graywolf336
f2cf051b4e
Run the save every minute, instead of every 10 seconds.
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Next up: making mysql async.
2014-06-12 11:13:55 -05:00
graywolf336
b6ffb8a272
Add reference to the cache in the readme.
2014-06-12 11:03:04 -05:00
graywolf336
2c971eb9bc
Add some JavaDoc explaining what the CacheListener is for.
2014-06-12 11:00:01 -05:00
graywolf336
c6cdd5499e
Add a comment to the test.
2014-06-12 10:56:49 -05:00
graywolf336
d535b758d4
Add .gitattributes
2014-06-12 10:50:53 -05:00
graywolf336
a77e0cc472
Performance changes to get better performance on the move protection.
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We now get the cache object inside the move event and get all the other
objects from that. The reason for this is so that we don't have to then
loop through all the prisoners in a jail again to get one prisoner, just
get it from the cache object.
2014-06-12 10:30:00 -05:00
graywolf336
a442887b36
Telling me something changed but I don't know what. Will revert if it is
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something breaking.
2014-06-12 10:15:11 -05:00
graywolf336
7ad5fedfd1
Work on the tests and change up some performance issues.
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1. In the player move event we looped through the jailed players more
than once which really is an issue when you have several hundred jailed
and since the move event is called several times a second, that was a
huge performance hit.
2. Don't save the prisoner data as soon as they are jailed, we take care
of that else where with the shutting down and counting down time.
2014-05-30 15:54:11 -05:00
graywolf336
45bd4ac8c1
Reference the plugin and not Bukkit
2014-05-30 14:28:04 -05:00
graywolf336
74e62be46c
Use InputStreamReader when reading the default en.yml from the plugin.
2014-05-30 14:03:20 -05:00
graywolf336
af1fa37470
Add a cache for prisoners online only, this should help performance #26
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The cache listens to a lot of events and custom events to ensure the
cache is up to date, this way we don't have to loop through all the
prisoners in a jail every single time they move or something but instead
just check the cache.
2014-05-30 12:23:32 -05:00
graywolf336
82f17f3a4b
Merge branch 'master' of git@github.com:graywolf336/Jail.git
2014-05-30 11:12:30 -05:00
graywolf336
c5720ec84d
Move the handcuffing to store data per uuid.
2014-05-30 11:12:08 -05:00
graywolf336
8cb7a76eeb
Fix #27 , all scoreboards are managed by UUIDs and no longer names.
2014-05-24 14:20:37 -05:00
graywolf336
3e54d79dd3
Try to lower the amount of time spent on each move event as mentioned in
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issue #26
2014-05-08 19:30:20 -05:00
graywolf336
0bb679329d
Fix the error when saving a cell that has a prisoner. This should fix
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and close #26 .
2014-05-03 09:52:45 -05:00
graywolf336
7db5fe9da5
Attempt to fix the NPE error when loading the old JailPayCurrency
2014-05-03 01:15:00 -05:00
graywolf336
ef5dfe3815
If we have converted data, save everything after JailIO is loaded.
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This might solve #26 but I'm not closing it yet as this is untested.
2014-05-03 01:12:26 -05:00
graywolf336
42d0e7983f
Convert the jailpay settings over.
2014-05-02 01:43:30 -05:00
graywolf336
b3033913c7
Properly output how many cells were loaded, hopefully this has something
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to do with #26 displaying incorrect information.
2014-05-02 01:35:04 -05:00
graywolf336
b8dc15decb
We use player instead of name for the player's last known name.
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Good catch by @dewick on issue #26 .
2014-05-02 01:31:04 -05:00
graywolf336
084e8bea01
Warn when a cell doesn't have a teleport location or cell. Also, don't
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double store a prisoner when they get put in a cell from a jail after
being converted.
2014-05-01 17:39:48 -05:00
graywolf336
7e3956dee5
Update the readme.
2014-05-01 17:32:00 -05:00
graywolf336
623c6442d8
Update the readme about changes in beta 2.
2014-04-30 13:19:26 -05:00
graywolf336
f1dadaaae0
Lookup the records by username and get the UUID ourself.
2014-04-30 13:18:56 -05:00
graywolf336
a7798c9d62
Fix the javadoc on one method in JailIO being incorrect.
2014-04-29 13:24:26 -05:00
graywolf336
4d4f609b82
Finish using the UUID, we are still using blocking methods.
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I want to get fully away from blocking methods and instead make the
user/player/prisoner/whatever wait to get an answer while we retrieve
the uuid information asynchronously.
2014-04-29 13:20:33 -05:00
graywolf336
ad9c70cbbf
Readd the method I removed and also change the cells to uuid.
2014-04-29 10:53:36 -05:00
graywolf336
63e117ac72
Build will fail. Started work on converting to using uuid's internally.
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While doing this I deleted one method that I shouldn't have, so going to
revert that. Next I have to build a method or two which will allow me to
do last known names lookups, etc. Might switch to using a library to
handle getting names async so we don't block the server up, doing this
will result in us having to recode some of the commands internally.
If you have any suggestions or questions, I'm open.
2014-04-28 23:52:52 -05:00
graywolf336
0981fe659f
Correctly log how many prisoners were loaded.
2014-04-28 22:46:41 -05:00
graywolf336
998c7bd824
If we couldn't find a jail from the prisoner, get the first jail.
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Also, don't try to load prisoners if there are no jails.
2014-04-28 22:27:41 -05:00
graywolf336
cb88948c29
Merge branch 'master' of git@github.com:graywolf336/Jail.git
2014-04-28 20:11:58 -05:00
graywolf336
581a826524
Output out type of storage is selected when not in debugging mode.
2014-04-28 20:11:39 -05:00
graywolf336
5241f917ce
Don't double send the message on backwards support for commands.
2014-04-27 00:29:08 -05:00
graywolf336
7167bff981
Fix the NPE when providing backward compabitility.
2014-04-27 00:19:23 -05:00
graywolf336
6c55578062
Try to provide backwards compatibility.
2014-04-27 00:05:35 -05:00
graywolf336
4f7678fed6
Fix the name portion of the prisoners not loading.
2014-04-26 22:29:36 -05:00
graywolf336
7898d3518e
Remove extra line there...this is mostly to get jenkins to build again.
2014-04-25 18:09:14 -05:00
graywolf336
821051a3bc
Fix the tests failing, happy day!
2014-04-25 17:56:52 -05:00
graywolf336
a3d9a54ff0
First attempt to use UUID, not tested one ounce.
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And I imagine the unit tests are going to fail.
2014-04-21 22:58:15 -05:00
graywolf336
1de176e67e
Don't enable scoreboards by default, they are laggy in the newer bukkit
2014-04-21 22:52:17 -05:00
graywolf336
3ad2eb26af
Merge branch 'master' of git@github.com:graywolf336/Jail.git
2014-04-21 22:04:23 -05:00
graywolf336
0ae2956137
Add a command to toggle whether jail is in debugging or not.
2014-04-21 22:04:03 -05:00
graywolf336
caf4315d6c
Only initialize JailPayManager if vault exists.
2014-04-01 23:21:24 -05:00
graywolf336
45bd1776ee
If Vault is not enabled, don't enable Jailpay.
2014-04-01 23:09:15 -05:00
graywolf336
43feed4469
Update the Vault repo link.
2014-03-24 14:01:34 -05:00
graywolf336
4ade1bcf38
Implement Jail Pay, this closes #11
2014-03-20 15:33:42 -05:00
graywolf336
126c1576c4
Add the jail name to the scoreboard's title.
2014-03-16 16:13:40 -05:00
graywolf336
fe7cb9f5a5
Add a new command /jail time
which has easy access for add/subtract
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time from a prisoner's sentence.
This command could be useful for commandblocks or something else, as it
does not need a player context. This closes Bukkit Dev Ticket:
http://dev.bukkit.org/bukkit-plugins/jail/tickets/432/
2014-03-15 14:40:50 -05:00
graywolf336
3e3f2d432e
Convert the old data to our new data and move the old files.
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Closes #24 but it probably has a few bugs or prisoners who were in cells
are not any more, but I will only fix that if someone pursades me to.
2014-03-14 17:40:44 -05:00