Changes the comment format for config files

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Kristian Knarvik 2022-01-26 02:07:07 +01:00
parent 842fd9c452
commit 404b4d0543

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@ -1,83 +1,84 @@
# stargate Configuration File
# Main stargate config
# I----------I----------I #
# portalFolder - The folder for storing portals
# gateFolder - The folder for storing gate layouts
# defaultGateNetwork - The default gate network
# destroyedByExplosion - Whether to destroy gates with explosions (Creeper, TNT, etc.)
# maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited
# language - The language file to load for messages
# rememberDestination - Whether to remember the cursor location between uses
# handleVehicles - Whether to allow vehicles through gates. This overrides other vehicle settings
# handleEmptyVehicles - Whether to allow empty vehicles through gates (chest/hopper/tnt/furnace minecarts included)
# handleCreatureTransportation - Whether to allow players to transport creatures by sending vehicles (minecarts, boats) through gates
# handleNonPlayerVehicles - Whether to allow vehicles with a passenger which is not a player through gates. handleCreatureTransportation must be enabled
# handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player
# sortNetworkDestinations - Whether to sort network lists alphabetically
# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
# mainSignColor - The color used for drawing signs (Default: BLACK).
# highlightSignColor - The color used for sign markings (Default: WHITE)
# verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded.
# adminUpdateAlert - Whether to alert admins about new plugin updates
# I------------I-------------I #
# stargate economy options #
# I------------I-------------I #
# useEconomy - Whether to use an economy plugin
# createCost - The cost to create a gate
# destroyCost - The cost to destroy a gate
# useCost - The cost to use a gate
# toOwner - Whether the charge for using a gate goes to the gate's owner
# chargeFreeDestination - Whether a gate whose destination is a free gate is still charged
# freeGatesColored - Whether a free gate in the destination list is marked with a color
# freeGatesColor - The color to use for marking free gates
# I-------I-------I #
# Debug options #
# I-------I-------I #
# debug - Debug -- Only enable if you have issues, massive console output
# permissionDebug - This will output any and all Permissions checks to console, used for permissions debugging (Requires debug: true)
# language - The language file to load for messages
language: en
# adminUpdateAlert - Whether to alert admins about new plugin updates
adminUpdateAlert: true
folders:
# portalFolder - The folder for storing portals
portalFolder: plugins/Stargate/portals/
# gateFolder - The folder for storing gate layouts
gateFolder: plugins/Stargate/gates/
gates:
# maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited
maxGatesEachNetwork: 0
# defaultGateNetwork - The default gate network
defaultGateNetwork: central
cosmetic:
# rememberDestination - Whether to remember the cursor location between uses
rememberDestination: false
# sortNetworkDestinations - Whether to sort network lists alphabetically
sortNetworkDestinations: false
# mainSignColor - The color used for drawing signs (Default: BLACK).
mainSignColor: BLACK
# highlightSignColor - The color used for sign markings (Default: WHITE)
highlightSignColor: WHITE
perSignColors:
- "ACACIA:default,default"
- "BIRCH:default,default"
- "CRIMSON:default,default"
- "DARK_OAK:default,default"
- "JUNGLE:default,default"
- "OAK:default,default"
- "SPRUCE:default,default"
- "WARPED:default,default"
- 'ACACIA:default,default'
- 'BIRCH:default,default'
- 'CRIMSON:WHITE,BLACK'
- 'DARK_OAK:WHITE,BLACK'
- 'JUNGLE:default,default'
- 'OAK:default,default'
- 'SPRUCE:WHITE,BLACK'
- 'WARPED:WHITE,BLACK'
integrity:
# destroyedByExplosion - Whether to destroy gates with explosions (Creeper, TNT, etc.)
destroyedByExplosion: false
# verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded.
verifyPortals: false
# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
protectEntrance: false
functionality:
enableBungee: false
# handleVehicles - Whether to allow vehicles through gates. This overrides other vehicle settings
handleVehicles: true
# handleEmptyVehicles - Whether to allow empty vehicles through gates (chest/hopper/tnt/furnace minecarts included)
handleEmptyVehicles: true
# handleCreatureTransportation - Whether to allow players to transport creatures by sending vehicles (minecarts, boats) through gates
handleCreatureTransportation: true
# handleNonPlayerVehicles - Whether to allow vehicles with a passenger which is not a player through gates. handleCreatureTransportation must be enabled
handleNonPlayerVehicles: true
# handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player
handleLeashedCreatures: true
# I------------I-------------I #
# stargate economy options #
# I------------I-------------I #
economy:
# useEconomy - Whether to use an economy plugin
useEconomy: false
# createCost - The cost to create a gate
createCost: 0
# destroyCost - The cost to destroy a gate
destroyCost: 0
# useCost - The cost to use a gate
useCost: 0
# toOwner - Whether the charge for using a gate goes to the gate's owner
toOwner: false
# chargeFreeDestination - Whether a gate whose destination is a free gate is still charged
chargeFreeDestination: true
# freeGatesColored - Whether a free gate in the destination list is marked with a color
freeGatesColored: false
# freeGatesColor - The color to use for marking free gates
freeGatesColor: DARK_GREEN
# I-------I-------I #
# Debug options #
# I-------I-------I #
debugging:
# debug - Debug -- Only enable if you have issues, massive console output
debug: false
# permissionDebug - This will output any and all Permissions checks to console, used for permissions debugging (Requires debug: true)
permissionDebug: false