mcMMO/src/main/java/com/gmail/nossr50/skills/repair/RepairManager.java

391 lines
14 KiB
Java

package com.gmail.nossr50.skills.repair;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import java.util.Map;
import java.util.Map.Entry;
public class RepairManager extends SkillManager {
private boolean placedAnvil;
private int lastClick;
public RepairManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, PrimarySkillType.REPAIR);
}
/**
* Handles notifications for placing an anvil.
*/
public void placedAnvilCheck() {
Player player = getPlayer();
if (getPlacedAnvil()) {
return;
}
if (Config.getInstance().getRepairAnvilMessagesEnabled()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Repair.Listener.Anvil");
}
if (Config.getInstance().getRepairAnvilPlaceSoundsEnabled()) {
SoundManager.sendSound(player, player.getLocation(), SoundType.ANVIL);
}
togglePlacedAnvil();
}
public void handleRepair(ItemStack item) {
Player player = getPlayer();
Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
if (item.getItemMeta().isUnbreakable()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
return;
}
// Permissions checks on material and item types
if (!Permissions.repairMaterialType(player, repairable.getRepairMaterialType())) {
NotificationManager.sendPlayerInformation(player, NotificationType.NO_PERMISSION, "mcMMO.NoPermission");
return;
}
if (!Permissions.repairItemType(player, repairable.getRepairItemType())) {
NotificationManager.sendPlayerInformation(player, NotificationType.NO_PERMISSION, "mcMMO.NoPermission");
return;
}
int skillLevel = getSkillLevel();
int minimumRepairableLevel = repairable.getMinimumLevel();
// Level check
if (skillLevel < minimumRepairableLevel) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Repair.Skills.Adept", String.valueOf(minimumRepairableLevel), StringUtils.getPrettyItemString(item.getType()));
return;
}
PlayerInventory inventory = player.getInventory();
Material repairMaterial = repairable.getRepairMaterial();
byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
ItemStack toRemove = new ItemStack(repairMaterial);
short startDurability = item.getDurability();
// Do not repair if at full durability
if (startDurability <= 0) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Repair.Skills.FullDurability");
return;
}
// Check if they have the proper material to repair with
if (!inventory.contains(repairMaterial)) {
String prettyName = repairable.getRepairMaterialPrettyName() == null ? StringUtils.getPrettyItemString(repairMaterial) : repairable.getRepairMaterialPrettyName();
String materialsNeeded = "";
if (repairMaterialMetadata != (byte) -1 && !inventory.containsAtLeast(toRemove, 1)) {
materialsNeeded += ":" + repairMaterialMetadata;
}
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Skills.NeedMore.Extra", prettyName, materialsNeeded);
return;
}
// Do not repair stacked items
if (item.getAmount() != 1) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Repair.Skills.StackedItems");
return;
}
// Clear ability buffs before trying to repair.
SkillUtils.removeAbilityBuff(item);
// Lets get down to business,
// To defeat, the huns.
int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
// Call event
if (EventUtils.callRepairCheckEvent(player, (short) (startDurability - newDurability), toRemove, item).isCancelled()) {
return;
}
// Handle the enchants
if (ArcaneForging.arcaneForgingEnchantLoss) {
addEnchants(item);
}
// Remove the item
if (repairMaterialMetadata == -1) {
toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
toRemove.setAmount(1);
}
inventory.removeItem(toRemove);
// Give out XP like candy
applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())), XPGainReason.PVE);
// BWONG BWONG BWONG
if (Config.getInstance().getRepairAnvilUseSoundsEnabled()) {
SoundManager.sendSound(player, player.getLocation(), SoundType.ANVIL);
SoundManager.sendSound(player, player.getLocation(), SoundType.ITEM_BREAK);
}
// Repair the item!
item.setDurability(newDurability);
}
private float getPercentageRepaired(short startDurability, short newDurability, short totalDurability) {
return ((startDurability - newDurability) / (float) totalDurability);
}
/**
* Check if the player has tried to use an Anvil before.
*
* @return true if the player has confirmed using an Anvil
*/
public boolean checkConfirmation(boolean actualize) {
Player player = getPlayer();
long lastUse = getLastAnvilUse();
if (!SkillUtils.cooldownExpired(lastUse, 3) || !Config.getInstance().getRepairConfirmRequired()) {
return true;
}
if (!actualize) {
return false;
}
actualizeLastAnvilUse();
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name"));
return false;
}
/**
* Gets the Arcane Forging rank
*
* @return the current Arcane Forging rank
*/
public int getArcaneForgingRank() {
return RankUtils.getRank(getPlayer(), SubSkillType.REPAIR_ARCANE_FORGING);
}
/**
* Gets chance of keeping enchantment during repair.
*
* @return The chance of keeping the enchantment
*/
public double getKeepEnchantChance() {
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChance(getArcaneForgingRank());
}
/**
* Gets chance of enchantment being downgraded during repair.
*
* @return The chance of the enchantment being downgraded
*/
public double getDowngradeEnchantChance() {
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChance(getArcaneForgingRank());
}
/**
* Gets chance of keeping enchantment during repair.
*
* @return The chance of keeping the enchantment
*/
/*public double getKeepEnchantChance() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getKeepEnchantChance();
}
}
return 0;
}*/
/**
* Gets chance of enchantment being downgraded during repair.
*
* @return The chance of the enchantment being downgraded
*/
/*public double getDowngradeEnchantChance() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getDowngradeEnchantChance();
}
}
return 100;
}*/
/**
* Computes repair bonuses.
*
* @param durability The durability of the item being repaired
* @param repairAmount The base amount of durability repaired to the item
* @return The final amount of durability repaired to the item
*/
private short repairCalculate(short durability, int repairAmount) {
Player player = getPlayer();
if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY)
&& RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_REPAIR_MASTERY)) {
double maxBonusCalc = Repair.repairMasteryMaxBonus / 100.0D;
double skillLevelBonusCalc = (Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * (getSkillLevel() / 100.0D);
double bonus = repairAmount * Math.min(skillLevelBonusCalc, maxBonusCalc);
repairAmount += bonus;
}
if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_SUPER_REPAIR) && checkPlayerProcRepair()) {
repairAmount *= 2.0D;
}
if (repairAmount <= 0 || repairAmount > Short.MAX_VALUE) {
repairAmount = Short.MAX_VALUE;
}
return (short) Math.max(durability - repairAmount, 0);
}
/**
* Checks for Super Repair bonus.
*
* @return true if bonus granted, false otherwise
*/
private boolean checkPlayerProcRepair() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_SUPER_REPAIR))
return false;
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
return true;
}
return false;
}
/**
* Handles removing & downgrading enchants.
*
* @param item Item being repaired
*/
private void addEnchants(ItemStack item) {
Player player = getPlayer();
Map<Enchantment, Integer> enchants = item.getEnchantments();
if (enchants.isEmpty()) {
return;
}
if (Permissions.arcaneBypass(player)) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Arcane.Perfect");
return;
}
if (getArcaneForgingRank() == 0 || !Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_ARCANE_FORGING)) {
for (Enchantment enchant : enchants.keySet()) {
item.removeEnchantment(enchant);
}
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILED, "Repair.Arcane.Lost");
return;
}
boolean downgraded = false;
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
Enchantment enchantment = enchant.getKey();
if (RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getKeepEnchantChance(), getPlayer(), SubSkillType.REPAIR_ARCANE_FORGING))) {
int enchantLevel = enchant.getValue();
if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1
&& (!RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(100 - getDowngradeEnchantChance(), getPlayer(), SubSkillType.REPAIR_ARCANE_FORGING)))) {
item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
downgraded = true;
}
}
else {
item.removeEnchantment(enchantment);
}
}
Map<Enchantment, Integer> newEnchants = item.getEnchantments();
if (newEnchants.isEmpty()) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILED, "Repair.Arcane.Fail");
}
else if (downgraded || newEnchants.size() < enchants.size()) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILED, "Repair.Arcane.Downgrade");
}
else {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Arcane.Perfect");
}
}
/*
* Repair Anvil Placement
*/
public boolean getPlacedAnvil() {
return placedAnvil;
}
public void togglePlacedAnvil() {
placedAnvil = !placedAnvil;
}
/*
* Repair Anvil Usage
*/
public int getLastAnvilUse() {
return lastClick;
}
public void setLastAnvilUse(int value) {
lastClick = value;
}
public void actualizeLastAnvilUse() {
lastClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
}