Adds some code for generating item icons
This commit is contained in:
parent
5bc251309a
commit
e93a7cbe5b
6
pom.xml
6
pom.xml
@ -84,5 +84,11 @@
|
||||
<version>1.19.3-R0.1-SNAPSHOT</version>
|
||||
<scope>provided</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.jetbrains</groupId>
|
||||
<artifactId>annotations</artifactId>
|
||||
<version>19.0.0</version>
|
||||
<scope>provided</scope>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
</project>
|
||||
|
@ -11,11 +11,15 @@ import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* An abstract GUI used for creating specific GUIs
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public abstract class AbstractGUI {
|
||||
|
||||
private final UUID uuid;
|
||||
private final Inventory inventory;
|
||||
private final Map<Integer, Map<ClickType, GUIAction>> actions;
|
||||
private UUID uuid;
|
||||
private Inventory inventory;
|
||||
private Map<Integer, Map<ClickType, GUIAction>> actions;
|
||||
|
||||
/**
|
||||
* Instantiates a new abstract GUI
|
||||
@ -25,12 +29,27 @@ public abstract class AbstractGUI {
|
||||
* @param inventoryType <p>The type of inventory to use for the GUI, or null for a variable chest GUI</p>
|
||||
*/
|
||||
public AbstractGUI(int inventorySize, String inventoryName, InventoryType inventoryType) {
|
||||
this.uuid = UUID.randomUUID();
|
||||
Inventory inventory;
|
||||
if (inventoryType == null) {
|
||||
this.inventory = Bukkit.createInventory(null, inventorySize, inventoryName);
|
||||
inventory = Bukkit.createInventory(null, inventorySize, inventoryName);
|
||||
} else {
|
||||
this.inventory = Bukkit.createInventory(null, inventoryType, inventoryName);
|
||||
inventory = Bukkit.createInventory(null, inventoryType, inventoryName);
|
||||
}
|
||||
instantiate(inventory);
|
||||
}
|
||||
|
||||
/**
|
||||
* Instantiates a new abstract GUI
|
||||
*
|
||||
* @param inventory <p>The inventory to use for the GUI</p>
|
||||
*/
|
||||
public AbstractGUI(Inventory inventory) {
|
||||
instantiate(inventory);
|
||||
}
|
||||
|
||||
private void instantiate(Inventory inventory) {
|
||||
this.uuid = UUID.randomUUID();
|
||||
this.inventory = inventory;
|
||||
this.actions = new HashMap<>();
|
||||
GUIRegistry.registerGUI(this);
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ import java.util.function.BiConsumer;
|
||||
/**
|
||||
* A user-interface using an anvil GUI
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public abstract class AnvilGUI extends AbstractGUI {
|
||||
|
||||
private BiConsumer<String, Player> action;
|
||||
|
@ -11,6 +11,7 @@ import org.bukkit.event.player.PlayerQuitEvent;
|
||||
/**
|
||||
* A listener for tracking GUI interaction
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public class GUIListener implements Listener {
|
||||
|
||||
private final boolean autoDelete;
|
||||
|
@ -0,0 +1,132 @@
|
||||
package net.knarcraft.knargui.item;
|
||||
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.inventory.ItemFlag;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
/**
|
||||
* An abstract factory for creating GUI items
|
||||
*
|
||||
* @param <B> <p>A child class implementing this class</p>
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public abstract class AbstractGUIItemFactory<B extends AbstractGUIItemFactory<B>> {
|
||||
|
||||
private final ItemStack itemStack;
|
||||
private B child;
|
||||
|
||||
/**
|
||||
* Instantiates a new abstract GUI item factory
|
||||
*
|
||||
* @param itemStack <p>The item stack to use for this factory</p>
|
||||
*/
|
||||
protected AbstractGUIItemFactory(@NotNull ItemStack itemStack) {
|
||||
this.itemStack = itemStack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the instance of the child class extending this class
|
||||
*
|
||||
* <p>This makes the factory return the given object. Setting this allows the factory to return a specific
|
||||
* implementation every time, without using an unsafe cast.</p>
|
||||
*
|
||||
* @param child <p>The child class extending this</p>
|
||||
*/
|
||||
protected void setChild(B child) {
|
||||
this.child = child;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the item as described in previous calls
|
||||
*
|
||||
* @return <p>The output of this factory</p>
|
||||
*/
|
||||
public ItemStack build() {
|
||||
return this.itemStack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the name of this factory's item
|
||||
*
|
||||
* @param name <p>The new item name</p>
|
||||
* @return <p>The factory. Used for chaining commands</p>
|
||||
*/
|
||||
public B setName(String name) {
|
||||
return changeItemMeta((meta) -> meta.setDisplayName(name));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the lore for this factory's item
|
||||
*
|
||||
* @param lore <p>The new lore</p>
|
||||
* @return <p>The factory. Used for chaining commands</p>
|
||||
*/
|
||||
public B setLore(List<String> lore) {
|
||||
return changeItemMeta((meta) -> meta.setLore(lore));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether this factory's item should look enchanted
|
||||
*
|
||||
* @param enchanted <p>True if the item should look enchanted</p>
|
||||
* @return <p>The factory. Used for chaining commands</p>
|
||||
*/
|
||||
public B setEnchanted(boolean enchanted) {
|
||||
if (enchanted) {
|
||||
changeItemMeta((meta) -> meta.addEnchant(Enchantment.MENDING, 1, true));
|
||||
return changeItemMeta((meta) -> meta.addItemFlags(ItemFlag.HIDE_ENCHANTS));
|
||||
} else {
|
||||
//Remove all enchantments
|
||||
changeItemMeta((meta) -> meta.removeEnchant(Enchantment.MENDING));
|
||||
return changeItemMeta((meta) -> meta.removeItemFlags(ItemFlag.HIDE_ENCHANTS));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes some metadata for this factory's item
|
||||
*
|
||||
* @param action <p>The action to be run on the metadata</p>
|
||||
* @return <p>The factory. Used for chaining commands</p>
|
||||
*/
|
||||
protected B changeItemMeta(Consumer<ItemMeta> action) {
|
||||
return changeItemMeta(ItemMeta.class, action);
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes some metadata for this factory's item
|
||||
*
|
||||
* @param metaType <p>The type of metadata to change</p>
|
||||
* @param action <p>The action to be run on the metadata</p>
|
||||
* @param <M> <p>The type of the metadata</p>
|
||||
* @return <p>The factory. Used for chaining commands</p>
|
||||
*/
|
||||
protected <M extends ItemMeta> B changeItemMeta(Class<M> metaType, Consumer<M> action) {
|
||||
M meta = checkForNullMetadata(metaType);
|
||||
action.accept(meta);
|
||||
this.itemStack.setItemMeta(meta);
|
||||
if (child == null) {
|
||||
throw new IllegalStateException("Child class instance is not defined.");
|
||||
}
|
||||
return child;
|
||||
}
|
||||
|
||||
/**
|
||||
* Throws an exception if this factory's item has null metadata
|
||||
*
|
||||
* @return <p>The metadata for this factory's item</p>
|
||||
*/
|
||||
protected <M extends ItemMeta> M checkForNullMetadata(Class<M> metaType) {
|
||||
M meta = metaType.cast(this.itemStack.getItemMeta());
|
||||
if (meta == null) {
|
||||
throw new IllegalArgumentException("Cannot change missing metadata");
|
||||
} else {
|
||||
return meta;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
33
src/main/java/net/knarcraft/knargui/item/GUIItemFactory.java
Normal file
33
src/main/java/net/knarcraft/knargui/item/GUIItemFactory.java
Normal file
@ -0,0 +1,33 @@
|
||||
package net.knarcraft.knargui.item;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
/**
|
||||
* A class for crating visual items for the GUI
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public class GUIItemFactory extends AbstractGUIItemFactory<GUIItemFactory> {
|
||||
|
||||
/**
|
||||
* Instantiates a new item factory
|
||||
*
|
||||
* @param material <p>The material to use for the new item</p>
|
||||
*/
|
||||
public GUIItemFactory(Material material) {
|
||||
super(new ItemStack(material, 1));
|
||||
setChild(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Instantiates a new item factory
|
||||
*
|
||||
* @param material <p>The material to use for the new item</p>
|
||||
* @param amount <p>The number of items to be displayed</p>
|
||||
*/
|
||||
public GUIItemFactory(Material material, int amount) {
|
||||
super(new ItemStack(material, amount));
|
||||
setChild(this);
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
package net.knarcraft.knargui.item;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.OfflinePlayer;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.SkullMeta;
|
||||
import org.bukkit.profile.PlayerProfile;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* An item factory for generating player head-based icons
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public class PlayerHeadGUIItemFactory extends AbstractGUIItemFactory<PlayerHeadGUIItemFactory> {
|
||||
|
||||
/**
|
||||
* Instantiates a player head gui item factory
|
||||
*/
|
||||
public PlayerHeadGUIItemFactory() {
|
||||
super(new ItemStack(Material.PLAYER_HEAD, 1));
|
||||
setChild(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses the head skin from the given player
|
||||
*
|
||||
* @param player <p>The player whose skin should be used</p>
|
||||
* @return <p>The factory. Used for chaining commands</p>
|
||||
*/
|
||||
public PlayerHeadGUIItemFactory useSkin(OfflinePlayer player) {
|
||||
return changeItemMeta(SkullMeta.class, (meta) -> meta.setOwningPlayer(player));
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses the head skin from the given player profile
|
||||
*
|
||||
* @param playerProfile <p>The player profile whose skin should be used</p>
|
||||
* @return <p>The factory. Used for chaining commands</p>
|
||||
*/
|
||||
public PlayerHeadGUIItemFactory useSkin(PlayerProfile playerProfile) {
|
||||
return changeItemMeta(SkullMeta.class, (meta) -> meta.setOwnerProfile(playerProfile));
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses the head skin from the given player UUID
|
||||
*
|
||||
* @param uuid <p>The UUID of the skin to use</p>
|
||||
* @return <p>The factory. Used for chaining commands</p>
|
||||
*/
|
||||
public PlayerHeadGUIItemFactory useSkin(UUID uuid) {
|
||||
return useSkin(Bukkit.getOfflinePlayer(uuid));
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user