Commit Graph

32 Commits

Author SHA1 Message Date
GJ
90368d4ece Minor cleanup 2013-02-26 22:42:47 -05:00
cbbe436a69 Added party itemShare mode: EQUAL
Slightly cleaner way of handling equal item sharing.
Reset the item share modifier back to base when a player leaves the party
Added a new config file for the itemWeights
Removed the debug messages.
Added Lapis_Ore to itemweights.yml
Drop the item on the ground if the winningPlayer's inventory is full.
Unneccesary
Added a feature which allows the party leader to toggle item share categories....
That should be the rest.
ItemWeights to Item_Weights
2013-02-26 18:46:15 -05:00
GJ
f4da69a205 Fix some missing default cases and possible fall-through issues. 2013-02-13 16:34:36 -05:00
9f22382506 Restored original behavior of Salvage.isSalvageable
It doesn't check for custom armors, I don't know if it's a bug or not
Added isMinecraftTool and isMinecraftArmor for clarity
2013-02-12 19:15:52 +01:00
f486492c37 For consistency with Bukkit, ItemChecks.isPants -> ItemChecks.isLeggings 2013-02-12 19:15:51 +01:00
6f1ddee0ac ItemChecks.isArmor should check for custom armors 2013-02-12 19:15:51 +01:00
74df4a4fb6 Add random item share mode for parties.
Use /party itemshare random to enable random item sharing. Disable with
/party itemshare [none | false | off]
Whenever a party member picks up an item, everyone has a chance of
receiving that item instead of the player who picked it up.
2013-02-09 12:24:02 +01:00
GJ
7a0f8ea2dd Tweak a few more things with Salvage. 2013-02-06 10:28:28 -05:00
GJ
852872f55c Custom mod support refactoring. 2013-01-30 11:35:33 -05:00
GJ
a01882aea5 Because we need to care about the result, not the source.
Also adds a couple of null checks, just to be safe.
2013-01-23 23:09:54 -05:00
GJ
6f0e2437e0 Smelting! 2013-01-23 16:34:01 -05:00
GJ
0711454e31 General cleanup to satisfy my OCD a little while longer. 2013-01-21 17:22:54 -05:00
0c61cc8bdc More things can be enchanted now. 2013-01-11 17:35:28 -05:00
8b9432d1d9 So many useless else statements... 2013-01-09 22:43:21 -05:00
43de871392 Fixed enchantments being ignored + removed uneccesary code
Fixed Unbreaking enchantments being ignored when using Treefelling and
when hit by Armor Impact
2012-12-29 22:38:57 +01:00
de3bae41ae Implementing an durability cap for ArmorImpact 2012-12-27 17:36:12 +01:00
36d5344ded Cleanup formatting. 2012-12-24 16:56:25 -05:00
87c4f318a4 Fixing fishing a bit. 2012-10-31 12:39:04 -07:00
GJ
2f15c71412 Because making it upper case broke all the things. 2012-06-06 18:02:22 -04:00
GJ
e5d2ed4bb2 Because lowercase class names are evil. 2012-06-06 14:49:07 -04:00
GJ
71446a12af Static ALL the things! 2012-06-05 10:42:56 -04:00
GJ
1cca4de9e5 Cleanup! 2012-06-05 09:57:10 -04:00
GJ
7ada587df3 More Spout tool stuff. 2012-06-04 10:36:24 -04:00
GJ
6637758ad0 Fixed Spout item checks. 2012-06-01 15:29:16 -04:00
GJ
41e9bd3cb5 WIP - Spout custom tool support 2012-05-31 16:02:11 -04:00
GJ
f3074461ed More cleanup. 2012-05-18 14:29:53 -04:00
GJ
d17fe6bb7a Mod Support - Item Tiers.
1 is Wood, 2 is Stone, 3 is Iron, 4 is Diamond.
2012-05-17 21:19:17 -04:00
GJ
0afc0d59a4 Config refactoring. 2012-05-17 10:26:21 -04:00
GJ
bc642deebd Custom armor can now be repaired. 2012-05-15 16:12:59 -04:00
GJ
81ac4e8d01 WIP on custom mod support - should now be able to repair custom tools at
an anvil.
2012-05-15 10:44:57 -04:00
GJ
2b4ca80a95 Start of work on allowing custom tool/block mods. This version should
allow for XP gain from vanilla blocks with custom tools. Please report
any issues to facilitate further development.
2012-05-04 14:04:42 -04:00
47b7780c96 Refactor ALL THE THINGS! 2012-04-27 02:47:11 -07:00