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Stargate/src/main/resources/config.yml
EpicKnarvik97 643a48392b
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Adds Dynmap integration
This adds Dynmap integration for displaying Stargates in Dynmap
API version is changed back to 1.18 as 1.19 is still kind of new
Version is now 0.9.4.1
2022-06-18 16:05:05 +02:00

107 lines
4.6 KiB
YAML

# stargate Configuration File
# Main stargate config
# language - The language file to load for messages (de,en,es,fr,hu,it,ja,nb-no,nl,nn-no,pt-br,ru,zh_cn)
language: en
# adminUpdateAlert - Whether to alert admins about new plugin updates
adminUpdateAlert: true
folders:
# portalFolder - The folder for storing portals
portalFolder: plugins/Stargate/portals/
# gateFolder - The folder for storing gate layouts
gateFolder: plugins/Stargate/gates/
gates:
# maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited
maxGatesEachNetwork: 0
# defaultGateNetwork - The default gate network
defaultGateNetwork: central
# exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity
exitVelocity: 0.1
cosmetic:
# rememberDestination - Whether to remember the cursor location between uses
rememberDestination: false
# sortNetworkDestinations - Whether to sort network lists alphabetically
sortNetworkDestinations: false
# mainSignColor - The color used for drawing signs (Default: BLACK).
mainSignColor: BLACK
# highlightSignColor - The color used for sign markings (Default: WHITE)
highlightSignColor: WHITE
perSignColors:
- 'ACACIA:default,default'
- 'BIRCH:default,default'
- 'CRIMSON:inverted,inverted'
- 'DARK_OAK:inverted,inverted'
- 'JUNGLE:default,default'
- 'OAK:default,default'
- 'SPRUCE:inverted,inverted'
- 'WARPED:inverted,inverted'
integrity:
# destroyedByExplosion - Whether to destroy gates with explosions (Creeper, TNT, etc.)
destroyedByExplosion: false
# verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded.
verifyPortals: false
# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using
# destroyable open/closed material)
protectEntrance: false
functionality:
enableBungee: false
# handleVehicles - Whether to allow vehicles through gates. This overrides other vehicle settings
handleVehicles: true
# handleEmptyVehicles - Whether to allow empty vehicles through gates (chest/hopper/tnt/furnace minecarts included)
handleEmptyVehicles: true
# handleCreatureTransportation - Whether to allow players to transport creatures by sending vehicles (minecarts,
# boats) through gates
handleCreatureTransportation: true
# handleNonPlayerVehicles - Whether to allow vehicles with a passenger which is not a player through gates.
# handleCreatureTransportation must be enabled
handleNonPlayerVehicles: true
# handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player
handleLeashedCreatures: true
# enableCraftBookRemoveOnEjectFix - Whether to enable a fix that causes loss of NBT data, but allows vehicle
# teleportation to work when CraftBook's remove minecart/boat on eject setting is enabled
enableCraftBookRemoveOnEjectFix: false
# ######################## #
# stargate economy options #
# ######################## #
economy:
# useEconomy - Whether to use an economy plugin
useEconomy: false
# createCost - The cost to create a gate
createCost: 0
# destroyCost - The cost to destroy a gate
destroyCost: 0
# useCost - The cost to use a gate
useCost: 0
# toOwner - Whether the charge for using a gate goes to the gate's owner
toOwner: false
# chargeFreeDestination - Whether a gate whose destination is a free gate is still charged
chargeFreeDestination: true
# freeGatesColored - Whether a free gate in the destination list is marked with a color
freeGatesColored: false
# freeGatesColor - The color to use for marking free gates
freeGatesColor: DARK_GREEN
# ############# #
# Debug options #
# ############# #
debugging:
# debug - Debug -- Only enable if you have issues, massive console output
debug: false
# permissionDebug - This will output any and all Permissions checks to console, used for permissions debugging
# (Requires debug: true)
permissionDebug: false
advanced:
# waitForPlayerAfterTeleportDelay - The amount of ticks to wait before adding a player as passenger of a vehicle.
# On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle.
waitForPlayerAfterTeleportDelay: 6
# ############## #
# Dynmap options #
# ############## #
dynmap:
# enableDynmap - Whether to display Stargates in Dynmap's map
enableDynmap: true
# dynmapIconsHiddenByDefault - Whether to hide the set of Stargate icons by default, requiring users to
# manually enable them with a checkbox.
dynmapIconsHiddenByDefault: true