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different default for CustomSoundId in sounds.yml
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@@ -10,84 +10,84 @@ Sounds:
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Enable: true
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Volume: 1.0
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Pitch: 1.0
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CustomSoundId: null
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CustomSoundId: ''
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GLASS:
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Enable: true
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Volume: 1.0
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Pitch: 1.0
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CustomSoundId: null
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CustomSoundId: ''
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ANVIL:
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Enable: true
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Volume: 1.0
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Pitch: 0.3
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CustomSoundId: null
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CustomSoundId: ''
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#Fizz, and Pop make use of a adding and multiplying random numbers together to make a unique pitch everytime they are heard
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FIZZ:
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Enable: true
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Volume: 0.5
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CustomSoundId: null
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CustomSoundId: ''
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LEVEL_UP:
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Enable: true
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Volume: 0.3
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Pitch: 0.5
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CustomSoundId: null
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CustomSoundId: ''
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ITEM_BREAK:
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Enable: true
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Volume: 1.0
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Pitch: 1.0
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CustomSoundId: null
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CustomSoundId: ''
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#Fizz, and Pop make use of a adding and multiplying random numbers together to make a unique pitch everytime they are heard
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POP:
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Enable: true
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Volume: 0.2
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CustomSoundId: null
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CustomSoundId: ''
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CHIMAERA_WING:
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Enable: true
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Volume: 1.0
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Pitch: 0.6
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CustomSoundId: null
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CustomSoundId: ''
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ROLL_ACTIVATED:
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Enable: true
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Volume: 1.0
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Pitch: 0.7
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CustomSoundId: null
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CustomSoundId: ''
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SKILL_UNLOCKED:
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Enable: true
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Volume: 1.0
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Pitch: 1.4
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CustomSoundId: null
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CustomSoundId: ''
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DEFLECT_ARROWS:
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Enable: true
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Volume: 1.0
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Pitch: 2.0
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CustomSoundId: null
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CustomSoundId: ''
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TOOL_READY:
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Enable: true
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Volume: 1.0
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Pitch: 0.4
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CustomSoundId: null
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CustomSoundId: ''
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ABILITY_ACTIVATED_GENERIC:
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Enable: true
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Volume: 1.0
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Pitch: 0.1
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CustomSoundId: null
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CustomSoundId: ''
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ABILITY_ACTIVATED_BERSERK:
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Enable: true
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Volume: 0.5
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Pitch: 1.7
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CustomSoundId: null
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CustomSoundId: ''
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TIRED:
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Enable: true
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Volume: 1.0
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Pitch: 1.7
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CustomSoundId: null
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CustomSoundId: ''
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BLEED:
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Enable: true
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Volume: 2.0
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Pitch: 2.0
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CustomSoundId: null
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CustomSoundId: ''
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CRIPPLE:
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Enable: true
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Volume: 1.0
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Pitch: 0.5
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CustomSoundId: null
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CustomSoundId: ''
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