Commit Graph

853 Commits

Author SHA1 Message Date
GJ
38155e3af4 Use the same MetadataValue for both of these 2013-02-23 18:13:12 -05:00
GJ
301914d94b Fix ClassCastException with trying to use Woodcutting on Mushrooms. 2013-02-23 15:03:39 -05:00
GJ
62aaad8707 Added "Holy Hound" ability to Taming 2013-02-22 18:47:34 -05:00
GJ
2fee9df625 Move more event handling back into the main listener to avoid passing
the event itself.
2013-02-22 17:55:31 -05:00
GJ
9282b7bd15 Remove config caching from SkillTools.java 2013-02-22 13:53:16 -05:00
GJ
0d473d232e Remove config caching from CombatTools.java 2013-02-22 13:47:54 -05:00
GJ
f9ad8ffe93 This check was unneeded, we already verify that the player is, in fact,
a player before this check is ever called.
2013-02-22 13:40:36 -05:00
GJ
e85a0f6cfc Change Acrobatics roll handling to take event.getDamage() instead of the
event. Also adds a few new config options in advanced.yml for further
customizing roll behavior.
2013-02-22 13:39:47 -05:00
GJ
63974f3968 Passing the event is bad - pass just event.getDamage() instead. 2013-02-22 12:10:15 -05:00
NuclearW
d052d7a3ce Change from using Block to BlockState in many locations
Convert Herbalism ability to use BlockState instead of Block.
Move all block checks back to BlockChecks.
Don't need this if we're using BlockState
Convert Excavation to BlockState. We don't need to return booleans here
because we never edit the block state.Switch ModCheck.getCustomBlock to use BlockState
More work on the conversion to BlockState
More conversion to BlockState
Better way to handle mining drops, I believe.
Remove useless imports.
A test of making the diff look nicer
BlockChecks diff cleanup
Herbalism diff cleanup
Gotta update the block states here.
Moar blockstate.
Little more blockState stuff.
Even more blockstate.
2013-02-22 11:23:46 -05:00
GJ
0a68b82078 Fixes wolves gaining combat bonuses based on their owner's held item.
Closes #713
2013-02-22 09:53:18 -05:00
GJ
e50eb1963f Minor typo. 2013-02-20 22:01:18 -05:00
Glitchfinder
fdd6c0a0d8 Fixing an NPE related to Spout players. 2013-02-20 21:55:52 -05:00
GJ
c589c5556b MASSIVE config overhaul - most keys are now based on the "proper" name
given to a material or entity by Bukkit.

This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.
2013-02-20 16:44:15 -05:00
GJ
17a85c94c6 Override toString() for upcoming config changes. Also, this ability is
"Skull Splitter," not "Skull Spliiter"
2013-02-20 13:29:41 -05:00
GJ
400c93fb7d Clean up our particle effects a bit. 2013-02-20 10:40:47 -05:00
GJ
1bcf43db63 Better way to handle daze effect. 2013-02-20 08:49:21 -05:00
GJ
79bcd76aa0 Change ability particles due to confusion over glass-breaking sound. 2013-02-20 08:42:25 -05:00
GJ
8833ceb3b5 Added particle effect to Critical Hit. 2013-02-19 19:08:21 -05:00
GJ
ccc265edf9 Add explosion effect for Greater Impact. 2013-02-19 19:08:21 -05:00
GJ
e956988c60 Add particle effect on Dodge. 2013-02-19 19:08:20 -05:00
GJ
fd47d77800 Add chat toggles for the events we have particle effects for. 2013-02-19 13:25:59 -05:00
GJ
f189907ff8 Added visual effects for ability enabling. Also readded chat messages
for people who have particle effects disabled.
2013-02-19 13:02:08 -05:00
GJ
6e32843fb4 Add potion effect for Daze. 2013-02-19 11:01:50 -05:00
GJ
a43a5a0861 Don't need to save the manager anymore. 2013-02-19 10:09:29 -05:00
GJ
4ff1e79cc0 Particle effect means you can now easily see when an enemy is bleeding. 2013-02-19 09:21:44 -05:00
GJ
d28794a587 Slightly cleaner way to handle a few of our repair functions. 2013-02-19 08:34:08 -05:00
GJ
a67dd1d9d7 One of these has to be a double if we want this modifier to work. 2013-02-19 08:03:02 -05:00
GJ
9c0f763949 We already check the block data before calling this function. 2013-02-19 01:06:06 -05:00
GJ
701822c69f MASSIVE Permissions overhaul. Added a handful of new permissions,
renamed a few more. Changed Green Terra to handle blocks based on
perms rather than the config file.

For more details, read the diff.
2013-02-19 01:02:29 -05:00
bm01
2eab93292e Removed some shouldBeAffected calls
I'm pretty sure they aren't needed there
2013-02-19 02:20:12 +01:00
bm01
29fb8b83c2 Fixed combat exp gain when hitting a friendly wolf 2013-02-19 02:06:31 +01:00
bm01
ad68f50b14 Removed isNPCPlayer, isNPCEntity is identical 2013-02-19 01:47:05 +01:00
Glitchfinder
519485f155 Converting entity tracking to use Bukkit metadata. Should greatly reduce lag on chunk loading and unloading. 2013-02-18 16:19:31 -08:00
GJ
d9aad67ca5 Fix splash potions not properly affecting the player that threw them. 2013-02-18 15:09:25 -05:00
GJ
083a89c1a3 Handle all our donor perks in one class. 2013-02-18 11:41:44 -05:00
GJ
671be42472 SkillTools, not Misc 2013-02-18 10:32:29 -05:00
GJ
1da1bb7218 These fit better in SkillTools. Plus, we had already duplicated one of
them.
2013-02-18 10:26:19 -05:00
GJ
d0d9527d39 These functions fit better in CombatTools. 2013-02-18 10:22:16 -05:00
GJ
c39827ed59 Don't need the same function in two places. 2013-02-18 10:11:43 -05:00
GJ
5d6a35d4ef Remove unused import. 2013-02-18 10:08:38 -05:00
GJ
05a9c8b7e5 Make McMMOPlayerLevelUpEvent fully cancellable. 2013-02-18 08:35:52 -05:00
NuclearW
57e6e5400b nope.avi
Revert "Protect placeStore. It's ugly and still needs work."

This reverts commit 1fe182babe.
2013-02-17 10:05:35 -05:00
GJ
8a795e6091 Don't need chance anymore. 2013-02-17 01:26:47 -05:00
GJ
946513cb66 Remove unused import. 2013-02-17 00:40:54 -05:00
GJ
1fe182babe Protect placeStore. It's ugly and still needs work. 2013-02-17 00:40:17 -05:00
bm01
cedd8da9ba Fixed Tree Feller dropping mushroom "blocks" instead of "items" 2013-02-16 23:09:19 +01:00
bm01
3cb269de4b TreeFeller.dropBlocks cleanup 2013-02-16 21:31:06 +01:00
bm01
91010f2958 Let's be consistent D: 2013-02-16 21:25:31 +01:00
bm01
f3e823997b getExperienceFromLog cleanup 2013-02-16 21:22:41 +01:00