# stargate Configuration File # Main stargate config # language - The language file to load for messages (de,en,es,fr,hu,it,ja,nb-no,nl,nn-no,pt-br,ru,zh_cn) language: en # adminUpdateAlert - Whether to alert admins about new plugin updates adminUpdateAlert: true folders: # portalFolder - The folder for storing portals portalFolder: plugins/Stargate/portals/ # gateFolder - The folder for storing gate layouts gateFolder: plugins/Stargate/gates/ gates: # maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited maxGatesEachNetwork: 0 # defaultGateNetwork - The default gate network defaultGateNetwork: central # exitVelocity - The velocity to give players exiting stargates, relative to the entry velocity exitVelocity: 0.1 cosmetic: # rememberDestination - Whether to remember the cursor location between uses rememberDestination: false # sortNetworkDestinations - Whether to sort network lists alphabetically sortNetworkDestinations: false # mainSignColor - The color used for drawing signs (Default: BLACK). mainSignColor: BLACK # highlightSignColor - The color used for sign markings (Default: WHITE) highlightSignColor: WHITE perSignColors: - 'ACACIA:default,default' - 'BIRCH:default,default' - 'CRIMSON:inverted,inverted' - 'DARK_OAK:inverted,inverted' - 'JUNGLE:default,default' - 'OAK:default,default' - 'SPRUCE:inverted,inverted' - 'WARPED:inverted,inverted' integrity: # destroyedByExplosion - Whether to destroy gates with explosions (Creeper, TNT, etc.) destroyedByExplosion: false # verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded. verifyPortals: false # protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using # destroyable open/closed material) protectEntrance: false functionality: enableBungee: false # handleVehicles - Whether to allow vehicles through gates. This overrides other vehicle settings handleVehicles: true # handleEmptyVehicles - Whether to allow empty vehicles through gates (chest/hopper/tnt/furnace minecarts included) handleEmptyVehicles: true # handleCreatureTransportation - Whether to allow players to transport creatures by sending vehicles (minecarts, # boats) through gates handleCreatureTransportation: true # handleNonPlayerVehicles - Whether to allow vehicles with a passenger which is not a player through gates. # handleCreatureTransportation must be enabled handleNonPlayerVehicles: true # handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player handleLeashedCreatures: true # enableCraftBookRemoveOnEjectFix - Whether to enable a fix that causes loss of NBT data, but allows vehicle # teleportation to work when CraftBook's remove minecart/boat on eject setting is enabled enableCraftBookRemoveOnEjectFix: false # ######################## # # stargate economy options # # ######################## # economy: # useEconomy - Whether to use an economy plugin useEconomy: false # createCost - The cost to create a gate createCost: 0 # destroyCost - The cost to destroy a gate destroyCost: 0 # useCost - The cost to use a gate useCost: 0 # toOwner - Whether the charge for using a gate goes to the gate's owner toOwner: false # chargeFreeDestination - Whether a gate whose destination is a free gate is still charged chargeFreeDestination: true # freeGatesColored - Whether a free gate in the destination list is marked with a color freeGatesColored: false # freeGatesColor - The color to use for marking free gates freeGatesColor: DARK_GREEN # ############# # # Debug options # # ############# # debugging: # debug - Debug -- Only enable if you have issues, massive console output debug: false # permissionDebug - This will output any and all Permissions checks to console, used for permissions debugging # (Requires debug: true) permissionDebug: false advanced: # waitForPlayerAfterTeleportDelay - The amount of ticks to wait before adding a player as passenger of a vehicle. # On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle. waitForPlayerAfterTeleportDelay: 6 # ############## # # Dynmap options # # ############## # dynmap: # enableDynmap - Whether to display Stargates in Dynmap's map enableDynmap: true # dynmapIconsHiddenByDefault - Whether to hide the set of Stargate icons by default, requiring users to # manually enable them with a checkbox. dynmapIconsHiddenByDefault: true