Update README
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README
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README
@ -124,10 +124,10 @@ Custom Gate Layout
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You can create as many gate formats as you want, the gate layouts are stored in plugins/Stargate/gates/
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The .gate file must be laid out a specific way, the first lines will be config information, and after a blank line you will lay out the gate format. Here is the default nether.gate file:
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portal-open=90
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portal-closed=0
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X=49
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-=49
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portal-open=NETHER_PORTAL
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portal-closed=AIR
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X=OBSIDIAN
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-=OBSIDIAN
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XX
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X..X
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@ -139,10 +139,7 @@ portal-open/closed are used to define the material in the gate when it is open o
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"X" and "-" are used to define block "types" for the layout (Any single-character can be used, such as "#").
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In the gate format, you can see we use "X" to show where obsidian must be, "-" where the controls (Button/sign) are.
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You will also notice a "*" in the gate layout, this is the "exit point" of the gate, the block at which the player will teleport in front of.
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As of version 0.5.5 you can supply block data in the format
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X=35:15
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Which would only allow black wool. If no data is supplied any version of a block will work (Any color of wool for example)
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==============
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Configuration
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==============
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@ -165,6 +162,7 @@ handleVehicles - Whether or not to handle vehicles going through gates. Set to f
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sortLists - If true, network lists will be sorted alphabetically.
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protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks)
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signColor: This allows you to specify the color of the gate signs. Valid colors:
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verifyPortals: Whether or not all the non-sign blocks are checked to match the gate layout when a stargate is loaded.
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debug - Whether to show massive debug output
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permdebug - Whether to show massive permission debug output
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@ -207,15 +205,15 @@ createConflict=Gate conflicts with existing gate
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=============
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Known Bugs
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=============
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Unable to reproduce: Stargates teleport a user into the ground/under the ground
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Bukkit Issue: Stargate will randomly NPE when drawing a sign. Long-standing Bukkit
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issue, that they just made worse by disallowing me to override the
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sign class. This won't actually affect Stargate use.
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Stargates are stored under player names, not UUIDs. This will be changed in the future.
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=============
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Changes
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=============
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[Version 0.7.9.11]
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[Version 0.8.0.0] PseudoKnight fork
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- Update for 1.13 compatibility. This changes gate layouts to use new material names instead of numeric ids. You need to update your gate layout configs.
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- Adds "verifyPortals" config option, which sets whether a stargate layout is verified when it is loaded.
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[Version 0.7.9.11] PseudoKnight fork
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- Removed iConomy support. Updated Vault support. Changed setting from "useiconomy" to "useeconomy".
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- Updated to support Metrics for 1.7.10
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[Version 0.7.9.10]
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