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Fixing fishing a bit.
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30b87e8035
commit
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@ -153,7 +153,7 @@ public class Fishing {
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player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
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if (ItemChecks.isArmor(fishingResults) || ItemChecks.isTool(fishingResults)) {
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if (ItemChecks.isEnchantable(fishingResults)) {
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int randomChance = 100;
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if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
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@ -205,7 +205,7 @@ public class Fishing {
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randomChance = (int) (randomChance * 0.75);
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}
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final int DROP_NUMBER = random.nextInt(randomChance);
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final int DROP_NUMBER = random.nextInt(randomChance) + 1;
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LivingEntity le = (LivingEntity) event.getCaught();
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EntityType type = le.getType();
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@ -385,7 +385,7 @@ public class Fishing {
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break;
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case WITCH:
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final int DROP_NUMBER_2 = random.nextInt(randomChance);
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final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
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if (DROP_NUMBER > 97) {
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if(DROP_NUMBER_2 > 66) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
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@ -1,6 +1,7 @@
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package com.gmail.nossr50.util;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.Material;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.api.SpoutToolsAPI;
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@ -463,4 +464,14 @@ public class ItemChecks {
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return false;
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}
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}
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/**
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* Checks to see if an item is enchantable.
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*
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* @param is Item to check
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* @return true if the item is enchantable, false otherwise
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*/
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public static boolean isEnchantable(ItemStack is) {
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return isArmor(is) || isSword(is) || isAxe(is) || isShovel(is) || isPickaxe(is) || (is.getType() == Material.BOW);
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}
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}
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