Makes it possible to auto-delete a closed GUI
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parent
836c1b151e
commit
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@ -13,6 +13,17 @@ import org.bukkit.event.player.PlayerQuitEvent;
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*/
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public class GUIListener implements Listener {
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private final boolean autoDelete;
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/**
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* Instantiates a new GUI listener
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*
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* @param autoDelete <p>Whether to automatically delete closed GUIs. Useful to prevent RAM leaks</p>
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*/
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public GUIListener(boolean autoDelete) {
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this.autoDelete = autoDelete;
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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HumanEntity clicker = event.getWhoClicked();
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@ -41,12 +52,12 @@ public class GUIListener implements Listener {
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if (!(event.getPlayer() instanceof Player player)) {
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return;
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}
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GUIRegistry.closeGUI(player);
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GUIRegistry.closeGUI(player, autoDelete);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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GUIRegistry.closeGUI(event.getPlayer());
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GUIRegistry.closeGUI(event.getPlayer(), autoDelete);
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}
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}
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@ -55,9 +55,10 @@ public class GUIRegistry {
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/**
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* Registers a GUI as being closed for the given player
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*
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* @param player <p>The player that closed a GUI</p>
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* @param player <p>The player that closed a GUI</p>
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* @param autoDelete <p>Whether to immediately delete the closed GUI</p>
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*/
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public static void closeGUI(Player player) {
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public static void closeGUI(Player player, boolean autoDelete) {
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//Run the close action if an anvil GUI is used
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AbstractGUI gui = getOpenGUI(player);
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if (gui instanceof AnvilGUI anvilGUI) {
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@ -65,6 +66,10 @@ public class GUIRegistry {
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}
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//Un-register the player's open GUI
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openGUIs.remove(player.getUniqueId());
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if (gui != null && autoDelete) {
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deleteGUI(gui.getUuid());
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}
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}
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/**
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