mirror of
https://github.com/SunNetservers/Launchpad.git
synced 2024-12-05 01:43:15 +01:00
Uses particle spawning code from KnarLib
This commit is contained in:
parent
13f3de32fa
commit
31af3639b5
2
pom.xml
2
pom.xml
@ -97,7 +97,7 @@
|
||||
<dependency>
|
||||
<groupId>net.knarcraft</groupId>
|
||||
<artifactId>knarlib</artifactId>
|
||||
<version>1.1-SNAPSHOT</version>
|
||||
<version>1.2</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
|
@ -1,18 +1,22 @@
|
||||
package net.knarcraft.launchpad.config;
|
||||
|
||||
import net.knarcraft.knarlib.particle.ParticleConfig;
|
||||
import net.knarcraft.knarlib.particle.ParticleSpawner;
|
||||
import net.knarcraft.knarlib.particle.ParticleTrailSpawner;
|
||||
import net.knarcraft.knarlib.util.ParticleHelper;
|
||||
import net.knarcraft.launchpad.Launchpad;
|
||||
import net.knarcraft.launchpad.launchpad.LaunchpadBlockHandler;
|
||||
import net.knarcraft.launchpad.task.ParticleSpawner;
|
||||
import net.knarcraft.launchpad.task.ParticleTrailSpawner;
|
||||
import net.knarcraft.launchpad.util.MaterialHelper;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
@ -33,6 +37,7 @@ public class LaunchpadConfiguration {
|
||||
private boolean trailsEnabled;
|
||||
private int particleTaskId = -1;
|
||||
private int particleTrailTaskId = -1;
|
||||
private UUID particleStoredCalculationsId;
|
||||
private ParticleTrailSpawner trailSpawner = null;
|
||||
private @NotNull Set<Material> launchpadMaterials = new HashSet<>();
|
||||
private @NotNull Set<Material> materialWhitelist = new HashSet<>();
|
||||
@ -184,6 +189,7 @@ public class LaunchpadConfiguration {
|
||||
// Cancel previous particle spawning task if previously enabled
|
||||
if (previousEnabled) {
|
||||
Bukkit.getScheduler().cancelTask(particleTaskId);
|
||||
ParticleHelper.clearStoredCalculations(particleStoredCalculationsId);
|
||||
}
|
||||
if (previousTrailsEnabled) {
|
||||
Bukkit.getScheduler().cancelTask(particleTrailTaskId);
|
||||
@ -234,13 +240,13 @@ public class LaunchpadConfiguration {
|
||||
*/
|
||||
private void loadLaunchpadParticleConfig(ConfigurationSection particlesSection) {
|
||||
ConfigurationSection particleSection = particlesSection.getConfigurationSection("particle");
|
||||
LaunchpadParticleConfig particleConfig = null;
|
||||
ParticleConfig particleConfig = null;
|
||||
if (particleSection != null) {
|
||||
particleConfig = new LaunchpadParticleConfig(particleSection);
|
||||
particleConfig = new ParticleConfig(particleSection);
|
||||
}
|
||||
|
||||
// Load any per-material configuration options
|
||||
Map<Material, LaunchpadParticleConfig> materialConfigs;
|
||||
Map<Material, ParticleConfig> materialConfigs;
|
||||
ConfigurationSection perMaterialSection = particlesSection.getConfigurationSection("materialParticles");
|
||||
if (perMaterialSection != null) {
|
||||
materialConfigs = loadMaterialParticleConfigs(perMaterialSection);
|
||||
@ -249,27 +255,35 @@ public class LaunchpadConfiguration {
|
||||
}
|
||||
|
||||
if (particleConfig != null) {
|
||||
particleTaskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(Launchpad.getInstance(),
|
||||
new ParticleSpawner(particleConfig, materialConfigs), 20, particleConfig.getSpawnDelay());
|
||||
ParticleSpawner particleSpawner = new ParticleSpawner(particleConfig, materialConfigs, this::getLaunchpadBlocks);
|
||||
particleTaskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(Launchpad.getInstance(), particleSpawner,
|
||||
20, particlesSection.getInt("spawnDelay", 20));
|
||||
particleStoredCalculationsId = particleSpawner.getStoredCalculationId();
|
||||
}
|
||||
}
|
||||
|
||||
private Collection<Block> getLaunchpadBlocks() {
|
||||
Set<Block> blocks = new HashSet<>();
|
||||
LaunchpadBlockHandler.getAll().forEach((item) -> blocks.add(item.getBlock()));
|
||||
return blocks;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads all per-material particle configuration options
|
||||
*
|
||||
* @param perMaterialSection <p>The configuration section containing per-material particle options</p>
|
||||
* @return <p>The loaded per-material particle configuration options</p>
|
||||
*/
|
||||
private @NotNull Map<Material, LaunchpadParticleConfig> loadMaterialParticleConfigs(
|
||||
private @NotNull Map<Material, ParticleConfig> loadMaterialParticleConfigs(
|
||||
@NotNull ConfigurationSection perMaterialSection) {
|
||||
Map<Material, LaunchpadParticleConfig> materialConfigs = new HashMap<>();
|
||||
Map<Material, ParticleConfig> materialConfigs = new HashMap<>();
|
||||
for (String key : perMaterialSection.getKeys(false)) {
|
||||
Set<Material> materials = MaterialHelper.loadMaterialString(key);
|
||||
ConfigurationSection materialSection = perMaterialSection.getConfigurationSection(key);
|
||||
if (materialSection == null) {
|
||||
continue;
|
||||
}
|
||||
LaunchpadParticleConfig materialParticleConfig = new LaunchpadParticleConfig(materialSection);
|
||||
ParticleConfig materialParticleConfig = new ParticleConfig(materialSection);
|
||||
for (Material material : materials) {
|
||||
materialConfigs.put(material, materialParticleConfig);
|
||||
}
|
||||
|
@ -1,151 +0,0 @@
|
||||
package net.knarcraft.launchpad.config;
|
||||
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
/**
|
||||
* A configuration describing a launchpad
|
||||
*/
|
||||
public class LaunchpadParticleConfig {
|
||||
|
||||
private final ParticleMode particleMode;
|
||||
private final Particle particleType;
|
||||
private final int particleAmount;
|
||||
private final double particleDensity;
|
||||
private final double heightOffset;
|
||||
private final int spawnDelay;
|
||||
private final double offsetX;
|
||||
private final double offsetY;
|
||||
private final double offsetZ;
|
||||
private final double extra;
|
||||
|
||||
/**
|
||||
* Instantiates a new particle config
|
||||
*
|
||||
* @param particlesSection <p>The configuration section containing the particle's settings</p>
|
||||
*/
|
||||
public LaunchpadParticleConfig(@NotNull ConfigurationSection particlesSection) {
|
||||
@NotNull Particle particleType;
|
||||
try {
|
||||
particleType = Particle.valueOf(particlesSection.getString("type"));
|
||||
} catch (IllegalArgumentException | NullPointerException exception) {
|
||||
particleType = Particle.ASH;
|
||||
}
|
||||
this.particleType = particleType;
|
||||
this.particleAmount = particlesSection.getInt("amount", 30);
|
||||
this.offsetX = particlesSection.getDouble("offsetX", 0.5);
|
||||
this.offsetY = particlesSection.getDouble("offsetY", 1);
|
||||
this.offsetZ = particlesSection.getDouble("offsetZ", 0.5);
|
||||
this.heightOffset = particlesSection.getDouble("heightOffset", 0.5);
|
||||
this.extra = particlesSection.getDouble("extra", 0);
|
||||
this.spawnDelay = particlesSection.getInt("spawnDelay", 20);
|
||||
ParticleMode particleMode;
|
||||
try {
|
||||
particleMode = ParticleMode.valueOf(particlesSection.getString("mode"));
|
||||
} catch (IllegalArgumentException | NullPointerException exception) {
|
||||
particleMode = ParticleMode.SINGLE;
|
||||
}
|
||||
this.particleMode = particleMode;
|
||||
|
||||
// Make sure particle density is between 1 (inclusive) and 0 (exclusive)
|
||||
double particleDensity = particlesSection.getDouble("particleDensity", 0.1);
|
||||
if (particleDensity <= 0) {
|
||||
particleDensity = 0.1;
|
||||
} else if (particleDensity > 360) {
|
||||
particleDensity = 360;
|
||||
}
|
||||
this.particleDensity = particleDensity;
|
||||
}
|
||||
|
||||
/**
|
||||
* The mode to use when drawing/spawning the particle(s)
|
||||
*
|
||||
* @return <p>The particle mode</p>
|
||||
*/
|
||||
public ParticleMode getParticleMode() {
|
||||
return particleMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* The type of particle to spawn
|
||||
*
|
||||
* @return <p>The particle type</p>
|
||||
*/
|
||||
public Particle getParticleType() {
|
||||
return particleType;
|
||||
}
|
||||
|
||||
/**
|
||||
* The amount of particles to spawn
|
||||
*
|
||||
* @return <p>The amount of particles</p>
|
||||
*/
|
||||
public int getParticleAmount() {
|
||||
return particleAmount;
|
||||
}
|
||||
|
||||
/**
|
||||
* The density of particles to use in shapes closer to 0 causes larger density
|
||||
*
|
||||
* @return <p>The particle density</p>
|
||||
*/
|
||||
public double getParticleDensity() {
|
||||
return particleDensity;
|
||||
}
|
||||
|
||||
/**
|
||||
* The number of blocks above the launchpad the particle(s) should spawn
|
||||
*
|
||||
* @return <p>The y-offset</p>
|
||||
*/
|
||||
public double getHeightOffset() {
|
||||
return heightOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the delay in ticks to wait before spawning the particle(s) again
|
||||
*
|
||||
* @return <p>The spawn delay</p>
|
||||
*/
|
||||
public int getSpawnDelay() {
|
||||
return spawnDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* The offset/spread of particles in the x-direction
|
||||
*
|
||||
* @return <p>The x-offset</p>
|
||||
*/
|
||||
public double getOffsetX() {
|
||||
return offsetX;
|
||||
}
|
||||
|
||||
/**
|
||||
* The offset/spread of particles in the y-direction
|
||||
*
|
||||
* @return <p>The y-offset</p>
|
||||
*/
|
||||
public double getOffsetY() {
|
||||
return offsetY;
|
||||
}
|
||||
|
||||
/**
|
||||
* The offset/spread of particles in the z-direction
|
||||
*
|
||||
* @return <p>The z-offset</p>
|
||||
*/
|
||||
public double getOffsetZ() {
|
||||
return offsetZ;
|
||||
}
|
||||
|
||||
/**
|
||||
* The extra value to set for the particle. Exactly what it does depends on the particle.
|
||||
*
|
||||
* @return <p>The particle's extra value</p>
|
||||
*/
|
||||
public double getExtra() {
|
||||
return extra;
|
||||
}
|
||||
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
package net.knarcraft.launchpad.config;
|
||||
|
||||
/**
|
||||
* The mode used for spawning particles
|
||||
*/
|
||||
public enum ParticleMode {
|
||||
|
||||
/**
|
||||
* Spawns the set amount of particles on a single point in the world
|
||||
*/
|
||||
SINGLE,
|
||||
|
||||
/**
|
||||
* Spawns the set amount of particles in a square around the block
|
||||
*/
|
||||
SQUARE,
|
||||
|
||||
/**
|
||||
* Spawns the set amount of particles in a circle around the block
|
||||
*/
|
||||
CIRCLE,
|
||||
|
||||
/**
|
||||
* Spawns the set amount of particles in a pyramid centered on the block
|
||||
*/
|
||||
PYRAMID,
|
||||
|
||||
/**
|
||||
* Spawns the set amount of particles in a sphere centered on the block
|
||||
*/
|
||||
SPHERE,
|
||||
|
||||
/**
|
||||
* Spawns the set amount of particles in a cube centered on the block
|
||||
*/
|
||||
CUBE,
|
||||
|
||||
}
|
@ -1,247 +0,0 @@
|
||||
package net.knarcraft.launchpad.task;
|
||||
|
||||
import net.knarcraft.launchpad.config.LaunchpadParticleConfig;
|
||||
import net.knarcraft.launchpad.launchpad.LaunchpadBlock;
|
||||
import net.knarcraft.launchpad.launchpad.LaunchpadBlockHandler;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.util.BoundingBox;
|
||||
import org.bukkit.util.Vector;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* A runnable tasks that spawns particles at every launchpad
|
||||
*/
|
||||
public class ParticleSpawner implements Runnable {
|
||||
|
||||
private Vector[] pyramidVectors;
|
||||
private double[][] circleCoordinates;
|
||||
private double[][] sphereCoordinates;
|
||||
|
||||
private final LaunchpadParticleConfig particleConfig;
|
||||
private final Map<Material, LaunchpadParticleConfig> materialConfigs;
|
||||
private LaunchpadBlock processingLaunchpad = null;
|
||||
|
||||
/**
|
||||
* Instantiates a new particle spawner
|
||||
*
|
||||
* @param particleConfig <p>The configuration for the particle to spawn</p>
|
||||
*/
|
||||
public ParticleSpawner(LaunchpadParticleConfig particleConfig, Map<Material,
|
||||
LaunchpadParticleConfig> materialConfigs) {
|
||||
this.particleConfig = particleConfig;
|
||||
this.materialConfigs = materialConfigs;
|
||||
|
||||
this.pyramidVectors = null;
|
||||
this.circleCoordinates = null;
|
||||
this.sphereCoordinates = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
for (LaunchpadBlock launchpad : LaunchpadBlockHandler.getAll()) {
|
||||
// Ignore launchpads in unloaded chunks
|
||||
if (!launchpad.getBlock().getChunk().isLoaded()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Location location = launchpad.getBlock().getLocation().clone();
|
||||
World world = location.getWorld();
|
||||
if (world == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Store the currently processed launchpad for height calculation
|
||||
processingLaunchpad = launchpad;
|
||||
|
||||
switch (getParticleConfig().getParticleMode()) {
|
||||
case SINGLE -> spawnParticle(world, location.clone().add(
|
||||
0.5, getParticleConfig().getHeightOffset(), 0.5));
|
||||
case SQUARE -> drawSquare(world, location);
|
||||
case CIRCLE -> drawCircle(world, location);
|
||||
case PYRAMID -> drawPyramid(world, location);
|
||||
case SPHERE -> drawSphere(world, location);
|
||||
case CUBE -> drawCube(world, location);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the particle config to use for the current launchpad's material
|
||||
*
|
||||
* @return <p>The particle config to use</p>
|
||||
*/
|
||||
private LaunchpadParticleConfig getParticleConfig() {
|
||||
LaunchpadParticleConfig materialConfig = this.materialConfigs.get(processingLaunchpad.getBlock().getType());
|
||||
if (materialConfig != null) {
|
||||
return materialConfig;
|
||||
}
|
||||
return this.particleConfig;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns a cube of particles at the given location
|
||||
*
|
||||
* @param world <p>The world to spawn the particles in</p>
|
||||
* @param location <p>The location of the block to spawn the particles at</p>
|
||||
*/
|
||||
private void drawCube(@NotNull World world, @NotNull Location location) {
|
||||
// Draw the top and bottom of the cube
|
||||
drawSquare(world, location);
|
||||
drawSquare(world, location.clone().add(0, 1, 0));
|
||||
|
||||
for (float y = 0; y <= 1; y += getParticleConfig().getParticleDensity()) {
|
||||
double height = getParticleConfig().getHeightOffset() + y;
|
||||
spawnParticle(world, location.clone().add(0, height, 0));
|
||||
spawnParticle(world, location.clone().add(0, height, 1));
|
||||
spawnParticle(world, location.clone().add(1, height, 0));
|
||||
spawnParticle(world, location.clone().add(1, height, 1));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns a sphere of particles at the given location
|
||||
*
|
||||
* @param world <p>The world to spawn the particles in</p>
|
||||
* @param location <p>The location of the block to spawn the particles at</p>
|
||||
*/
|
||||
private void drawSphere(@NotNull World world, @NotNull Location location) {
|
||||
// For spheres, densities below 0.1 has weird bugs such as blinking in and out of existence, and floating point
|
||||
// errors when calculating the length of circleCoordinates
|
||||
double density = Math.max(1, getParticleConfig().getParticleDensity());
|
||||
// Store calculations for improved efficiency
|
||||
if (sphereCoordinates == null) {
|
||||
int length = (int) Math.ceil((180 / density));
|
||||
sphereCoordinates = new double[length * 3][];
|
||||
int i = 0;
|
||||
for (float x = 0; x < 180; x += density) {
|
||||
if (i >= sphereCoordinates.length) {
|
||||
continue;
|
||||
}
|
||||
sphereCoordinates[i++] = new double[]{(0.5 * Math.sin(x)) + 0.5,
|
||||
getParticleConfig().getHeightOffset() + 0.5, (0.5 * Math.cos(x)) + 0.5};
|
||||
sphereCoordinates[i++] = new double[]{(0.5 * Math.sin(x)) + 0.5,
|
||||
getParticleConfig().getHeightOffset() + 0.5 + (0.5 * Math.cos(x)), 0.5};
|
||||
sphereCoordinates[i++] = new double[]{0.5,
|
||||
getParticleConfig().getHeightOffset() + 0.5 + (0.5 * Math.sin(x)), (0.5 * Math.cos(x)) + 0.5};
|
||||
}
|
||||
}
|
||||
|
||||
// Spawn particles on the stored locations, relative to the launchpad
|
||||
for (double[] sphereCoordinate : sphereCoordinates) {
|
||||
spawnParticle(world, location.clone().add(sphereCoordinate[0], sphereCoordinate[1], sphereCoordinate[2]));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns a pyramid of particles at the given location
|
||||
*
|
||||
* @param world <p>The world to spawn the particles in</p>
|
||||
* @param location <p>The location of the block to spawn the particles at</p>
|
||||
*/
|
||||
private void drawPyramid(@NotNull World world, @NotNull Location location) {
|
||||
// Draw the bottom of the pyramid
|
||||
drawSquare(world, location);
|
||||
|
||||
// Store calculations for improved efficiency
|
||||
if (pyramidVectors == null) {
|
||||
// The 0.5 offsets are required for the angle of the pyramid's 4 lines to be correct
|
||||
double coordinateMin = -0.5 * getParticleConfig().getHeightOffset();
|
||||
double coordinateMax = 1 + (0.5 * getParticleConfig().getHeightOffset());
|
||||
|
||||
pyramidVectors = new Vector[5];
|
||||
// The vector from the origin to the top of the pyramid
|
||||
pyramidVectors[0] = new Vector(0.5, 1 + getParticleConfig().getHeightOffset(), 0.5);
|
||||
// The vectors from the top of the pyramid towards each corner
|
||||
pyramidVectors[1] = new Vector(coordinateMin, 0, coordinateMin).subtract(pyramidVectors[0]).normalize();
|
||||
pyramidVectors[2] = new Vector(coordinateMax, 0, coordinateMin).subtract(pyramidVectors[0]).normalize();
|
||||
pyramidVectors[3] = new Vector(coordinateMin, 0, coordinateMax).subtract(pyramidVectors[0]).normalize();
|
||||
pyramidVectors[4] = new Vector(coordinateMax, 0, coordinateMax).subtract(pyramidVectors[0]).normalize();
|
||||
}
|
||||
|
||||
Location topLocation = location.clone().add(pyramidVectors[0]);
|
||||
for (double x = 0; x <= 1.2; x += getParticleConfig().getParticleDensity()) {
|
||||
spawnParticle(world, topLocation.clone().add(pyramidVectors[1].clone().multiply(x)));
|
||||
spawnParticle(world, topLocation.clone().add(pyramidVectors[2].clone().multiply(x)));
|
||||
spawnParticle(world, topLocation.clone().add(pyramidVectors[3].clone().multiply(x)));
|
||||
spawnParticle(world, topLocation.clone().add(pyramidVectors[4].clone().multiply(x)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns a circle of particles at the given location
|
||||
*
|
||||
* @param world <p>The world to spawn the particles in</p>
|
||||
* @param location <p>The location of the block to spawn the particles at</p>
|
||||
*/
|
||||
private void drawCircle(@NotNull World world, @NotNull Location location) {
|
||||
// For circles, densities below 0.1 has weird bugs such as blinking in and out of existence, and floating point
|
||||
// errors when calculating the length of circleCoordinates
|
||||
double density = Math.max(1, getParticleConfig().getParticleDensity());
|
||||
// Store calculations for improved efficiency
|
||||
if (circleCoordinates == null) {
|
||||
circleCoordinates = new double[(int) Math.ceil((180 / density))][];
|
||||
int i = 0;
|
||||
for (float x = 0; x < 180; x += density) {
|
||||
if (i >= circleCoordinates.length) {
|
||||
continue;
|
||||
}
|
||||
circleCoordinates[i++] = new double[]{(0.5 * Math.sin(x)) + 0.5, (0.5 * Math.cos(x)) + 0.5};
|
||||
}
|
||||
}
|
||||
|
||||
// Spawn particles on the stored locations, relative to the launchpad
|
||||
for (double[] circleCoordinate : circleCoordinates) {
|
||||
spawnParticle(world, location.clone().add(circleCoordinate[0], getParticleConfig().getHeightOffset(),
|
||||
circleCoordinate[1]));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns a square of particles at the given location
|
||||
*
|
||||
* @param world <p>The world to spawn the particles in</p>
|
||||
* @param location <p>The location of the block to spawn the particles at</p>
|
||||
*/
|
||||
private void drawSquare(@NotNull World world, @NotNull Location location) {
|
||||
for (float x = 0; x <= 1; x += getParticleConfig().getParticleDensity()) {
|
||||
spawnParticle(world, location.clone().add(x, getParticleConfig().getHeightOffset(), 0));
|
||||
spawnParticle(world, location.clone().add(x, getParticleConfig().getHeightOffset(), 1));
|
||||
spawnParticle(world, location.clone().add(0, getParticleConfig().getHeightOffset(), x));
|
||||
spawnParticle(world, location.clone().add(1, getParticleConfig().getHeightOffset(), x));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns the specified particle at the given location
|
||||
*
|
||||
* @param world <p>The world to spawn the particle in</p>
|
||||
* @param location <p>The location to spawn the particle at</p>
|
||||
*/
|
||||
private void spawnParticle(@NotNull World world, @NotNull Location location) {
|
||||
world.spawnParticle(getParticleConfig().getParticleType(),
|
||||
location.add(0, getBlockHeight(processingLaunchpad), 0), getParticleConfig().getParticleAmount(),
|
||||
getParticleConfig().getOffsetX(), getParticleConfig().getOffsetY(), getParticleConfig().getOffsetZ(),
|
||||
getParticleConfig().getExtra());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the height of the launchpad block at the given location
|
||||
*
|
||||
* @param launchpad <p>The launchpad to check</p>
|
||||
* @return <p>The height of the block</p>
|
||||
*/
|
||||
private double getBlockHeight(LaunchpadBlock launchpad) {
|
||||
double maxY = 0;
|
||||
for (BoundingBox boundingBox : launchpad.getBlock().getCollisionShape().getBoundingBoxes()) {
|
||||
if (boundingBox.getMaxY() > maxY) {
|
||||
maxY = boundingBox.getMaxY();
|
||||
}
|
||||
}
|
||||
return maxY;
|
||||
}
|
||||
|
||||
}
|
@ -1,108 +0,0 @@
|
||||
package net.knarcraft.launchpad.task;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* A task for spawning trails behind players
|
||||
*/
|
||||
public class ParticleTrailSpawner implements Runnable {
|
||||
|
||||
private final Set<UUID> playersWithTrails = new HashSet<>();
|
||||
private final Map<UUID, Particle> playerParticles = new HashMap<>();
|
||||
private final Random random = new Random();
|
||||
private final Particle particle;
|
||||
private final boolean randomTrailType;
|
||||
private final List<Particle> randomTrailTypes;
|
||||
|
||||
/**
|
||||
* Instantiates a new particle trail spawner
|
||||
*
|
||||
* @param particle <p>The type of particle used for the trail</p>
|
||||
* @param randomTrailType <p>Whether to use a random trail type each time a player is launched</p>
|
||||
* @param randomTrailTypes <p>The types of particles to use for random trails</p>
|
||||
*/
|
||||
public ParticleTrailSpawner(@NotNull Particle particle, boolean randomTrailType,
|
||||
@NotNull List<Particle> randomTrailTypes) {
|
||||
this.particle = particle;
|
||||
this.randomTrailType = randomTrailType;
|
||||
this.randomTrailTypes = randomTrailTypes;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
Set<UUID> offlinePlayers = new HashSet<>();
|
||||
for (UUID playerId : playersWithTrails) {
|
||||
Player player = Bukkit.getPlayer(playerId);
|
||||
if (player == null) {
|
||||
offlinePlayers.add(playerId);
|
||||
continue;
|
||||
}
|
||||
|
||||
Location playerLocation = player.getLocation();
|
||||
World playerWorld = playerLocation.getWorld();
|
||||
if (playerWorld == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Particle spawnParticle;
|
||||
if (randomTrailType) {
|
||||
spawnParticle = playerParticles.get(playerId);
|
||||
if (spawnParticle == null) {
|
||||
spawnParticle = this.particle;
|
||||
}
|
||||
} else {
|
||||
spawnParticle = this.particle;
|
||||
}
|
||||
playerWorld.spawnParticle(spawnParticle, playerLocation, 0, 0, 0, 0, 0);
|
||||
}
|
||||
playersWithTrails.removeAll(offlinePlayers);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the trail behind the player with the given id
|
||||
*
|
||||
* @param playerId <p>The id of the player to remove the trail for</p>
|
||||
*/
|
||||
public void removeTrail(UUID playerId) {
|
||||
this.playersWithTrails.remove(playerId);
|
||||
this.playerParticles.remove(playerId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a trail behind the player with the given id
|
||||
*
|
||||
* @param playerId <p>The id of the player to add the trail to</p>
|
||||
*/
|
||||
public void startTrail(UUID playerId) {
|
||||
this.playerParticles.put(playerId, randomParticle());
|
||||
this.playersWithTrails.add(playerId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a random particle
|
||||
*
|
||||
* @return <p>A random particle</p>
|
||||
*/
|
||||
private Particle randomParticle() {
|
||||
Particle spawnParticle = null;
|
||||
while (spawnParticle == null || spawnParticle.getDataType() != Void.class) {
|
||||
spawnParticle = randomTrailTypes.get(random.nextInt(randomTrailTypes.size()));
|
||||
}
|
||||
return spawnParticle;
|
||||
}
|
||||
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
package net.knarcraft.launchpad.util;
|
||||
|
||||
import net.md_5.bungee.api.ChatColor;
|
||||
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
/**
|
||||
* A helper class for converting colors
|
||||
*/
|
||||
public class ColorHelper {
|
||||
|
||||
/**
|
||||
* Translates all found color codes to formatting in a string
|
||||
*
|
||||
* @param message <p>The string to search for color codes</p>
|
||||
* @return <p>The message with color codes translated</p>
|
||||
*/
|
||||
public static String translateAllColorCodes(String message) {
|
||||
message = ChatColor.translateAlternateColorCodes('&', message);
|
||||
Pattern pattern = Pattern.compile("&?(#[a-fA-F0-9]{6})");
|
||||
Matcher matcher = pattern.matcher(message);
|
||||
while (matcher.find()) {
|
||||
message = message.replace(matcher.group(), "" + ChatColor.of(matcher.group(1)));
|
||||
}
|
||||
return message;
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user