NuclearW
3f211c6277
Generalize Wolf to Tameable
...
Also generalize Arrow to Projectile
For MCCORE-263
2012-05-21 04:44:48 -04:00
NuclearW
79e93edfef
Switch order of sticky check and placeStore check.
...
sticky check is much less expensive than placeStore, so it's better to ensure that the piston is sticky before doing a placeStore check
2012-05-21 02:19:45 -04:00
Travis Ralston
44e8efda36
Check for sticky pistons
2012-05-19 08:00:34 -06:00
NuclearW
9726ac6f12
Send metrics information on if this server uses timings
2012-05-19 00:42:50 -04:00
NuclearW
01006ed76d
Hidden config and use of NullChunkletManager
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ChunkletManagerFactory now produces NullChunkletManagers if Chunklets are disabeld in the hidden.yml
2012-05-18 22:01:15 -04:00
NuclearW
2936823d03
NullChunkletManager
2012-05-18 21:44:25 -04:00
GJ
7d05d53f9e
Whoops. Can't initialize something that doesn't exist.
2012-05-18 14:40:48 -04:00
GJ
f3074461ed
More cleanup.
2012-05-18 14:29:53 -04:00
GJ
146f832919
Minor refactoring & cleanup.
2012-05-18 13:40:21 -04:00
GJ
a622707608
Cleanup & Silk Touch changes.
2012-05-18 11:15:30 -04:00
NuclearW
6da43b15c8
Move to a more ideal location.
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Not as efficient as I would like, but certainly better than it was before
2012-05-18 03:14:19 -04:00
NuclearW
d0bb7b075e
This was a bad idea
2012-05-18 03:12:40 -04:00
NuclearW
c1ecd74644
Actually remove from map on unload
2012-05-18 03:12:16 -04:00
NuclearW
7f0803c3f6
Add in xpMultiplier
2012-05-17 22:40:46 -04:00
NuclearW
1185ea4f96
Beginnings of RepairConfig
2012-05-17 22:40:46 -04:00
NuclearW
43db51a664
RepairConfigManager
2012-05-17 22:40:46 -04:00
nossr50
f7f077be3e
Merge branch 'master' of github.com:mcMMO-Dev/mcMMO
2012-05-17 19:00:14 -07:00
nossr50
3d79416520
Getting ready for promotions in this good economy
2012-05-17 18:59:51 -07:00
GJ
c559e70270
Mod support - able to define tiers for custom blocks now.
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Tier 1 - breaks with wood/gold
Tier 2 - breaks with stone
Tier 3 - breaks with iron
Tier 4 - breaks with diamond
2012-05-17 21:57:41 -04:00
GJ
efcc15d89d
Custom blocks should now work right with Super Breaker.
2012-05-17 21:37:14 -04:00
GJ
d17fe6bb7a
Mod Support - Item Tiers.
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1 is Wood, 2 is Stone, 3 is Iron, 4 is Diamond.
2012-05-17 21:19:17 -04:00
NuclearW
01235ff398
isInJar
2012-05-17 21:02:26 -04:00
NuclearW
3d6e490505
Expunge this line
2012-05-17 20:49:43 -04:00
NuclearW
bd3491d210
Registration
2012-05-17 20:01:37 -04:00
NuclearW
d139146e0b
Too much space
2012-05-17 19:57:56 -04:00
GJ
b36da06fad
Mod Support - Custom blocks now allow for the setting of how many items
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they drop when broken.
2012-05-17 17:21:59 -04:00
GJ
d20c5e1773
Mod Support - Woodcutting now works. Still need to add # of drops from a
...
given block.
2012-05-17 17:03:56 -04:00
GJ
0afc0d59a4
Config refactoring.
2012-05-17 10:26:21 -04:00
NuclearW
26481c547a
Beginnings of RepairManager implementation
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Plus more factories for a stronger economy
2012-05-17 09:43:42 -04:00
NuclearW
45fe8c182b
Put new permissions to good use
2012-05-17 09:43:42 -04:00
NuclearW
c25ddd0dbc
<GJ> MOAR PERMISSIONS!
2012-05-17 09:43:42 -04:00
NuclearW
efc9a10fdf
Make use of enum
2012-05-17 09:43:42 -04:00
NuclearW
a8eb9dfedf
<GJ> All hail the enum!
2012-05-17 09:43:42 -04:00
NuclearW
87cf5cb932
Add metadata value for repair material
2012-05-17 09:43:41 -04:00
GJ
e1ca2c0b98
Mod support - Fixed blocks config not loading or generating.
2012-05-17 08:33:50 -04:00
NuclearW
a9295751c8
Beginnings of RepairManager interface
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Not sure yet exactly what to leave in Repair and what to have in the Manager implementation.
I'm fairly sure that the xpHandler should be in Repair, but that's private at the moment so usage from the Manager is impossible except with public modifier, which is unacceptable.
Considering moving Repair to the new repair package, perhaps eventually all skills will have packages and skills. Moving it seems like the logical solution with protected modifier.
2012-05-17 04:32:14 -04:00
NuclearW
2a46a5c00a
Remove boost from the repair xpHandler
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Replace old false values with doubles which will produce identical results
While the boost value will remain confusing in configs later, it will now at least be easier.
2012-05-17 04:28:31 -04:00
NuclearW
d3b7af3c5f
Beginnings of the repairable
2012-05-17 04:01:47 -04:00
NuclearW
db59f24873
Cleanup
2012-05-17 03:57:16 -04:00
GJ
5645bf7982
Mod support - XP gain & double drops should now work for custom blocks
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EXCEPT Woodcutting. Custom excavation blocks will also never drop
treasures.
2012-05-17 00:24:33 -04:00
GJ
6cbf87b52c
Fixed custom tools & armor not being repairable.
2012-05-16 15:48:52 -04:00
GJ
bc642deebd
Custom armor can now be repaired.
2012-05-15 16:12:59 -04:00
GJ
e84a9643f8
Enchanted custom tools should now support Arcane Forging.
2012-05-15 14:39:39 -04:00
GJ
e9af0ebdc5
Custom tools - modify XP gain from breaking blocks on a per tool basis.
2012-05-15 14:21:21 -04:00
GJ
29ee8a035b
Custom tools - should now support enabling/disabling ability activation
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per tool.
2012-05-15 13:44:39 -04:00
GJ
81ac4e8d01
WIP on custom mod support - should now be able to repair custom tools at
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an anvil.
2012-05-15 10:44:57 -04:00
NuclearW
3032572f18
New factories means more jobs for a better economy
2012-05-15 01:43:34 -04:00
NuclearW
bcee6abb65
Re-add call to updateInventory
2012-05-15 00:49:19 -04:00
nossr50
7e0b8ddf50
HudType will default to 'STANDARD' for MySQL DB - only good for new users
2012-05-14 15:13:55 -07:00
NuclearW
91dcb508b3
POOT DONATION HERE
2012-05-14 17:52:07 -04:00