nossr50
|
1c289cfcdf
|
Refactoring SQL config class names again
|
2019-03-28 23:57:19 -07:00 |
|
nossr50
|
88cd8e64bb
|
Database Config getter boilerplate
|
2019-03-28 23:57:18 -07:00 |
|
nossr50
|
493d6b0a67
|
Starting the conversion to HOCON, splitting up configs, and more
|
2019-03-28 23:57:14 -07:00 |
|
nossr50
|
a2e0ca0f84
|
Flux Mining Cleanup
|
2019-03-28 23:54:47 -07:00 |
|
nossr50
|
f2945569fb
|
Fixed zero initialize for SkullSplitter. config nodes
|
2019-03-28 23:47:26 -07:00 |
|
nossr50
|
35d1e1ebd9
|
Removing test files
|
2019-03-28 23:47:25 -07:00 |
|
nossr50
|
5647eebe99
|
Multiplier to camelcase
|
2019-03-28 23:47:20 -07:00 |
|
nossr50
|
bef86f0e97
|
add CustomName and Lore fields to default treasure configs
the functionality for these keys has always been here but this change should help make it more obvious
|
2019-03-28 23:46:42 -07:00 |
|
nossr50
|
772ceddf65
|
ExcavationTreasureConfig pt 1
|
2019-03-28 23:46:41 -07:00 |
|
nossr50
|
349a714134
|
Treasure Config Split pt 2, Configs now register to be backed up with the config manager
|
2019-03-28 23:46:39 -07:00 |
|
nossr50
|
41bfba0c68
|
treasures.yml is now split into 3 treasure configs
|
2019-03-28 23:46:39 -07:00 |
|
nossr50
|
6152ac30b9
|
kill hidden.yml
|
2019-03-28 23:46:37 -07:00 |
|
nossr50
|
4bb513c2d1
|
hardcore and vampirism commands were a mistake
|
2019-03-28 23:46:11 -07:00 |
|
nossr50
|
f08456b789
|
child.yml was a mistake
|
2019-03-28 23:44:16 -07:00 |
|
nossr50
|
bf63ce33c5
|
new config system pt 5
|
2019-03-28 23:30:10 -07:00 |
|
nossr50
|
78f0a42ec1
|
new config system part 4
|
2019-03-28 23:30:10 -07:00 |
|
nossr50
|
0f743a55b5
|
new config system pt 2
|
2019-03-28 23:30:09 -07:00 |
|
nossr50
|
69fa10559c
|
New Config System pt 1
|
2019-03-28 23:30:09 -07:00 |
|
Fabrizio La Rosa
|
74e62ab08c
|
Update locale_it.properties
|
2019-03-28 16:01:21 +01:00 |
|
nossr50
|
658382dba2
|
Added Limit Break to Archery, Axes, Swords, Unarmed
|
2019-03-27 16:30:29 -07:00 |
|
nossr50
|
c4a383c4fb
|
Removed PVP requirement on Stab, added info about Stab to /swords
|
2019-03-27 12:33:04 -07:00 |
|
nossr50
|
e0341f7ae7
|
Added new subskill to Swords, Stab
|
2019-03-27 12:11:11 -07:00 |
|
nossr50
|
719283177e
|
Shake has an upper limit of 10 damage (will be configurable in the near future), alchemy ranks adjusted
|
2019-03-26 08:22:39 -07:00 |
|
nossr50
|
faab64864a
|
Fixing Double Drops for Mining -- READ THE FULL COMMIT MSG
This fix is very similar to what was deployed for Herbalism in 2.1.22
NOTE: Here's what your Double_Drop entries in Config.yml for Mining should look like
https://paste.gg/p/anonymous/dcd06f1215844311b4f2225f200090d1
IMPORTANT: Version 2.1.22 which came before this had a similar fix for Herbalism, instructions on how to fix your Herbalism Double Drops can be found here
https://www.spigotmc.org/resources/official-mcmmo.64348/update?update=269868
|
2019-03-23 18:07:23 -07:00 |
|
nossr50
|
ce6553d857
|
Fixing Double Drops for Herbalism (Update your configs) see changelog for instructions
|
2019-03-23 13:34:14 -07:00 |
|
András Marczinkó
|
aeed0cf6ad
|
Added Fishing.LowResources translation to Hungarian locale file
|
2019-03-22 16:38:04 +01:00 |
|
nossr50
|
dece43429d
|
Added an option to turn off fishing exploit detection as a band-aid fix until the config update is done
|
2019-03-20 07:04:05 -07:00 |
|
András Marczinkó
|
53848d3fd3
|
Update Hungarian locale file
|
2019-03-19 09:33:55 +01:00 |
|
nossr50
|
bb118607ce
|
Less aggressive detection
|
2019-03-18 02:40:19 -07:00 |
|
nossr50
|
fef9058e16
|
Fishing is now more aggressive about over casting, added messages about fishing, removed vanilla rewards for exploiters
|
2019-03-18 00:26:49 -07:00 |
|
nossr50
|
2f0a58b968
|
2.1.18 - It turns out Kelp is actually made up of 2 blocks mixed together
|
2019-03-16 20:26:26 -07:00 |
|
nossr50
|
7296deb149
|
2.1.15 Release - Fixing Fuel Efficiency Max Rank Benefits
|
2019-03-09 18:10:01 -08:00 |
|
nossr50
|
f9f6d1550e
|
Silk Touch toggle in advanced.yml for double drops
|
2019-03-09 17:31:45 -08:00 |
|
nossr50
|
68e43e3641
|
Mycellium removed from XP tables for woodcutting
|
2019-03-09 17:23:17 -08:00 |
|
nossr50
|
93458aa355
|
Kelp added to Herbalism XP tables
|
2019-03-09 17:18:04 -08:00 |
|
nossr50
|
437fe29112
|
Fuel Efficiency now uses a rank system, also fixed some bugs with it
|
2019-03-09 16:22:20 -08:00 |
|
nossr50
|
6f15cd4005
|
2.1.13 Release
|
2019-03-08 15:34:35 -08:00 |
|
nossr50
|
8e048300e8
|
2.1.11
|
2019-02-06 11:01:57 -08:00 |
|
nossr50
|
45b4f4a314
|
Fishing Locale did an oopsie
|
2019-02-06 03:09:12 -08:00 |
|
nossr50
|
63d3a328c4
|
EndStone now gives the same XP as stone
Update your experience.yml
|
2019-02-05 20:43:56 -08:00 |
|
nossr50
|
e389c4b8f1
|
WG API shouldn't be used unless WG is on version 7
|
2019-02-05 10:49:40 -08:00 |
|
nossr50
|
9a428332a9
|
RetroMode and Standard scaling now have specific keys in advanced.yml to reduce confusion
|
2019-02-04 21:56:57 -08:00 |
|
nossr50
|
371a3ceec7
|
Unarmed now has some spam detection
Fixed an error in the skillranks.yml file as well
|
2019-02-03 13:17:42 -08:00 |
|
nossr50
|
84b3cfc309
|
Fixed an almost 6 year old bug involving salvage materials smh
Updated the new ExperienceAPI methods to check for level ups
|
2019-02-02 07:15:12 -08:00 |
|
nossr50
|
fc6c804caf
|
Recolored some lines in the locale related to failure from white to red
|
2019-02-01 10:36:28 -08:00 |
|
nossr50
|
8228ae248f
|
Fixed a bug where Arcane Salvage could never fail
SubSkillFailure renamed to SubSkillFailed in config.yml
SubSkillFailed now sends to chat by default and no longer sends to the action bar
|
2019-02-01 10:34:13 -08:00 |
|
nossr50
|
8262711e7e
|
Prep for release of 2.1.4
Fixed many display bugs
Added ranks to Super Repair, and Repair Mastery
Fixes #3754, #3746, #3745, #3756
|
2019-01-31 20:02:39 -08:00 |
|
nossr50
|
8aa92322d1
|
Fixed Styling for /salvage
|
2019-01-31 19:27:23 -08:00 |
|
nossr50
|
d609b45e68
|
Correcting a bug with the new Enderman Endermite farm exploit fix and making it toggleable for servers that wish to allow it!
|
2019-01-31 14:40:37 -08:00 |
|
nossr50
|
bff72486d0
|
Fixed a bug where static chance skills uses incorrect calculations for success
Cleaned up some leftover code from the old skill unlock system
|
2019-01-31 14:07:03 -08:00 |
|