Release of 1.2.00

This commit is contained in:
nossr50 2011-12-01 09:46:46 -08:00
parent a334787209
commit a814b57311
22 changed files with 1019 additions and 112 deletions

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@ -1,11 +1,13 @@
Changelog:
#Versions without changelogs probably had very small misc fixes, like tweaks to the source code
Version 1.2.00
New mobs added to xp tables
Party leaders can now give bonus xp to nearby party members when grouped provided they are more skilled than their underlings
Added Fishing Skill
Added Call Of The Wild to Taming
Added Arcane Forging to Repair
Added new mobs to XP tables
Added Master/Apprentice system to the Party system
Animals now give xp to combat skills (those poor sheep ;_;)
Removed unnecessary sorcery permissions from plugin.yml
Added 'Arcane Forging' subskill to Repair
Version 1.1.17
XP gained in combat is now softcapped by the remaining health of the entity you are damaging, preventing many exploits.

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@ -85,6 +85,11 @@ public class Database {
+ "`axes` int(10) unsigned NOT NULL DEFAULT '0',"
+ "`acrobatics` int(10) unsigned NOT NULL DEFAULT '0',"
+ "PRIMARY KEY (`user_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
Write("CREATE TABLE IF NOT EXISTS `" + LoadProperties.MySQLtablePrefix + "skills2` (`user_id` int(10) unsigned NOT NULL,"
+ "`fishing` int(10) unsigned NOT NULL DEFAULT '0',"
+ "`enchanting` int(10) unsigned NOT NULL DEFAULT '0',"
+ "`alchemy` int(10) unsigned NOT NULL DEFAULT '0',"
+ "PRIMARY KEY (`user_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
Write("CREATE TABLE IF NOT EXISTS `" + LoadProperties.MySQLtablePrefix + "experience` (`user_id` int(10) unsigned NOT NULL,"
+ "`taming` int(10) unsigned NOT NULL DEFAULT '0',"
+ "`mining` int(10) unsigned NOT NULL DEFAULT '0',"
@ -98,6 +103,11 @@ public class Database {
+ "`axes` int(10) unsigned NOT NULL DEFAULT '0',"
+ "`acrobatics` int(10) unsigned NOT NULL DEFAULT '0',"
+ "PRIMARY KEY (`user_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
Write("CREATE TABLE IF NOT EXISTS `" + LoadProperties.MySQLtablePrefix + "experience2` (`user_id` int(10) unsigned NOT NULL,"
+ "`fishing` int(10) unsigned NOT NULL DEFAULT '0',"
+ "`enchanting` int(10) unsigned NOT NULL DEFAULT '0',"
+ "`alchemy` int(10) unsigned NOT NULL DEFAULT '0',"
+ "PRIMARY KEY (`user_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
Write("CREATE TABLE IF NOT EXISTS `" + LoadProperties.MySQLtablePrefix + "spawn` (`user_id` int(10) NOT NULL,"
+ "`x` int(64) NOT NULL DEFAULT '0',"
+ "`y` int(64) NOT NULL DEFAULT '0',"

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@ -122,6 +122,11 @@ public class Leaderboard
Taming.add(p, Integer.valueOf(character[24]));
Plvl += Integer.valueOf(character[24]);
}
if(character.length > 34 && m.isInt(character[34]))
{
Fishing.add(p, Integer.valueOf(character[34]));
Plvl += Integer.valueOf(character[34]);
}
PowerLevel.add(p, Plvl);
}

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@ -42,6 +42,7 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.skills.Fishing;
import com.gmail.nossr50.skills.Repair;
import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.spout.SpoutStuff;
@ -104,6 +105,8 @@ public class Commands
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsTaming4_0"), mcLocale.getString("m.EffectsTaming4_1")}));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsTaming5_0"), mcLocale.getString("m.EffectsTaming5_1")}));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsTaming6_0"), mcLocale.getString("m.EffectsTaming6_1")}));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsTaming7_0"), mcLocale.getString("m.EffectsTaming7_1")}));
player.sendMessage(mcLocale.getString("m.EffectsTaming7_2"));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] {mcLocale.getString("m.YourStats")}));
if(PP.getSkillLevel(SkillType.TAMING) < 100)
player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] {mcLocale.getString("m.AbilLockTaming1")}));
@ -324,6 +327,24 @@ public class Commands
player.sendMessage(mcLocale.getString("m.ArcaneForgingMilestones2"));
}
else if(label.equals("fishing")){
//float skillvalue = (float)PP.getSkillLevel(SkillType.FISHING);
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] {mcLocale.getString("m.SkillFishing")}));
player.sendMessage(mcLocale.getString("m.XPGain", new Object[] {mcLocale.getString("m.XPGainFishing")}));
if(mcPermissions.getInstance().fishing(player))
player.sendMessage(mcLocale.getString("m.LVL", new Object[] {PP.getSkillLevel(SkillType.FISHING), PP.getSkillXpLevel(SkillType.FISHING), PP.getXpToLevel(SkillType.FISHING)}));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] {mcLocale.getString("m.Effects")}));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsFishing1_0"), mcLocale.getString("m.EffectsFishing1_1")}));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsFishing2_0"), mcLocale.getString("m.EffectsFishing2_1")}));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] {mcLocale.getString("m.EffectsFishing3_0"), mcLocale.getString("m.EffectsFishing3_1")}));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] {mcLocale.getString("m.YourStats")}));
player.sendMessage(mcLocale.getString("m.FishingRank", new Object[] {Fishing.getFishingLootTier(PP)}));
player.sendMessage(mcLocale.getString("m.FishingMagicInfo"));
if(PP.getSkillLevel(SkillType.FISHING) < 150)
player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] {mcLocale.getString("m.AbilLockFishing1")}));
else
player.sendMessage(mcLocale.getString("m.ShakeInfo", new Object[] {Fishing.getFishingLootTier(PP)}));
}
else if(label.equalsIgnoreCase("unarmed")){
String percentage, arrowpercentage;
float skillvalue = (float)PP.getSkillLevel(SkillType.UNARMED);
@ -1074,10 +1095,10 @@ public class Commands
player.sendMessage(ChatColor.GOLD+"-=MISC SKILLS=-");
if(mcPermissions.getInstance().acrobatics(target))
player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AcrobaticsSkill"), PPt.getSkillLevel(SkillType.ACROBATICS), PPt.getSkillXpLevel(SkillType.ACROBATICS), PPt.getXpToLevel(SkillType.ACROBATICS)));
if(mcPermissions.getInstance().alchemy(target))
player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AlchemySkill"), PPt.getSkillLevel(SkillType.ALCHEMY), PPt.getSkillXpLevel(SkillType.ALCHEMY), PPt.getXpToLevel(SkillType.ALCHEMY)));
if(mcPermissions.getInstance().enchanting(target))
player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.EnchantingSkill"), PPt.getSkillLevel(SkillType.ENCHANTING), PPt.getSkillXpLevel(SkillType.ENCHANTING), PPt.getXpToLevel(SkillType.ENCHANTING)));
//if(mcPermissions.getInstance().alchemy(target))
//player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AlchemySkill"), PPt.getSkillLevel(SkillType.ALCHEMY), PPt.getSkillXpLevel(SkillType.ALCHEMY), PPt.getXpToLevel(SkillType.ALCHEMY)));
//if(mcPermissions.getInstance().enchanting(target))
//player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.EnchantingSkill"), PPt.getSkillLevel(SkillType.ENCHANTING), PPt.getSkillXpLevel(SkillType.ENCHANTING), PPt.getXpToLevel(SkillType.ENCHANTING)));
if(mcPermissions.getInstance().repair(target))
player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.RepairSkill"), PPt.getSkillLevel(SkillType.REPAIR), PPt.getSkillXpLevel(SkillType.REPAIR), PPt.getXpToLevel(SkillType.REPAIR)));
@ -1130,10 +1151,10 @@ public class Commands
player.sendMessage(header+"-=MISC SKILLS=-");
if(mcPermissions.getInstance().acrobatics(player))
player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AcrobaticsSkill"), PP.getSkillLevel(SkillType.ACROBATICS), PP.getSkillXpLevel(SkillType.ACROBATICS), PP.getXpToLevel(SkillType.ACROBATICS)));
if(mcPermissions.getInstance().alchemy(player))
player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AlchemySkill"), PP.getSkillLevel(SkillType.ALCHEMY), PP.getSkillXpLevel(SkillType.ALCHEMY), PP.getXpToLevel(SkillType.ALCHEMY)));
if(mcPermissions.getInstance().enchanting(player))
player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.EnchantingSkill"), PP.getSkillLevel(SkillType.ENCHANTING), PP.getSkillXpLevel(SkillType.ENCHANTING), PP.getXpToLevel(SkillType.ENCHANTING)));
//if(mcPermissions.getInstance().alchemy(player))
//player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.AlchemySkill"), PP.getSkillLevel(SkillType.ALCHEMY), PP.getSkillXpLevel(SkillType.ALCHEMY), PP.getXpToLevel(SkillType.ALCHEMY)));
//if(mcPermissions.getInstance().enchanting(player))
//player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.EnchantingSkill"), PP.getSkillLevel(SkillType.ENCHANTING), PP.getSkillXpLevel(SkillType.ENCHANTING), PP.getXpToLevel(SkillType.ENCHANTING)));
if(mcPermissions.getInstance().repair(player))
player.sendMessage(Skills.getSkillStats(mcLocale.getString("mcPlayerListener.RepairSkill"), PP.getSkillLevel(SkillType.REPAIR), PP.getSkillXpLevel(SkillType.REPAIR), PP.getXpToLevel(SkillType.REPAIR)));
}

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@ -176,6 +176,15 @@ public class PlayerProfile
skills.put(SkillType.SWORDS, Integer.valueOf(stats.get(1).get(8)));
skills.put(SkillType.AXES, Integer.valueOf(stats.get(1).get(9)));
skills.put(SkillType.ACROBATICS, Integer.valueOf(stats.get(1).get(10)));
HashMap<Integer, ArrayList<String>> stats2 = mcMMO.database.Read("SELECT fishing, enchanting, alchemy FROM "+LoadProperties.MySQLtablePrefix+"skills2 WHERE user_id = " + id);
if(stats2.get(1) == null)
{
mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"skills2 (user_id) VALUES ("+id+")");
} else {
skills.put(SkillType.FISHING, Integer.valueOf(stats2.get(1).get(0)));
skills.put(SkillType.ENCHANTING, Integer.valueOf(stats2.get(1).get(1)));
skills.put(SkillType.ALCHEMY, Integer.valueOf(stats2.get(1).get(2)));
}
HashMap<Integer, ArrayList<String>> experience = mcMMO.database.Read("SELECT taming, mining, repair, woodcutting, unarmed, herbalism, excavation, archery, swords, axes, acrobatics FROM "+LoadProperties.MySQLtablePrefix+"experience WHERE user_id = " + id);
skillsXp.put(SkillType.TAMING, Integer.valueOf(experience.get(1).get(0)));
skillsXp.put(SkillType.MINING, Integer.valueOf(experience.get(1).get(1)));
@ -188,6 +197,15 @@ public class PlayerProfile
skillsXp.put(SkillType.SWORDS, Integer.valueOf(experience.get(1).get(8)));
skillsXp.put(SkillType.AXES, Integer.valueOf(experience.get(1).get(9)));
skillsXp.put(SkillType.ACROBATICS, Integer.valueOf(experience.get(1).get(10)));
HashMap<Integer, ArrayList<String>> experience2 = mcMMO.database.Read("SELECT fishing, enchanting, alchemy FROM "+LoadProperties.MySQLtablePrefix+"experience2 WHERE user_id = " + id);
if(experience2.get(1) == null)
{
mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"experience2 (user_id) VALUES ("+id+")");
} else {
skillsXp.put(SkillType.FISHING, Integer.valueOf(experience2.get(1).get(0)));
skillsXp.put(SkillType.ENCHANTING, Integer.valueOf(experience2.get(1).get(1)));
skillsXp.put(SkillType.ALCHEMY, Integer.valueOf(experience2.get(1).get(2)));
}
return true;
}
else {
@ -201,7 +219,9 @@ public class PlayerProfile
mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"cooldowns (user_id) VALUES ("+id+")");
mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"spawn (user_id) VALUES ("+id+")");
mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"skills (user_id) VALUES ("+id+")");
mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"skills2 (user_id) VALUES ("+id+")");
mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"experience (user_id) VALUES ("+id+")");
mcMMO.database.Write("INSERT INTO "+LoadProperties.MySQLtablePrefix+"experience2 (user_id) VALUES ("+id+")");
this.userid = id;
}
@ -297,6 +317,10 @@ public class PlayerProfile
}
}
}
if(character.length > 34)
skills.put(SkillType.FISHING, Integer.valueOf(character[34]));
if(character.length > 35)
skillsXp.put(SkillType.FISHING, Integer.valueOf(character[35]));
in.close();
return true;
}
@ -341,6 +365,11 @@ public class PlayerProfile
+", axes = "+skills.get(SkillType.AXES)
+", acrobatics = "+skills.get(SkillType.ACROBATICS)
+" WHERE user_id = "+this.userid);
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"skills2 SET "
+" fishing = "+skills.get(SkillType.TAMING)
+", enchanting = "+skills.get(SkillType.MINING)
+", alchemy = "+skills.get(SkillType.REPAIR)
+" WHERE user_id = "+this.userid);
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"experience SET "
+" taming = "+skillsXp.get(SkillType.TAMING)
+", mining = "+skillsXp.get(SkillType.MINING)
@ -354,7 +383,11 @@ public class PlayerProfile
+", axes = "+skillsXp.get(SkillType.AXES)
+", acrobatics = "+skillsXp.get(SkillType.ACROBATICS)
+" WHERE user_id = "+this.userid);
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"experience2 SET "
+" fishing = "+skills.get(SkillType.TAMING)
+", enchanting = "+skills.get(SkillType.MINING)
+", alchemy = "+skills.get(SkillType.REPAIR)
+" WHERE user_id = "+this.userid);
} else
{
// otherwise save to flatfile
@ -412,6 +445,8 @@ public class PlayerProfile
writer.append(String.valueOf(skullSplitterDATS)+":");
writer.append(String.valueOf(superBreakerDATS)+":");
writer.append(hud.toString()+":");
writer.append(skills.get(SkillType.FISHING) + ":");
writer.append(skillsXp.get(SkillType.FISHING) + ":");
writer.append("\r\n");
}
}
@ -467,6 +502,8 @@ public class PlayerProfile
out.append(0+":"); //DATS
out.append(0+":"); //DATS
out.append(LoadProperties.defaulthud.toString()+":");//HUD
out.append(0+":"); //Fishing
out.append(0+":"); //FishingXP
//Add more in the same format as the line above
@ -1032,8 +1069,8 @@ public class PlayerProfile
if(bonusModifier > 0)
{
if(bonusModifier >= 3)
bonusModifier = 3;
if(bonusModifier >= 2)
bonusModifier = 2;
double trueBonus = bonusModifier * xp;
double oldxp = xp;

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@ -24,6 +24,7 @@ import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import org.bukkit.Material;
import org.bukkit.Statistic;
import org.bukkit.block.Block;
@ -440,8 +441,6 @@ public class mcBlockListener extends BlockListener
public void onBlockFromTo(BlockFromToEvent event)
{
Block blockFrom = event.getBlock();
Block blockTo = event.getToBlock();
if(m.shouldBeWatched(blockFrom) && blockFrom.getData() == (byte)5)

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@ -52,8 +52,6 @@ public class mcEntityListener extends EntityListener
public void onEntityDamage(EntityDamageEvent event)
{
if(event.isCancelled())
return;
//Check for world pvp flag
@ -185,7 +183,6 @@ public class mcEntityListener extends EntityListener
public void onCreatureSpawn(CreatureSpawnEvent event)
{
SpawnReason reason = event.getSpawnReason();
if(reason == SpawnReason.SPAWNER && !LoadProperties.xpGainsMobSpawners)

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@ -23,12 +23,16 @@ import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.craftbukkit.command.ColouredConsoleSender;
import org.bukkit.craftbukkit.entity.CraftItem;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Fish;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.CreatureType;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerChatEvent;
import org.bukkit.event.player.PlayerFishEvent;
@ -41,8 +45,6 @@ import org.bukkit.event.player.PlayerPickupItemEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
import com.gmail.nossr50.Item;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
@ -60,6 +62,7 @@ import com.gmail.nossr50.skills.Fishing;
import com.gmail.nossr50.skills.Herbalism;
import com.gmail.nossr50.skills.Repair;
import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Taming;
public class mcPlayerListener extends PlayerListener
@ -73,17 +76,21 @@ public class mcPlayerListener extends PlayerListener
plugin = instance;
}
//Fishing stuff
public void onPlayerFish(PlayerFishEvent event)
{
Player player = event.getPlayer();
if(mcPermissions.getInstance().fishing(player))
if(mcPermissions.getInstance().fishing(event.getPlayer()))
{
if(event.getState() == State.CAUGHT_FISH)
{
if(event.getCaught() instanceof CraftItem)
{
Fishing.getFishingResults(player, event);
Fishing.processResults(event);
}
} else if (event.getState() == State.CAUGHT_ENTITY)
{
if(Users.getProfile(event.getPlayer()).getSkillLevel(SkillType.FISHING) >= 150 && event.getCaught() instanceof LivingEntity)
{
Fishing.shakeMob(event);
}
}
}
@ -249,6 +256,43 @@ public class mcPlayerListener extends PlayerListener
if(m.abilityBlockCheck(event.getClickedBlock()))
Item.itemchecks(player, plugin);
}
if(player.isSneaking() && mcPermissions.getInstance().taming(player) && (action == Action.RIGHT_CLICK_AIR || action == Action.RIGHT_CLICK_BLOCK))
{
if(player.getItemInHand().getType() == Material.BONE && player.getItemInHand().getAmount() > 9)
{
for(Entity x : player.getNearbyEntities(40, 40, 40))
{
if(x instanceof Wolf)
{
player.sendMessage(mcLocale.getString("m.TamingSummonFailed"));
return;
}
}
World world = player.getWorld();
world.spawnCreature(player.getLocation(), CreatureType.WOLF);
ItemStack[] inventory = player.getInventory().getContents();
for(ItemStack x : inventory){
if(x != null && x.getType() == Material.BONE){
if(x.getAmount() >= 10)
{
x.setAmount(x.getAmount() - 10);
player.getInventory().setContents(inventory);
player.updateInventory();
break;
} else {
x.setAmount(0);
x.setTypeId(0);
player.getInventory().setContents(inventory);
player.updateInventory();
break;
}
}
}
player.sendMessage(mcLocale.getString("m.TamingSummon"));
}
}
}
public void onPlayerChat(PlayerChatEvent event)

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@ -374,4 +374,23 @@ m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand

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@ -368,4 +368,23 @@ m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand

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@ -368,4 +368,23 @@ m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand

View File

@ -347,4 +347,23 @@ m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand

View File

@ -368,4 +368,23 @@ m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand

View File

@ -374,4 +374,23 @@ m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand

View File

@ -368,4 +368,23 @@ m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand

View File

@ -39,7 +39,6 @@ m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEITOS
m.YourStats=SUAS ESTATISTICAS
m.SkillTaming=DOMESTICAR
m.XPGainTaming=Ataque com um lobo
m.EffectsTaming1_0=Conhecimento de Feras
@ -383,4 +382,23 @@ m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand

View File

@ -360,4 +360,23 @@ m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with 10 Bones in hand

View File

@ -117,6 +117,8 @@ public class m
x+=PP.getSkillLevel(SkillType.ACROBATICS);
if(mcPermissions.getInstance().repair(player))
x+=PP.getSkillLevel(SkillType.REPAIR);
if(mcPermissions.getInstance().fishing(player))
x+=PP.getSkillLevel(SkillType.FISHING);
return x;
}

View File

@ -17,7 +17,6 @@
package com.gmail.nossr50.skills;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;

View File

@ -1,14 +1,26 @@
package com.gmail.nossr50.skills;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.craftbukkit.entity.CraftItem;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Chicken;
import org.bukkit.entity.Cow;
import org.bukkit.entity.Creeper;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Pig;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Spider;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Wool;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
public class Fishing {
@ -37,24 +49,8 @@ public class Fishing {
public static short getItemMaxDurability(Material mat)
{
//Return the max durability of an item
//KEY
//TOOLS
//GOLD = 33, WOOD = 60, STONE = 132, IRON = 251, DIAMOND = 1562
//HELMETS
//LEATHER = 34, CHAINMAIL = 67, GOLD = 68, IRON = 136, DIAMOND = 272
//CHESTPLATES
//LEATHER = 49, CHAINMAIL = 96, GOLD = 96, IRON = 192, DIAMOND = 384
//LEGGINGS
//LEATHER = 46, CHAINMAIL = 92, GOLD = 92, IRON = 184, DIAMOND = 368
//BOOTS
//LEATHER = 40, CHAINMAIL = 79, GOLD = 80, IRON = 160, DIAMOND = 320
switch(mat)
{
//Leather Items
case LEATHER_BOOTS:
return (short) 40;
case LEATHER_LEGGINGS:
@ -63,8 +59,90 @@ public class Fishing {
return (short) 34;
case LEATHER_CHESTPLATE:
return (short) 49;
case CHAINMAIL_BOOTS:
return (short) 79;
case CHAINMAIL_LEGGINGS:
return (short) 92;
case CHAINMAIL_HELMET:
return (short) 67;
case CHAINMAIL_CHESTPLATE:
return (short) 96;
case GOLD_BOOTS:
return (short) 80;
case GOLD_LEGGINGS:
return (short) 92;
case GOLD_HELMET:
return (short) 68;
case GOLD_CHESTPLATE:
return (short) 96;
case IRON_BOOTS:
return (short) 160;
case IRON_LEGGINGS:
return (short) 184;
case IRON_HELMET:
return (short) 136;
case IRON_CHESTPLATE:
return (short) 192;
case DIAMOND_BOOTS:
return (short) 320;
case DIAMOND_LEGGINGS:
return (short) 368;
case DIAMOND_HELMET:
return (short) 272;
case DIAMOND_CHESTPLATE:
return (short) 384;
case GOLD_AXE:
return (short) 33;
case GOLD_SWORD:
return (short) 33;
case GOLD_HOE:
return (short) 33;
case GOLD_SPADE:
return (short) 33;
case GOLD_PICKAXE:
return (short) 33;
case WOOD_AXE:
return (short) 60;
case WOOD_SWORD:
return (short) 60;
case WOOD_HOE:
return (short) 60;
case WOOD_SPADE:
return (short) 60;
case WOOD_PICKAXE:
return (short) 60;
case STONE_AXE:
return (short) 132;
case STONE_SWORD:
return (short) 132;
case STONE_HOE:
return (short) 132;
case STONE_SPADE:
return (short) 132;
case STONE_PICKAXE:
return (short) 132;
case IRON_AXE:
return (short) 251;
case IRON_SWORD:
return (short) 251;
case IRON_HOE:
return (short) 251;
case IRON_SPADE:
return (short) 251;
case IRON_PICKAXE:
return (short) 251;
case DIAMOND_AXE:
return (short) 1562;
case DIAMOND_SWORD:
return (short) 1562;
case DIAMOND_HOE:
return (short) 1562;
case DIAMOND_SPADE:
return (short) 1562;
case DIAMOND_PICKAXE:
return (short) 1562;
default:
return 0;
return (short) 0;
}
}
@ -74,27 +152,27 @@ public class Fishing {
{
case 1:
getFishingResultsTier1(player, event);
Users.getProfile(player).addXP(SkillType.FISHING, 200, player);
Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
break;
case 2:
getFishingResultsTier2(player, event);
Users.getProfile(player).addXP(SkillType.FISHING, 400, player);
Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 2));
break;
case 3:
getFishingResultsTier3(player, event);
Users.getProfile(player).addXP(SkillType.FISHING, 600, player);
Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 3));
break;
case 4:
getFishingResultsTier4(player, event);
Users.getProfile(player).addXP(SkillType.FISHING, 800, player);
Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 4));
break;
case 5:
getFishingResultsTier5(player, event);
Users.getProfile(player).addXP(SkillType.FISHING, 1000, player);
Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 5));
break;
}
@ -103,58 +181,59 @@ public class Fishing {
private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
{
//About 12 items for Tier 1
int randomNum = (int)(Math.random() * 14);
CraftItem theCatch = (CraftItem)event.getCaught();
switch(randomNum)
if(Math.random() * 100 < 20)
{
//Armors
case 1:
theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
break;
case 2:
theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
break;
case 3:
theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
break;
case 4:
theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
break;
//Tools
//WOOD TOOLS
case 5:
theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
break;
case 6:
theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
break;
case 7:
theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
break;
case 8:
theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
break;
case 9:
theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
break;
//STONE TOOLS
case 10:
theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
break;
case 11:
theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
break;
case 12:
theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
break;
case 13:
theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
break;
case 14:
theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
break;
switch(randomNum)
{
case 1:
theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
break;
case 2:
theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
break;
case 3:
theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
break;
case 4:
theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
break;
case 5:
theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
break;
case 6:
theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
break;
case 7:
theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
break;
case 8:
theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
break;
case 9:
theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
break;
case 10:
theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
break;
case 11:
theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
break;
case 12:
theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
break;
case 13:
theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
break;
case 14:
theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
break;
}
} else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value
@ -163,21 +242,559 @@ public class Fishing {
private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 19);
CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 25)
{
switch(randomNum)
{
case 1:
theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
break;
case 2:
theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
break;
case 3:
theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
break;
case 4:
theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
break;
case 5:
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
break;
case 6:
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
break;
case 7:
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
break;
case 8:
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
break;
case 9:
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
break;
case 10:
theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
break;
case 11:
theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
break;
case 12:
theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
break;
case 13:
theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
break;
case 14:
theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
break;
case 15:
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
break;
case 16:
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
break;
case 17:
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
break;
case 18:
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
break;
case 19:
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
break;
}
} else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
}
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 23);
CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 30)
{
switch(randomNum)
{
case 1:
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
break;
case 2:
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
break;
case 3:
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
break;
case 4:
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
break;
case 5:
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
break;
case 6:
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
break;
case 7:
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
break;
case 8:
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
break;
case 9:
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
break;
case 10:
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
break;
case 11:
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
break;
case 12:
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
break;
case 13:
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
break;
case 14:
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
break;
case 15:
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
break;
case 16:
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
break;
case 17:
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
break;
case 18:
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
break;
case 19:
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
break;
case 20:
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
break;
case 21:
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
break;
case 22:
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
break;
case 23:
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
break;
}
}
else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
}
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 40);
CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 35)
{
switch(randomNum)
{
case 1:
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
break;
case 2:
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
break;
case 3:
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
break;
case 4:
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
break;
case 5:
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
break;
case 6:
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
break;
case 7:
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
break;
case 8:
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
break;
case 9:
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
break;
case 10:
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
break;
case 11:
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
break;
case 12:
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
break;
case 13:
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
break;
case 14:
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
break;
case 15:
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
break;
case 16:
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
break;
case 17:
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
break;
case 18:
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
break;
case 19:
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
break;
case 20:
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
break;
case 21:
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
break;
case 22:
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
break;
case 23:
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
break;
case 24:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
break;
case 25:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
break;
case 26:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
break;
case 27:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
break;
case 28:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
break;
case 29:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
break;
case 30:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
break;
case 31:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
break;
case 32:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
break;
case 33:
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
break;
case 34:
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
break;
case 35:
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
break;
case 36:
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
break;
case 37:
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
break;
case 38:
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
break;
case 39:
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
break;
case 40:
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
break;
}
} else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
}
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
{
int randomNum = (int)(Math.random() * 49);
CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 40)
{
switch(randomNum)
{
case 1:
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
break;
case 2:
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
break;
case 3:
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
break;
case 4:
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
break;
case 5:
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
break;
case 6:
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
break;
case 7:
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
break;
case 8:
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
break;
case 9:
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
break;
case 10:
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
break;
case 11:
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
break;
case 12:
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
break;
case 13:
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
break;
case 14:
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
break;
case 15:
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
break;
case 16:
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
break;
case 17:
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
break;
case 18:
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
break;
case 19:
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
break;
case 20:
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
break;
case 21:
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
break;
case 22:
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
break;
case 23:
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
break;
case 24:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
break;
case 25:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
break;
case 26:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
break;
case 27:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
break;
case 28:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
break;
case 29:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
break;
case 30:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
break;
case 31:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
break;
case 32:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
break;
case 33:
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
break;
case 34:
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
break;
case 35:
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
break;
case 36:
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
break;
case 37:
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
break;
case 38:
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
break;
case 39:
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
break;
case 40:
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
break;
case 41:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
break;
case 42:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
break;
case 43:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
break;
case 44:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
break;
case 45:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
break;
case 46:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
break;
case 47:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
break;
case 48:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
break;
case 49:
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
break;
}
} else {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
}
//Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
}
public static void processResults(PlayerFishEvent event)
{
Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player);
Fishing.getFishingResults(player, event);
CraftItem theCatch = (CraftItem)event.getCaught();
if(theCatch.getItemStack().getType() != Material.RAW_FISH)
{
//Inform the player they retrieved a treasure...
player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
//Keep track of whether or not the treasure is enchanted
boolean enchanted = false;
ItemStack fishingResults = theCatch.getItemStack();
if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
{
//Fishing up items will have a 10% chance to enter them into random enchantment lottery
if(Math.random() * 100 < 10)
{
for(Enchantment x : Enchantment.values())
{
if(x.canEnchantItem(fishingResults))
{
//Actual chance to have an enchantment is related to your fishing skill
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
{
enchanted = true;
fishingResults.addEnchantment(x, (int)(Math.random() * x.getMaxLevel()));
}
}
}
}
}
//Inform the player of magical properties
if(enchanted)
{
player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
}
}
}
public static void shakeMob(PlayerFishEvent event)
{
LivingEntity le = (LivingEntity)event.getCaught();
if(le instanceof Player)
return;
le.damage(1);
World world = le.getWorld();
if(le instanceof Sheep)
{
Sheep sheep = (Sheep)le;
if(!sheep.isSheared())
{
Wool wool = new Wool();
wool.setColor(sheep.getColor());
ItemStack theWool = wool.toItemStack();
theWool.setAmount((int)(Math.random() * 6));
world.dropItemNaturally(le.getLocation(), theWool);
sheep.setSheared(true);
}
} else if(le instanceof Pig)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
} else if(le instanceof Skeleton)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
} else if(le instanceof Cow)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
} else if(le instanceof Spider)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
} else if(le instanceof Chicken)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
} else if(le instanceof Creeper)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
}
}
}

View File

@ -69,8 +69,6 @@ public class Repair {
pos++;
}
System.out.println("[mcMMO] Enchantments stored!");
if(block != null && mcPermissions.getInstance().repair(player)){
if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
/*
@ -296,9 +294,13 @@ public class Repair {
}
boolean failure = false, downgrade = false;
for(Enchantment x : enchants)
{
//Remove enchant
if(is.getEnchantments().containsKey(x))
is.removeEnchantment(x);
if(x.canEnchantItem(is))
{
if(Math.random() * 100 <= getEnchantChance(rank))

View File

@ -1,6 +1,6 @@
name: mcMMO
main: com.gmail.nossr50.mcMMO
version: 1.2.00 WIP #1
version: 1.2.00
softdepend: [Spout]
author: nossr50
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
@ -82,6 +82,8 @@ commands:
description: Detailed skill info
repair:
description: Detailed skill info
fishing:
description: Detailed skill info
a:
description: Toggle Admin chat or send admin chat messages
permission: mcmmo.chat.adminchat