nossr50
0767e62965
Only ignore 0 dmg if specific plugins are detected
2020-10-05 14:52:49 -07:00
nossr50
419a810a1e
Steel Arm Style can now be customized in advanced.yml
2020-08-25 16:28:21 -07:00
nossr50
c6b2cba007
Reworked Iron Arm Style into Steel Arm Style which scales over 20 ranks
2020-08-17 23:32:13 -07:00
nossr50
74f8c2901d
Iron Arm Rank 1 Nerf
2020-05-05 19:08:55 -07:00
nossr50
5984230bf3
CompatibilityLayer framework
2020-04-24 20:21:21 -07:00
nossr50
e6c9cc6fdd
Actually fixed BlockCracker + One more type of block can be cracked
2019-10-18 15:48:12 -07:00
nossr50
6bc57f184a
2.1.95
2019-07-07 02:48:17 -07:00
nossr50
a66940b2b8
Unarmed no longer uses a serverwide cooldown for all players for bonus
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damage
2019-06-30 12:19:45 -07:00
nossr50
218b2a1a75
Double check that a Player is not an NPC when loading profiles
2019-06-17 07:00:39 -07:00
nossr50
33a68daa9c
mcMMO now checks in all places for a loaded profile before executing processing on said profile
2019-04-12 15:17:05 -07:00
nossr50
d324aa9589
Rescale Iron Arm Damage
2019-03-27 11:27:05 -07:00
nossr50
e389c4b8f1
WG API shouldn't be used unless WG is on version 7
2019-02-05 10:49:40 -08:00
nossr50
4ea5432561
Abilities no longer activate if you don't have permission
2019-02-04 22:04:50 -08:00
nossr50
371a3ceec7
Unarmed now has some spam detection
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Fixed an error in the skillranks.yml file as well
2019-02-03 13:17:42 -08:00
nossr50
039542f125
Iron Arm Style no longer checks for Iron Grip levels for its own unlock checks
2019-01-31 11:27:14 -08:00
nossr50
cef9fad49f
Fixing unarmed not picking up items properly
2019-01-29 16:13:04 -08:00
nossr50
fc7b4a6790
Buffed Iron Arm, adding ranks to Iron Arm, Iron Grip, Arrow Deflect, and Disarm
2019-01-28 03:55:30 -08:00
nossr50
1d6a142b12
Rewrote the RNG system to be more unified
2019-01-24 20:45:26 -08:00
nossr50
71a3eb6a93
Fixed a lot of problems with the bleed task code...
2019-01-23 16:01:30 -08:00
nossr50
95d60e646d
Diminishing returns now has an optional minimum gains setting
2019-01-14 22:11:58 -08:00
nossr50
79ae49a6d1
Unarmed now uses the ActionBar
2019-01-13 22:45:16 -08:00
nossr50
6f77bb206d
Refactoring + adding a new skillranks config (not functional yet)
2019-01-12 23:54:53 -08:00
nossr50
d3c47935d4
Some refactoring
2019-01-12 19:56:54 -08:00
nossr50
362d036b16
4 days of work and I'm still not done ;_;
2019-01-08 19:52:52 -08:00
nossr50
01a7aa4d12
Reworked the relationship between SubSkill and Locale keys
2019-01-04 07:58:39 -08:00
nossr50
0d260a74c9
Refactoring to make my life easier
2018-12-29 05:24:55 -08:00
nossr50
3831ca6b0f
Burn it with fire
2018-12-27 03:04:55 -08:00
Shane Robertson
ee324c77a9
Fixed errors with block-based skill experience ( #3506 )
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* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Fixed most block based experience gain & updated wooden_tools
* Removed debug prints
2018-07-26 19:53:29 -04:00
t00thpick1
0a1559511a
Quick and dirty 1.13 update. I.e. it now compiles for 1.13.
2018-07-23 22:13:57 -04:00
t00thpick1
a2bcce9ab1
I believe this resolves berserk allowing you to take drops into your equipment slots.
2016-12-17 17:32:16 -05:00
Dor
a557fc7d3c
Use getItemInMainHand()
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Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
t00thpick1
4f1004472c
Possibly fix berserk bug
2015-02-15 22:03:58 -05:00
mjkaufer
9426f44cdd
Added isUnarmed Method
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Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
2014-12-29 16:31:18 +01:00
TfT_02
1c30146491
Fixed bug where Berserk deletes items
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when the players inventory is full.
Fixes #1947
2014-07-15 15:25:02 +02:00
TfT_02
2b9b5df1ee
Alter original event and stop firing FakeDamageEvents
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Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
e7e62b8d40
SecondaryAbilityEvent now implements Cancellable
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Fire SecondaryAbilityEvent for abilities with static chances
Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
2014-07-02 11:25:13 +02:00
TfT_02
e796eae3c3
Update for new damage API
2014-07-02 11:25:08 +02:00
TfT_02
8fec1af257
Fix a bunch of small formatting issues
2014-05-11 15:15:44 +02:00
GJ
43e2c813d1
Clean up some of our messes.
2014-01-20 13:58:40 -08:00
TfT_02
7c891e9ba8
Optimize imports
2014-01-16 22:32:40 +01:00
t00thpick1
2d577e92f1
AntiTheft option for Disarm Ability
2013-12-01 19:08:22 -05:00
t00thpick1
c0dee19cb0
Missed a refactor :P Also, javadoc event
2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7
SecondaryAbility's API additions
2013-11-22 12:32:23 -05:00
GJ
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
GJ
25e4700ef9
Changed various values to double in advanced.yml for the sake of consistency.
2013-09-12 14:18:13 -04:00
GJ
58c7dcb705
Fix issues with double damage, double death messages, and other damage oddities.
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Fixes #1450
2013-09-12 11:52:34 -04:00
GJ
71ab678945
Fix bug where mcMMO damage wasn't awarding XP.
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Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
fd8d9b02a9
Begin trying to remove newly-deprecated "magic numbers"
2013-09-05 14:55:08 -04:00
TfT_02
9c54f8fd11
Fix Javadocs issues
2013-08-23 20:14:13 +02:00
GJ
6bfc1b84de
Let's do this the right way.
2013-08-23 20:14:13 +02:00