Commit Graph

147 Commits

Author SHA1 Message Date
28d84450fb Makes boats keep their boat type when teleported using the CraftBook fix
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2022-02-08 19:00:44 +01:00
497551d889 Makes the CraftBook remove on eject fix optional 2022-02-08 18:10:02 +01:00
7f08763624 Changes a lot of teleportation code to be able to teleport entities with passengers
Moves some teleportation code to the TeleportHelper class
Changes some teleportation method names
Tries to reduce some code duplication between teleporters
Recursively teleports entities to make sure the teleported entity will arrive in the same shape it entered as
Makes player checks for teleported vehicles account for any number of players riding any entity in the stack
2022-01-28 23:23:09 +01:00
f70ba24e95 Un-does the outwards offset reduction for teleported entities 2022-01-27 21:56:19 +01:00
f95ee0b85d Reduces the outwards offset of teleported entities 2022-01-27 21:35:40 +01:00
1e06e0e01d Fixes some rotation problems for teleported passengers 2022-01-27 21:35:04 +01:00
bddf8c55d5 Adds an option for setting the exit velocity of a teleporting player
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2022-01-27 05:15:43 +01:00
62952611b8 Ignores the type of air when verifying a stargate's opening 2022-01-27 00:58:42 +01:00
97670c9367 Adds the possibility to use the inverted default colors for per-sign colors
Adds code for getting inverted colors if "inverted" is given as the per-sign color
Fixes exceptions thrown when the per-sign config value is malformed
Changes the default to use inverted colors for crimson, dark_oak, spruce and warped signs
Adds methods to get main and highlighting colors from the portal sign drawer in case the given default colors are invalid and fallback colors are necessary instead
2022-01-26 18:02:53 +01:00
2773079a09 Uses the inverted color for a dyed sign's highlighting color 2022-01-26 15:49:07 +01:00
4cae54e46f Adds support for dyed stargate signs
A dyed sign's color will now take priority over its main sign color. Black is used as the "default" color, so use black dye to remove dye effects
Adds a new class to keep track of a sign and its colors
Updates a bunch of code to make everything account for the dye color
2022-01-26 14:40:29 +01:00
2bb0e8670d Makes a lot of changes necessary for RGB and per-sign color configuration support 2022-01-25 16:46:29 +01:00
b2bb995d7e Prevents teleportation of a leashed creature with a passenger 2021-11-25 03:54:09 +01:00
f92fd2de5d Prevents loading of gate files using non-blocks as part of the border 2021-11-25 03:39:15 +01:00
27b964837f Fixes a potential exception when a portal with an invalid gate type is missing a sign 2021-11-25 03:25:58 +01:00
4b34ea3cf5 Fixes a potential exception when a gate's open-block or closed-block is not a block 2021-11-25 03:25:22 +01:00
0740cd0a66 Removes the error message displayed when teleportation is cancelled because handleLeashedCreatures is disabled
The message should be removed as it's inconsistent with how disabled vehicle teleportation is silent
2021-11-25 02:02:20 +01:00
bab51d76fd Prevents teleportation of players holding one or more creatures on a leash if handleLeashedCreatures is disabled 2021-11-25 01:53:47 +01:00
32975ca35d Rewrites a lot of the config command to only do the minimum necessary steps to load the changes
Adds a ConfigTag class for helping to decide the action necessary for updating a given config option
Splits the color setting in PortalSignDrawer as only one color is set at a time when the /config command is used
Updates the configOptions map when a config option is changed
2021-11-24 22:33:45 +01:00
22bb75d4df Moves some methods from EconomyConfig to EconomyHelper and tries to simplify EconomyConfig
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2021-11-23 07:20:48 +01:00
ab9a118d49 Prevents an empty deny reason from being displayed
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2021-11-22 22:01:43 +01:00
70495220eb Simplifies some function calls
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2021-11-15 17:18:00 +01:00
10c3914a60 Makes the free gate color configurable 2021-11-15 00:35:28 +01:00
4699f717ec Ignores color codes and case when sorting destination names
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2021-11-14 14:35:45 +01:00
29c1a00fcd Makes the max portal name and network character limit more easily changeable 2021-11-13 19:28:17 +01:00
51f5420f9e Removes the replacement of spaces to underscores for the cleanString method
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2021-11-13 17:04:13 +01:00
e1a3d2d560 Makes a fixed sign always use the destination portal's actual name if possible 2021-11-13 17:02:13 +01:00
a84210d550 Fixes a couple of bugs which prevented portals using spaces in the name from being properly connected 2021-11-13 03:44:27 +01:00
2c53b7d2a6 Makes portal names and networks case and color-insensitive and increases length limit to 13. #17
Ignores &[0-9a-f] color codes when counting towards the name and network string limits
Makes portal lists store cleaned portal and network names to ignore case and color
Names and networks will now match regardless of case and color
Increases portal name/network limit to 13 characters
2021-11-12 15:33:15 +01:00
3db630f60e Updates version and changelog
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2021-11-09 22:51:11 +01:00
7a03f49fb1 Translates the & character to make sure portal signs are colored on all servers 2021-11-09 22:47:38 +01:00
901f9c555c Prevents the sign location of a portal with no sing from being added to lookup blocks and controls 2021-11-08 15:15:58 +01:00
fc744b04dc Adds an option for a stargate without a sign #10 2021-11-07 13:41:19 +01:00
1565707809 De-activates an unregistered portal to prevent its sign to be re-drawn if destroyed while activated 2021-11-07 13:40:12 +01:00
527562bc60 Fixes code formatting 2021-11-07 04:29:25 +01:00
7f91808baf Adds a new default stargate to display the possibility of using several border materials 2021-11-07 04:26:23 +01:00
0540498818 Moves the drawing of unregistered signs to the portal sign drawer 2021-11-07 04:04:14 +01:00
ac25f2747f Adds String.format to some debug strings 2021-11-06 18:06:00 +01:00
aa3bb58b33 Fixes some bugs regarding sign drawing and button updating
Fixes a bug displaying a portal as usable even if it's been unregistered
Fixes a bug which causes the portal button to be re-generated, even if the portal has been unregistered
2021-11-06 15:33:06 +01:00
f90a09143f Makes sure to also clear bungee portals when clearing portals 2021-11-06 04:10:15 +01:00
8c4cf16375 Adds an option for silent stargates which don't print teleportation messages or errors to the player's chat #7 2021-11-05 23:39:18 +01:00
0297d62d6d Sets the always on option to true for bungee portals and removes some unnecessary checks 2021-11-05 21:40:06 +01:00
80ff241d4b Makes stargates' buttons update when portals are loaded #14 2021-11-05 21:38:33 +01:00
8c37b11484 Increases the delay before setting the leash holder for teleported creatures as they sometimes got stuck
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2021-11-05 14:04:24 +01:00
e0ac9b41e7 Adds some sub-packages to the portal package to improve logical structure
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2021-11-04 00:07:03 +01:00
e5c1ad1f3a 0.9.0.5 - Adds three new options to disable features of vehicle teleportation with more granularity #9
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2021-11-03 15:55:56 +01:00
aff0082906 Adds a config option to disable leashed creatures from teleporting with a player 2021-11-01 18:44:10 +01:00
20c3c93c06 Adds a few fixes which seem to make leash teleportation work as expected
Un-leashes and re-leashes teleported leashed entities
Delays leashed creature teleportation and the re-leashing to prevent odd behavior such as infinite leash or no-ai creature
2021-11-01 17:54:38 +01:00
b8d98c26d4 Adds triggers for teleporting leashed entities 2021-11-01 16:28:13 +01:00
8bb9c464d6 Adds some code for teleporting creatures leashed by a player 2021-11-01 16:27:29 +01:00