mcMMO/src/main/java/com/gmail/nossr50/skills/Fishing.java

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2012-02-09 19:00:01 +01:00
/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.skills;
import org.bukkit.Location;
import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.*;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
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import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
public class Fishing {
//Return the fishing tier for the player
public static int getFishingLootTier(PlayerProfile PP)
{
int lvl = PP.getSkillLevel(SkillType.FISHING);
if(lvl < 100)
{
return 1;
} else if (lvl >= 100 && lvl < 300)
{
return 2;
} else if (lvl >= 300 && lvl < 600)
{
return 3;
} else if (lvl >= 600 && lvl < 900)
{
return 4;
} else
{
return 5;
}
}
public static void getFishingResults(Player player, PlayerFishEvent event)
{
switch(getFishingLootTier(Users.getProfile(player)))
{
case 1:
getFishingResultsTier1(player, event);
break;
case 2:
getFishingResultsTier2(player, event);
break;
case 3:
getFishingResultsTier3(player, event);
break;
case 4:
getFishingResultsTier4(player, event);
break;
case 5:
getFishingResultsTier5(player, event);
break;
}
m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
Skills.XpCheckSkill(SkillType.FISHING, player);
}
private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 15);
Item theCatch = (Item)event.getCaught();
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier1)
{
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switch(randomNum)
{
case 1:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 2:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 3:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 4:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 5:
if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 6:
if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 7:
if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 8:
if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 9:
if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 10:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 11:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 12:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 13:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 14:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
}
} else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 20);
Item theCatch = (Item)event.getCaught();
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier2)
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{
switch(randomNum)
{
case 1:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 2:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 3:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 4:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 5:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 6:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 7:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 8:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 9:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 10:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 11:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 12:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 13:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 14:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 15:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 16:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 17:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 18:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 19:
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
}
} else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
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//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 24);
Item theCatch = (Item)event.getCaught();
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier3)
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{
switch(randomNum)
{
case 1:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 2:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 3:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 4:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 5:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 6:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 7:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 8:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 9:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 10:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 11:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 12:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 13:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 14:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 15:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 16:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 17:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 18:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 19:
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 20:
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 21:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 22:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 23:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
}
}
else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 41);
Item theCatch = (Item)event.getCaught();
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier4)
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{
switch(randomNum)
{
case 1:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 2:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 3:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 4:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 5:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 6:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 7:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 8:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 9:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 10:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 11:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 12:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 13:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 14:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 15:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 16:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 17:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 18:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 19:
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 20:
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 21:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 22:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 23:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 24:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 25:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 26:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 27:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 28:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 29:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 30:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 31:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 32:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 33:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 34:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 35:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 36:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 37:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 38:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 39:
if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 40:
if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
}
} else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
}
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 50);
Item theCatch = (Item)event.getCaught();
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier5)
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{
switch(randomNum)
{
case 1:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 2:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 3:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 4:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 5:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 6:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 7:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 8:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 9:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 10:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 11:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 12:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 13:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 14:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 15:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 16:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 17:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 18:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 19:
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 20:
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
case 21:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 22:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 23:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 24:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 25:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 26:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 27:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 28:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 29:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 30:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 31:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 32:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 33:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 34:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 35:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 36:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 37:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 38:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 39:
if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 40:
if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 41:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 42:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 43:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 44:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 45:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 46:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 47:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 48:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
case 49:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
2011-12-01 18:46:46 +01:00
break;
}
} else {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
2011-12-01 18:46:46 +01:00
}
public static void processResults(PlayerFishEvent event)
{
Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player);
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Fishing.getFishingResults(player, event);
Item theCatch = (Item)event.getCaught();
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if(theCatch.getItemStack().getType() != Material.RAW_FISH)
{
//Inform the player they retrieved a treasure...
player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
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//Keep track of whether or not the treasure is enchanted
boolean enchanted = false;
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ItemStack fishingResults = theCatch.getItemStack();
if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
{
//Fishing up items will have a 10% chance to enter them into random enchantment lottery
if(Math.random() * 100 < 10)
{
for(Enchantment x : Enchantment.values())
{
if(x.canEnchantItem(fishingResults))
{
//Prevent impossible enchantment combinations
if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
(x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
return;
}
//More impossible enchantment combinations
else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
(x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
return;
}
//Even more impossible enchantment combinations
else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
return;
}
else{
//Actual chance to have an enchantment is related to your fishing skill
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
{
enchanted = true;
int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel()) + 1;
if(randomEnchantLevel == 0)
randomEnchantLevel = 1;
fishingResults.addEnchantment(x, randomEnchantLevel);
}
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}
}
}
}
}
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//Inform the player of magical properties
if(enchanted)
{
player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
}
}
}
public static void shakeMob(PlayerFishEvent event)
{
LivingEntity le = (LivingEntity)event.getCaught();
//Do nothing to players
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if(le instanceof Player)
return;
Combat.dealDamage(le, 1);
Location loc = le.getLocation();
/* Neutral Mobs */
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if(le instanceof Sheep)
{
Sheep sheep = (Sheep)le;
if(!sheep.isSheared())
{
Wool wool = new Wool();
wool.setColor(sheep.getColor());
ItemStack theWool = wool.toItemStack();
theWool.setAmount((int)(Math.random() * 6));
m.mcDropItem(loc, theWool);
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sheep.setSheared(true);
}
}
else if(le instanceof Pig)
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{
m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
}
else if(le instanceof Cow)
{
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if(Math.random() * 100 >= 99){
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else if(Math.random() * 10 < 5){
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
}
else{
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
}
}
else if(le instanceof Chicken)
{
if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
}
else{
m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
}
}
else{
m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
}
}
//need to implement new shearing method
else if(le instanceof MushroomCow)
{
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if(Math.random() * 100 >= 99){
if(Math.random() * 10 < 5){
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else{
m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
}
}
else if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
}
else{
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
}
}
else{
m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
//need some way to remove MushroomCow & replace with regular cow when sheared
}
}
else if(le instanceof Squid)
{
m.mcDropItem(loc, new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0));
}
else if(le instanceof Snowman){
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if(Math.random() * 100 >= 99){
m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
}
else{
m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
}
}
/* Hostile Mobs */
else if(le instanceof Skeleton)
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{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.BONE, 1));
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else
m.mcDropItem(loc, new ItemStack(Material.ARROW, 3));
}
else if(le instanceof Spider)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
else
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
}
else if(le instanceof Creeper)
{
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
}
else if(le instanceof Enderman)
{
m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
}
else if(le instanceof PigZombie)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
else
m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
}
else if(le instanceof Blaze)
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{
m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
}
else if(le instanceof CaveSpider)
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{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
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else
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
}
else if(le instanceof Ghast)
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{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
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else
m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
}
else if(le instanceof MagmaCube)
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{
m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
}
else if(le instanceof Slime)
{
m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1));
}
else if(le instanceof Zombie)
{
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
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}
}
}