Factions3/src/com/massivecraft/factions
2012-03-19 08:21:06 -05:00
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adapters Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed. 2012-03-14 13:06:38 -05:00
cmd Should finally completely fix problem where player location world changes in the middle of the /f home smoke effect, triggering an error from trying to calculate distance between worlds 2012-03-19 01:28:06 -05:00
event Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs 2012-03-13 08:27:03 -05:00
iface Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server. 2012-01-16 19:38:14 -06:00
integration Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled. 2012-03-13 09:48:34 -05:00
listeners New setting "handleExploitInteractionSpam" (defaults to true). If enabled, players will begin to take injury if they rapidly try interacting with anything in another faction's territory. This is to prevent people from spam-clicking on doors and chests and such in the hopes that they'll get one through. After 10 rapid interaction attempts in a row, every click will cause them damage; the damage amount is a half heart of damage for every 10 clicks (up to 1 heart at 20 clicks, 1.5 hearts at 30, etc.). After the player has stopped trying for 2 seconds, their failed interaction counter will reset. 2012-03-19 07:59:41 -05:00
struct Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs 2012-03-13 08:27:03 -05:00
util Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed. 2012-03-14 13:06:38 -05:00
zcore Double-space (or more) after command alias is no longer accepted, i.e. "f home". Otherwise, command prevention routines (in Factions itself and in other plugins) can be bypassed. For example, preventing the "f home" command wouldn't prevent anyone from using "f home" or "f home" instead. 2012-03-19 08:21:06 -05:00
Board.java Updated Faction Event System -- Land Events 2012-03-11 13:28:31 -04:00
Conf.java New setting "handleExploitInteractionSpam" (defaults to true). If enabled, players will begin to take injury if they rapidly try interacting with anything in another faction's territory. This is to prevent people from spam-clicking on doors and chests and such in the hopes that they'll get one through. After 10 rapid interaction attempts in a row, every click will cause them damage; the damage amount is a half heart of damage for every 10 clicks (up to 1 heart at 20 clicks, 1.5 hearts at 30, etc.). After the player has stopped trying for 2 seconds, their failed interaction counter will reset. 2012-03-19 07:59:41 -05:00
Faction.java Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed. 2012-03-14 13:06:38 -05:00
Factions.java Optimization: Factions (as objects) now maintain a list of FPlayers in the faction for faster lookup 2012-01-13 03:46:31 -06:00
FLocation.java Remake of radius claim method. It now starts in the current chunk and spirals outward, in a repeating task designed to keep from overloading the server. The old method tried to put together a list of chunks, and then tried to claim them immediately starting from one corner of the overall area. 2012-03-13 05:54:48 -05:00
FPlayer.java Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled. 2012-03-13 09:48:34 -05:00
FPlayers.java "autoLeaveAfterDaysOfInactivity" routine now runs only once every few minutes instead of running every time a player logs in. New setting "autoLeaveRoutineRunsEveryXMinutes" (default 5 minutes) to determine just how often the routine is run. 2012-02-26 16:55:58 -06:00
P.java Optional prevention of a couple of exploits. 2012-03-19 06:55:00 -05:00