mirror of
https://github.com/SunNetservers/Launchpad.git
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Adds particle trails to launched players
Adds configurable particle trails that appear when a player is launched, and disappear when the player lands. Changes some configuration paths to clarify the structure.
This commit is contained in:
parent
322cb804a7
commit
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21
README.md
21
README.md
@ -40,15 +40,18 @@ If you alter several launchpad values in succession, they'll all be applied to t
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| launchpad.horizontalVelocity | Decimal number | The horizontal (sideways) velocity applied to launchpads if not specified otherwise. |
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| launchpad.horizontalVelocity | Decimal number | The horizontal (sideways) velocity applied to launchpads if not specified otherwise. |
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| launchpad.materialVelocities.\<MATERIAL>.horizontalVelocity | Decimal number | The horizontal (sideways) velocity applied to launchpads of type \<MATERIAL> if not overridden for the block. |
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| launchpad.materialVelocities.\<MATERIAL>.horizontalVelocity | Decimal number | The horizontal (sideways) velocity applied to launchpads of type \<MATERIAL> if not overridden for the block. |
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| launchpad.materialVelocities.\<MATERIAL>.verticalVelocity | Decimal number | The vertical (sideways) velocity applied to launchpads of type \<MATERIAL> if not overridden for the block. |
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| launchpad.materialVelocities.\<MATERIAL>.verticalVelocity | Decimal number | The vertical (sideways) velocity applied to launchpads of type \<MATERIAL> if not overridden for the block. |
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| launchpad.particles.trailsEnabled | True / False | Whether to enable particle trails behind players |
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| launchpad.particles.trailSpawnDelay | Positive integer | The amount of ticks (1 second = 20 ticks) between each time the particle(s) of a trail should be spawned. |
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| launchpad.particles.trailType | [Particle](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html) | The type of trail to spawn behind launched players. |
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| launchpad.particles.enabled | True / False | Whether to display some kind of particle effect above manually added launchpads. |
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| launchpad.particles.enabled | True / False | Whether to display some kind of particle effect above manually added launchpads. |
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| launchpad.particles.mode | SINGLE / SQUARE / PYRAMID / SPHERE / CIRCLE / CUBE | The mode used for drawing particles. SINGLE directly spawns the particle(s) in one spot above the launchpad. The other ones spawn particles a bunch of times in a pattern. |
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| launchpad.particles.type | [Particle](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html) | The type of particle to spawn above launchpads. |
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| launchpad.particles.amount | Positive integer | The amount of particles to spawn. Use 1 if mode is anything except SINGLE, unless you know what you are doing! |
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| launchpad.particles.offsetX | Decimal number | The offset, or spread of the particles in the X direction, relative to the launchpad |
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| launchpad.particles.offsetY | Decimal number | The offset, or spread of the particles in the Y direction, relative to the launchpad |
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| launchpad.particles.offsetZ | Decimal number | The offset, or spread of the particles in the Z direction, relative to the launchpad |
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| launchpad.particles.heightOffset | Decimal number | The amount of blocks above the launchpad the particle should spawn. 0.5 = half a block. 1 = one block. |
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| launchpad.particles.particleDensity | Decimal number | A definition for the number of particles used to draw shapes. The number of particles is basically `distance / particleDensity`, so lower numbers create a more dense shape. |
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| launchpad.particles.extra | Decimal number | Extra data for the specific particle. Check the Spigot documentation for details. |
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| launchpad.particles.spawnDelay | Positive integer | The amount of ticks (1 second = 20 ticks) between each time the particle(s) should be spawned again. Depending on the particle, higher values will make the particle(s) completely disappear and reappear. |
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| launchpad.particles.spawnDelay | Positive integer | The amount of ticks (1 second = 20 ticks) between each time the particle(s) should be spawned again. Depending on the particle, higher values will make the particle(s) completely disappear and reappear. |
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| launchpad.particles.particle.mode | SINGLE / SQUARE / PYRAMID / SPHERE / CIRCLE / CUBE | The mode used for drawing particles. SINGLE directly spawns the particle(s) in one spot above the launchpad. The other ones spawn particles a bunch of times in a pattern. |
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| launchpad.particles.particle.type | [Particle](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html) | The type of particle to spawn above launchpads. |
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| launchpad.particles.particle.amount | Positive integer | The amount of particles to spawn. Use 1 if mode is anything except SINGLE, unless you know what you are doing! |
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| launchpad.particles.particle.offsetX | Decimal number | The offset, or spread of the particles in the X direction, relative to the launchpad |
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| launchpad.particles.particle.offsetY | Decimal number | The offset, or spread of the particles in the Y direction, relative to the launchpad |
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| launchpad.particles.particle.offsetZ | Decimal number | The offset, or spread of the particles in the Z direction, relative to the launchpad |
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| launchpad.particles.particle.heightOffset | Decimal number | The amount of blocks above the launchpad the particle should spawn. 0.5 = half a block. 1 = one block. |
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| launchpad.particles.particle.particleDensity | Decimal number | A definition for the number of particles used to draw shapes. The number of particles is basically `distance / particleDensity`, so lower numbers create a more dense shape. |
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| launchpad.particles.particle.extra | Decimal number | Extra data for the specific particle. Check the Spigot documentation for details. |
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| launchpad.particles.materialParticles | Configuration section | This section allows specifying different particle configurations for a material or a material tag. So you'd set materialParticles.LIGHT_WEIGHTED_PRESSURE_PLATE.type to set the particle type for LIGHT_WEIGHTED_PRESSURE_PLATE. |
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| launchpad.particles.materialParticles | Configuration section | This section allows specifying different particle configurations for a material or a material tag. So you'd set materialParticles.LIGHT_WEIGHTED_PRESSURE_PLATE.type to set the particle type for LIGHT_WEIGHTED_PRESSURE_PLATE. |
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@ -3,9 +3,11 @@ package net.knarcraft.launchpad.config;
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import net.knarcraft.launchpad.Launchpad;
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import net.knarcraft.launchpad.Launchpad;
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import net.knarcraft.launchpad.launchpad.LaunchpadBlockHandler;
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import net.knarcraft.launchpad.launchpad.LaunchpadBlockHandler;
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import net.knarcraft.launchpad.task.ParticleSpawner;
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import net.knarcraft.launchpad.task.ParticleSpawner;
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import net.knarcraft.launchpad.task.ParticleTrailSpawner;
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import net.knarcraft.launchpad.util.MaterialHelper;
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import net.knarcraft.launchpad.util.MaterialHelper;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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@ -15,6 +17,7 @@ import java.util.HashSet;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Set;
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import java.util.Set;
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import java.util.UUID;
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import java.util.logging.Level;
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import java.util.logging.Level;
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/**
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/**
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@ -26,7 +29,10 @@ public class LaunchpadConfiguration {
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private double horizontalVelocity;
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private double horizontalVelocity;
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private double verticalVelocity;
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private double verticalVelocity;
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private boolean particlesEnabled;
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private boolean particlesEnabled;
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private boolean trailsEnabled;
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private int particleTaskId = -1;
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private int particleTaskId = -1;
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private int particleTrailTaskId = -1;
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private ParticleTrailSpawner trailSpawner = null;
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private @NotNull Set<Material> launchpadMaterials = new HashSet<>();
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private @NotNull Set<Material> launchpadMaterials = new HashSet<>();
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private @NotNull Set<Material> materialWhitelist = new HashSet<>();
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private @NotNull Set<Material> materialWhitelist = new HashSet<>();
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@ -135,6 +141,28 @@ public class LaunchpadConfiguration {
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return loadedMaterials;
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return loadedMaterials;
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}
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}
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/**
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* Adds a trail behind the player with the given id
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*
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* @param playerId <p>The id of the player to add the trail to</p>
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*/
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public void addTrail(UUID playerId) {
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if (trailSpawner != null) {
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trailSpawner.startTrail(playerId);
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}
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}
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/**
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* Removes the trail behind the player with the given id
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*
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* @param playerId <p>The id of the player to remove the trail for</p>
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*/
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public void removeTrail(UUID playerId) {
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if (trailSpawner != null) {
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trailSpawner.removeTrail(playerId);
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}
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}
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/**
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/**
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* Loads configuration values related to launchpad particles
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* Loads configuration values related to launchpad particles
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*
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*
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@ -148,16 +176,25 @@ public class LaunchpadConfiguration {
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return;
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return;
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}
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}
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boolean previousEnabled = this.particlesEnabled;
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boolean previousEnabled = this.particlesEnabled;
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boolean previousTrailsEnabled = this.trailsEnabled;
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this.particlesEnabled = particlesSection.getBoolean("enabled", false);
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this.particlesEnabled = particlesSection.getBoolean("enabled", false);
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this.trailsEnabled = particlesSection.getBoolean("trailsEnabled", false);
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// Cancel previous particle spawning task if previously enabled
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// Cancel previous particle spawning task if previously enabled
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if (previousEnabled) {
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if (previousEnabled) {
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Bukkit.getScheduler().cancelTask(particleTaskId);
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Bukkit.getScheduler().cancelTask(particleTaskId);
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}
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}
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if (previousTrailsEnabled) {
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Bukkit.getScheduler().cancelTask(particleTrailTaskId);
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}
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// Start particle spawning if enabled
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// Start particle spawning if enabled
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if (this.particlesEnabled) {
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if (this.particlesEnabled) {
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LaunchpadParticleConfig particleConfig = new LaunchpadParticleConfig(particlesSection);
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ConfigurationSection particleSection = particlesSection.getConfigurationSection("particle");
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LaunchpadParticleConfig particleConfig = null;
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if (particleSection != null) {
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particleConfig = new LaunchpadParticleConfig(particleSection);
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}
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// Load any per-material configuration options
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// Load any per-material configuration options
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Map<Material, LaunchpadParticleConfig> materialConfigs;
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Map<Material, LaunchpadParticleConfig> materialConfigs;
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@ -168,8 +205,22 @@ public class LaunchpadConfiguration {
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materialConfigs = new HashMap<>();
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materialConfigs = new HashMap<>();
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}
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}
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particleTaskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(Launchpad.getInstance(),
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if (particleConfig != null) {
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new ParticleSpawner(particleConfig, materialConfigs), 20, particleConfig.getSpawnDelay());
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particleTaskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(Launchpad.getInstance(),
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new ParticleSpawner(particleConfig, materialConfigs), 20, particleConfig.getSpawnDelay());
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}
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}
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if (this.trailsEnabled) {
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Particle trailType;
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try {
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trailType = Particle.valueOf(particlesSection.getString("trailType"));
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} catch (IllegalArgumentException | NullPointerException exception) {
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trailType = Particle.EGG_CRACK;
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}
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trailSpawner = new ParticleTrailSpawner(trailType);
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particleTrailTaskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(Launchpad.getInstance(),
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trailSpawner, 20, particlesSection.getInt("trailSpawnDelay", 1));
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}
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}
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}
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}
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@ -25,7 +25,7 @@ public class LaunchpadParticleConfig {
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*
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*
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* @param particlesSection <p>The configuration section containing the particle's settings</p>
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* @param particlesSection <p>The configuration section containing the particle's settings</p>
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*/
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*/
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public LaunchpadParticleConfig(ConfigurationSection particlesSection) {
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public LaunchpadParticleConfig(@NotNull ConfigurationSection particlesSection) {
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@NotNull Particle particleType;
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@NotNull Particle particleType;
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try {
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try {
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particleType = Particle.valueOf(particlesSection.getString("type"));
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particleType = Particle.valueOf(particlesSection.getString("type"));
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@ -60,6 +60,13 @@ public class LaunchpadUseListener implements Listener {
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}
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}
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}
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}
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Player player = event.getPlayer();
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// Remove the player's trail
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if (player.getVelocity().getY() <= 0) {
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Launchpad.getInstance().getConfiguration().removeTrail(player.getUniqueId());
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}
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// Pressure plates are detected in onPressurePlateUse instead
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// Pressure plates are detected in onPressurePlateUse instead
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Material type = block.getType();
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Material type = block.getType();
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if (Tag.PRESSURE_PLATES.isTagged(type)) {
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if (Tag.PRESSURE_PLATES.isTagged(type)) {
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@ -72,8 +79,6 @@ public class LaunchpadUseListener implements Listener {
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return;
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return;
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}
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}
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Player player = event.getPlayer();
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// Launch the player
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// Launch the player
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if (launchpad != null) {
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if (launchpad != null) {
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launch(player, launchpad);
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launch(player, launchpad);
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@ -126,6 +131,7 @@ public class LaunchpadUseListener implements Listener {
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direction = direction.normalize().multiply(horizontalVelocity);
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direction = direction.normalize().multiply(horizontalVelocity);
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direction = direction.add(new Vector(0, verticalVelocity, 0));
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direction = direction.add(new Vector(0, verticalVelocity, 0));
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player.setVelocity(direction);
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player.setVelocity(direction);
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Launchpad.getInstance().getConfiguration().addTrail(player.getUniqueId());
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}
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}
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/**
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/**
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@ -0,0 +1,70 @@
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package net.knarcraft.launchpad.task;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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* A task for spawning trails behind players
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*/
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public class ParticleTrailSpawner implements Runnable {
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private final Set<UUID> playersWithTrails = new HashSet<>();
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private final Particle particle;
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/**
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* Instantiates a new particle trail spawner
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*
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* @param particle <p>The type of particle used for the trail</p>
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*/
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public ParticleTrailSpawner(@NotNull Particle particle) {
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this.particle = particle;
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}
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@Override
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public void run() {
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Set<UUID> offlinePlayers = new HashSet<>();
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for (UUID playerId : playersWithTrails) {
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Player player = Bukkit.getPlayer(playerId);
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if (player == null) {
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offlinePlayers.add(playerId);
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continue;
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}
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Location playerLocation = player.getLocation();
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World playerWorld = playerLocation.getWorld();
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if (playerWorld == null) {
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continue;
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}
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playerWorld.spawnParticle(this.particle, playerLocation, 1);
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}
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playersWithTrails.removeAll(offlinePlayers);
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}
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/**
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* Removes the trail behind the player with the given id
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*
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* @param playerId <p>The id of the player to remove the trail for</p>
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*/
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public void removeTrail(UUID playerId) {
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this.playersWithTrails.remove(playerId);
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}
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/**
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* Adds a trail behind the player with the given id
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*
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* @param playerId <p>The id of the player to add the trail to</p>
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*/
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public void startTrail(UUID playerId) {
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this.playersWithTrails.add(playerId);
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}
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}
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@ -1,9 +1,7 @@
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launchpad:
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launchpad:
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# A list of all materials automatically enabled as a launch-pad. Use +PRESSURE_PLATES for all pressure plates, or
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# A list of all materials automatically enabled as a launch-pad. Use +PRESSURE_PLATES for all pressure plates, or
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# +WOODEN_PRESSURE_PLATES for all wooden pressure plates.
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# +WOODEN_PRESSURE_PLATES for all wooden pressure plates.
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materials:
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materials: [ ]
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- LIGHT_WEIGHTED_PRESSURE_PLATE # This is the gold pressure plate
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- HEAVY_WEIGHTED_PRESSURE_PLATE # This is the iron pressure plate
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# A whitelist for the materials that can be manually set as a launchpad. If non-empty, only the materials listed can
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# A whitelist for the materials that can be manually set as a launchpad. If non-empty, only the materials listed can
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# be clicked after executing "/launchpad add" or a different launchpad-editing command. As with materials, this
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# be clicked after executing "/launchpad add" or a different launchpad-editing command. As with materials, this
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# supports tags like +PRESSURE_PLATES
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# supports tags like +PRESSURE_PLATES
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@ -23,31 +21,40 @@ launchpad:
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horizontalVelocity: 1
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horizontalVelocity: 1
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# Settings for particles displayed above launchpads
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# Settings for particles displayed above launchpads
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particles:
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particles:
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# Whether to enable particle trails behind players
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trailsEnabled: false
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# The amount of ticks (1 second = 20 ticks) between each time the particle(s) of a trail should be spawned.
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trailSpawnDelay: 5
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# The type of trail to spawn behind launched players.
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# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
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trailType: EGG_CRACK
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# Whether to enable particles above launchpads
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# Whether to enable particles above launchpads
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enabled: false
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enabled: false
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# The mode used for spawning particles. Valid values are: SINGLE, SQUARE, PYRAMID, SPHERE, CUBE and CIRCLE
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mode: SQUARE
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# The type of particle to spawn. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
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type: DRIP_LAVA
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# The number of particles to spawn every second
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amount: 1
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# The offset, or spread of the particles in the X direction, relative to the launchpad
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offsetX: 0
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# The offset, or spread of the particles in the Y direction, relative to the launchpad
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|
||||||
offsetY: 0
|
|
||||||
# The offset, or spread of the particles in the Z direction, relative to the launchpad
|
|
||||||
offsetZ: 0
|
|
||||||
# The height above the launchpad the particle should spawn. 1 = one block above, 0.5 = half a block above
|
|
||||||
heightOffset: 0.5
|
|
||||||
# The density of particles when using square or circle modes. For example, square with density = 1 will have 1
|
|
||||||
# particle for each corner, density = 0.1 will have 10 particles on each side and density = 0.01 will have 100
|
|
||||||
# particles on each side.
|
|
||||||
particleDensity: 0.5
|
|
||||||
# Extra data for the particle. Valid values depend on the particle type.
|
|
||||||
extra: 0
|
|
||||||
# The amount of ticks (1 second = 20 ticks) between each time the particle(s) should be spawned again. Depending on
|
# The amount of ticks (1 second = 20 ticks) between each time the particle(s) should be spawned again. Depending on
|
||||||
# the particle, higher values will make the particle(s) completely disappear and reappear.
|
# the particle, higher values will make the particle(s) completely disappear and reappear.
|
||||||
spawnDelay: 20
|
spawnDelay: 20
|
||||||
|
# Options for the particle(s) spawned for each launchpad
|
||||||
|
particle:
|
||||||
|
# The mode used for spawning particles. Valid values are: SINGLE, SQUARE, PYRAMID, SPHERE, CUBE and CIRCLE
|
||||||
|
mode: SINGLE
|
||||||
|
# The type of particle to spawn. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
|
||||||
|
type: ASH
|
||||||
|
# The number of particles to spawn every second
|
||||||
|
amount: 1
|
||||||
|
# The offset, or spread of the particles in the X direction, relative to the launchpad
|
||||||
|
offsetX: 0
|
||||||
|
# The offset, or spread of the particles in the Y direction, relative to the launchpad
|
||||||
|
offsetY: 0
|
||||||
|
# The offset, or spread of the particles in the Z direction, relative to the launchpad
|
||||||
|
offsetZ: 0
|
||||||
|
# The height above the launchpad the particle should spawn. 1 = one block above, 0.5 = half a block above
|
||||||
|
heightOffset: 0.5
|
||||||
|
# The density of particles when using square or circle modes. For example, square with density = 1 will have 1
|
||||||
|
# particle for each corner, density = 0.1 will have 10 particles on each side and density = 0.01 will have 100
|
||||||
|
# particles on each side.
|
||||||
|
particleDensity: 0.1
|
||||||
|
# Extra data for the particle. Valid values depend on the particle type.
|
||||||
|
extra: 0
|
||||||
# Particle configurations per material. So you'd set materialParticles.LIGHT_WEIGHTED_PRESSURE_PLATE.type to set the
|
# Particle configurations per material. So you'd set materialParticles.LIGHT_WEIGHTED_PRESSURE_PLATE.type to set the
|
||||||
# particle type for LIGHT_WEIGHTED_PRESSURE_PLATE.
|
# particle type for LIGHT_WEIGHTED_PRESSURE_PLATE.
|
||||||
materialParticles: [ ]
|
materialParticles: [ ]
|
Loading…
x
Reference in New Issue
Block a user