pretty repair material name in tools.yml
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Adds #1863
2014-06-15 17:31:50 +02:00
TfT_02
4643cf1070
A whole bunch of more work to convert Salvage to a child skill
2014-05-18 17:04:39 +02:00
GJ
91bf54019e
Convert Salvage to a child skill.
2014-05-18 17:04:38 +02:00
TfT_02
8fec1af257
Fix a bunch of small formatting issues
2014-05-11 15:15:44 +02:00
TfT_02
9f53426511
Added API to XP events to get XP gain reason
2014-04-18 22:32:32 +02:00
TfT_02
04e5dda127
Actually fix Repair lucky perk with Arcane Forging downgrade chance
2014-03-23 14:33:57 +01:00
TfT_02
01b7d4f742
Repair lucky perk should decrease the Arcane Forging downgrade chance,
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instead of increasing it.
2014-03-14 15:16:22 +01:00
roblikescake
09431ef27c
Check durability before repairMaterial
2014-02-16 00:18:27 +01:00
GJ
0c9836eb03
Made mod config files modular. Addresses #1802
2014-02-03 14:48:43 -05:00
GJ
43e2c813d1
Clean up some of our messes.
2014-01-20 13:58:40 -08:00
TfT_02
cdcda03e92
Moved repair config classes to the config package
2013-12-12 19:53:27 +01:00
t00thpick1
c0dee19cb0
Missed a refactor :P Also, javadoc event
2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7
SecondaryAbility's API additions
2013-11-22 12:32:23 -05:00
GJ
d1d6b80676
Allow repair of items without a recipe.
2013-11-08 10:52:43 -05:00
GJ
af98c8eb59
Best way to handle minimum quantities.
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Check repair function first, assuming the item isn't null, otherwise
check the config. If not found, check config.
2013-11-04 11:01:14 -05:00
Glitchfinder
af578870c7
Defaulted quantities should be defaulted everywhere.
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Fixes #1581
2013-11-03 09:40:04 -08:00
GJ
71141a0f8d
Minimum quantity should default to 2.
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Fixes #1581
2013-11-01 08:22:14 -04:00
GJ
88296da0af
Removed MCPC+ workaround.
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This has been fixed by MCPC+ starting with build 112.
Addresses #1549
2013-10-31 13:28:54 -04:00
GJ
41da32cd1b
Added options to disable various sound effects.
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Fixes #1577
2013-10-31 09:03:29 -04:00
GJ
4889769522
Workaround MCPC+ shortcomings for now.
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Fixes #1549
2013-10-30 15:33:37 -04:00
GJ
9b3ae5c729
These belong in their managers, not in McMMOPlayer
2013-10-28 16:14:52 -04:00
GJ
9f33c6cef1
Use addUnsafeEnchantment instead of addEnchantment
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Since the enchantment was already present on the item, there's no need to check if it's valid. This also avoids any errors that may occur when trying to repair an item with non-standard enchants.
Fixes #1561
2013-10-22 09:57:13 -04:00
GJ
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
riking
476f426590
Remove RepairableManagerFactory until we actually need it
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Let's hold off on the factory pattern until we actually offer choices.
2013-10-14 20:48:35 +02:00
GJ
a25dc24c6c
No reason to have this many functions...
2013-10-11 15:18:56 +02:00
TfT_02
2eda3a9c83
Add extra tiers! Every ability now has 8 tiers
2013-10-11 15:18:55 +02:00