diff --git a/README b/README index 9f4821a..c0ec2c5 100644 --- a/README +++ b/README @@ -124,10 +124,10 @@ Custom Gate Layout You can create as many gate formats as you want, the gate layouts are stored in plugins/Stargate/gates/ The .gate file must be laid out a specific way, the first lines will be config information, and after a blank line you will lay out the gate format. Here is the default nether.gate file: -portal-open=90 -portal-closed=0 -X=49 --=49 +portal-open=NETHER_PORTAL +portal-closed=AIR +X=OBSIDIAN +-=OBSIDIAN XX X..X @@ -139,10 +139,7 @@ portal-open/closed are used to define the material in the gate when it is open o "X" and "-" are used to define block "types" for the layout (Any single-character can be used, such as "#"). In the gate format, you can see we use "X" to show where obsidian must be, "-" where the controls (Button/sign) are. You will also notice a "*" in the gate layout, this is the "exit point" of the gate, the block at which the player will teleport in front of. -As of version 0.5.5 you can supply block data in the format -X=35:15 -Which would only allow black wool. If no data is supplied any version of a block will work (Any color of wool for example) - + ============== Configuration ============== @@ -165,6 +162,7 @@ handleVehicles - Whether or not to handle vehicles going through gates. Set to f sortLists - If true, network lists will be sorted alphabetically. protectEntrance - If true, will protect from users breaking gate entrance blocks (This is more resource intensive than the usual check, and should only be enabled for servers that use solid open/close blocks) signColor: This allows you to specify the color of the gate signs. Valid colors: +verifyPortals: Whether or not all the non-sign blocks are checked to match the gate layout when a stargate is loaded. debug - Whether to show massive debug output permdebug - Whether to show massive permission debug output @@ -207,15 +205,15 @@ createConflict=Gate conflicts with existing gate ============= Known Bugs ============= -Unable to reproduce: Stargates teleport a user into the ground/under the ground -Bukkit Issue: Stargate will randomly NPE when drawing a sign. Long-standing Bukkit - issue, that they just made worse by disallowing me to override the - sign class. This won't actually affect Stargate use. +Stargates are stored under player names, not UUIDs. This will be changed in the future. ============= Changes ============= -[Version 0.7.9.11] +[Version 0.8.0.0] PseudoKnight fork + - Update for 1.13 compatibility. This changes gate layouts to use new material names instead of numeric ids. You need to update your gate layout configs. + - Adds "verifyPortals" config option, which sets whether a stargate layout is verified when it is loaded. +[Version 0.7.9.11] PseudoKnight fork - Removed iConomy support. Updated Vault support. Changed setting from "useiconomy" to "useeconomy". - Updated to support Metrics for 1.7.10 [Version 0.7.9.10]