Implemented ShakeMob functions for all existing mobs

This commit is contained in:
gmcferrin 2012-01-19 18:07:46 -05:00
parent 75cf202987
commit 96acb4df97

View File

@ -4,15 +4,7 @@ import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.craftbukkit.entity.CraftItem;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Chicken;
import org.bukkit.entity.Cow;
import org.bukkit.entity.Creeper;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Pig;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Spider;
import org.bukkit.entity.*
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Wool;
@ -422,7 +414,7 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
break;
case 39:
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
break;
case 40:
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
@ -560,7 +552,7 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
break;
case 39:
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
break;
case 40:
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
@ -674,11 +666,15 @@ public class Fishing {
public static void shakeMob(PlayerFishEvent event)
{
LivingEntity le = (LivingEntity)event.getCaught();
//Do nothing to players
if(le instanceof Player)
return;
le.damage(1);
World world = le.getWorld();
/* Neutral Mobs */
if(le instanceof Sheep)
{
Sheep sheep = (Sheep)le;
@ -691,33 +687,148 @@ public class Fishing {
world.dropItemNaturally(le.getLocation(), theWool);
sheep.setSheared(true);
}
} else if(le instanceof Pig)
}
else if(le instanceof Pig)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
} else if(le instanceof Skeleton)
}
else if(le instanceof Cow)
{
if(Math.random() * 100 < 99){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));)
}
}
else if(le instanceof Chicken)
{
if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_CHICKEN, 1));
}
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
}
}
else if(le instanceof MushroomCow)
{
if(Math.random() * 100 < 99){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
}
}
else if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));)
}
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RED_MUSHROOM, 3));
//need some way to remove MushroomCow & replace with regular cow when sheared
}
}
else if(le instanceof Squid)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0)));
}
else if(le instanceof Snowman){
if(Math.random() * 100 < 99){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SNOW_BALL, 5));
}
}
/* Hostile Mobs */
else if(le instanceof Skeleton)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
} else if(le instanceof Cow)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
} else if(le instanceof Spider)
}
else if(le instanceof Spider)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
} else if(le instanceof Chicken)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
} else if(le instanceof Creeper)
}
else if(le instanceof Creeper)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
}
else if(le instanceof Enderman)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ENDER_PEARL, 1));
}
else if(le instanceof PigZombie)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GOLD_NUGGET, 1));
}
else if(le instanceof Blaze)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BLAZE_ROD, 1));
}
else if(le instanceof CaveSpider)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
}
else if(le instanceof Ghast)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GHAST_TEAR, 1));
}
else if(le instanceof MagmaCube)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MAGMA_CREAM, 1));
}
else if(le instanceof Slime)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SLIME_BALL, 1));
}
else if(le instanceof Zombie)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
}
}
}