Changes the comment format for config files
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# stargate Configuration File
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# Main stargate config
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# I----------I----------I #
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# portalFolder - The folder for storing portals
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# gateFolder - The folder for storing gate layouts
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# defaultGateNetwork - The default gate network
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# destroyedByExplosion - Whether to destroy gates with explosions (Creeper, TNT, etc.)
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# maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited
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# language - The language file to load for messages
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# rememberDestination - Whether to remember the cursor location between uses
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# handleVehicles - Whether to allow vehicles through gates. This overrides other vehicle settings
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# handleEmptyVehicles - Whether to allow empty vehicles through gates (chest/hopper/tnt/furnace minecarts included)
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# handleCreatureTransportation - Whether to allow players to transport creatures by sending vehicles (minecarts, boats) through gates
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# handleNonPlayerVehicles - Whether to allow vehicles with a passenger which is not a player through gates. handleCreatureTransportation must be enabled
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# handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player
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# sortNetworkDestinations - Whether to sort network lists alphabetically
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# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
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# mainSignColor - The color used for drawing signs (Default: BLACK).
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# highlightSignColor - The color used for sign markings (Default: WHITE)
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# verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded.
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# adminUpdateAlert - Whether to alert admins about new plugin updates
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# I------------I-------------I #
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# stargate economy options #
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# I------------I-------------I #
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# useEconomy - Whether to use an economy plugin
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# createCost - The cost to create a gate
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# destroyCost - The cost to destroy a gate
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# useCost - The cost to use a gate
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# toOwner - Whether the charge for using a gate goes to the gate's owner
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# chargeFreeDestination - Whether a gate whose destination is a free gate is still charged
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# freeGatesColored - Whether a free gate in the destination list is marked with a color
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# freeGatesColor - The color to use for marking free gates
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# I-------I-------I #
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# Debug options #
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# I-------I-------I #
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# debug - Debug -- Only enable if you have issues, massive console output
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# permissionDebug - This will output any and all Permissions checks to console, used for permissions debugging (Requires debug: true)
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# language - The language file to load for messages
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language: en
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# adminUpdateAlert - Whether to alert admins about new plugin updates
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adminUpdateAlert: true
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folders:
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# portalFolder - The folder for storing portals
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portalFolder: plugins/Stargate/portals/
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# gateFolder - The folder for storing gate layouts
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gateFolder: plugins/Stargate/gates/
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gates:
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# maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited
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maxGatesEachNetwork: 0
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# defaultGateNetwork - The default gate network
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defaultGateNetwork: central
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cosmetic:
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# rememberDestination - Whether to remember the cursor location between uses
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rememberDestination: false
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# sortNetworkDestinations - Whether to sort network lists alphabetically
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sortNetworkDestinations: false
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# mainSignColor - The color used for drawing signs (Default: BLACK).
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mainSignColor: BLACK
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# highlightSignColor - The color used for sign markings (Default: WHITE)
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highlightSignColor: WHITE
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perSignColors:
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- "ACACIA:default,default"
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- "BIRCH:default,default"
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- "CRIMSON:default,default"
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- "DARK_OAK:default,default"
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- "JUNGLE:default,default"
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- "OAK:default,default"
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- "SPRUCE:default,default"
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- "WARPED:default,default"
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- 'ACACIA:default,default'
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- 'BIRCH:default,default'
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- 'CRIMSON:WHITE,BLACK'
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- 'DARK_OAK:WHITE,BLACK'
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- 'JUNGLE:default,default'
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- 'OAK:default,default'
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- 'SPRUCE:WHITE,BLACK'
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- 'WARPED:WHITE,BLACK'
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integrity:
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# destroyedByExplosion - Whether to destroy gates with explosions (Creeper, TNT, etc.)
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destroyedByExplosion: false
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# verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded.
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verifyPortals: false
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# protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material)
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protectEntrance: false
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functionality:
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enableBungee: false
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# handleVehicles - Whether to allow vehicles through gates. This overrides other vehicle settings
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handleVehicles: true
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# handleEmptyVehicles - Whether to allow empty vehicles through gates (chest/hopper/tnt/furnace minecarts included)
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handleEmptyVehicles: true
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# handleCreatureTransportation - Whether to allow players to transport creatures by sending vehicles (minecarts, boats) through gates
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handleCreatureTransportation: true
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# handleNonPlayerVehicles - Whether to allow vehicles with a passenger which is not a player through gates. handleCreatureTransportation must be enabled
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handleNonPlayerVehicles: true
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# handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player
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handleLeashedCreatures: true
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# I------------I-------------I #
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# stargate economy options #
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# I------------I-------------I #
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economy:
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# useEconomy - Whether to use an economy plugin
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useEconomy: false
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# createCost - The cost to create a gate
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createCost: 0
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# destroyCost - The cost to destroy a gate
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destroyCost: 0
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# useCost - The cost to use a gate
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useCost: 0
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# toOwner - Whether the charge for using a gate goes to the gate's owner
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toOwner: false
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# chargeFreeDestination - Whether a gate whose destination is a free gate is still charged
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chargeFreeDestination: true
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# freeGatesColored - Whether a free gate in the destination list is marked with a color
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freeGatesColored: false
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# freeGatesColor - The color to use for marking free gates
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freeGatesColor: DARK_GREEN
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# I-------I-------I #
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# Debug options #
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# I-------I-------I #
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debugging:
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# debug - Debug -- Only enable if you have issues, massive console output
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debug: false
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# permissionDebug - This will output any and all Permissions checks to console, used for permissions debugging (Requires debug: true)
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permissionDebug: false
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