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Fixing Double Drops for Herbalism (Update your configs) see changelog for instructions
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@ -7,6 +7,13 @@ Key:
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! Change
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- Removal
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Version 2.1.22
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Less aggressive spam click protection on Fishing
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Added all missing flowers to Double Drop tables for Herbalism
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Fixed Double Drop entries for all farming crops for Herbalism
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NOTE: You'll need to add these entries to your config.yml manually, or wait for the upcoming config update where this will be fixed for you automatically.
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NOTE: Here's what your Double_Drop entries in Config.yml for Herbalism should look like: https://paste.gg/p/anonymous/8d8db4ac69bd495fa48a7f5190484c5e
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Version 2.1.21
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Improved anti-farm/anti-grinding mechanics for Rolling
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When you gain XP from Rolling there is a cooldown period (60~ seconds) for gaining XP again
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.21</version>
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<version>2.1.22-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -44,7 +44,7 @@ import org.bukkit.util.Vector;
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import java.util.*;
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public class FishingManager extends SkillManager {
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public static final int FISHING_ROD_CAST_CD_MILLISECONDS = 200;
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public static final int FISHING_ROD_CAST_CD_MILLISECONDS = 100;
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public static final int OVERFISH_LIMIT = 4;
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private final long FISHING_COOLDOWN_SECONDS = 1000L;
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@ -74,7 +74,7 @@ public class FishingManager extends SkillManager {
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{
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long currentTime = System.currentTimeMillis();
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//Only track spam casting if the fishing hook is fresh
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if(currentTime > fishHookSpawnTimestamp + 500)
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if(currentTime > fishHookSpawnTimestamp + 1000)
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return;
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if(currentTime < fishingRodCastTimestamp + FISHING_ROD_CAST_CD_MILLISECONDS)
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@ -262,8 +262,14 @@ public class RepairManager extends SkillManager {
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private short repairCalculate(short durability, int repairAmount) {
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Player player = getPlayer();
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if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY) && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_REPAIR_MASTERY)) {
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double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
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if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY)
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&& RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_REPAIR_MASTERY)) {
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double maxBonusCalc = Repair.repairMasteryMaxBonus / 100.0D;
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double skillLevelBonusCalc = (Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * (getSkillLevel() / 100.0D);
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double bonus = repairAmount * Math.min(skillLevelBonusCalc, maxBonusCalc);
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repairAmount += bonus;
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}
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@ -428,22 +428,34 @@ Skills:
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###
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Double_Drops:
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Herbalism:
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Beetroots_Ripe: true
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Beetroots: true
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Brown_Mushroom: true
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Cactus: true
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Carrots_Ripe: true
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Cocoa_Ripe: true
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Wheat_Ripe: true
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Carrots: true
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Cocoa: true
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Wheat: true
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Melon: true
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Nether_Wart_Ripe: true
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Potatoes_Ripe: true
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Nether_Wart: true
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Potatoes: true
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Pumpkin: true
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Red_Mushroom: true
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Red_Tulip: true
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Sugar_Cane: true
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Vine: true
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Lily_Pad: true
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Red_Tulip: true
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White_Tulip: true
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Pink_Tulip: true
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Orange_Tulip: true
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Dandelion: true
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Poppy: true
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Blue_Orchid: true
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Allium: true
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Azure_Bluet: true
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Oxeye_Daisy: true
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Sunflower: true
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Lilac: true
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Rose_Bush: true
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Peony: true
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Mining:
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Coal_Ore: true
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Diamond_Ore: true
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