Commit Graph

416 Commits

Author SHA1 Message Date
Brettflan
58bec9d6dc New "access" system to replace old ownership system. Access can be granted to build, destroy, and fully interact within any chunk for specific players or factions. Access can also optionally be denied to normal members of the host faction.
Some further info display to go with this feature is yet to come, and further testing for possible bugs is also needed.

Related info:

New FPerm "ACCESS" which is granted to faction leaders and officers by default. This FPerm allows you to bypass access restrictions throughout your faction territory, and (along with the "factions.access" Bukkit permission below) allows you to change access settings for any chunk owned by your faction.

New permissions:
factions.access - Ability to grant territory access for your faction, if you have the proper "ACCESS" FPerm (defaults to leaders and officers only). Added to factions.kit.halfplayer permission kit.
factions.access.any - Ability to grant territory access for any faction on the server. Added to factions.kit.mod permission kit.
factions.access.view - Ability to view territory access info for your own faction. Added to factions.kit.halfplayer permission kit.

New command:
/f access [view|p|f|player|faction=view] [name=you] - view or change the access information for the chunk you are in. If "view" or nothing is specified, it will simply display the info. If "p" or "player" is specified, a player will be granted access, or removed from the list if they were already granted access. If "f" or "faction" is specified, the same will be done for the specified faction. The name defaults to yourself or your faction if not specified. If your own faction is specified, you will toggle restricted access for the chunk so that normal faction members can be denied access, unless they are in the access list.
Examples:
/f access - view access list, if in your own territory
/f access p SomePlayer - grant access to player "SomePlayer" for the current chunk, or remove them from the access list if already there
/f access f - toggle restricted access for the current chunk (since faction name isn't specified, uses your own faction), assuming you're in your own factions territory
2012-05-14 21:41:13 -05:00
Brettflan
d2b0fee335 Delete a couple of files which are no longer used 2012-05-14 19:53:08 -05:00
Olof Larsson
5988e8e5af Simplified the perm command. 2012-05-09 06:29:52 +02:00
Olof Larsson
a0a163056d Now using automated help. Fixed SeeChunk issues. 2012-05-09 05:56:37 +02:00
Olof Larsson
67e5aa8464 Fixing a few apperance bugs and stopped updating apparance if it was the same. 2012-05-09 05:21:21 +02:00
Olof Larsson
2c5438bf70 Some minor fixes to the previous commit. 2012-05-09 03:32:04 +02:00
Olof Larsson
ca6b185bd1 New cape system and refactored spout appearances. 2012-05-09 03:24:07 +02:00
Brettflan
1f51ee9699 Improved explosion handling speed 2012-05-08 15:14:16 -05:00
Brettflan
c32736f3f1 fix for rare case where faction home location's world being removed or renamed (world with specified name not existing) could lead to NPE 2012-05-08 12:47:46 -05:00
Olof Larsson
1459c9c057 Reworked chat completely. Added Herochat integration. New tag-parsing system. Non-monitor-breaking relation colored chat. 2012-05-02 04:45:10 +02:00
Olof Larsson
06d22549e2 Added in some deprecated methods for backwards-compat. 2012-04-27 20:29:41 +02:00
Brettflan
e3a7188b0d /f show|who command will no longer reveal players as online if they are hidden from the viewer by the Vanish API 2012-04-26 08:08:11 -05:00
Brettflan
1defa2984b Relation commands will now cancel out if the same relation is already set with the target faction. 2012-04-06 13:27:23 -05:00
Brettflan
ffa4806af4 fix for /f power command used on self incorrectly also requiring factions.power.any permission 2012-04-06 13:23:01 -05:00
Olof Larsson
10522e7048 Made a sepparate health bar listener, reduced duplicate code and added respawn listener. 2012-04-01 15:08:20 +02:00
Olof Larsson
3eed72783b Added a healthbar feature :) 2012-03-25 21:07:11 +02:00
Brettflan
6d75fa39cc New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item.
TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. That's the reason this setting is disabled by default. However, it is available because it provides a method to get through waterwalls with enough persistence, and it makes cheap (non-obsidian) TNT cannons require minor maintenance between shots. Both are useful things for my server.
2012-03-19 11:18:39 -05:00
Brettflan
d77cf1fa18 Double-space (or more) after command alias is no longer accepted, i.e. "f home". Otherwise, command prevention routines (in Factions itself and in other plugins) can be bypassed. For example, preventing the "f home" command wouldn't prevent anyone from using "f home" or "f home" instead. 2012-03-19 08:21:06 -05:00
Brettflan
8333354926 New setting "handleExploitInteractionSpam" (defaults to true). If enabled, players will begin to take injury if they rapidly try interacting with anything in another faction's territory. This is to prevent people from spam-clicking on doors and chests and such in the hopes that they'll get one through. After 10 rapid interaction attempts in a row, every click will cause them damage; the damage amount is a half heart of damage for every 10 clicks (up to 1 heart at 20 clicks, 1.5 hearts at 30, etc.). After the player has stopped trying for 2 seconds, their failed interaction counter will reset.
Also removed our old workaround fix code for the bug where half-step placement wasn't detected, since the Bukkit team fixed that in 1.1-R4.
2012-03-19 07:59:41 -05:00
Brettflan
8f2e587eb9 Optional prevention of a couple of exploits.
1. Obsidian generator exploit, which converts redstone wire to obsidian. New setting "handleExploitObsidianGenerators" (enabled by default) to determine whether it's prevented or not. Some servers might want to disable this prevention, to keep it as a viable obsidian creation method. Thanks to ObGenBlocker and WorldGuard plugins for the prevention method.
2. Ender pearl exploit, which could be used to clip through doors, glass, and probably a few other things if just the right spot was targeted. New setting "handleExploitEnderPearlClipping" (enabled by default) to determine whether it's prevented or not.

Also removed our TNT exploit prevention code, since they did get it fully fixed in 1.1-R4 and it doesn't look to be coming back from the dead again like it did when they released 1.1-R2.
2012-03-19 06:55:00 -05:00
Brettflan
2df8ca0df9 Add fireball/"fire charge" to materialsEditTools list, to prevent them from being used to set things on fire like flint&steel 2012-03-19 04:18:59 -05:00
Brettflan
f3239cd9ed Should finally completely fix problem where player location world changes in the middle of the /f home smoke effect, triggering an error from trying to calculate distance between worlds
also updated Spout API lib
2012-03-19 01:28:06 -05:00
Brettflan
d8a39140fc Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed. 2012-03-14 13:06:38 -05:00
Brettflan
7b9674dc4b Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled.
Added Econ.hasAtLeast(EconomyParticipator ep, double delta, String toDoThis) method to check if an account has at least a specified amount of money in it. Also added related FCommand.canAffordCommand(double cost, String toDoThis).
2012-03-13 09:48:34 -05:00
Brettflan
fd8ca30af6 (donington) Fixes for compiler warnings & minor .gitignore enhancement, completed the last of the creatureType/entityType renaming (a few imports and functions) 2012-03-13 08:43:45 -05:00
Brettflan
18b10ce8f9 Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs 2012-03-13 08:27:03 -05:00
Brettflan
28269b7455 a bit of cleanup 2012-03-13 07:47:54 -05:00
Brett Flannigan
a53a556594 Merge pull request #103 from donington/CustomFactionEvents
Custom faction events
2012-03-13 04:31:52 -07:00
Brettflan
2856411594 Remake of radius claim method. It now starts in the current chunk and spirals outward, in a repeating task designed to keep from overloading the server. The old method tried to put together a list of chunks, and then tried to claim them immediately starting from one corner of the overall area.
New setting "radiusClaimFailureLimit" (default 9). If claims are unsuccessful that many times in a row during a radius claim, the task will cancel out. There is no longer a limit to the specified radius since the process should no longer cause major server stress, and due to the process canceling out after several failures as just described.

Added some new methods to FLocation to quickly convert between block/chunk/region positions, and rewrote the FLocation hashCode() method to make it faster.
2012-03-13 05:54:48 -05:00
donington
e2f0d049f9 Merge remote-tracking branch 'origin/master' into CustomFactionEvents 2012-03-13 04:51:32 -04:00
Brettflan
fbdc0503ba Fix for "econClaimUnconnectedFee" not working correctly 2012-03-11 22:44:38 -05:00
Brettflan
b88430a628 New setting "playersWhoBypassAllProtection" (default empty), which is a list of player names that should always bypass normal faction protections such as block destruction and placement. This is primarily for use with other plugins/mods which use a fake player to take action, which shouldn't necessarily be subject to protections provided by Factions. Note that case is important; you must preserve the exact capitalization of the name.
As with every other setting, you are advised to use /f config to modify it. Example: /f config playersWhoBypassAllProtection fakePluginPlayerName  - add/remove the specified player name

Also switched several HashSets in Conf.java to LinkedHashSets. LinkedHashSets do have slower insertion and deletion than HashSets, but importantly they have faster lookup speed (at least until you get up to several hundred entries).
2012-03-11 13:36:03 -05:00
donington
cc772b00ce Merge remote-tracking branch 'origin/master' into CustomFactionEvents 2012-03-11 13:29:37 -04:00
donington
9314b4e298 Updated Faction Event System -- Land Events
Changes:
----------
 * changed internal storage of faction from String Id to Faction for LandClaimEvent and LandUnclaimEvent
 * added getFactionId(), getFactionTag(), getPlayer() to LandClaimEvent
 * added getFactionId(), getFactionTag(), getFPlayer(), getPlayer() to LandUnclaimEvent
 * removed LandUnclaimEvent from unclaimAll() in Board.java
 * created LandUnclaimAllEvent (uncancellable) and hooked into cmdUnclaimall

Notes:
--------
 * LandUnclaimAllEvent currently only returns calling faction and fplayer information.  Location data is unavailable as it is determined in Board.java's unclaimAll().  Realistically this should be enough information for anyone hooking this event to determine what is being altered.

On branch CustomFactionEvents

	modified:   src/com/massivecraft/factions/Board.java
	modified:   src/com/massivecraft/factions/FPlayer.java
	modified:   src/com/massivecraft/factions/cmd/CmdUnclaim.java
	modified:   src/com/massivecraft/factions/cmd/CmdUnclaimall.java
	modified:   src/com/massivecraft/factions/event/LandClaimEvent.java
	new file:   src/com/massivecraft/factions/event/LandUnclaimAllEvent.java
	modified:   src/com/massivecraft/factions/event/LandUnclaimEvent.java
2012-03-11 13:28:31 -04:00
Brettflan
c0308940c8 Connected standard command handler getCommand("f"), for it to work with other plugins which directly execute commands using that interface. 2012-03-11 11:41:56 -05:00
Brettflan
2c6191b73f Removed dependence on external GSON lib in lib/gson.jar, since GSON 2.1 is now embedded in CraftBukkit itself, used by their auto-updater added shortly before 1.1-R5 was released:
0ed1d1fdbb
2012-03-11 07:39:31 -05:00
Brettflan
a888a9c5b5 Updated /f config to support modifying "factionFlagDefaults" and "factionPermDefaults". Both of these settings require an additional argument more than other settings.
Examples:
/f config factionFlagDefaults firespread false  - set default "FIRESPREAD" faction flag to false
/f config factionFlagDefaults monsters true  - set default "MONSTERS" faction flag to true
/f config factionPermDefaults build ally  - for default "BUILD" faction permission, add/remove permission for allies
/f config factionPermDefaults withdraw member  - for default "WITHDRAW" faction permission, add/remove permission for regular faction members
2012-03-11 07:33:47 -05:00
Brettflan
fd44983ae2 (donington) Consolidated chat event listeners into a single chat listener class.
(Brettflan) Fixed slashless commands not being logged if player was in faction chat or alliance chat mode. Also cleaned up chat code a bit, nothing major.
2012-03-09 21:25:01 -06:00
Brettflan
a5bb25eb44 New setting "logPlayerCommands" (default true) which can be disabled to prevent player commands from being logged. 2012-03-09 19:26:40 -06:00
donington
88bdadcb2b Merge remote-tracking branch 'origin/master' into CustomFactionEvents 2012-03-09 17:49:10 -05:00
donington
6329fd0eaf updated patrickfreed's custom event system
Patrick's Custom Event System Changes:
----------------------------------------
  * FPlayerLeaveEvent now fires for all faction players in cmdDisband()
  * FPlayerLeaveEvent removed from cmdJoin()
  * FPlayerJoinEvent now only fires when the faction is different in cmdLeade
  * Added FactionRenameEvent, firing on cmdTag()
  * Added FactionRelationEvent, firing on FRelationCommand extensions
  * Fixed FPlayerJoinEvent to fire after tag is set in cmdCreate()
  * Added getFactionId() to FactionCreateEvent

TODO:
-------
  * cmdLeader() might need a FPlayerLeaveEvent for the same reason it needs
    a FPlayerJoinEvent?

On branch CustomFactionEvents

	modified:   src/com/massivecraft/factions/cmd/CmdCreate.java
	modified:   src/com/massivecraft/factions/cmd/CmdDisband.java
	modified:   src/com/massivecraft/factions/cmd/CmdJoin.java
	modified:   src/com/massivecraft/factions/cmd/CmdKick.java
	modified:   src/com/massivecraft/factions/cmd/CmdLeader.java
	modified:   src/com/massivecraft/factions/cmd/CmdTag.java
	modified:   src/com/massivecraft/factions/cmd/FRelationCommand.java
	modified:   src/com/massivecraft/factions/event/FPlayerLeaveEvent.java
	modified:   src/com/massivecraft/factions/event/FactionCreateEvent.java
	new file:   src/com/massivecraft/factions/event/FactionRelationEvent.java
	new file:   src/com/massivecraft/factions/event/FactionRenameEvent.java
	modified:   src/com/massivecraft/factions/event/LandClaimEvent.java
2012-03-09 17:09:33 -05:00
Brettflan
1ca93948a3 Replaced deprecated CreatureType references with EntityType 2012-03-09 14:46:45 -06:00
Brettflan
0a048d6553 If plugin failed to load correctly for various reasons, it could end up wiping the board or faction list. This should now be prevented.
An example: if you loaded 1.6.6 (not 1.6.6b) on CB 1.1-R6 or newer, it would trigger an exception at startup and cause this problem.
2012-03-09 14:44:17 -06:00
patrickfreed
021bf52c62 Added Event System 2012-03-01 20:16:45 -05:00
Brettflan
2954fa621f Fix for fatal error at startup in CraftBukkit 1.1-R5 and above
Updated Bukkit lib
2012-03-01 09:40:28 -06:00
Brettflan
3af6f2737a Final attempt to fix rare non-fatal NPE from Player ending up returning null while updating Spout appearance features 2012-03-01 09:38:47 -06:00
Brettflan
460d280387 Release 1.7.3 alpha
Also I'm sneaking in another minor fix for the coloring of the faction limit error message
2012-02-26 21:34:59 -06:00
Brettflan
3c4e766ba2 fix for faction limit error message 2012-02-26 20:49:49 -06:00
Brettflan
de3c7436fe "autoLeaveAfterDaysOfInactivity" routine now runs only once every few minutes instead of running every time a player logs in. New setting "autoLeaveRoutineRunsEveryXMinutes" (default 5 minutes) to determine just how often the routine is run.
The routine is also slightly more careful about how it calculates how long a player has been offline.
2012-02-26 16:55:58 -06:00
Brettflan
d71bd15a79 Added possibility to specify a player in the /f join command (/f join <faction> [player=you]), to make a player other than yourself join the specified faction. The new permission factions.join.others (added to factions.kit.mod and above) is required to be able to specify a different player.
Note that the player cannot currently already be in another faction; if they are, you'll need to /f kick them first. Also note that if the faction isn't open (with no invitation required), the player isn't invited, and you don't have the factions.join.any permission or have admin bypass mode on, the attempt will also fail.

Also, added new log method which accepts arguments (like the msg method).
2012-02-26 12:29:44 -06:00
Brettflan
02200e5793 UNTESTED: fix for chatspy not working with CAPI chat integration
If it's still not working correctly, let me know
2012-02-25 04:44:28 -06:00
Brettflan
817a43b5e0 New setting factionMemberLimit (default 0, no limit), which will prevent players from joining any faction that has reached this membership limit. 2012-02-24 06:30:28 -06:00
Brettflan
2a667a294d Damage protection is now extended to being set on fire (by flaming arrows, for instance) and receiving harmful splash potion effects. Beneficial splash potion effects are unaffected, and prevention of harmful splash potion effects is handled on a player-by-player basis, so you can still be harmed if you're not careful where you throw them. 2012-02-23 00:09:09 -06:00
Brettflan
a0fa3863d4 Hopeful fix for rare errors where location world somehow changes in the middle of trying to show a smoke effect 2012-02-22 23:52:39 -06:00
Brettflan
8607f1c22d Merge branch 'master' of github.com:MassiveCraft/Factions 2012-02-22 13:36:35 -06:00
Brettflan
50572b388c Moved Essentials teleport integration handling to EssentialsFeatures.java 2012-02-22 13:35:26 -06:00
Olof Larsson
92116bc929 Fix some warnings in Eclipse 2012-02-22 19:08:17 +01:00
Brettflan
546ecd6a45 Clean up integration methods with other plugins a bit 2012-02-22 11:43:53 -06:00
Brettflan
c8d6d06f90 Updated SpoutAPI, handled deprecated Spout AppearanceManager code, updated Spout event listener to new Bukkit event system 2012-02-20 17:03:37 -06:00
Brettflan
e918bc0d91 Compatibility with upcoming CB 1.1-R5 and above: updated Enderman block monitors to use EntityChangeBlockEvent, removed register event convenience methods from MPlugin (no longer working or needed)
Updated Bukkit lib to newest dev version
2012-02-20 16:59:33 -06:00
Brettflan
c208658cab update default GSON jar version to 2.1 2012-02-19 08:32:50 -06:00
Brettflan
03a45784c7 Fix for potential NPE in CraftBukkit caused by LWC location world returning null 2012-02-19 08:23:13 -06:00
Brettflan
4ba73af883 fix for command prevention routine (used by territoryEnemyDenyCommands and such) not properly covering commands with uppercase letters in them 2012-02-19 08:20:22 -06:00
Brettflan
8e96a75b56 Update our MCore event handlers to use the newer Bukkit event system 2012-02-07 17:02:54 -06:00
Brettflan
fbbf0a12af Add back support for older EssentialsChat versions
also reword leader command's "you must be leader" error message
2012-02-07 15:31:35 -06:00
Brettflan
296c783627 Try again 2012-02-07 15:23:19 -06:00
Brettflan
589e4417c7 Major bugfix: leaders of factions should no longer be able to promote members of other factions to leader of that faction (unless of course they have factions.leader.any permission) 2012-02-07 15:15:25 -06:00
Brettflan
1a109fa589 "worldsIgnorePvP" setting no longer ignores PvP damage in SafeZones and PvP damage done by players who just logged in, no matter the world it happens in 2012-02-07 15:04:19 -06:00
Brettflan
0a6991a997 Fix for error when disbanding faction from server console with economy enabled 2012-02-07 14:56:57 -06:00
Olof Larsson
c74e4baab2 Minor change to support NoCheat protection 2012-02-05 19:51:51 +01:00
Olof Larsson
37169dc6ec Added command logging as for default commands and temporairly removed Essentials old features as it does not compile in Eclipse :/ sorry about this. How would we go about getting this compile in Eclipse and Netbeans at the same time? 2012-02-05 18:55:26 +01:00
Brettflan
c8558f7bbb Release 1.7.2c: Most TNT explosions were being prevented due to a mistake on my part when I re-implemented our TNT+redstone exploit workaround fix, sorry about that. That's fixed, and the X/Z coordinates for such prevented attempts are no longer sent to players, only sent to the server console/log. 2012-02-04 16:22:55 -06:00
Brettflan
7965fcdc00 Re-enabled WorldGuard support. It actually was working, who knew? I don't use WorldGuard, and I'd only seen multiple failure reports lately and not a single indication from anyone that the integration was actually working for them, so... 2012-02-03 00:16:03 -06:00
Brettflan
4f4b988b42 Preemptive EssentialsChat 3.x support, since they'll be removing the old local chat integration method; new implementation will need improvement to support relation coloring, but for now it otherwise works.
When chat event hits an UnknownFormatConversionException which requires better chat configuration, the quick dirty fix of setting chatTagInsertIndex to 0 is now automatically applied.
2012-02-02 19:31:33 -06:00
Brettflan
dcd167d4e0 WorldGuard integration is now disabled, since it has been broken for quite some time now and nobody who used it has been interested enough to actually fix it.
The code is left in though, just in case somebody finally decides to fix it. We'll probably strip the code out eventually if it remains unfixed.
2012-02-02 15:20:43 -06:00
Brettflan
9eef2d13d6 Adding TNT exploit workaround fix back; they finally fixed the exploit in CraftBukkit 1.1-RC1, but broke it again in 1.1-RC3. :( 2012-02-02 15:13:56 -06:00
Brettflan
b33b24943a make sure max land setting doesn't apply to factions with infinite power (such as SafeZone and WarZone) 2012-02-02 13:09:43 -06:00
Brett Flannigan
9bc6d01a4b Merge pull request #90 from first4ever/master
Max Faction Land

Added a "claimedLandsMax" option in config

(answering to issue "Max Faction Land" :
https://github.com/MassiveCraft/Factions/issues/88 )
2012-02-02 11:03:05 -08:00
Brettflan
1cd392f256 Workaround fix for EssentialsChat integration not working on Essentials 2.8+. "chatTagReplaceString" setting now defaults to "[FACTION]" instead of "{FACTION}" since Essentials now converts curly-braces to square-braces for any tags specified in their chat format setting which Essentials doesn't recognize.
For those using Essentials 2.8.x, this should hopefully be handled automatically.
2012-02-02 07:29:00 -06:00
first4ever
a1fcda003d Added a "claimedLandsMax" option in config
(answering to issue "Max Faction Land" :
https://github.com/MassiveCraft/Factions/issues/88 )
2012-01-31 23:30:24 +01:00
Olof Larsson
0abc3f397a Using latest CAPI for integration 2012-01-31 21:14:05 +01:00
Brettflan
900f05c62f zero-value economy gains/losses are now skipped over ("X gained 0.0 for claiming this land" and similar is a bit odd)
CLeaned up warning given for UnknownFormatConversionException chat exception; the debug info is no longer useful for us, and a distraction for users.
2012-01-31 11:07:47 -06:00
Brettflan
ed83711493 Protection against radius claim attempts which might overload the server 2012-01-31 10:58:22 -06:00
Brettflan
d639a4a93e Removed direct Permissions and PermissionsEx plugin support. Problems with PermissionsEx integration had been reported.
Now permissions are solely handled directly through Bukkit's built-in "superperms" permission system, since all modern permission plugins should be interfacing through that at this point.
2012-01-31 10:52:34 -06:00
Brettflan
848d0463db Delayed Vault economy integration not necessary after all; reverting added delay 2012-01-29 23:11:39 -06:00
Olof Larsson
d3645d3c95 Merge branch 'master' of github.com:MassiveCraft/Factions 2012-01-28 19:49:16 +01:00
Olof Larsson
fafad0f590 Improved the seechunk command. 2012-01-28 19:49:01 +01:00
Brettflan
70af217de7 Merge branch 'master' of github.com:MassiveCraft/Factions 2012-01-28 12:11:52 -06:00
Brettflan
4348d2c35e Fix for storing player data in factions.json unnecessarily, and FPlayer add/remove methods are now marked as protected 2012-01-28 12:11:12 -06:00
Olof Larsson
87dc76716e deleted an unused import. 2012-01-28 19:09:50 +01:00
Brettflan
f0eae47164 Merge branch 'master' of github.com:MassiveCraft/Factions 2012-01-28 12:02:39 -06:00
Olof Larsson
8a13cd8cdc reverting the revert (sorry) 2012-01-28 19:00:13 +01:00
Brettflan
9a6c15edd1 New command /f powerboost <p|f|player|faction> <name> <#>, which will apply a permanent power bonus/penalty to a specified player or faction. When applied to a player, it will affect their max power and min power. When applied to a faction, it will be applied to current and max power levels. Whether it is a bonus or a penalty depends on whether the number you specify is positive or negative.
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.

example usage:
/f powerboost p Player1 1.5  (give player "Player1" a bonus of 1.5 power)
/f powerboost faction SomeFaction -6  (give faction "SomeFaction" a penalty of -6 power)
2012-01-28 11:56:51 -06:00
Olof Larsson
ba760b69ae Reverting... wtf 2012-01-28 18:10:19 +01:00
Olof Larsson
c248d419bb Panic fix to remove infinite loop 2012-01-28 17:15:20 +01:00
Olof Larsson
7575cfcafc merege fix 2012-01-28 17:03:47 +01:00
Olof Larsson
dfb36a9e43 Noted a possible npe 2012-01-28 17:02:18 +01:00
Brettflan
30b3facc19 Players no longer regain power while dead; no more waiting to respawn in order to regain power
Also added AuthDB to softdepend list, so it has first shot at Factions commands in case it needs to cancel one
2012-01-28 05:59:07 -06:00
Brettflan
5ac0baf84a Fix for Vault economy integration bugging out if the target economy plugin loaded after Factions (really seems like a Vault issue, but we'll work around it)
Fix for users who have Vault but don't use economy getting an NPE
2012-01-28 05:24:39 -06:00
Brettflan
fb92fb7c68 Update to new Bukkit Event system
Also remove leftover TNT exploit prevention code which I missed earlier
2012-01-28 04:37:56 -06:00