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This adds Dynmap integration for displaying Stargates in Dynmap API version is changed back to 1.18 as 1.19 is still kind of new Version is now 0.9.4.1
107 lines
4.6 KiB
YAML
107 lines
4.6 KiB
YAML
# stargate Configuration File
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# Main stargate config
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# language - The language file to load for messages (de,en,es,fr,hu,it,ja,nb-no,nl,nn-no,pt-br,ru,zh_cn)
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language: en
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# adminUpdateAlert - Whether to alert admins about new plugin updates
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adminUpdateAlert: true
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folders:
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# portalFolder - The folder for storing portals
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portalFolder: plugins/Stargate/portals/
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# gateFolder - The folder for storing gate layouts
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gateFolder: plugins/Stargate/gates/
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gates:
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# maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited
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maxGatesEachNetwork: 0
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# defaultGateNetwork - The default gate network
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defaultGateNetwork: central
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# exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity
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exitVelocity: 0.1
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cosmetic:
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# rememberDestination - Whether to remember the cursor location between uses
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rememberDestination: false
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# sortNetworkDestinations - Whether to sort network lists alphabetically
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sortNetworkDestinations: false
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# mainSignColor - The color used for drawing signs (Default: BLACK).
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mainSignColor: BLACK
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# highlightSignColor - The color used for sign markings (Default: WHITE)
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highlightSignColor: WHITE
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perSignColors:
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- 'ACACIA:default,default'
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- 'BIRCH:default,default'
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- 'CRIMSON:inverted,inverted'
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- 'DARK_OAK:inverted,inverted'
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- 'JUNGLE:default,default'
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- 'OAK:default,default'
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- 'SPRUCE:inverted,inverted'
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- 'WARPED:inverted,inverted'
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integrity:
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# destroyedByExplosion - Whether to destroy gates with explosions (Creeper, TNT, etc.)
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destroyedByExplosion: false
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# verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded.
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verifyPortals: false
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# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using
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# destroyable open/closed material)
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protectEntrance: false
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functionality:
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enableBungee: false
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# handleVehicles - Whether to allow vehicles through gates. This overrides other vehicle settings
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handleVehicles: true
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# handleEmptyVehicles - Whether to allow empty vehicles through gates (chest/hopper/tnt/furnace minecarts included)
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handleEmptyVehicles: true
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# handleCreatureTransportation - Whether to allow players to transport creatures by sending vehicles (minecarts,
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# boats) through gates
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handleCreatureTransportation: true
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# handleNonPlayerVehicles - Whether to allow vehicles with a passenger which is not a player through gates.
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# handleCreatureTransportation must be enabled
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handleNonPlayerVehicles: true
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# handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player
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handleLeashedCreatures: true
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# enableCraftBookRemoveOnEjectFix - Whether to enable a fix that causes loss of NBT data, but allows vehicle
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# teleportation to work when CraftBook's remove minecart/boat on eject setting is enabled
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enableCraftBookRemoveOnEjectFix: false
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# ######################## #
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# stargate economy options #
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# ######################## #
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economy:
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# useEconomy - Whether to use an economy plugin
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useEconomy: false
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# createCost - The cost to create a gate
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createCost: 0
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# destroyCost - The cost to destroy a gate
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destroyCost: 0
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# useCost - The cost to use a gate
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useCost: 0
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# toOwner - Whether the charge for using a gate goes to the gate's owner
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toOwner: false
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# chargeFreeDestination - Whether a gate whose destination is a free gate is still charged
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chargeFreeDestination: true
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# freeGatesColored - Whether a free gate in the destination list is marked with a color
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freeGatesColored: false
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# freeGatesColor - The color to use for marking free gates
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freeGatesColor: DARK_GREEN
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# ############# #
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# Debug options #
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# ############# #
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debugging:
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# debug - Debug -- Only enable if you have issues, massive console output
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debug: false
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# permissionDebug - This will output any and all Permissions checks to console, used for permissions debugging
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# (Requires debug: true)
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permissionDebug: false
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advanced:
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# waitForPlayerAfterTeleportDelay - The amount of ticks to wait before adding a player as passenger of a vehicle.
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# On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle.
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waitForPlayerAfterTeleportDelay: 6
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# ############## #
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# Dynmap options #
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# ############## #
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dynmap:
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# enableDynmap - Whether to display Stargates in Dynmap's map
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enableDynmap: true
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# dynmapIconsHiddenByDefault - Whether to hide the set of Stargate icons by default, requiring users to
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# manually enable them with a checkbox.
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dynmapIconsHiddenByDefault: true |