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https://github.com/mcMMO-Dev/mcMMO.git
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Numerous tweaks to salvage + fixing repair bugs
This commit is contained in:
parent
8e67e2d158
commit
46dee3c9b6
@ -1,3 +1,28 @@
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Version 2.1.76
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Fixed a bug where Repair was repairing too much
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Fixed a bug where Arcane Salvage was used to determine how many materials a player could salvage from an item
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Removed the minimum quantity field from the repair config
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Removed the item data (metadata) field from repair config as its not used anymore
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Salvage will no longer return the max amount of materials possible, instead you are guaranteed one item and then some luck is involved on how many items are returned.
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Advanced Salvage has been renamed to Scrap Collector
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Updated Chinese locale (thanks to the user named 89009332 from github)
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New locale strings
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Salvage.Skills.Lottery.Normal
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Salvage.Skills.Lottery.Perfect
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Salvage.Skills.Lottery.Untrained
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Salvage.SubSkill.ScrapCollector.Name
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Salvage.SubSkill.ScrapCollector.Description
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Salvage.SubSkill.ScrapCollector.Stat
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(API) SALVAGE_ARCANE_SALVAGE in SubSkillTypes has been renamed to SALVAGE_SCRAP_COLLECTOR
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NOTES:
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You do not need to update your configs for this update.
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How Salvage works
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If you have enough skill to gain up to 5 items from salvaging something, and that item has enough durability to yield up to 5 materials, salvage will play out like this
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First off, you will be guaranteed 1 material, after this you have 80% chance to get the next material, if successful, another dice roll is conducted but lowers your odds by 20%, you chance to succeed will never fall below 33%
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Version 2.1.75
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Fixed a bug that prevented Fortune from working correctly if a Double Drop was triggered
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.75</version>
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<version>2.1.76-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -15,7 +15,7 @@ import java.util.ArrayList;
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import java.util.List;
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public class SalvageCommand extends SkillCommand {
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private boolean canAdvancedSalvage;
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private boolean canScrapCollector;
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private boolean canArcaneSalvage;
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public SalvageCommand() {
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@ -30,7 +30,7 @@ public class SalvageCommand extends SkillCommand {
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@Override
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protected void permissionsCheck(Player player) {
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canAdvancedSalvage = canUseSubskill(player, SubSkillType.SALVAGE_ADVANCED_SALVAGE);
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canScrapCollector = canUseSubskill(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR);
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canArcaneSalvage = canUseSubskill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE);
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}
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@ -39,9 +39,11 @@ public class SalvageCommand extends SkillCommand {
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List<String> messages = new ArrayList<String>();
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SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
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if (canAdvancedSalvage) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"),
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LocaleLoader.getString("Salvage.Ability.Bonus.1", salvageManager.getSalvageableAmount())));
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if (canScrapCollector) {
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messages.add(getStatMessage(false, true,
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SubSkillType.SALVAGE_SCRAP_COLLECTOR,
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String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
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RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
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}
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if (canArcaneSalvage) {
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@ -5,10 +5,8 @@ import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.List;
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@ -77,13 +75,6 @@ public class CustomArmorConfig extends ConfigLoader {
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}
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if (repairable) {
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byte repairData = (byte) config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Value", -1);
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int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(armorMaterial), repairMaterial, repairData);
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if (repairQuantity == 0) {
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repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Quantity", 2);
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}
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String repairItemName = config.getString(armorType + "." + armorName + ".Repair_Material_Pretty_Name");
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int repairMinimumLevel = config.getInt(armorType + "." + armorName + ".Repair_MinimumLevel", 0);
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double repairXpMultiplier = config.getDouble(armorType + "." + armorName + ".Repair_XpMultiplier", 1);
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@ -94,7 +85,7 @@ public class CustomArmorConfig extends ConfigLoader {
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durability = (short) config.getInt(armorType + "." + armorName + ".Durability", 70);
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}
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repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, repairItemName, repairMinimumLevel, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, repairXpMultiplier));
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repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairItemName, repairMinimumLevel, durability, ItemType.ARMOR, MaterialType.OTHER, repairXpMultiplier));
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}
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materialList.add(armorMaterial);
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@ -6,10 +6,8 @@ import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.HashMap;
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@ -85,13 +83,6 @@ public class CustomToolConfig extends ConfigLoader {
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}
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if (repairable) {
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byte repairData = (byte) config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Value", -1);
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int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(toolMaterial), repairMaterial, repairData);
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if (repairQuantity == 0) {
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repairQuantity = config.getInt(toolType + "." + toolName + ".Repair_Material_Quantity", 2);
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}
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String repairItemName = config.getString(toolType + "." + toolName + ".Repair_Material_Pretty_Name");
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int repairMinimumLevel = config.getInt(toolType + "." + toolName + ".Repair_MinimumLevel", 0);
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double repairXpMultiplier = config.getDouble(toolType + "." + toolName + ".Repair_XpMultiplier", 1);
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@ -102,7 +93,7 @@ public class CustomToolConfig extends ConfigLoader {
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durability = (short) config.getInt(toolType + "." + toolName + ".Durability", 60);
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}
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repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, repairItemName, repairMinimumLevel, repairQuantity, durability, ItemType.TOOL, MaterialType.OTHER, repairXpMultiplier));
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repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairItemName, repairMinimumLevel, durability, ItemType.TOOL, MaterialType.OTHER, repairXpMultiplier));
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}
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double multiplier = config.getDouble(toolType + "." + toolName + ".XP_Modifier", 1.0);
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@ -6,7 +6,6 @@ import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.inventory.ItemStack;
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@ -126,7 +125,6 @@ public class RepairConfig extends ConfigLoader {
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}
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}
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byte repairMetadata = (byte) config.getInt("Repairables." + key + ".RepairMaterialMetadata", -1);
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int minimumLevel = config.getInt("Repairables." + key + ".MinimumLevel");
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double xpMultiplier = config.getDouble("Repairables." + key + ".XpMultiplier", 1);
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@ -134,19 +132,8 @@ public class RepairConfig extends ConfigLoader {
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reason.add(key + " has an invalid MinimumLevel of " + minimumLevel);
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}
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// Minimum Quantity
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int minimumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), repairMaterial, repairMetadata) : config.getInt("Repairables." + key + ".MinimumQuantity", 2));
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if (minimumQuantity <= 0 && itemMaterial != null) {
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minimumQuantity = config.getInt("Repairables." + key + ".MinimumQuantity", 2);
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}
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if (minimumQuantity <= 0) {
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reason.add("Minimum quantity of " + key + " must be greater than 0!");
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}
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if (noErrorsInRepairable(reason)) {
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Repairable repairable = RepairableFactory.getRepairable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
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Repairable repairable = RepairableFactory.getRepairable(itemMaterial, repairMaterial, minimumLevel, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
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repairables.add(repairable);
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}
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}
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@ -113,7 +113,6 @@ public class SalvageConfig extends ConfigLoader {
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}
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}
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byte salvageMetadata = (byte) config.getInt("Salvageables." + key + ".SalvageMaterialMetadata", -1);
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int minimumLevel = config.getInt("Salvageables." + key + ".MinimumLevel");
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double xpMultiplier = config.getDouble("Salvageables." + key + ".XpMultiplier", 1);
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@ -122,7 +121,7 @@ public class SalvageConfig extends ConfigLoader {
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}
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// Maximum Quantity
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int maximumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), salvageMaterial, salvageMetadata) : config.getInt("Salvageables." + key + ".MaximumQuantity", 2));
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int maximumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(itemMaterial, salvageMaterial) : config.getInt("Salvageables." + key + ".MaximumQuantity", 2));
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if (maximumQuantity <= 0 && itemMaterial != null) {
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maximumQuantity = config.getInt("Salvageables." + key + ".MaximumQuantity", 1);
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@ -139,7 +138,7 @@ public class SalvageConfig extends ConfigLoader {
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}
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if (noErrorsInSalvageable(reason)) {
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Salvageable salvageable = SalvageableFactory.getSalvageable(itemMaterial, salvageMaterial, salvageMetadata, minimumLevel, maximumQuantity, maximumDurability, salvageItemType, salvageMaterialType, xpMultiplier);
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Salvageable salvageable = SalvageableFactory.getSalvageable(itemMaterial, salvageMaterial, minimumLevel, maximumQuantity, maximumDurability, salvageItemType, salvageMaterialType, xpMultiplier);
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salvageables.add(salvageable);
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}
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}
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@ -20,6 +20,7 @@ public enum NotificationType {
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SUPER_ABILITY("SuperAbilityInteraction"),
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SUPER_ABILITY_ALERT_OTHERS("SuperAbilityAlertOthers"),
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ITEM_MESSAGE("ItemMessage"),
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CHAT_ONLY("ChatOnly"),
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PARTY_MESSAGE("PartyMessage");
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final String niceName;
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@ -53,7 +53,7 @@ public enum PrimarySkillType {
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REPAIR(RepairManager.class, Color.SILVER,
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ImmutableList.of(SubSkillType.REPAIR_ARCANE_FORGING, SubSkillType.REPAIR_REPAIR_MASTERY, SubSkillType.REPAIR_SUPER_REPAIR)),
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SALVAGE(SalvageManager.class, Color.ORANGE,
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ImmutableList.of(SubSkillType.SALVAGE_ADVANCED_SALVAGE, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
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ImmutableList.of(SubSkillType.SALVAGE_SCRAP_COLLECTOR, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
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SMELTING(SmeltingManager.class, Color.YELLOW,
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ImmutableList.of(SubSkillType.SMELTING_UNDERSTANDING_THE_ART, /*SubSkillType.SMELTING_FLUX_MINING,*/ SubSkillType.SMELTING_FUEL_EFFICIENCY, SubSkillType.SMELTING_SECOND_SMELT)),
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SWORDS(SwordsManager.class, Color.fromRGB(178, 34, 34), SuperAbilityType.SERRATED_STRIKES, ToolType.SWORD,
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@ -61,7 +61,7 @@ public enum SubSkillType {
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REPAIR_SUPER_REPAIR(1),
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/* Salvage */
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SALVAGE_ADVANCED_SALVAGE(1),
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SALVAGE_SCRAP_COLLECTOR(8),
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SALVAGE_ARCANE_SALVAGE(8),
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/* Smelting */
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@ -94,7 +94,6 @@ public class RepairManager extends SkillManager {
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PlayerInventory inventory = player.getInventory();
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Material repairMaterial = repairable.getRepairMaterial();
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byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
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ItemStack toRemove = new ItemStack(repairMaterial);
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short startDurability = item.getDurability();
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@ -111,10 +110,6 @@ public class RepairManager extends SkillManager {
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String materialsNeeded = "";
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if (repairMaterialMetadata != (byte) -1 && !inventory.containsAtLeast(toRemove, 1)) {
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materialsNeeded += ":" + repairMaterialMetadata;
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}
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Skills.NeedMore.Extra", prettyName, materialsNeeded);
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return;
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}
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@ -130,7 +125,7 @@ public class RepairManager extends SkillManager {
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// Lets get down to business,
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// To defeat, the huns.
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int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
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int baseRepairAmount = repairable.getBaseRepairDurability(item); // Did they send me daughters?
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short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
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// Call event
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@ -144,15 +139,16 @@ public class RepairManager extends SkillManager {
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}
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// Remove the item
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if (repairMaterialMetadata == -1) {
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toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
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toRemove.setAmount(1);
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}
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toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
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toRemove.setAmount(1);
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inventory.removeItem(toRemove);
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// Give out XP like candy
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applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())), XPGainReason.PVE);
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applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability())
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* repairable.getXpMultiplier())
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* ExperienceConfig.getInstance().getRepairXPBase()
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* ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())), XPGainReason.PVE);
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// BWONG BWONG BWONG
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if (Config.getInstance().getRepairAnvilUseSoundsEnabled()) {
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@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.repair.repairables;
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import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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public interface Repairable {
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@ -20,13 +21,6 @@ public interface Repairable {
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*/
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public Material getRepairMaterial();
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/**
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* Gets the metadata byte value of the material used to repair this item
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*
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* @return the byte metadata of the repair material
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*/
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public byte getRepairMaterialMetadata();
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/**
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* Gets the pretty name of the material used to repair this item
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*
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@ -71,7 +65,7 @@ public interface Repairable {
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*
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* @return the base repair durability
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*/
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public short getBaseRepairDurability();
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public short getBaseRepairDurability(ItemStack itemStack);
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/**
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* Gets the minimum repair level needed to repair this item
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@ -6,16 +6,16 @@ import org.bukkit.Material;
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public class RepairableFactory {
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public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumQuantity, short maximumDurability) {
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return getRepairable(itemMaterial, repairMaterial, repairMetadata, null, 0, minimumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
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public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, short maximumDurability) {
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return getRepairable(itemMaterial, repairMaterial, null, 0, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
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}
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public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
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return getRepairable(itemMaterial, repairMaterial, repairMetadata, null, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
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public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, int minimumLevel, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
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return getRepairable(itemMaterial, repairMaterial, null, minimumLevel, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
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}
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public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, String repairMaterialPrettyName, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
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public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, String repairMaterialPrettyName, int minimumLevel, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
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// TODO: Add in loading from config what type of repairable we want.
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return new SimpleRepairable(itemMaterial, repairMaterial, repairMetadata, repairMaterialPrettyName, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
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return new SimpleRepairable(itemMaterial, repairMaterial, repairMaterialPrettyName, minimumLevel, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
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}
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}
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@ -2,30 +2,28 @@ package com.gmail.nossr50.skills.repair.repairables;
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import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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public class SimpleRepairable implements Repairable {
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private final Material itemMaterial, repairMaterial;
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private final int minimumQuantity, minimumLevel;
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private final short maximumDurability, baseRepairDurability;
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private final byte repairMetadata;
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private final int minimumLevel;
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private final short maximumDurability;
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private String repairMaterialPrettyName;
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private final ItemType repairItemType;
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private final MaterialType repairMaterialType;
|
||||
private final double xpMultiplier;
|
||||
|
||||
protected SimpleRepairable(Material type, Material repairMaterial, byte repairMetadata, String repairMaterialPrettyName, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
|
||||
protected SimpleRepairable(Material type, Material repairMaterial, String repairMaterialPrettyName, int minimumLevel, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
|
||||
this.itemMaterial = type;
|
||||
this.repairMaterial = repairMaterial;
|
||||
this.repairMetadata = repairMetadata;
|
||||
this.repairMaterialPrettyName = repairMaterialPrettyName;
|
||||
this.repairItemType = repairItemType;
|
||||
this.repairMaterialType = repairMaterialType;
|
||||
this.minimumLevel = minimumLevel;
|
||||
this.minimumQuantity = minimumQuantity;
|
||||
this.maximumDurability = maximumDurability;
|
||||
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
|
||||
this.xpMultiplier = xpMultiplier;
|
||||
}
|
||||
|
||||
@ -39,11 +37,6 @@ public class SimpleRepairable implements Repairable {
|
||||
return repairMaterial;
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte getRepairMaterialMetadata() {
|
||||
return repairMetadata;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getRepairMaterialPrettyName() {
|
||||
return repairMaterialPrettyName;
|
||||
@ -61,7 +54,7 @@ public class SimpleRepairable implements Repairable {
|
||||
|
||||
@Override
|
||||
public int getMinimumQuantity() {
|
||||
return minimumQuantity;
|
||||
return Math.max(SkillUtils.getRepairAndSalvageQuantities(itemMaterial, repairMaterial), 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -70,8 +63,8 @@ public class SimpleRepairable implements Repairable {
|
||||
}
|
||||
|
||||
@Override
|
||||
public short getBaseRepairDurability() {
|
||||
return baseRepairDurability;
|
||||
public short getBaseRepairDurability(ItemStack itemStack) {
|
||||
return (short) (maximumDurability / getMinimumQuantity());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -10,7 +10,7 @@ public class Salvage {
|
||||
/*public static int salvageMaxPercentageLevel = AdvancedConfig.getInstance().getSalvageMaxPercentageLevel();
|
||||
public static double salvageMaxPercentage = AdvancedConfig.getInstance().getSalvageMaxPercentage();
|
||||
|
||||
public static int advancedSalvageUnlockLevel = RankUtils.getRankUnlockLevel(SubSkillType.SALVAGE_ADVANCED_SALVAGE, 1);*/
|
||||
public static int advancedSalvageUnlockLevel = RankUtils.getRankUnlockLevel(SubSkillType.SALVAGE_SCRAP_COLLECTOR, 1);*/
|
||||
|
||||
public static boolean arcaneSalvageDowngrades = AdvancedConfig.getInstance().getArcaneSalvageEnchantDowngradeEnabled();
|
||||
public static boolean arcaneSalvageEnchantLoss = AdvancedConfig.getInstance().getArcaneSalvageEnchantLossEnabled();
|
||||
|
@ -10,10 +10,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
|
||||
import com.gmail.nossr50.util.EventUtils;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
import com.gmail.nossr50.util.StringUtils;
|
||||
import com.gmail.nossr50.util.*;
|
||||
import com.gmail.nossr50.util.player.NotificationManager;
|
||||
import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
|
||||
import com.gmail.nossr50.util.random.RandomChanceUtil;
|
||||
@ -90,12 +87,14 @@ public class SalvageManager extends SkillManager {
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.getDurability() != 0 && (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_ADVANCED_SALVAGE) || !Permissions.advancedSalvage(player))) {
|
||||
if (item.getDurability() != 0 && (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_SCRAP_COLLECTOR) || !Permissions.advancedSalvage(player))) {
|
||||
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.Adept.Damaged");
|
||||
return;
|
||||
}
|
||||
|
||||
int salvageableAmount = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
|
||||
int maxAmountSalvageable = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
|
||||
|
||||
int salvageableAmount = maxAmountSalvageable;
|
||||
|
||||
if (salvageableAmount == 0) {
|
||||
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.TooDamaged");
|
||||
@ -105,7 +104,6 @@ public class SalvageManager extends SkillManager {
|
||||
|
||||
salvageableAmount = Math.min(salvageableAmount, getSalvageableAmount()); // Always get at least something back, if you're capable of salvaging it.
|
||||
|
||||
|
||||
player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
|
||||
location.add(0.5, 1, 0.5);
|
||||
|
||||
@ -116,7 +114,30 @@ public class SalvageManager extends SkillManager {
|
||||
enchantBook = arcaneSalvageCheck(enchants);
|
||||
}
|
||||
|
||||
ItemStack salvageResults = new ItemStack(salvageable.getSalvageMaterial(), salvageableAmount);
|
||||
//Lottery on Salvageable Amount
|
||||
|
||||
int lotteryResults = 1;
|
||||
int chanceOfSuccess = 80;
|
||||
|
||||
for(int x = 1; x < salvageableAmount-1; x++) {
|
||||
|
||||
if(RandomChanceUtil.rollDice(chanceOfSuccess, 100)) {
|
||||
chanceOfSuccess-=20;
|
||||
Math.max(chanceOfSuccess, 33);
|
||||
|
||||
lotteryResults+=1;
|
||||
}
|
||||
}
|
||||
|
||||
if(lotteryResults == salvageableAmount) {
|
||||
NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Perfect", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
|
||||
} else if(RankUtils.isPlayerMaxRankInSubSkill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE)) {
|
||||
NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Normal", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
|
||||
} else {
|
||||
NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Untrained", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
|
||||
}
|
||||
|
||||
ItemStack salvageResults = new ItemStack(salvageable.getSalvageMaterial(), lotteryResults);
|
||||
|
||||
//Call event
|
||||
if (EventUtils.callSalvageCheckEvent(player, item, salvageResults, enchantBook).isCancelled()) {
|
||||
|
@ -19,13 +19,6 @@ public interface Salvageable {
|
||||
*/
|
||||
public Material getSalvageMaterial();
|
||||
|
||||
/**
|
||||
* Gets the metadata byte value of the items dropped when salvaging this item
|
||||
*
|
||||
* @return the byte metadata of the salvage drop
|
||||
*/
|
||||
public byte getSalvageMaterialMetadata();
|
||||
|
||||
/**
|
||||
* Gets the ItemType value for this salvageable item
|
||||
*
|
||||
|
@ -5,12 +5,12 @@ import com.gmail.nossr50.datatypes.skills.MaterialType;
|
||||
import org.bukkit.Material;
|
||||
|
||||
public class SalvageableFactory {
|
||||
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int maximumQuantity, short maximumDurability) {
|
||||
return getSalvageable(itemMaterial, repairMaterial, repairMetadata, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
|
||||
public static Salvageable getSalvageable(Material itemMaterial, Material recipeMaterial, int maximumQuantity, short maximumDurability) {
|
||||
return getSalvageable(itemMaterial, recipeMaterial, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
|
||||
}
|
||||
|
||||
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
|
||||
public static Salvageable getSalvageable(Material itemMaterial, Material recipeMaterial, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
|
||||
// TODO: Add in loading from config what type of repairable we want.
|
||||
return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
|
||||
return new SimpleSalvageable(itemMaterial, recipeMaterial, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
|
||||
}
|
||||
}
|
||||
|
@ -9,15 +9,13 @@ public class SimpleSalvageable implements Salvageable {
|
||||
private final Material itemMaterial, salvageMaterial;
|
||||
private final int maximumQuantity, minimumLevel;
|
||||
private final short maximumDurability, baseSalvageDurability;
|
||||
private final byte salvageMetadata;
|
||||
private final ItemType salvageItemType;
|
||||
private final MaterialType salvageMaterialType;
|
||||
private final double xpMultiplier;
|
||||
|
||||
protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
|
||||
protected SimpleSalvageable(Material type, Material salvageMaterial, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
|
||||
this.itemMaterial = type;
|
||||
this.salvageMaterial = salvageMaterial;
|
||||
this.salvageMetadata = salvageMetadata;
|
||||
this.salvageItemType = salvageItemType;
|
||||
this.salvageMaterialType = salvageMaterialType;
|
||||
this.minimumLevel = minimumLevel;
|
||||
@ -37,11 +35,6 @@ public class SimpleSalvageable implements Salvageable {
|
||||
return salvageMaterial;
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte getSalvageMaterialMetadata() {
|
||||
return salvageMetadata;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemType getSalvageItemType() {
|
||||
return salvageItemType;
|
||||
|
@ -27,18 +27,17 @@ public class TextComponentFactory {
|
||||
/**
|
||||
* Makes a text component using strings from a locale and supports passing an undefined number of variables to the LocaleLoader
|
||||
* @param localeKey target locale string address
|
||||
* @param notificationType type of notification
|
||||
* @param values vars to be passed to the locale loader
|
||||
* @return
|
||||
*/
|
||||
public static TextComponent getNotificationMultipleValues(String localeKey, NotificationType notificationType, String... values)
|
||||
public static TextComponent getNotificationMultipleValues(String localeKey, String... values)
|
||||
{
|
||||
String preColoredString = LocaleLoader.getString(localeKey, (Object[]) values);
|
||||
TextComponent msg = new TextComponent(preColoredString);
|
||||
return new TextComponent(msg);
|
||||
}
|
||||
|
||||
public static TextComponent getNotificationTextComponentFromLocale(String localeKey, NotificationType notificationType)
|
||||
public static TextComponent getNotificationTextComponentFromLocale(String localeKey)
|
||||
{
|
||||
return getNotificationTextComponent(LocaleLoader.getString(localeKey));
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ public class NotificationManager {
|
||||
|
||||
ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM;
|
||||
|
||||
TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key, notificationType);
|
||||
TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key);
|
||||
McMMOPlayerNotificationEvent customEvent = checkNotificationEvent(player, notificationType, destination, message);
|
||||
|
||||
sendNotification(player, customEvent);
|
||||
@ -67,6 +67,15 @@ public class NotificationManager {
|
||||
sendPlayerInformation(targetPlayer, notificationType, key, values);
|
||||
}
|
||||
|
||||
public static void sendPlayerInformationChatOnly(Player player, String key, String... values)
|
||||
{
|
||||
if(UserManager.getPlayer(player) == null || !UserManager.getPlayer(player).useChatNotifications())
|
||||
return;
|
||||
|
||||
String preColoredString = LocaleLoader.getString(key, (Object[]) values);
|
||||
player.sendMessage(preColoredString);
|
||||
}
|
||||
|
||||
public static void sendPlayerInformation(Player player, NotificationType notificationType, String key, String... values)
|
||||
{
|
||||
if(UserManager.getPlayer(player) == null || !UserManager.getPlayer(player).useChatNotifications())
|
||||
@ -74,7 +83,7 @@ public class NotificationManager {
|
||||
|
||||
ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM;
|
||||
|
||||
TextComponent message = TextComponentFactory.getNotificationMultipleValues(key, notificationType, values);
|
||||
TextComponent message = TextComponentFactory.getNotificationMultipleValues(key, values);
|
||||
McMMOPlayerNotificationEvent customEvent = checkNotificationEvent(player, notificationType, destination, message);
|
||||
|
||||
sendNotification(player, customEvent);
|
||||
|
@ -358,4 +358,11 @@ public class RankUtils {
|
||||
{
|
||||
return getRankUnlockLevel(superAbilityType.getSubSkillTypeDefinition(), 1);
|
||||
}
|
||||
|
||||
public static boolean isPlayerMaxRankInSubSkill(Player player, SubSkillType subSkillType) {
|
||||
int playerRank = getRank(player, subSkillType);
|
||||
int highestRank = getHighestRank(subSkillType);
|
||||
|
||||
return playerRank == highestRank;
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.StringUtils;
|
||||
import com.gmail.nossr50.util.player.NotificationManager;
|
||||
import com.gmail.nossr50.util.player.UserManager;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
@ -30,6 +31,7 @@ import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
public class SkillUtils {
|
||||
@ -290,34 +292,33 @@ public class SkillUtils {
|
||||
}
|
||||
|
||||
public static int getRepairAndSalvageQuantities(ItemStack item) {
|
||||
return getRepairAndSalvageQuantities(item, getRepairAndSalvageItem(item), (byte) -1);
|
||||
return getRepairAndSalvageQuantities(item.getType(), getRepairAndSalvageItem(item));
|
||||
}
|
||||
|
||||
public static int getRepairAndSalvageQuantities(ItemStack item, Material repairMaterial, byte repairMetadata) {
|
||||
// Workaround for Bukkit bug where damaged items would not return any recipes
|
||||
item = item.clone();
|
||||
item.setDurability((short) 0);
|
||||
|
||||
public static int getRepairAndSalvageQuantities(Material itemMaterial, Material recipeMaterial) {
|
||||
int quantity = 0;
|
||||
List<Recipe> recipes = mcMMO.p.getServer().getRecipesFor(item);
|
||||
|
||||
if (recipes.isEmpty()) {
|
||||
return quantity;
|
||||
}
|
||||
for(Iterator<? extends Recipe> recipeIterator = Bukkit.getServer().recipeIterator(); recipeIterator.hasNext();) {
|
||||
Recipe bukkitRecipe = recipeIterator.next();
|
||||
|
||||
Recipe recipe = recipes.get(0);
|
||||
if(bukkitRecipe.getResult().getType() != itemMaterial)
|
||||
continue;
|
||||
|
||||
if (recipe instanceof ShapelessRecipe) {
|
||||
for (ItemStack ingredient : ((ShapelessRecipe) recipe).getIngredientList()) {
|
||||
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getType().equals(repairMaterial))) {
|
||||
quantity += ingredient.getAmount();
|
||||
if(bukkitRecipe instanceof ShapelessRecipe) {
|
||||
for (ItemStack ingredient : ((ShapelessRecipe) bukkitRecipe).getIngredientList()) {
|
||||
if (ingredient != null
|
||||
&& (recipeMaterial == null || ingredient.getType() == recipeMaterial)
|
||||
&& (ingredient.getType() == recipeMaterial)) {
|
||||
quantity += ingredient.getAmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (recipe instanceof ShapedRecipe) {
|
||||
for (ItemStack ingredient : ((ShapedRecipe) recipe).getIngredientMap().values()) {
|
||||
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getType().equals(repairMaterial))) {
|
||||
quantity += ingredient.getAmount();
|
||||
} else if(bukkitRecipe instanceof ShapedRecipe) {
|
||||
for (ItemStack ingredient : ((ShapedRecipe) bukkitRecipe).getIngredientMap().values()) {
|
||||
if (ingredient != null
|
||||
&& (recipeMaterial == null || ingredient.getType() == recipeMaterial)
|
||||
&& (ingredient.getType() == recipeMaterial)) {
|
||||
quantity += ingredient.getAmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -373,14 +373,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
||||
Salvage.Pretty.Name=Salvage
|
||||
Salvage.SubSkill.UnderstandingTheArt.Name=Understanding The Art
|
||||
Salvage.SubSkill.UnderstandingTheArt.Description=You're not just digging through your neighbors trash, you're taking care of the environment.\nPowers up various properties of Salvaging.
|
||||
Salvage.SubSkill.AdvancedSalvage.Name=Advanced Salvage
|
||||
Salvage.SubSkill.AdvancedSalvage.Description=Salvage damaged items
|
||||
Salvage.SubSkill.ScrapCollector.Name=Scrap Collector
|
||||
Salvage.SubSkill.ScrapCollector.Description=Salvage materials from an item, a perfect salvage depends on skill and luck.
|
||||
Salvage.SubSkill.ScrapCollector.Stat=Scrap Collector: [[GREEN]]Salvage up to [[YELLOW]]{0}[[GREEN]] items. Some luck is involved.
|
||||
Salvage.SubSkill.ArcaneSalvage.Name=Arcane Salvaging
|
||||
Salvage.SubSkill.ArcaneSalvage.Description=Extract enchantments from items
|
||||
Salvage.SubSkill.ArcaneSalvage.Stat=Arcane Salvaging: [[YELLOW]]Rank {0}/{1}
|
||||
Salvage.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ADVANCED SALVAGE)
|
||||
Salvage.Ability.Bonus.0=Advanced Salvage
|
||||
Salvage.Ability.Bonus.1={0} Max Materials Recovered from Salvaging
|
||||
Salvage.Ability.Bonus.0=Scrap Collector
|
||||
Salvage.Ability.Bonus.1=Salvage up to [[YELLOW]]{0}[[GREEN]] items. Some luck is involved.
|
||||
Salvage.Arcane.ExtractFull=[[GRAY]]AS Full-Enchant Chance
|
||||
Salvage.Arcane.ExtractPartial=[[GRAY]]AS Partial-Enchant Chance
|
||||
Salvage.Skills.Success=[[GREEN]]Item salvaged!
|
||||
@ -393,6 +393,9 @@ Salvage.Skills.ArcaneSuccess=[[GREEN]]You able to extract all of the knowledge c
|
||||
Salvage.Listener.Anvil=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Salvage.Listener=Salvage:
|
||||
Salvage.SkillName=SALVAGE
|
||||
Salvage.Skills.Lottery.Normal=[[GOLD]]You were able to salvage [[GREEN]]{0}[[GOLD]] materials from [[DARK_AQUA]]{1}[[GOLD]].
|
||||
Salvage.Skills.Lottery.Perfect=[[GREEN]][[BOLD]]Perfect![[RESET]][[GOLD]] You salvaged [[GREEN]]{1}[[GOLD]] effortlessly, retrieving [[DARK_AQUA]]{0}[[GOLD]] materials.
|
||||
Salvage.Skills.Lottery.Untrained=[[GRAY]]You aren't properly trained in salvaging. You were only able to recover [[RED]]{0}[[GRAY]] materials from [[GREEN]]{1}[[GRAY]].
|
||||
#Anvil (Shared between SALVAGE and REPAIR)
|
||||
Anvil.Unbreakable=This item is unbreakable!
|
||||
#SWORDS
|
||||
|
@ -29,10 +29,6 @@
|
||||
## Valid values are => 0
|
||||
## This defaults to 0
|
||||
#
|
||||
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
|
||||
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
|
||||
## This defaults to 2
|
||||
#
|
||||
# XpMultiplier: This is the amount to multiply the xp bonus by.
|
||||
## This defaults to 1
|
||||
#
|
||||
|
@ -282,11 +282,25 @@ Smelting:
|
||||
Rank_7: 850
|
||||
Rank_8: 1000
|
||||
Salvage:
|
||||
AdvancedSalvage:
|
||||
ScrapCollector:
|
||||
Standard:
|
||||
Rank_1: 35
|
||||
Rank_1: 2
|
||||
Rank_2: 10
|
||||
Rank_3: 15
|
||||
Rank_4: 20
|
||||
Rank_5: 25
|
||||
Rank_6: 30
|
||||
Rank_7: 35
|
||||
Rank_8: 40
|
||||
RetroMode:
|
||||
Rank_1: 350
|
||||
Rank_1: 20
|
||||
Rank_2: 100
|
||||
Rank_3: 150
|
||||
Rank_4: 200
|
||||
Rank_5: 250
|
||||
Rank_6: 300
|
||||
Rank_7: 350
|
||||
Rank_8: 400
|
||||
ArcaneSalvage:
|
||||
Standard:
|
||||
Rank_1: 10
|
||||
|
Loading…
Reference in New Issue
Block a user