GJ
38155e3af4
Use the same MetadataValue for both of these
2013-02-23 18:13:12 -05:00
GJ
301914d94b
Fix ClassCastException with trying to use Woodcutting on Mushrooms.
2013-02-23 15:03:39 -05:00
GJ
62aaad8707
Added "Holy Hound" ability to Taming
2013-02-22 18:47:34 -05:00
GJ
2fee9df625
Move more event handling back into the main listener to avoid passing
...
the event itself.
2013-02-22 17:55:31 -05:00
GJ
9282b7bd15
Remove config caching from SkillTools.java
2013-02-22 13:53:16 -05:00
GJ
0d473d232e
Remove config caching from CombatTools.java
2013-02-22 13:47:54 -05:00
GJ
f9ad8ffe93
This check was unneeded, we already verify that the player is, in fact,
...
a player before this check is ever called.
2013-02-22 13:40:36 -05:00
GJ
e85a0f6cfc
Change Acrobatics roll handling to take event.getDamage() instead of the
...
event. Also adds a few new config options in advanced.yml for further
customizing roll behavior.
2013-02-22 13:39:47 -05:00
GJ
63974f3968
Passing the event is bad - pass just event.getDamage() instead.
2013-02-22 12:10:15 -05:00
NuclearW
d052d7a3ce
Change from using Block to BlockState in many locations
...
Convert Herbalism ability to use BlockState instead of Block.
Move all block checks back to BlockChecks.
Don't need this if we're using BlockState
Convert Excavation to BlockState. We don't need to return booleans here
because we never edit the block state.Switch ModCheck.getCustomBlock to use BlockState
More work on the conversion to BlockState
More conversion to BlockState
Better way to handle mining drops, I believe.
Remove useless imports.
A test of making the diff look nicer
BlockChecks diff cleanup
Herbalism diff cleanup
Gotta update the block states here.
Moar blockstate.
Little more blockState stuff.
Even more blockstate.
2013-02-22 11:23:46 -05:00
GJ
0a68b82078
Fixes wolves gaining combat bonuses based on their owner's held item.
...
Closes #713
2013-02-22 09:53:18 -05:00
GJ
e50eb1963f
Minor typo.
2013-02-20 22:01:18 -05:00
Glitchfinder
fdd6c0a0d8
Fixing an NPE related to Spout players.
2013-02-20 21:55:52 -05:00
GJ
c589c5556b
MASSIVE config overhaul - most keys are now based on the "proper" name
...
given to a material or entity by Bukkit.
This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.
2013-02-20 16:44:15 -05:00
GJ
17a85c94c6
Override toString() for upcoming config changes. Also, this ability is
...
"Skull Splitter," not "Skull Spliiter"
2013-02-20 13:29:41 -05:00
GJ
400c93fb7d
Clean up our particle effects a bit.
2013-02-20 10:40:47 -05:00
GJ
1bcf43db63
Better way to handle daze effect.
2013-02-20 08:49:21 -05:00
GJ
79bcd76aa0
Change ability particles due to confusion over glass-breaking sound.
2013-02-20 08:42:25 -05:00
GJ
8833ceb3b5
Added particle effect to Critical Hit.
2013-02-19 19:08:21 -05:00
GJ
ccc265edf9
Add explosion effect for Greater Impact.
2013-02-19 19:08:21 -05:00
GJ
e956988c60
Add particle effect on Dodge.
2013-02-19 19:08:20 -05:00
GJ
fd47d77800
Add chat toggles for the events we have particle effects for.
2013-02-19 13:25:59 -05:00
GJ
f189907ff8
Added visual effects for ability enabling. Also readded chat messages
...
for people who have particle effects disabled.
2013-02-19 13:02:08 -05:00
GJ
6e32843fb4
Add potion effect for Daze.
2013-02-19 11:01:50 -05:00
GJ
a43a5a0861
Don't need to save the manager anymore.
2013-02-19 10:09:29 -05:00
GJ
4ff1e79cc0
Particle effect means you can now easily see when an enemy is bleeding.
2013-02-19 09:21:44 -05:00
GJ
d28794a587
Slightly cleaner way to handle a few of our repair functions.
2013-02-19 08:34:08 -05:00
GJ
a67dd1d9d7
One of these has to be a double if we want this modifier to work.
2013-02-19 08:03:02 -05:00
GJ
9c0f763949
We already check the block data before calling this function.
2013-02-19 01:06:06 -05:00
GJ
701822c69f
MASSIVE Permissions overhaul. Added a handful of new permissions,
...
renamed a few more. Changed Green Terra to handle blocks based on
perms rather than the config file.
For more details, read the diff.
2013-02-19 01:02:29 -05:00
bm01
2eab93292e
Removed some shouldBeAffected calls
...
I'm pretty sure they aren't needed there
2013-02-19 02:20:12 +01:00
bm01
29fb8b83c2
Fixed combat exp gain when hitting a friendly wolf
2013-02-19 02:06:31 +01:00
bm01
ad68f50b14
Removed isNPCPlayer, isNPCEntity is identical
2013-02-19 01:47:05 +01:00
Glitchfinder
519485f155
Converting entity tracking to use Bukkit metadata. Should greatly reduce lag on chunk loading and unloading.
2013-02-18 16:19:31 -08:00
GJ
d9aad67ca5
Fix splash potions not properly affecting the player that threw them.
2013-02-18 15:09:25 -05:00
GJ
083a89c1a3
Handle all our donor perks in one class.
2013-02-18 11:41:44 -05:00
GJ
671be42472
SkillTools, not Misc
2013-02-18 10:32:29 -05:00
GJ
1da1bb7218
These fit better in SkillTools. Plus, we had already duplicated one of
...
them.
2013-02-18 10:26:19 -05:00
GJ
d0d9527d39
These functions fit better in CombatTools.
2013-02-18 10:22:16 -05:00
GJ
c39827ed59
Don't need the same function in two places.
2013-02-18 10:11:43 -05:00
GJ
5d6a35d4ef
Remove unused import.
2013-02-18 10:08:38 -05:00
GJ
05a9c8b7e5
Make McMMOPlayerLevelUpEvent fully cancellable.
2013-02-18 08:35:52 -05:00
NuclearW
57e6e5400b
nope.avi
...
Revert "Protect placeStore. It's ugly and still needs work."
This reverts commit 1fe182babe
.
2013-02-17 10:05:35 -05:00
GJ
8a795e6091
Don't need chance anymore.
2013-02-17 01:26:47 -05:00
GJ
946513cb66
Remove unused import.
2013-02-17 00:40:54 -05:00
GJ
1fe182babe
Protect placeStore. It's ugly and still needs work.
2013-02-17 00:40:17 -05:00
bm01
cedd8da9ba
Fixed Tree Feller dropping mushroom "blocks" instead of "items"
2013-02-16 23:09:19 +01:00
bm01
3cb269de4b
TreeFeller.dropBlocks cleanup
2013-02-16 21:31:06 +01:00
bm01
91010f2958
Let's be consistent D:
2013-02-16 21:25:31 +01:00
bm01
f3e823997b
getExperienceFromLog cleanup
2013-02-16 21:22:41 +01:00