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				@@ -2,6 +2,7 @@ package com.massivecraft.factions.cmd;
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				import com.massivecraft.factions.Conf;
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				import com.massivecraft.factions.Faction;
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				import com.massivecraft.factions.FPlayer;
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				import com.massivecraft.factions.P;
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				import com.massivecraft.factions.struct.Permission;
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				@@ -13,7 +14,7 @@ public class CmdJoin extends FCommand
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						this.aliases.add("join");
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						this.requiredArgs.add("faction");
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						//this.optionalArgs.put("", "");
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						this.optionalArgs.put("player", "you");
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						this.permission = Permission.JOIN.node;
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						this.disableOnLock = true;
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				@@ -30,54 +31,65 @@ public class CmdJoin extends FCommand
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						Faction faction = this.argAsFaction(0);
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						if (faction == null) return;
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						/*if ( ! faction.isNormal())
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						{
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							msg("<b>You may only join normal factions. This is a system faction.");
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							return;
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						}*/
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						FPlayer fplayer = this.argAsBestFPlayerMatch(1, fme, false);
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						boolean samePlayer = fplayer == fme;
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						if (faction == myFaction)
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						if (!samePlayer  && ! Permission.JOIN_OTHERS.has(sender, false))
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						{
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							msg("<b>You are already a member of %s", faction.getTag(fme));
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							msg("<b>You do not have permission to move other players into a faction.");
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							return;
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						}
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						if (faction == fplayer.getFaction())
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						{
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							msg("<b>%s %s already a member of %s", fplayer.describeTo(fme, true), (samePlayer ? "are" : "is"), faction.getTag(fme));
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							return;
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						}
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						if (Conf.factionMemberLimit > 0 && faction.getFPlayers().size() >= Conf.factionMemberLimit)
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						{
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							msg("<b>The faction %s is at the limit of %d members, so you cannot currently join.", faction.getTag(fme));
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							msg("<b>The faction %s is at the limit of %d members, so %s cannot currently join.", faction.getTag(fme), fplayer.describeTo(fme, false));
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							return;
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						}
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						if (fme.hasFaction())
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						if (fplayer.hasFaction())
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						{
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							msg("<b>You must leave your current faction first.");
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							msg("<b>%s must leave %s current faction first.", fplayer.describeTo(fme, true), (samePlayer ? "your" : "their"));
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							return;
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						}
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						if (!Conf.canLeaveWithNegativePower && fme.getPower() < 0)
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						if (!Conf.canLeaveWithNegativePower && fplayer.getPower() < 0)
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						{
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							msg("<b>You cannot join a faction until your power is positive.");
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							msg("<b>%s cannot join a faction with a negative power level.", fplayer.describeTo(fme, true));
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							return;
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						}
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						if( ! (faction.getOpen() || faction.isInvited(fme) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
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						if( ! (faction.getOpen() || faction.isInvited(fplayer) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
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						{
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							msg("<i>This faction requires invitation.");
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							faction.msg("%s<i> tried to join your faction.", fme.describeTo(faction, true));
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							if (samePlayer)
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								faction.msg("%s<i> tried to join your faction.", fplayer.describeTo(faction, true));
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							return;
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						}
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						// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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						if ( ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
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						if (samePlayer && ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
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						fme.msg("<i>You successfully joined %s", faction.getTag(fme));
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						faction.msg("<i>%s joined your faction.", fme.describeTo(faction, true));
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						fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
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						if (!samePlayer)
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							fplayer.msg("<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer));
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						faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true));
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						fme.resetFactionData();
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						fme.setFaction(faction);
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						faction.deinvite(fme);
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						fplayer.resetFactionData();
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						fplayer.setFaction(faction);
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						faction.deinvite(fplayer);
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						if (Conf.logFactionJoin)
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							P.p.log(fme.getName()+" joined the faction: "+faction.getTag());
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						{
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							if (samePlayer)
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								P.p.log("%s joined the faction %s.", fplayer.getName(), faction.getTag());
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							else
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								P.p.log("%s moved the player %s into the faction %s.", fme.getName(), fplayer.getName(), faction.getTag());
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						}
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					}
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				}
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